… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
21 | #include <string.h> |
26 | #include <string.h> |
22 | #include <stdio.h> |
27 | #include <stdio.h> |
23 | #include <stdlib.h> |
28 | #include <stdlib.h> |
24 | |
29 | |
25 | #include <SDL.h> |
30 | #include <SDL.h> |
|
|
31 | #include <SDL_thread.h> |
26 | #include <SDL_endian.h> |
32 | #include <SDL_endian.h> |
27 | #include <SDL_image.h> |
33 | #include <SDL_image.h> |
28 | #include <SDL_mixer.h> |
34 | #include <SDL_mixer.h> |
29 | #include <SDL_opengl.h> |
35 | #include <SDL_opengl.h> |
30 | |
36 | |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
62 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
63 | #else |
58 | # define PARACHUTE 0 |
64 | # define PARACHUTE 0 |
59 | #endif |
65 | #endif |
60 | |
66 | |
|
|
67 | static AV *texture_av; |
|
|
68 | |
61 | static struct |
69 | static struct |
62 | { |
70 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
71 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
72 | #include "glfunc.h" |
65 | #undef GL_FUNC |
73 | #undef GL_FUNC |
66 | } gl; |
74 | } gl; |
67 | |
75 | |
|
|
76 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
77 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
78 | { |
70 | if (gl.BlendFuncSeparate) |
79 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
80 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
81 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
82 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
83 | else |
75 | glBlendFunc (sa, da); |
84 | glBlendFunc (sa, da); |
76 | } |
85 | } |
77 | |
86 | |
|
|
87 | static GLuint |
|
|
88 | gen_texture () |
|
|
89 | { |
|
|
90 | GLuint name; |
|
|
91 | |
|
|
92 | if (AvFILL (texture_av) >= 0) |
|
|
93 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
94 | else |
|
|
95 | glGenTextures (1, &name); |
|
|
96 | |
|
|
97 | return name; |
|
|
98 | } |
|
|
99 | |
|
|
100 | static void |
|
|
101 | del_texture (GLuint name) |
|
|
102 | { |
|
|
103 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
104 | /* textures are frequently being reused by cfplus anyway */ |
|
|
105 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
106 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
107 | av_push (texture_av, (SV *)(size_t)name); |
|
|
108 | glDeleteTextures (1, &name); |
|
|
109 | } |
|
|
110 | |
78 | #include "texcache.c" |
111 | #include "texcache.c" |
79 | |
112 | |
80 | #include "pango-font.c" |
113 | #include "pango-font.c" |
81 | #include "pango-fontmap.c" |
114 | #include "pango-fontmap.c" |
82 | #include "pango-render.c" |
115 | #include "pango-render.c" |
… | |
… | |
155 | |
188 | |
156 | *w = rect.width; |
189 | *w = rect.width; |
157 | *h = rect.height; |
190 | *h = rect.height; |
158 | } |
191 | } |
159 | |
192 | |
|
|
193 | typedef uint16_t tileid; |
160 | typedef uint16_t mapface; |
194 | typedef uint16_t faceid; |
161 | |
195 | |
162 | typedef struct { |
196 | typedef struct { |
163 | GLint name; |
197 | int name; |
164 | int w, h; |
198 | int w, h; |
165 | float s, t; |
199 | float s, t; |
166 | uint8_t r, g, b, a; |
200 | uint8_t r, g, b, a; |
|
|
201 | tileid smoothtile; |
|
|
202 | uint8_t smoothlevel; |
167 | } maptex; |
203 | } maptex; |
168 | |
204 | |
169 | typedef struct { |
205 | typedef struct { |
170 | uint32_t player; |
206 | uint32_t player; |
171 | mapface face[3]; |
207 | tileid tile[3]; |
172 | uint16_t darkness; |
208 | uint16_t darkness; |
173 | uint8_t stat_width, stat_hp, flags; |
209 | uint8_t stat_width, stat_hp, flags, smoothmax; |
174 | } mapcell; |
210 | } mapcell; |
175 | |
211 | |
176 | typedef struct { |
212 | typedef struct { |
177 | int32_t c0, c1; |
213 | int32_t c0, c1; |
178 | mapcell *col; |
214 | mapcell *col; |
179 | } maprow; |
215 | } maprow; |
180 | |
216 | |
181 | typedef struct map { |
217 | typedef struct map { |
182 | int x, y, w, h; |
218 | int x, y, w, h; |
183 | int ox, oy; /* offset to virtual global coordinate system */ |
219 | int ox, oy; /* offset to virtual global coordinate system */ |
184 | int faces; |
220 | int faces; tileid *face2tile; // [faceid] |
185 | mapface *face; |
221 | int texs; maptex *tex; // [tileid] |
186 | |
|
|
187 | int texs; |
|
|
188 | maptex *tex; |
|
|
189 | |
222 | |
190 | int32_t rows; |
223 | int32_t rows; |
191 | maprow *row; |
224 | maprow *row; |
192 | } *CFPlus__Map; |
225 | } *CFPlus__Map; |
193 | |
226 | |
… | |
… | |
213 | return ptr; |
246 | return ptr; |
214 | } |
247 | } |
215 | |
248 | |
216 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
249 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
217 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
250 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
|
|
251 | |
|
|
252 | static void |
|
|
253 | need_facenum (struct map *self, faceid face) |
|
|
254 | { |
|
|
255 | while (self->faces <= face) |
|
|
256 | { |
|
|
257 | Append (tileid, self->face2tile, self->faces, self->faces); |
|
|
258 | self->faces *= 2; |
|
|
259 | } |
|
|
260 | } |
|
|
261 | |
|
|
262 | static void |
|
|
263 | need_texid (struct map *self, int texid) |
|
|
264 | { |
|
|
265 | while (self->texs <= texid) |
|
|
266 | { |
|
|
267 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
268 | self->texs *= 2; |
|
|
269 | } |
|
|
270 | } |
218 | |
271 | |
219 | static maprow * |
272 | static maprow * |
220 | map_get_row (CFPlus__Map self, int y) |
273 | map_get_row (CFPlus__Map self, int y) |
221 | { |
274 | { |
222 | if (0 > y) |
275 | if (0 > y) |
… | |
… | |
315 | cell->stat_hp = 0; |
368 | cell->stat_hp = 0; |
316 | cell->flags = 0; |
369 | cell->flags = 0; |
