… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
21 | #include <string.h> |
26 | #include <string.h> |
22 | #include <stdio.h> |
27 | #include <stdio.h> |
23 | #include <stdlib.h> |
28 | #include <stdlib.h> |
24 | |
29 | |
25 | #include <SDL.h> |
30 | #include <SDL.h> |
|
|
31 | #include <SDL_thread.h> |
26 | #include <SDL_endian.h> |
32 | #include <SDL_endian.h> |
27 | #include <SDL_image.h> |
33 | #include <SDL_image.h> |
28 | #include <SDL_mixer.h> |
34 | #include <SDL_mixer.h> |
29 | #include <SDL_opengl.h> |
35 | #include <SDL_opengl.h> |
30 | |
36 | |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
62 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
63 | #else |
58 | # define PARACHUTE 0 |
64 | # define PARACHUTE 0 |
59 | #endif |
65 | #endif |
60 | |
66 | |
|
|
67 | static AV *texture_av; |
|
|
68 | |
61 | static struct |
69 | static struct |
62 | { |
70 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
71 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
72 | #include "glfunc.h" |
65 | #undef GL_FUNC |
73 | #undef GL_FUNC |
66 | } gl; |
74 | } gl; |
67 | |
75 | |
|
|
76 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
77 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
78 | { |
70 | if (gl.BlendFuncSeparate) |
79 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
80 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
81 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
82 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
83 | else |
75 | glBlendFunc (sa, da); |
84 | glBlendFunc (sa, da); |
76 | } |
85 | } |
77 | |
86 | |
|
|
87 | static GLuint |
|
|
88 | gen_texture () |
|
|
89 | { |
|
|
90 | GLuint name; |
|
|
91 | |
|
|
92 | if (AvFILL (texture_av) >= 0) |
|
|
93 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
94 | else |
|
|
95 | glGenTextures (1, &name); |
|
|
96 | |
|
|
97 | return name; |
|
|
98 | } |
|
|
99 | |
|
|
100 | static void |
|
|
101 | del_texture (GLuint name) |
|
|
102 | { |
|
|
103 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
104 | /* textures are frequently being reused by cfplus anyway */ |
|
|
105 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
106 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
107 | av_push (texture_av, (SV *)(size_t)name); |
|
|
108 | glDeleteTextures (1, &name); |
|
|
109 | } |
|
|
110 | |
78 | #include "texcache.c" |
111 | #include "texcache.c" |
79 | |
112 | |
80 | #include "pango-font.c" |
113 | #include "pango-font.c" |
81 | #include "pango-fontmap.c" |
114 | #include "pango-fontmap.c" |
82 | #include "pango-render.c" |
115 | #include "pango-render.c" |
… | |
… | |
163 | typedef struct { |
196 | typedef struct { |
164 | int name; |
197 | int name; |
165 | int w, h; |
198 | int w, h; |
166 | float s, t; |
199 | float s, t; |
167 | uint8_t r, g, b, a; |
200 | uint8_t r, g, b, a; |
|
|
201 | tileid smoothtile; |
|
|
202 | uint8_t smoothlevel; |
168 | } maptex; |
203 | } maptex; |
169 | |
204 | |
170 | typedef struct { |
205 | typedef struct { |
171 | uint32_t player; |
206 | uint32_t player; |
172 | tileid tile[3]; |
207 | tileid tile[3]; |
173 | uint16_t darkness; |
208 | uint16_t darkness; |
174 | uint8_t stat_width, stat_hp, flags; |
209 | uint8_t stat_width, stat_hp, flags, smoothmax; |
175 | } mapcell; |
210 | } mapcell; |
176 | |
211 | |
177 | typedef struct { |
212 | typedef struct { |
178 | int32_t c0, c1; |
213 | int32_t c0, c1; |
179 | mapcell *col; |
214 | mapcell *col; |
… | |
… | |
333 | cell->stat_hp = 0; |
368 | cell->stat_hp = 0; |
334 | cell->flags = 0; |
369 | cell->flags = 0; |
335 | cell->player = 0; |
370 | cell->player = 0; |
336 | } |
371 | } |
337 | } |
372 | } |
|
|
373 | } |
|
|
374 | |
|
|
375 | typedef struct { |
|
|
376 | tileid tile; |
|
|
377 | uint8_t x, y, level; |
|
|
378 | } smooth_key; |
|
|
379 | |
|
|
380 | static void |
|
|
381 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
382 | { |
|
|
383 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
384 | |
|
|
385 | if (SvIOK (*sv)) |
|
|
386 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
387 | else |
|
|
388 | sv_setiv (*sv, bits); |
338 | } |
389 | } |
339 | |
390 | |
340 | static void |
391 | static void |
341 | music_finished (void) |
392 | music_finished (void) |
342 | { |
393 | { |
… | |
… | |
537 | opengl_fontmap = pango_opengl_font_map_new (); |
588 | opengl_fontmap = pango_opengl_font_map_new (); |
538 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
589 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
539 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
590 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
540 | } |
591 | } |
541 | |
592 | |
|
|
593 | char * |
|
|
594 | SDL_GetError () |
|
|
595 | |
542 | int |
596 | int |
543 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
597 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
544 | |
598 | |
545 | void |
599 | void |
546 | SDL_Quit () |
600 | SDL_Quit () |
547 | |
601 | |
548 | void |
602 | void |
549 | SDL_ListModes () |
603 | SDL_ListModes (int rgb, int alpha) |
550 | PPCODE: |
604 | PPCODE: |
551 | { |
605 | { |
552 | SDL_Rect **m; |
606 | SDL_Rect **m; |
553 | |
607 | |
554 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
608 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
555 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
609 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
556 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
610 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
557 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
611 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
558 | |
612 | |
559 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
613 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
560 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
614 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
561 | |
615 | |
562 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
616 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
563 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
617 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
564 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
618 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
565 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
619 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
566 | |
620 | |
567 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
621 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
568 | #if SDL_VERSION_ATLEAST(1,2,10) |
622 | #if SDL_VERSION_ATLEAST(1,2,10) |
569 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
623 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
570 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
624 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
571 | #endif |
625 | #endif |
572 | |
626 | |
573 | SDL_EnableUNICODE (1); |
|
|
574 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
575 | |
|
|
576 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
627 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
577 | |
628 | |
578 | if (m && m != (SDL_Rect **)-1) |
629 | if (m && m != (SDL_Rect **)-1) |
579 | while (*m) |
630 | while (*m) |
580 | { |
631 | { |
|
|
632 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
633 | { |
581 | AV *av = newAV (); |
634 | AV *av = newAV (); |
582 | av_push (av, newSViv ((*m)->w)); |
635 | av_push (av, newSViv ((*m)->w)); |
583 | av_push (av, newSViv ((*m)->h)); |
636 | av_push (av, newSViv ((*m)->h)); |
|
|
637 | av_push (av, newSViv (rgb)); |
|
|
638 | av_push (av, newSViv (alpha)); |
584 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
639 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
640 | } |
585 | |
641 | |
586 | ++m; |
642 | ++m; |
587 | } |
643 | } |
588 | } |
644 | } |
589 | |
645 | |
590 | char * |
|
|
591 | SDL_GetError () |
|
|
592 | |
|
|
593 | int |
646 | int |
594 | SDL_SetVideoMode (int w, int h, int fullscreen) |
647 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
595 | CODE: |
648 | CODE: |
|
|
649 | { |
|
|
650 | SDL_EnableUNICODE (1); |
|
|
651 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
652 | |
|
|
653 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
654 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
655 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
656 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
657 | |
596 | RETVAL = !!SDL_SetVideoMode ( |
658 | RETVAL = !!SDL_SetVideoMode ( |
597 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
659 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
598 | ); |
660 | ); |
|
|
661 | |
599 | if (RETVAL) |
662 | if (RETVAL) |
600 | { |
663 | { |
|
|
664 | av_clear (texture_av); |
|
|
665 | |
601 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
666 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
602 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
667 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
603 | # include "glfunc.h" |
668 | #include "glfunc.h" |
604 | # undef GL_FUNC |
669 | #undef GL_FUNC |
605 | } |
670 | } |
|
|
671 | } |
606 | OUTPUT: |
672 | OUTPUT: |
607 | RETVAL |
673 | RETVAL |
608 | |
674 | |
609 | void |
675 | void |
610 | SDL_GL_SwapBuffers () |
676 | SDL_GL_SwapBuffers () |
611 | |
677 | |
612 | char * |
678 | char * |
613 | SDL_GetKeyName (int sym) |
679 | SDL_GetKeyName (int sym) |
614 | |
680 | |
|
|
681 | int |
|
|
682 | SDL_GetAppState () |
|
|
683 | |
615 | void |
684 | void |
616 | SDL_PollEvent () |
685 | poll_events () |
617 | PPCODE: |
686 | PPCODE: |
618 | { |
687 | { |
619 | SDL_Event ev; |
688 | SDL_Event ev; |