317 | cell->player = 0; |
370 | cell->player = 0; |
318 | } |
371 | } |
319 | } |
372 | } |
|
|
373 | } |
|
|
374 | |
|
|
375 | typedef struct { |
|
|
376 | tileid tile; |
|
|
377 | uint8_t x, y, level; |
|
|
378 | } smooth_key; |
|
|
379 | |
|
|
380 | static void |
|
|
381 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
382 | { |
|
|
383 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
384 | |
|
|
385 | if (SvIOK (*sv)) |
|
|
386 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
387 | else |
|
|
388 | sv_setiv (*sv, bits); |
320 | } |
389 | } |
321 | |
390 | |
322 | static void |
391 | static void |
323 | music_finished (void) |
392 | music_finished (void) |
324 | { |
393 | { |
… | |
… | |
519 | opengl_fontmap = pango_opengl_font_map_new (); |
588 | opengl_fontmap = pango_opengl_font_map_new (); |
520 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
589 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
521 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
590 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
522 | } |
591 | } |
523 | |
592 | |
|
|
593 | char * |
|
|
594 | SDL_GetError () |
|
|
595 | |
524 | int |
596 | int |
525 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
597 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
526 | |
598 | |
527 | void |
599 | void |
528 | SDL_Quit () |
600 | SDL_Quit () |
529 | |
601 | |
530 | void |
602 | void |
531 | SDL_ListModes () |
603 | SDL_ListModes (int rgb, int alpha) |
532 | PPCODE: |
604 | PPCODE: |
533 | { |
605 | { |
534 | SDL_Rect **m; |
606 | SDL_Rect **m; |
535 | |
607 | |
536 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
608 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
537 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
609 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
538 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
610 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
539 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
611 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
540 | |
612 | |
541 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
613 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
542 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
614 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
543 | |
615 | |
544 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
616 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
545 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
617 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
546 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
618 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
547 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
619 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
548 | |
620 | |
549 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
621 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
550 | #if SDL_VERSION_ATLEAST(1,2,10) |
622 | #if SDL_VERSION_ATLEAST(1,2,10) |
551 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
623 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
552 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
624 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
553 | #endif |
625 | #endif |
554 | |
626 | |
555 | SDL_EnableUNICODE (1); |
|
|
556 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
557 | |
|
|
558 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
627 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
559 | |
628 | |
560 | if (m && m != (SDL_Rect **)-1) |
629 | if (m && m != (SDL_Rect **)-1) |
561 | while (*m) |
630 | while (*m) |
562 | { |
631 | { |
|
|
632 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
633 | { |
563 | AV *av = newAV (); |
634 | AV *av = newAV (); |
564 | av_push (av, newSViv ((*m)->w)); |
635 | av_push (av, newSViv ((*m)->w)); |
565 | av_push (av, newSViv ((*m)->h)); |
636 | av_push (av, newSViv ((*m)->h)); |
|
|
637 | av_push (av, newSViv (rgb)); |
|
|
638 | av_push (av, newSViv (alpha)); |
566 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
639 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
640 | } |
567 | |
641 | |
568 | ++m; |
642 | ++m; |
569 | } |
643 | } |
570 | } |
644 | } |
571 | |
645 | |
572 | char * |
|
|
573 | SDL_GetError () |
|
|
574 | |
|
|
575 | int |
646 | int |
576 | SDL_SetVideoMode (int w, int h, int fullscreen) |
647 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
577 | CODE: |
648 | CODE: |
|
|
649 | { |
|
|
650 | SDL_EnableUNICODE (1); |
|
|
651 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
652 | |
|
|
653 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
654 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
655 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
656 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
657 | |
578 | RETVAL = !!SDL_SetVideoMode ( |
658 | RETVAL = !!SDL_SetVideoMode ( |
579 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
659 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
580 | ); |
660 | ); |
|
|
661 | |
581 | if (RETVAL) |
662 | if (RETVAL) |
582 | { |
663 | { |
|
|
664 | av_clear (texture_av); |
|
|
665 | |
583 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
666 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
584 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
667 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
585 | # include "glfunc.h" |
668 | #include "glfunc.h" |
586 | # undef GL_FUNC |
669 | #undef GL_FUNC |
587 | } |
670 | } |
|
|
671 | } |
588 | OUTPUT: |
672 | OUTPUT: |
589 | RETVAL |
673 | RETVAL |
590 | |
674 | |
591 | void |
675 | void |