620 | |
689 | |
621 | while (SDL_PollEvent (&ev)) |
690 | SDL_PumpEvents (); |
|
|
691 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
622 | { |
692 | { |
623 | HV *hv = newHV (); |
693 | HV *hv = newHV (); |
624 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
694 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
625 | |
695 | |
626 | switch (ev.type) |
696 | switch (ev.type) |
… | |
… | |
638 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
708 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
639 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
709 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
640 | break; |
710 | break; |
641 | |
711 | |
642 | case SDL_MOUSEMOTION: |
712 | case SDL_MOUSEMOTION: |
|
|
713 | { |
|
|
714 | int state = ev.motion.state; |
|
|
715 | int x = ev.motion.x; |
|
|
716 | int y = ev.motion.y; |
|
|
717 | int xrel = ev.motion.xrel; |
|
|
718 | int yrel = ev.motion.yrel; |
|
|
719 | |
|
|
720 | /* do simplistic event compression */ |
|
|
721 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
722 | && state == ev.motion.state) |
|
|
723 | { |
|
|
724 | xrel += ev.motion.xrel; |
|
|
725 | yrel += ev.motion.yrel; |
|
|
726 | x = ev.motion.x; |
|
|
727 | y = ev.motion.y; |
|
|
728 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
729 | } |
|
|
730 | |
643 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
731 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
644 | |
|
|
645 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
732 | hv_store (hv, "state", 5, newSViv (state), 0); |
646 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
733 | hv_store (hv, "x", 1, newSViv (x), 0); |
647 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
734 | hv_store (hv, "y", 1, newSViv (y), 0); |
648 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
735 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
649 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
736 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
737 | } |
650 | break; |
738 | break; |
651 | |
739 | |
652 | case SDL_MOUSEBUTTONDOWN: |
740 | case SDL_MOUSEBUTTONDOWN: |
653 | case SDL_MOUSEBUTTONUP: |
741 | case SDL_MOUSEBUTTONUP: |
654 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
742 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
683 | Mix_AllocateChannels (int numchans = -1) |
771 | Mix_AllocateChannels (int numchans = -1) |
684 | |
772 | |
685 | void |
773 | void |
686 | lowdelay (int fd, int val = 1) |
774 | lowdelay (int fd, int val = 1) |
687 | CODE: |
775 | CODE: |
688 | #ifndef _WIN32 |
|
|
689 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
776 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
690 | #endif |
|
|
691 | |
777 | |
692 | void |
778 | void |
693 | win32_proxy_info () |
779 | win32_proxy_info () |
694 | PPCODE: |
780 | PPCODE: |
695 | { |
781 | { |
… | |
… | |
836 | ExitThread (retval); // unclean, please beam me up |
922 | ExitThread (retval); // unclean, please beam me up |
837 | #else |
923 | #else |
838 | _exit (retval); |
924 | _exit (retval); |
839 | #endif |
925 | #endif |
840 | |
926 | |
|
|
927 | void |
|
|
928 | debug () |
|
|
929 | CODE: |
|
|
930 | { |
|
|
931 | #if DEBUG |
|
|
932 | VALGRIND_DO_LEAK_CHECK; |
|
|
933 | #endif |
|
|
934 | } |
|
|
935 | |
841 | MODULE = CFPlus PACKAGE = CFPlus::Font |
936 | MODULE = CFPlus PACKAGE = CFPlus::Font |
842 | |
937 | |
843 | CFPlus::Font |
938 | CFPlus::Font |
844 | new_from_file (SV *class, char *path, int id = 0) |
939 | new_from_file (SV *class, char *path, int id = 0) |
845 | CODE: |
940 | CODE: |
… | |
… | |
1160 | flags |
1255 | flags |
1161 | ); |
1256 | ); |
1162 | |
1257 | |
1163 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1258 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1164 | |
1259 | |
1165 | void |
1260 | int minpot (int n) |
1166 | pad2pot (SV *data_, SV *w_, SV *h_) |
|
|
1167 | CODE: |
|
|
1168 | { |
|
|
1169 | int ow = SvIV (w_); |
|
|
1170 | int oh = SvIV (h_); |
|
|
1171 | |
1261 | |
1172 | if (ow && oh) |
1262 | void |
|
|
1263 | pad (SV *data_, int ow, int oh, int nw, int nh) |
|
|
1264 | CODE: |
|
|
1265 | { |
|
|
1266 | if ((nw != ow || nh != oh) && SvOK (data_)) |
1173 | { |
1267 | { |
1174 | int nw = minpot (ow); |
|
|
1175 | int nh = minpot (oh); |
|
|
1176 | |
|
|
1177 | if (nw != ow || nh != oh) |
|
|
1178 | { |
|
|
1179 | if (SvOK (data_)) |
|
|
1180 | { |
|
|
1181 | STRLEN datalen; |
1268 | STRLEN datalen; |
1182 | char *data = SvPVbyte (data_, datalen); |
1269 | char *data = SvPVbyte (data_, datalen); |
1183 | int bpp = datalen / (ow * oh); |
1270 | int bpp = datalen / (ow * oh); |
1184 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1271 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1185 | |
1272 | |
1186 | SvPOK_only (result_); |