592 | SDL_GL_SwapBuffers () |
676 | SDL_GL_SwapBuffers () |
593 | |
677 | |
594 | char * |
678 | char * |
595 | SDL_GetKeyName (int sym) |
679 | SDL_GetKeyName (int sym) |
596 | |
680 | |
|
|
681 | int |
|
|
682 | SDL_GetAppState () |
|
|
683 | |
597 | void |
684 | void |
598 | SDL_PollEvent () |
685 | poll_events () |
599 | PPCODE: |
686 | PPCODE: |
600 | { |
687 | { |
601 | SDL_Event ev; |
688 | SDL_Event ev; |
602 | |
689 | |
603 | while (SDL_PollEvent (&ev)) |
690 | SDL_PumpEvents (); |
|
|
691 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
604 | { |
692 | { |
605 | HV *hv = newHV (); |
693 | HV *hv = newHV (); |
606 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
694 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
607 | |
695 | |
608 | switch (ev.type) |
696 | switch (ev.type) |
… | |
… | |
620 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
708 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
621 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
709 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
622 | break; |
710 | break; |
623 | |
711 | |
624 | case SDL_MOUSEMOTION: |
712 | case SDL_MOUSEMOTION: |
|
|
713 | { |
|
|
714 | int state = ev.motion.state; |
|
|
715 | int x = ev.motion.x; |
|
|
716 | int y = ev.motion.y; |
|
|
717 | int xrel = ev.motion.xrel; |
|
|
718 | int yrel = ev.motion.yrel; |
|
|
719 | |
|
|
720 | /* do simplistic event compression */ |
|
|
721 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
722 | && state == ev.motion.state) |
|
|
723 | { |
|
|
724 | xrel += ev.motion.xrel; |
|
|
725 | yrel += ev.motion.yrel; |
|
|
726 | x = ev.motion.x; |
|
|
727 | y = ev.motion.y; |
|
|
728 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
729 | } |
|
|
730 | |
625 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
731 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
626 | |
|
|
627 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
732 | hv_store (hv, "state", 5, newSViv (state), 0); |
628 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
733 | hv_store (hv, "x", 1, newSViv (x), 0); |
629 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
734 | hv_store (hv, "y", 1, newSViv (y), 0); |
630 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
735 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
631 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
736 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
737 | } |
632 | break; |
738 | break; |
633 | |
739 | |
634 | case SDL_MOUSEBUTTONDOWN: |
740 | case SDL_MOUSEBUTTONDOWN: |
635 | case SDL_MOUSEBUTTONUP: |
741 | case SDL_MOUSEBUTTONUP: |
636 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
742 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
665 | Mix_AllocateChannels (int numchans = -1) |
771 | Mix_AllocateChannels (int numchans = -1) |
666 | |
772 | |
667 | void |
773 | void |
668 | lowdelay (int fd, int val = 1) |
774 | lowdelay (int fd, int val = 1) |
669 | CODE: |
775 | CODE: |
670 | #ifndef _WIN32 |
|
|
671 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
776 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
672 | #endif |
|
|
673 | |
777 | |
674 | void |
778 | void |
675 | win32_proxy_info () |
779 | win32_proxy_info () |
676 | PPCODE: |
780 | PPCODE: |
677 | { |
781 | { |
… | |
… | |
818 | ExitThread (retval); // unclean, please beam me up |
922 | ExitThread (retval); // unclean, please beam me up |
819 | #else |
923 | #else |
820 | _exit (retval); |
924 | _exit (retval); |
821 | #endif |
925 | #endif |
822 | |
926 | |
|
|
927 | void |
|
|
928 | debug () |
|
|
929 | CODE: |
|
|
930 | { |
|
|
931 | #if DEBUG |
|
|
932 | VALGRIND_DO_LEAK_CHECK; |
|
|
933 | #endif |
|
|
934 | } |
|
|
935 | |
823 | MODULE = CFPlus PACKAGE = CFPlus::Font |
936 | MODULE = CFPlus PACKAGE = CFPlus::Font |
824 | |
937 | |
825 | CFPlus::Font |
938 | CFPlus::Font |
826 | new_from_file (SV *class, char *path, int id = 0) |
939 | new_from_file (SV *class, char *path, int id = 0) |
827 | CODE: |
940 | CODE: |
… | |
… | |
1142 | flags |
1255 | flags |
1143 | ); |
1256 | ); |
1144 | |
1257 | |
1145 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1258 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1146 | |
1259 | |
|
|
1260 | int minpot (int n) |
|
|
1261 | |
1147 | void |
1262 | void |
1148 | pad2pot (SV *data_, SV *w_, SV *h_) |
1263 | pad2pot (SV *data_, SV *w_, SV *h_) |
1149 | CODE: |
1264 | CODE: |
1150 | { |
1265 | { |
1151 | int ow = SvIV (w_); |
1266 | int ow = SvIV (w_); |
… | |
… | |
1228 | glDisable (GL_ALPHA_TEST); |
1343 | glDisable (GL_ALPHA_TEST); |
1229 | glDisable (GL_BLEND); |
1344 | glDisable (GL_BLEND); |
1230 | } |
1345 | } |
1231 | } |
1346 | } |
1232 | |
1347 | |
|
|
1348 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1349 | CODE: |
|
|
1350 | { |
|
|
1351 | GLint width; |
|
|
1352 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1353 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1354 | RETVAL = width > 0; |
|
|
1355 | } |
|
|
1356 | OUTPUT: |
|
|
1357 | RETVAL |
|
|
1358 | |
1233 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1359 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1234 | |
1360 | |
1235 | CFPlus::Map |
1361 | CFPlus::Map |
1236 | new (SV *class) |
1362 | new (SV *class) |
1237 | CODE: |
1363 | CODE: |
… | |
… | |
1240 | RETVAL->y = 0; |
1366 | RETVAL->y = 0; |
1241 | RETVAL->w = 0; |
1367 | RETVAL->w = 0; |
1242 | RETVAL->h = 0; |
1368 | RETVAL->h = 0; |
1243 | RETVAL->ox = 0; |
1369 | RETVAL->ox = 0; |
1244 | RETVAL->oy = 0; |
1370 | RETVAL->oy = 0; |
1245 | RETVAL->faces = 8192; |
1371 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1246 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1372 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1247 | RETVAL->texs = 8192; |
|
|
1248 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1249 | RETVAL->rows = 0; |
1373 | RETVAL->rows = 0; |
1250 | RETVAL->row = 0; |
1374 | RETVAL->row = 0; |
1251 | OUTPUT: |
1375 | OUTPUT: |
1252 | RETVAL |
1376 | RETVAL |
1253 | |
1377 | |
1254 | void |
1378 | void |
1255 | DESTROY (CFPlus::Map self) |
1379 | DESTROY (CFPlus::Map self) |
1256 | CODE: |
1380 | CODE: |
1257 | { |
1381 | { |
1258 | map_clear (self); |
1382 | map_clear (self); |
1259 | Safefree (self->face); |
1383 | Safefree (self->face2tile); |
1260 | Safefree (self->tex); |
1384 | Safefree (self->tex); |
1261 | Safefree (self); |
1385 | Safefree (self); |
1262 | } |
1386 | } |
1263 | |
1387 | |
1264 | void |
1388 | void |
… | |
… | |
1271 | clear (CFPlus::Map self) |
1395 | clear (CFPlus::Map self) |
1272 | CODE: |
1396 | CODE: |
1273 | map_clear (self); |
1397 | map_clear (self); |
1274 | |
1398 | |
1275 | void |
1399 | void |
1276 | set_face (CFPlus::Map self, int face, int texid) |
1400 | set_tileid (CFPlus::Map self, int face, int tile) |
1277 | CODE: |
1401 | CODE: |
1278 | { |
1402 | { |
1279 | while (self->faces <= face) |
1403 | need_facenum (self, face); self->face2tile [face] = tile; |
1280 | { |
1404 | need_texid (self, tile); |
1281 | Append (mapface, self->face, self->faces, self->faces); |
1405 | } |
1282 | self->faces *= 2; |
|
|
1283 | } |
|
|
1284 | |
1406 | |
1285 | self->face [face] = texid; |
1407 | void |
|
|
1408 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1409 | CODE: |
|
|
1410 | { |
|
|
1411 | tileid texid; |
|
|
1412 | maptex *tex; |
|
|
1413 | |
|
|
1414 | if (face < 0 || face >= self->faces) |
|
|
1415 | return; |
|
|
1416 | |
|
|
1417 | if (smooth < 0 || smooth >= self->faces) |
|
|
1418 | return; |
|
|
1419 | |
|
|
1420 | texid = self->face2tile [face]; |
|
|
1421 | |
|
|
1422 | if (!texid) |
|
|
1423 | return; |
|
|
1424 | |
|
|
1425 | tex = self->tex + texid; |
|
|
1426 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1427 | tex->smoothlevel = level; |
1286 | } |
1428 | } |
1287 | |
1429 | |
1288 | void |
1430 | void |
1289 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1431 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1290 | CODE: |
1432 | CODE: |
1291 | { |
1433 | { |
1292 | while (self->texs <= texid) |
1434 | need_texid (self, texid); |
1293 | { |
|
|
1294 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1295 | self->texs *= 2; |
|
|
1296 | } |
|
|
1297 | |
1435 | |
1298 | { |
1436 | { |
1299 | maptex *tex = self->tex + texid; |
1437 | maptex *tex = self->tex + texid; |
1300 | |
1438 | |
1301 | tex->name = name; |
1439 | tex->name = name; |
… | |
… | |
1345 | CODE: |
1483 | CODE: |
1346 | { |
1484 | { |
1347 | if (dx > 0) |
1485 | if (dx > 0) |
1348 | map_blank (self, self->x, self->y, dx, self->h); |
1486 | map_blank (self, self->x, self->y, dx, self->h); |
1349 | else if (dx < 0) |
1487 | else if (dx < 0) |
1350 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1488 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1351 | |
1489 | |
1352 | if (dy > 0) |
1490 | if (dy > 0) |
1353 | map_blank (self, self->x, self->y, self->w, dy); |
1491 | map_blank (self, self->x, self->y, self->w, dy); |
1354 | else if (dy < 0) |
1492 | else if (dy < 0) |
1355 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1493 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1356 | |
1494 | |
1357 | self->ox += dx; self->x += dx; |
1495 | self->ox += dx; self->x += dx; |
1358 | self->oy += dy; self->y += dy; |
1496 | self->oy += dy; self->y += dy; |
1359 | |
1497 | |
1360 | while (self->y < 0) |
1498 | while (self->y < 0) |
… | |
… | |
1414 | } |
1552 | } |
1415 | else if (cmd == 6) // monster width |
1553 | else if (cmd == 6) // monster width |
1416 | cell->stat_width = *data++ + 1; |
1554 | cell->stat_width = *data++ + 1; |
1417 | else if (cmd == 0x47) |
1555 | else if (cmd == 0x47) |
1418 | { |
1556 | { |
1419 | if (*data == 8) |
1557 | if (*data == 4) |
1420 | ; // decode player uuid |
1558 | ; // decode player count |
1421 | |
1559 | |
1422 | data += *data + 1; |
1560 | data += *data + 1; |
1423 | } |
1561 | } |
1424 | else if (cmd == 8) // cell flags |
1562 | else if (cmd == 8) // cell flags |
1425 | cell->flags = *data++; |
1563 | cell->flags = *data++; |
… | |
… | |
1434 | cell->darkness = *data++ + 1; |
1572 | cell->darkness = *data++ + 1; |
1435 | } |
1573 | } |
1436 | |
1574 | |
1437 | if (flags & 4) |
1575 | if (flags & 4) |
1438 | { |
1576 | { |
1439 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1577 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1578 | need_facenum (self, face); |
|
|
1579 | cell->tile [0] = self->face2tile [face]; |
1440 | } |
1580 | } |
1441 | |
1581 | |
1442 | if (flags & 2) |
1582 | if (flags & 2) |
1443 | { |
1583 | { |
1444 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1584 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1585 | need_facenum (self, face); |
|
|
1586 | cell->tile [1] = self->face2tile [face]; |
1445 | } |
1587 | } |
1446 | |
1588 | |
1447 | if (flags & 1) |
1589 | if (flags & 1) |
1448 | { |
1590 | { |
1449 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1591 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1592 | need_facenum (self, face); |
|
|
1593 | cell->tile [2] = self->face2tile [face]; |
1450 | } |
1594 | } |
1451 | } |
1595 | } |
1452 | else |
1596 | else |
1453 | cell->darkness = 0; |
1597 | cell->darkness = 0; |
1454 | } |