1273 | SvPOK_only (result_); |
1187 | SvCUR_set (result_, nw * nh * bpp); |
1274 | SvCUR_set (result_, nw * nh * bpp); |
1188 | |
1275 | |
1189 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1276 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1190 | while (oh--) |
1277 | while (oh--) |
1191 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1278 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1192 | |
1279 | |
1193 | sv_setsv (data_, result_); |
1280 | sv_setsv (data_, result_); |
1194 | } |
|
|
1195 | |
|
|
1196 | sv_setiv (w_, nw); |
|
|
1197 | sv_setiv (h_, nh); |
|
|
1198 | } |
|
|
1199 | } |
1281 | } |
1200 | } |
1282 | } |
1201 | |
1283 | |
1202 | void |
1284 | void |
1203 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
1285 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
… | |
… | |
1245 | { |
1327 | { |
1246 | glDisable (GL_ALPHA_TEST); |
1328 | glDisable (GL_ALPHA_TEST); |
1247 | glDisable (GL_BLEND); |
1329 | glDisable (GL_BLEND); |
1248 | } |
1330 | } |
1249 | } |
1331 | } |
|
|
1332 | |
|
|
1333 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1334 | CODE: |
|
|
1335 | { |
|
|
1336 | GLint width; |
|
|
1337 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1338 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1339 | RETVAL = width > 0; |
|
|
1340 | } |
|
|
1341 | OUTPUT: |
|
|
1342 | RETVAL |
1250 | |
1343 | |
1251 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1344 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1252 | |
1345 | |
1253 | CFPlus::Map |
1346 | CFPlus::Map |
1254 | new (SV *class) |
1347 | new (SV *class) |
… | |
… | |
1292 | set_tileid (CFPlus::Map self, int face, int tile) |
1385 | set_tileid (CFPlus::Map self, int face, int tile) |
1293 | CODE: |
1386 | CODE: |
1294 | { |
1387 | { |
1295 | need_facenum (self, face); self->face2tile [face] = tile; |
1388 | need_facenum (self, face); self->face2tile [face] = tile; |
1296 | need_texid (self, tile); |
1389 | need_texid (self, tile); |
|
|
1390 | } |
|
|
1391 | |
|
|
1392 | void |
|
|
1393 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1394 | CODE: |
|
|
1395 | { |
|
|
1396 | tileid texid; |
|
|
1397 | maptex *tex; |
|
|
1398 | |
|
|
1399 | if (face < 0 || face >= self->faces) |
|
|
1400 | return; |
|
|
1401 | |
|
|
1402 | if (smooth < 0 || smooth >= self->faces) |
|
|
1403 | return; |
|
|
1404 | |
|
|
1405 | texid = self->face2tile [face]; |
|
|
1406 | |
|
|
1407 | if (!texid) |
|
|
1408 | return; |
|
|
1409 | |
|
|
1410 | tex = self->tex + texid; |
|
|
1411 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1412 | tex->smoothlevel = level; |
1297 | } |
1413 | } |
1298 | |
1414 | |
1299 | void |
1415 | void |
1300 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1416 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1301 | CODE: |
1417 | CODE: |
… | |
… | |
1352 | CODE: |
1468 | CODE: |
1353 | { |
1469 | { |
1354 | if (dx > 0) |
1470 | if (dx > 0) |
1355 | map_blank (self, self->x, self->y, dx, self->h); |
1471 | map_blank (self, self->x, self->y, dx, self->h); |
1356 | else if (dx < 0) |
1472 | else if (dx < 0) |
1357 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1473 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1358 | |
1474 | |
1359 | if (dy > 0) |
1475 | if (dy > 0) |
1360 | map_blank (self, self->x, self->y, self->w, dy); |
1476 | map_blank (self, self->x, self->y, self->w, dy); |
1361 | else if (dy < 0) |
1477 | else if (dy < 0) |
1362 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1478 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1363 | |
1479 | |
1364 | self->ox += dx; self->x += dx; |
1480 | self->ox += dx; self->x += dx; |
1365 | self->oy += dy; self->y += dy; |
1481 | self->oy += dy; self->y += dy; |
1366 | |
1482 | |
1367 | while (self->y < 0) |
1483 | while (self->y < 0) |
… | |
… | |
1421 | } |
1537 | } |
1422 | else if (cmd == 6) // monster width |
1538 | else if (cmd == 6) // monster width |
1423 | cell->stat_width = *data++ + 1; |
1539 | cell->stat_width = *data++ + 1; |
1424 | else if (cmd == 0x47) |
1540 | else if (cmd == 0x47) |
1425 | { |
1541 | { |
1426 | if (*data == 8) |
1542 | if (*data == 4) |
1427 | ; // decode player uuid |
1543 | ; // decode player count |
1428 | |
1544 | |
1429 | data += *data + 1; |
1545 | data += *data + 1; |
1430 | } |
1546 | } |
1431 | else if (cmd == 8) // cell flags |
1547 | else if (cmd == 8) // cell flags |
1432 | cell->flags = *data++; |
1548 | cell->flags = *data++; |
… | |
… | |
1524 | |
1640 | |
1525 | void |
1641 | void |
1526 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1642 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1527 | CODE: |
1643 | CODE: |
1528 | { |
1644 | { |
|
|
1645 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1646 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1647 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1648 | smooth_key skey; |