1598 | } |
… | |
… | |
1484 | { |
1628 | { |
1485 | mapcell *cell = row->col + (x - row->c0); |
1629 | mapcell *cell = row->col + (x - row->c0); |
1486 | |
1630 | |
1487 | for (z = 0; z <= 0; z++) |
1631 | for (z = 0; z <= 0; z++) |
1488 | { |
1632 | { |
1489 | mapface face = cell->face [z]; |
|
|
1490 | |
|
|
1491 | if (face > 0 && face < self->texs) |
|
|
1492 | { |
|
|
1493 | maptex tex = self->tex [face]; |
1633 | maptex tex = self->tex [cell->tile [z]]; |
1494 | int a0 = 255 - tex.a; |
1634 | int a0 = 255 - tex.a; |
1495 | int a1 = tex.a; |
1635 | int a1 = tex.a; |
1496 | |
1636 | |
1497 | r = (r * a0 + tex.r * a1) / 255; |
1637 | r = (r * a0 + tex.r * a1) / 255; |
1498 | g = (g * a0 + tex.g * a1) / 255; |
1638 | g = (g * a0 + tex.g * a1) / 255; |
1499 | b = (b * a0 + tex.b * a1) / 255; |
1639 | b = (b * a0 + tex.b * a1) / 255; |
1500 | a = (a * a0 + tex.a * a1) / 255; |
1640 | a = (a * a0 + tex.a * a1) / 255; |
1501 | } |
|
|
1502 | } |
1641 | } |
1503 | } |
1642 | } |
1504 | |
1643 | |
1505 | *map++ = (r ) |
1644 | *map++ = (r ) |
1506 | | (g << 8) |
1645 | | (g << 8) |
… | |
… | |
1516 | |
1655 | |
1517 | void |
1656 | void |
1518 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1657 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1519 | CODE: |
1658 | CODE: |
1520 | { |
1659 | { |
|
|
1660 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1661 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1662 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1663 | smooth_key skey; |
1521 | int x, y, z; |
1664 | int x, y, z; |
1522 | int last_name; |
1665 | int last_name; |
1523 | mapface face; |
1666 | |
|
|
1667 | // thats current max. sorry. |
|
|
1668 | if (sw > 255) sw = 255; |
|
|
1669 | if (sh > 255) sh = 255; |
|
|
1670 | |
|
|
1671 | // clear key, in case of extra padding |
|
|
1672 | memset (&skey, 0, sizeof (skey)); |
1524 | |
1673 | |
1525 | glColor4ub (255, 255, 255, 255); |
1674 | glColor4ub (255, 255, 255, 255); |
1526 | |
1675 | |
1527 | glEnable (GL_BLEND); |
1676 | glEnable (GL_BLEND); |
1528 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1677 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1534 | last_name = 0; |
1683 | last_name = 0; |
1535 | |
1684 | |
1536 | mx += self->x; |
1685 | mx += self->x; |
1537 | my += self->y; |
1686 | my += self->y; |
1538 | |
1687 | |
|
|
1688 | // first pass: determine smooth_max |
|
|
1689 | // rather ugly, if you ask me |
|
|
1690 | // could also be stored inside mapcell and updated on change |
|
|
1691 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1692 | |
|
|
1693 | for (y = 0; y < sh; y++) |
|
|
1694 | if (0 <= y + my && y + my < self->rows) |
|
|
1695 | { |
|
|
1696 | maprow *row = self->row + (y + my); |
|
|
1697 | |
|
|
1698 | for (x = 0; x < sw; x++) |
|
|
1699 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1700 | { |
|
|
1701 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1702 | |
|
|
1703 | smooth_max[x + 1][y + 1] = |
|
|
1704 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1705 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1706 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1707 | } |
|
|
1708 | } |
|
|
1709 | |
1539 | for (z = 0; z < 3; z++) |
1710 | for (z = 0; z <= 2; z++) |
|
|
1711 | { |
|
|
1712 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1713 | |
1540 | for (y = 0; y < sh; y++) |
1714 | for (y = 0; y < sh; y++) |
1541 | if (0 <= y + my && y + my < self->rows) |
1715 | if (0 <= y + my && y + my < self->rows) |
1542 | { |
1716 | { |
1543 | maprow *row = self->row + (y + my); |
1717 | maprow *row = self->row + (y + my); |
1544 | |
1718 | |
1545 | for (x = 0; x < sw; x++) |
1719 | for (x = 0; x < sw; x++) |
1546 | if (row->c0 <= x + mx && x + mx < row->c1) |
1720 | if (row->c0 <= x + mx && x + mx < row->c1) |
1547 | { |
1721 | { |
1548 | mapcell *cell = row->col + (x + mx - row->c0); |
1722 | mapcell *cell = row->col + (x + mx - row->c0); |
1549 | |
|
|
1550 | face = cell->face [z]; |
1723 | tileid tile = cell->tile [z]; |
|
|
1724 | |
|
|
1725 | if (tile) |
|
|
1726 | { |
|
|
1727 | maptex tex = self->tex [tile]; |
|
|
1728 | int px = (x + 1) * T - tex.w; |
|
|
1729 | int py = (y + 1) * T - tex.h; |
1551 | |
1730 | |
1552 | if (face > 0 && face < self->texs) |
1731 | // suppressing texture state switches here |
|
|
1732 | // is only moderately effective, but worth the extra effort |
|
|
1733 | if (last_name != tex.name) |
|
|
1734 | { |
|
|
1735 | if (!tex.name) |
|
|
1736 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1737 | |
|
|
1738 | glEnd (); |
|
|
1739 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1740 | glBegin (GL_QUADS); |
|
|
1741 | } |
|
|
1742 | |
|
|
1743 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1744 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1745 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1746 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1747 | |
|
|
1748 | if (cell->flags && z == 2) |
|
|
1749 | { |
|
|
1750 | if (cell->flags & 1) |
|
|
1751 | { |
|
|
1752 | maptex tex = self->tex [1]; |
|
|
1753 | int px = x * T + T * 2 / 32; |
|
|
1754 | int py = y * T - T * 6 / 32; |
|
|
1755 | |
|
|
1756 | glEnd (); |
|
|
1757 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1758 | glBegin (GL_QUADS); |
|
|
1759 | |
|
|
1760 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1761 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1762 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1763 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1764 | } |
|
|
1765 | } |
|
|
1766 | |
|
|
1767 | // update smooth hash |
|
|