1529 | int x, y, z; |
1649 | int x, y, z; |
1530 | int last_name; |
1650 | int last_name; |
|
|
1651 | |
|
|
1652 | // thats current max. sorry. |
|
|
1653 | if (sw > 255) sw = 255; |
|
|
1654 | if (sh > 255) sh = 255; |
|
|
1655 | |
|
|
1656 | // clear key, in case of extra padding |
|
|
1657 | memset (&skey, 0, sizeof (skey)); |
1531 | |
1658 | |
1532 | glColor4ub (255, 255, 255, 255); |
1659 | glColor4ub (255, 255, 255, 255); |
1533 | |
1660 | |
1534 | glEnable (GL_BLEND); |
1661 | glEnable (GL_BLEND); |
1535 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1662 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1541 | last_name = 0; |
1668 | last_name = 0; |
1542 | |
1669 | |
1543 | mx += self->x; |
1670 | mx += self->x; |
1544 | my += self->y; |
1671 | my += self->y; |
1545 | |
1672 | |
|
|
1673 | // first pass: determine smooth_max |
|
|
1674 | // rather ugly, if you ask me |
|
|
1675 | // could also be stored inside mapcell and updated on change |
|
|
1676 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1677 | |
|
|
1678 | for (y = 0; y < sh; y++) |
|
|
1679 | if (0 <= y + my && y + my < self->rows) |
|
|
1680 | { |
|
|
1681 | maprow *row = self->row + (y + my); |
|
|
1682 | |
|
|
1683 | for (x = 0; x < sw; x++) |
|
|
1684 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1685 | { |
|
|
1686 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1687 | |
|
|
1688 | smooth_max[x + 1][y + 1] = |
|
|
1689 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1690 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1691 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1692 | } |
|
|
1693 | } |
|
|
1694 | |
1546 | for (z = 0; z < 3; z++) |
1695 | for (z = 0; z <= 2; z++) |
|
|
1696 | { |
|
|
1697 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1698 | |
1547 | for (y = 0; y < sh; y++) |
1699 | for (y = 0; y < sh; y++) |
1548 | if (0 <= y + my && y + my < self->rows) |
1700 | if (0 <= y + my && y + my < self->rows) |
1549 | { |
1701 | { |
1550 | maprow *row = self->row + (y + my); |
1702 | maprow *row = self->row + (y + my); |
1551 | |
1703 | |
1552 | for (x = 0; x < sw; x++) |
1704 | for (x = 0; x < sw; x++) |
1553 | if (row->c0 <= x + mx && x + mx < row->c1) |
1705 | if (row->c0 <= x + mx && x + mx < row->c1) |
1554 | { |
1706 | { |
1555 | mapcell *cell = row->col + (x + mx - row->c0); |
1707 | mapcell *cell = row->col + (x + mx - row->c0); |
1556 | tileid tile = cell->tile [z]; |
1708 | tileid tile = cell->tile [z]; |
|
|
1709 | |
|
|
1710 | if (tile) |
|
|
1711 | { |
|
|
1712 | maptex tex = self->tex [tile]; |
|
|
1713 | int px = (x + 1) * T - tex.w; |
|
|
1714 | int py = (y + 1) * T - tex.h; |
|
|
1715 | |
|
|
1716 | // suppressing texture state switches here |
|
|
1717 | // is only moderately effective, but worth the extra effort |
|
|
1718 | if (last_name != tex.name) |
|
|
1719 | { |
|
|
1720 | if (!tex.name) |
|
|
1721 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1722 | |
|
|
1723 | glEnd (); |
|
|
1724 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1725 | glBegin (GL_QUADS); |
|
|
1726 | } |
|
|
1727 | |
|
|
1728 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1729 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1730 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1731 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1732 | |
|
|
1733 | if (cell->flags && z == 2) |
|
|
1734 | { |
|
|
1735 | if (cell->flags & 1) |
|
|
1736 | { |
|
|
1737 | maptex tex = self->tex [1]; |
|
|
1738 | int px = x * T + T * 2 / 32; |
|
|
1739 | int py = y * T - T * 6 / 32; |
|
|
1740 | |
|
|
1741 | glEnd (); |
|
|
1742 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1743 | glBegin (GL_QUADS); |
|
|
1744 | |
|
|
1745 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1746 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1747 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1748 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1749 | } |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | // update smooth hash |
|
|
1753 | if (tex.smoothtile) |
|
|
1754 | { |
|
|
1755 | skey.tile = tex.smoothtile; |
|
|
1756 | skey.level = tex.smoothlevel; |
|
|
1757 | |
|
|
1758 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1759 | |
|
|
1760 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1761 | // shifted +1|+1 so we always stay positive. |
|
|
1762 | |
|
|
1763 | // bits is ___n cccc CCCC bbbb |
|
|
1764 | // n do not draw borders&corners |
|
|
1765 | // c draw these corners, but... |
|
|
1766 | // C ... not these |
|
|
1767 | // b draw these borders |
|
|
1768 | |
|
|
1769 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1770 | // ┃· ·· ·┃ ━━ |
|
|
1771 | |
|
|
1772 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1773 | // ·· ·· ·┏ ┓· |
|
|
1774 | |
|
|
1775 | // full tile |
|
|
1776 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1777 | |
|
|
1778 | // borders |
|
|
1779 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1780 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1781 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1782 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1783 | |
|
|
1784 | // corners |
|
|
1785 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1786 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1787 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1788 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1789 | } |
|
|
1790 | } |
1557 | |
1791 | } |
|
|
1792 | } |
|
|
1793 | |
|
|
1794 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1795 | // this is basically counting sort |
|
|
1796 | { |
|
|
1797 | int w, b; |
|
|
1798 | |
|
|
1799 | for (w = 0; w < 256 / 32; ++w) |
|
|
1800 | { |
|
|
1801 | uint32_t smask = smooth_level [w]; |
1558 | if (tile) |
1802 | if (smask) |
|
|
1803 | for (b = 0; b < 32; ++b) |
|
|
1804 | if (smask & (((uint32_t)1) << b)) |
1559 | { |
1805 | { |
1560 | maptex tex = self->tex [tile]; |
1806 | int level = (w << 5) | b; |
1561 | int px = (x + 1) * T - tex.w; |
1807 | HE *he; |
1562 | int py = (y + 1) * T - tex.h; |
|
|
1563 | |
1808 | |
1564 | if (last_name != tex.name) |
1809 | hv_iterinit (smooth); |
|
|
1810 | while ((he = hv_iternext (smooth))) |
1565 | { |
1811 | { |
|
|
1812 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1813 | IV bits = SvIVX (HeVAL (he)); |
|
|
1814 | |
1566 | if (!tex.name) |
1815 | if (!(bits & 0x1000) |
1567 | tex = self->tex [2]; /* missing, replace by noface */ |
1816 | && skey->level == level |
1568 | |
1817 | && level > smooth_max [skey->x][skey->y]) |
1569 | glEnd (); |
|
|
1570 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1571 | glBegin (GL_QUADS); |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1575 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1576 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1577 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1578 | |
|
|
1579 | if (cell->flags && z == 2) |
|
|
1580 | { |
|
|
1581 | if (cell->flags & 1) |
|
|
1582 | { |
1818 | { |
1583 | maptex tex = self->tex [1]; |
1819 | maptex tex = self->tex [skey->tile]; |
1584 | int px = x * T + T * 2 / 32; |
1820 | int px = (((int)skey->x) - 1) * T; |
1585 | int py = y * T - T * 6 / 32; |
1821 | int py = (((int)skey->y) - 1) * T; |
|
|
1822 | int border = bits & 15; |
|
|
1823 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1824 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1825 | float dy = tex.t * .5f ; // 2 images/column |
1586 | |
1826 | |
|
|
1827 | // this time naively avoiding texture state changes |
|
|
1828 | // save gobs of state changes. |
|
|
1829 | if (last_name != tex.name) |
|
|
1830 | { |
|
|
1831 | if (!tex.name) |
|
|
1832 | continue; // smoothing not yet available |
|
|
1833 | |
1587 | glEnd (); |
1834 | glEnd (); |
1588 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1835 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1589 | glBegin (GL_QUADS); |
1836 | glBegin (GL_QUADS); |
|
|
1837 | } |
1590 | |
1838 | |
|
|
1839 | if (border) |
|
|
1840 | { |
|
|
1841 | float ox = border * dx; |
|
|
1842 | |
|
|
1843 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1844 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1845 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1846 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1847 | } |
|
|
1848 | |
|
|
1849 | if (corner) |
|
|
1850 | { |
|
|
1851 | float ox = corner * dx; |
|
|
1852 | |
1591 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1853 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1592 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
1854 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1593 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
1855 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1594 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
1856 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1857 | } |
1595 | } |
1858 | } |
1596 | } |
1859 | } |
1597 | } |
1860 | } |
1598 | } |
|
|
1599 | } |
1861 | } |
|
|
1862 | } |
|
|
1863 | |
|
|
1864 | hv_clear (smooth); |
|
|
1865 | } |
1600 | |
1866 | |
1601 | glEnd (); |
1867 | glEnd (); |
1602 | |
1868 | |
1603 | glDisable (GL_TEXTURE_2D); |
1869 | glDisable (GL_TEXTURE_2D); |
1604 | glDisable (GL_BLEND); |
1870 | glDisable (GL_BLEND); |
… | |
… | |
1698 | void |
1964 | void |
1699 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1965 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1700 | PPCODE: |
1966 | PPCODE: |
1701 | { |
1967 | { |
1702 | int x, y; |
1968 | int x, y; |