1768 | if (tex.smoothtile) |
|
|
1769 | { |
|
|
1770 | skey.tile = tex.smoothtile; |
|
|
1771 | skey.level = tex.smoothlevel; |
|
|
1772 | |
|
|
1773 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1774 | |
|
|
1775 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1776 | // shifted +1|+1 so we always stay positive. |
|
|
1777 | |
|
|
1778 | // bits is ___n cccc CCCC bbbb |
|
|
1779 | // n do not draw borders&corners |
|
|
1780 | // c draw these corners, but... |
|
|
1781 | // C ... not these |
|
|
1782 | // b draw these borders |
|
|
1783 | |
|
|
1784 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1785 | // ┃· ·· ·┃ ━━ |
|
|
1786 | |
|
|
1787 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1788 | // ·· ·· ·┏ ┓· |
|
|
1789 | |
|
|
1790 | // full tile |
|
|
1791 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1792 | |
|
|
1793 | // borders |
|
|
1794 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1795 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1796 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1797 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1798 | |
|
|
1799 | // corners |
|
|
1800 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1801 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1802 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1803 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1804 | } |
|
|
1805 | } |
|
|
1806 | } |
|
|
1807 | } |
|
|
1808 | |
|
|
1809 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1810 | // this is basically counting sort |
|
|
1811 | { |
|
|
1812 | int w, b; |
|
|
1813 | |
|
|
1814 | for (w = 0; w < 256 / 32; ++w) |
|
|
1815 | { |
|
|
1816 | uint32_t smask = smooth_level [w]; |
|
|
1817 | if (smask) |
|
|
1818 | for (b = 0; b < 32; ++b) |
|
|
1819 | if (smask & (((uint32_t)1) << b)) |
1553 | { |
1820 | { |
1554 | maptex tex = self->tex [face]; |
1821 | int level = (w << 5) | b; |
1555 | int px = (x + 1) * T - tex.w; |
1822 | HE *he; |
1556 | int py = (y + 1) * T - tex.h; |
|
|
1557 | |
1823 | |
1558 | if (last_name != tex.name) |
1824 | hv_iterinit (smooth); |
|
|
1825 | while ((he = hv_iternext (smooth))) |
1559 | { |
1826 | { |
|
|
1827 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1828 | IV bits = SvIVX (HeVAL (he)); |
|
|
1829 | |
|
|
1830 | if (!(bits & 0x1000) |
|
|
1831 | && skey->level == level |
|
|
1832 | && level > smooth_max [skey->x][skey->y]) |
|
|
1833 | { |
|
|
1834 | maptex tex = self->tex [skey->tile]; |
|
|
1835 | int px = (((int)skey->x) - 1) * T; |
|
|
1836 | int py = (((int)skey->y) - 1) * T; |
|
|
1837 | int border = bits & 15; |
|
|
1838 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1839 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1840 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1841 | |
|
|
1842 | // this time naively avoiding texture state changes |
|
|
1843 | // save gobs of state changes. |
|
|
1844 | if (last_name != tex.name) |
|
|
1845 | { |
|
|
1846 | if (!tex.name) |
|
|
1847 | continue; // smoothing not yet available |
|
|
1848 | |
1560 | glEnd (); |
1849 | glEnd (); |
1561 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1850 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1562 | glBegin (GL_QUADS); |
1851 | glBegin (GL_QUADS); |
|
|
1852 | } |
|
|
1853 | |
|
|
1854 | if (border) |
|
|
1855 | { |
|
|
1856 | float ox = border * dx; |
|
|
1857 | |
|
|
1858 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1859 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1860 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1861 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1862 | } |
|
|
1863 | |
|
|
1864 | if (corner) |
|
|
1865 | { |
|
|
1866 | float ox = corner * dx; |
|
|
1867 | |
|
|
1868 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1869 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1870 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1871 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1872 | } |
1563 | } |
1873 | } |
1564 | |
|
|
1565 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1566 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1567 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1568 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1569 | } |
|
|
1570 | |
|
|
1571 | if (cell->flags && z == 2) |
|
|
1572 | { |
|
|
1573 | if (cell->flags & 1) |
|
|
1574 | { |
|
|
1575 | maptex tex = self->tex [1]; |
|
|
1576 | int px = (x + 1) * T - tex.w + 2; |
|
|
1577 | int py = (y + 1) * T - tex.h - 6; |
|
|
1578 | |
|
|
1579 | glEnd (); |
|
|
1580 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1581 | glBegin (GL_QUADS); |
|
|
1582 | |
|
|
1583 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1584 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1585 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1586 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1587 | } |
1874 | } |
1588 | } |
1875 | } |
1589 | } |
|
|
1590 | } |
1876 | } |
|
|
1877 | } |
|
|
1878 | |
|
|
1879 | hv_clear (smooth); |
|
|
1880 | } |
1591 | |
1881 | |
1592 | glEnd (); |
1882 | glEnd (); |
1593 | |
1883 | |
1594 | glDisable (GL_TEXTURE_2D); |
1884 | glDisable (GL_TEXTURE_2D); |
1595 | glDisable (GL_BLEND); |
1885 | glDisable (GL_BLEND); |
… | |
… | |
1609 | int py = y * T; |
1899 | int py = y * T; |
1610 | |
1900 | |
1611 | if (cell->stat_hp) |
1901 | if (cell->stat_hp) |
1612 | { |
1902 | { |
1613 | int width = cell->stat_width * T; |
1903 | int width = cell->stat_width * T; |
1614 | int thick = sh / 28 + 1 + cell->stat_width; |
1904 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1615 | |
1905 | |
1616 | glColor3ub (0, 0, 0); |
1906 | glColor3ub (0, 0, 0); |
1617 | glRectf (px + 1, py - thick - 2, |
1907 | glRectf (px + 1, py - thick - 2, |
1618 | px + width - 1, py); |
1908 | px + width - 1, py); |
1619 | |
1909 | |
… | |
… | |
1685 | glDisable (GL_BLEND); |
1975 | glDisable (GL_BLEND); |
1686 | glDisable (GL_TEXTURE_2D); |
1976 | glDisable (GL_TEXTURE_2D); |
1687 | } |
1977 | } |
1688 | |
1978 | |
1689 | void |
1979 | void |
1690 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1980 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) |
1691 | PPCODE: |
1981 | PPCODE: |
1692 | { |
1982 | { |
1693 | int x, y; |
1983 | int x, y; |
1694 | int sw4 = (sw + 3) & ~3; |
1984 | int sw4 = (sw + 3) & ~3; |
1695 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1985 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
… | |
… | |
1715 | darkness[y * sw4 + x] = cell->darkness |
2005 | darkness[y * sw4 + x] = cell->darkness |
1716 | ? 255 - (cell->darkness - 1) |
2006 | ? 255 - (cell->darkness - 1) |
1717 | : 255 - FOW_DARKNESS; |
2007 | : 255 - FOW_DARKNESS; |
1718 | } |
2008 | } |
1719 | } |
2009 | } |
|
|
2010 | |
|
|
2011 | if (smoothing) |
|
|
2012 | { |
|
|
2013 | SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh)); |
|
|
2014 | uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv); |
|
|
2015 | |
|
|
2016 | SvPOK_only (darkness2_sv); |
|
|
2017 | SvCUR_set (darkness2_sv, sw4 * sh); |
|
|
2018 | |
|
|
2019 | for (y = 0; y < sh; ++y) |
|
|
2020 | for (x = 0; x < sw4; ++x) |
|
|
2021 | { |
|
|
2022 | float *f = (float *)matrix; |
|
|
2023 | int dx, dy; |
|
|
2024 | float sum = 0.f; |
|
|
2025 | |
|
|
2026 | for (dy = -1; dy <= 1; ++dy) |
|
|
2027 | for (dx = -1; dx <= 1; ++dx) |
|
|
2028 | { |
|
|
2029 | unsigned int x2 = x + dx; |
|
|
2030 | unsigned int y2 = y + dy; |
|
|
2031 | |
|
|
2032 | sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; |
|
|
2033 | } |
|
|
2034 | |
|
|
2035 | darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; |
|
|
2036 | } |
|
|
2037 | |
|
|
2038 | darkness_sv = darkness2_sv; |
|
|
2039 | } |
1720 | |
2040 | |
1721 | EXTEND (SP, 3); |
2041 | EXTEND (SP, 3); |
1722 | PUSHs (sv_2mortal (newSViv (sw4))); |
2042 | PUSHs (sv_2mortal (newSViv (sw4))); |
1723 | PUSHs (sv_2mortal (newSViv (sh))); |
2043 | PUSHs (sv_2mortal (newSViv (sh))); |
1724 | PUSHs (darkness_sv); |
2044 | PUSHs (darkness_sv); |
… | |
… | |
1758 | if (row && row->c0 <= x && x < row->c1) |
2078 | if (row && row->c0 <= x && x < row->c1) |
1759 | { |
2079 | { |
1760 | mapcell *cell = row->col + (x - row->c0); |
2080 | mapcell *cell = row->col + (x - row->c0); |
1761 | uint8_t flags = 0; |
2081 | uint8_t flags = 0; |
1762 | |
2082 | |
1763 | if (cell->face [0]) flags |= 1; |
2083 | if (cell->tile [0]) flags |= 1; |
1764 | if (cell->face [1]) flags |= 2; |
2084 | if (cell->tile [1]) flags |= 2; |
1765 | if (cell->face [2]) flags |= 4; |
2085 | if (cell->tile [2]) flags |= 4; |
1766 | |
2086 | |
1767 | *data++ = flags; |
2087 | *data++ = flags; |
1768 | |
2088 | |
1769 | if (flags & 1) |
2089 | if (flags & 1) |
1770 | { |
2090 | { |
|
|
2091 | tileid tile = cell->tile [0]; |
1771 | *data++ = cell->face [0] >> 8; |
2092 | *data++ = tile >> 8; |
1772 | *data++ = cell->face [0]; |
2093 | *data++ = tile; |
1773 | } |
2094 | } |
1774 | |
2095 | |
1775 | if (flags & 2) |
2096 | if (flags & 2) |
1776 | { |
2097 | { |
|
|
2098 | tileid tile = cell->tile [1]; |
1777 | *data++ = cell->face [1] >> 8; |
2099 | *data++ = tile >> 8; |
1778 | *data++ = cell->face [1]; |
2100 | *data++ = tile; |
1779 | } |
2101 | } |
1780 | |
2102 | |
1781 | if (flags & 4) |
2103 | if (flags & 4) |
1782 | { |
2104 | { |
|
|
2105 | tileid tile = cell->tile [2]; |
1783 | *data++ = cell->face [2] >> 8; |
2106 | *data++ = tile >> 8; |
1784 | *data++ = cell->face [2]; |
2107 | *data++ = tile; |
1785 | } |
2108 | } |
1786 | } |
2109 | } |
1787 | else |
2110 | else |
1788 | *data++ = 0; |
2111 | *data++ = 0; |
1789 | } |
2112 | } |
… | |
… | |
1829 | { |
2152 | { |
1830 | uint8_t flags = *data++; |
2153 | uint8_t flags = *data++; |
1831 | |
2154 | |
1832 | if (flags) |
2155 | if (flags) |
1833 | { |
2156 | { |
1834 | mapface face[3] = { 0, 0, 0 }; |
|
|
1835 | |
|
|
1836 | mapcell *cell = row_get_cell (row, x); |
2157 | mapcell *cell = row_get_cell (row, x); |
|
|
2158 | tileid tile[3] = { 0, 0, 0 }; |
1837 | |
2159 | |
1838 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2160 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1839 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2161 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1840 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2162 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1841 | |
2163 | |
1842 | if (cell->darkness == 0) |
2164 | if (cell->darkness == 0) |
1843 | { |
2165 | { |
1844 | cell->darkness = 0; |
2166 | cell->darkness = 0; |
1845 | |
2167 | |
1846 | for (z = 0; z <= 2; z++) |
2168 | for (z = 0; z <= 2; z++) |
1847 | { |
2169 | { |
1848 | cell->face[z] = face[z]; |
2170 | tileid t = tile [z]; |
1849 | |
2171 | |
1850 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2172 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2173 | { |
1851 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2174 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2175 | need_texid (self, t); |
|
|
2176 | } |
|
|
2177 | |
|
|
2178 | cell->tile [z] = t; |
1852 | } |
2179 | } |
1853 | } |
2180 | } |
1854 | } |
2181 | } |
1855 | } |
2182 | } |
1856 | } |
2183 | } |
… | |
… | |
1891 | CODE: |
2218 | CODE: |
1892 | RETVAL = Mix_VolumeMusic (volume); |