|
|
1969 | int sw1 = sw + 2; |
|
|
1970 | int sh1 = sh + 2; |
|
|
1971 | int sh3 = sh * 3; |
1703 | int sw4 = (sw + 3) & ~3; |
1972 | int sw34 = (sw * 3 + 3) & ~3; |
|
|
1973 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
1704 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1974 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
1705 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1975 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
1706 | |
1976 | |
1707 | memset (darkness, 255, sw4 * sh); |
|
|
1708 | SvPOK_only (darkness_sv); |
1977 | SvPOK_only (darkness3_sv); |
1709 | SvCUR_set (darkness_sv, sw4 * sh); |
1978 | SvCUR_set (darkness3_sv, sw34 * sh3); |
1710 | |
1979 | |
1711 | mx += self->x; |
1980 | mx += self->x - 1; |
1712 | my += self->y; |
1981 | my += self->y - 1; |
1713 | |
1982 | |
|
|
1983 | memset (darkness1, 255, sw1 * sh1); |
|
|
1984 | |
1714 | for (y = 0; y < sh; y++) |
1985 | for (y = 0; y < sh1; y++) |
1715 | if (0 <= y + my && y + my < self->rows) |
1986 | if (0 <= y + my && y + my < self->rows) |
1716 | { |
1987 | { |
1717 | maprow *row = self->row + (y + my); |
1988 | maprow *row = self->row + (y + my); |
1718 | |
1989 | |
1719 | for (x = 0; x < sw; x++) |
1990 | for (x = 0; x < sw1; x++) |
1720 | if (row->c0 <= x + mx && x + mx < row->c1) |
1991 | if (row->c0 <= x + mx && x + mx < row->c1) |
1721 | { |
1992 | { |
1722 | mapcell *cell = row->col + (x + mx - row->c0); |
1993 | mapcell *cell = row->col + (x + mx - row->c0); |
1723 | |
1994 | |
1724 | darkness[y * sw4 + x] = cell->darkness |
1995 | darkness1 [y * sw1 + x] = cell->darkness |
1725 | ? 255 - (cell->darkness - 1) |
1996 | ? 255 - (cell->darkness - 1) |
1726 | : 255 - FOW_DARKNESS; |
1997 | : 255 - FOW_DARKNESS; |
1727 | } |
1998 | } |
1728 | } |
1999 | } |
1729 | |
2000 | |
|
|
2001 | for (y = 0; y < sh; ++y) |
|
|
2002 | for (x = 0; x < sw; ++x) |
|
|
2003 | { |
|
|
2004 | uint8_t d11 = darkness1 [(y ) * sw1 + x ]; |
|
|
2005 | uint8_t d21 = darkness1 [(y ) * sw1 + x + 1]; |
|
|
2006 | uint8_t d31 = darkness1 [(y ) * sw1 + x + 2]; |
|
|
2007 | uint8_t d12 = darkness1 [(y + 1) * sw1 + x ]; |
|
|
2008 | uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1]; |
|
|
2009 | uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2]; |
|
|
2010 | uint8_t d13 = darkness1 [(y + 2) * sw1 + x ]; |
|
|
2011 | uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1]; |
|
|
2012 | uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2]; |
|
|
2013 | |
|
|
2014 | uint8_t r11 = (d11 + d21 + d12) / 3; |
|
|
2015 | uint8_t r21 = d21; |
|
|
2016 | uint8_t r31 = (d21 + d31 + d32) / 3; |
|
|
2017 | |
|
|
2018 | uint8_t r12 = d12; |
|
|
2019 | uint8_t r22 = d22; |
|
|
2020 | uint8_t r32 = d32; |
|
|
2021 | |
|
|
2022 | uint8_t r13 = (d13 + d23 + d12) / 3; |
|
|
2023 | uint8_t r23 = d23; |
|
|
2024 | uint8_t r33 = (d23 + d33 + d32) / 3; |
|
|
2025 | |
|
|
2026 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
|
|
2027 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
|
|
2028 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
|
|
2029 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
|
|
2030 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
|
|
2031 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
|
|
2032 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
|
|
2033 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
|
|
2034 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
|
|
2035 | } |
|
|
2036 | |
|
|
2037 | free (darkness1); |
|
|
2038 | |
1730 | EXTEND (SP, 3); |
2039 | EXTEND (SP, 3); |
1731 | PUSHs (sv_2mortal (newSViv (sw4))); |
2040 | PUSHs (sv_2mortal (newSViv (sw34))); |
1732 | PUSHs (sv_2mortal (newSViv (sh))); |
2041 | PUSHs (sv_2mortal (newSViv (sh3))); |
1733 | PUSHs (darkness_sv); |
2042 | PUSHs (darkness3_sv); |
1734 | } |
2043 | } |
1735 | |
2044 | |
1736 | SV * |
2045 | SV * |
1737 | get_rect (CFPlus::Map self, int x0, int y0, int w, int h) |
2046 | get_rect (CFPlus::Map self, int x0, int y0, int w, int h) |
1738 | CODE: |
2047 | CODE: |
… | |
… | |
1907 | CODE: |
2216 | CODE: |
1908 | RETVAL = Mix_VolumeMusic (volume); |
2217 | RETVAL = Mix_VolumeMusic (volume); |
1909 | OUTPUT: |
2218 | OUTPUT: |
1910 | RETVAL |
2219 | RETVAL |
1911 | |
2220 | |
|
|
2221 | int |
|
|
2222 | fade_out (int ms) |
|
|
2223 | CODE: |
|
|
2224 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2225 | OUTPUT: |
|
|
2226 | RETVAL |
|
|
2227 | |
1912 | CFPlus::MixMusic |
2228 | CFPlus::MixMusic |
1913 | new_from_file (SV *class, char *path) |
2229 | new_from_file (SV *class, char *path) |
1914 | CODE: |
2230 | CODE: |
1915 | RETVAL = Mix_LoadMUS (path); |
2231 | RETVAL = Mix_LoadMUS (path); |
1916 | OUTPUT: |
2232 | OUTPUT: |
… | |
… | |
1923 | |
2239 | |
1924 | int |
2240 | int |