2219 | RETVAL = Mix_VolumeMusic (volume); |
1893 | OUTPUT: |
2220 | OUTPUT: |
1894 | RETVAL |
2221 | RETVAL |
1895 | |
2222 | |
|
|
2223 | int |
|
|
2224 | fade_out (int ms) |
|
|
2225 | CODE: |
|
|
2226 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2227 | OUTPUT: |
|
|
2228 | RETVAL |
|
|
2229 | |
1896 | CFPlus::MixMusic |
2230 | CFPlus::MixMusic |
1897 | new_from_file (SV *class, char *path) |
2231 | new_from_file (SV *class, char *path) |
1898 | CODE: |
2232 | CODE: |
1899 | RETVAL = Mix_LoadMUS (path); |
2233 | RETVAL = Mix_LoadMUS (path); |
1900 | OUTPUT: |
2234 | OUTPUT: |
… | |
… | |
1907 | |
2241 | |
1908 | int |
2242 | int |
1909 | play (CFPlus::MixMusic self, int loops = -1) |
2243 | play (CFPlus::MixMusic self, int loops = -1) |
1910 | CODE: |
2244 | CODE: |
1911 | RETVAL = Mix_PlayMusic (self, loops); |
2245 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2246 | OUTPUT: |
|
|
2247 | RETVAL |
|
|
2248 | |
|
|
2249 | int |
|
|
2250 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2251 | CODE: |
|
|
2252 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
1912 | OUTPUT: |
2253 | OUTPUT: |
1913 | RETVAL |
2254 | RETVAL |
1914 | |
2255 | |
1915 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2256 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
1916 | |
2257 | |
… | |
… | |
1920 | static const struct { |
2261 | static const struct { |
1921 | const char *name; |
2262 | const char *name; |
1922 | IV iv; |
2263 | IV iv; |
1923 | } *civ, const_iv[] = { |
2264 | } *civ, const_iv[] = { |
1924 | # define const_iv(name) { # name, (IV)name } |
2265 | # define const_iv(name) { # name, (IV)name } |
|
|
2266 | const_iv (GL_VENDOR), |
|
|
2267 | const_iv (GL_VERSION), |
|
|
2268 | const_iv (GL_EXTENSIONS), |
1925 | const_iv (GL_COLOR_MATERIAL), |
2269 | const_iv (GL_COLOR_MATERIAL), |
1926 | const_iv (GL_SMOOTH), |
2270 | const_iv (GL_SMOOTH), |
1927 | const_iv (GL_FLAT), |
2271 | const_iv (GL_FLAT), |
1928 | const_iv (GL_DITHER), |
2272 | const_iv (GL_DITHER), |
1929 | const_iv (GL_BLEND), |
2273 | const_iv (GL_BLEND), |
… | |
… | |
1956 | const_iv (GL_LUMINANCE), |
2300 | const_iv (GL_LUMINANCE), |
1957 | const_iv (GL_LUMINANCE_ALPHA), |
2301 | const_iv (GL_LUMINANCE_ALPHA), |
1958 | const_iv (GL_FLOAT), |
2302 | const_iv (GL_FLOAT), |
1959 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2303 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
1960 | const_iv (GL_COMPILE), |
2304 | const_iv (GL_COMPILE), |
|
|
2305 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2306 | const_iv (GL_PROXY_TEXTURE_2D), |
1961 | const_iv (GL_TEXTURE_1D), |
2307 | const_iv (GL_TEXTURE_1D), |
1962 | const_iv (GL_TEXTURE_2D), |
2308 | const_iv (GL_TEXTURE_2D), |
1963 | const_iv (GL_TEXTURE_ENV), |
2309 | const_iv (GL_TEXTURE_ENV), |
1964 | const_iv (GL_TEXTURE_MAG_FILTER), |
2310 | const_iv (GL_TEXTURE_MAG_FILTER), |
1965 | const_iv (GL_TEXTURE_MIN_FILTER), |
2311 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2005 | # undef const_iv |
2351 | # undef const_iv |
2006 | }; |
2352 | }; |
2007 | |
2353 | |
2008 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2354 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2009 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2355 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2356 | |
|
|
2357 | texture_av = newAV (); |
|
|
2358 | AvREAL_off (texture_av); |
2010 | } |
2359 | } |
2011 | |
2360 | |
2012 | char * |
2361 | char * |
2013 | gl_vendor () |
2362 | gl_vendor () |
2014 | CODE: |
2363 | CODE: |
… | |
… | |
2025 | |
2374 | |
2026 | char * |
2375 | char * |
2027 | gl_extensions () |
2376 | gl_extensions () |
2028 | CODE: |
2377 | CODE: |
2029 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2378 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
2379 | OUTPUT: |
|
|
2380 | RETVAL |
|
|
2381 | |
|
|
2382 | const char *glGetString (GLenum pname) |
|
|
2383 | |
|
|
2384 | GLint glGetInteger (GLenum pname) |
|
|
2385 | CODE: |
|
|
2386 | glGetIntegerv (pname, &RETVAL); |
|
|
2387 | OUTPUT: |
|
|
2388 | RETVAL |
|
|
2389 | |
|
|
2390 | GLdouble glGetDouble (GLenum pname) |
|
|
2391 | CODE: |
|
|
2392 | glGetDoublev (pname, &RETVAL); |
2030 | OUTPUT: |
2393 | OUTPUT: |
2031 | RETVAL |
2394 | RETVAL |
2032 | |
2395 | |
2033 | int glGetError () |
2396 | int glGetError () |
2034 | |
2397 | |
… | |
… | |
2159 | |
2522 | |
2160 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2523 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2161 | |
2524 | |
2162 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2525 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2163 | |
2526 | |
|
|
2527 | void glPixelZoom (float x, float y) |
|
|
2528 | |
2164 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2529 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2165 | |
2530 | |
2166 | int glGenTexture () |
2531 | int glGenTexture () |
2167 | CODE: |
2532 | CODE: |
2168 | { |
2533 | RETVAL = gen_texture (); |
2169 | GLuint name; |
|
|
2170 | glGenTextures (1, &name); |
|
|
2171 | RETVAL = name; |
|
|
2172 | } |
|
|
2173 | OUTPUT: |
2534 | OUTPUT: |
2174 | RETVAL |
2535 | RETVAL |
2175 | |
2536 | |
2176 | void glDeleteTexture (int name) |
2537 | void glDeleteTexture (int name) |
2177 | CODE: |
2538 | CODE: |
2178 | { |
|
|
2179 | GLuint name_ = name; |
|
|
2180 | glDeleteTextures (1, &name_); |
2539 | del_texture (name); |
2181 | } |
2540 | |
2182 | |
|
|
2183 | int glGenList () |
2541 | int glGenList () |
2184 | CODE: |
2542 | CODE: |
2185 | RETVAL = glGenLists (1); |
2543 | RETVAL = glGenLists (1); |
2186 | OUTPUT: |
2544 | OUTPUT: |
2187 | RETVAL |
2545 | RETVAL |