1925 | play (CFPlus::MixMusic self, int loops = -1) |
2241 | play (CFPlus::MixMusic self, int loops = -1) |
1926 | CODE: |
2242 | CODE: |
1927 | RETVAL = Mix_PlayMusic (self, loops); |
2243 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2244 | OUTPUT: |
|
|
2245 | RETVAL |
|
|
2246 | |
|
|
2247 | int |
|
|
2248 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2249 | CODE: |
|
|
2250 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
1928 | OUTPUT: |
2251 | OUTPUT: |
1929 | RETVAL |
2252 | RETVAL |
1930 | |
2253 | |
1931 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2254 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
1932 | |
2255 | |
… | |
… | |
1936 | static const struct { |
2259 | static const struct { |
1937 | const char *name; |
2260 | const char *name; |
1938 | IV iv; |
2261 | IV iv; |
1939 | } *civ, const_iv[] = { |
2262 | } *civ, const_iv[] = { |
1940 | # define const_iv(name) { # name, (IV)name } |
2263 | # define const_iv(name) { # name, (IV)name } |
|
|
2264 | const_iv (GL_VENDOR), |
|
|
2265 | const_iv (GL_VERSION), |
|
|
2266 | const_iv (GL_EXTENSIONS), |
1941 | const_iv (GL_COLOR_MATERIAL), |
2267 | const_iv (GL_COLOR_MATERIAL), |
1942 | const_iv (GL_SMOOTH), |
2268 | const_iv (GL_SMOOTH), |
1943 | const_iv (GL_FLAT), |
2269 | const_iv (GL_FLAT), |
1944 | const_iv (GL_DITHER), |
2270 | const_iv (GL_DITHER), |
1945 | const_iv (GL_BLEND), |
2271 | const_iv (GL_BLEND), |
… | |
… | |
1972 | const_iv (GL_LUMINANCE), |
2298 | const_iv (GL_LUMINANCE), |
1973 | const_iv (GL_LUMINANCE_ALPHA), |
2299 | const_iv (GL_LUMINANCE_ALPHA), |
1974 | const_iv (GL_FLOAT), |
2300 | const_iv (GL_FLOAT), |
1975 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2301 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
1976 | const_iv (GL_COMPILE), |
2302 | const_iv (GL_COMPILE), |
|
|
2303 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2304 | const_iv (GL_PROXY_TEXTURE_2D), |
1977 | const_iv (GL_TEXTURE_1D), |
2305 | const_iv (GL_TEXTURE_1D), |
1978 | const_iv (GL_TEXTURE_2D), |
2306 | const_iv (GL_TEXTURE_2D), |
1979 | const_iv (GL_TEXTURE_ENV), |
2307 | const_iv (GL_TEXTURE_ENV), |
1980 | const_iv (GL_TEXTURE_MAG_FILTER), |
2308 | const_iv (GL_TEXTURE_MAG_FILTER), |
1981 | const_iv (GL_TEXTURE_MIN_FILTER), |
2309 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2021 | # undef const_iv |
2349 | # undef const_iv |
2022 | }; |
2350 | }; |
2023 | |
2351 | |
2024 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2352 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2025 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2353 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2354 | |
|
|
2355 | texture_av = newAV (); |
|
|
2356 | AvREAL_off (texture_av); |
2026 | } |
2357 | } |
2027 | |
2358 | |
2028 | char * |
2359 | char * |
2029 | gl_vendor () |
2360 | gl_vendor () |
2030 | CODE: |
2361 | CODE: |
… | |
… | |
2041 | |
2372 | |
2042 | char * |
2373 | char * |
2043 | gl_extensions () |
2374 | gl_extensions () |
2044 | CODE: |
2375 | CODE: |
2045 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2376 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
2377 | OUTPUT: |
|
|
2378 | RETVAL |
|
|
2379 | |
|
|
2380 | const char *glGetString (GLenum pname) |
|
|
2381 | |
|
|
2382 | GLint glGetInteger (GLenum pname) |
|
|
2383 | CODE: |
|
|
2384 | glGetIntegerv (pname, &RETVAL); |
|
|
2385 | OUTPUT: |
|
|
2386 | RETVAL |
|
|
2387 | |
|
|
2388 | GLdouble glGetDouble (GLenum pname) |
|
|
2389 | CODE: |
|
|
2390 | glGetDoublev (pname, &RETVAL); |
2046 | OUTPUT: |
2391 | OUTPUT: |
2047 | RETVAL |
2392 | RETVAL |
2048 | |
2393 | |
2049 | int glGetError () |
2394 | int glGetError () |
2050 | |
2395 | |
… | |
… | |
2175 | |
2520 | |
2176 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2521 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2177 | |
2522 | |
2178 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2523 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2179 | |
2524 | |
|
|
2525 | void glPixelZoom (float x, float y) |
|
|
2526 | |
2180 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2527 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2181 | |
2528 | |
2182 | int glGenTexture () |
2529 | int glGenTexture () |
2183 | CODE: |
2530 | CODE: |
2184 | { |
2531 | RETVAL = gen_texture (); |
2185 | GLuint name; |
|
|
2186 | glGenTextures (1, &name); |
|
|
2187 | RETVAL = name; |
|
|
2188 | } |
|
|
2189 | OUTPUT: |
2532 | OUTPUT: |
2190 | RETVAL |
2533 | RETVAL |
2191 | |
2534 | |
2192 | void glDeleteTexture (int name) |
2535 | void glDeleteTexture (int name) |
2193 | CODE: |
2536 | CODE: |
2194 | { |
|
|
2195 | GLuint name_ = name; |
|
|
2196 | glDeleteTextures (1, &name_); |
2537 | del_texture (name); |
2197 | } |
2538 | |
2198 | |
|
|
2199 | int glGenList () |
2539 | int glGenList () |
2200 | CODE: |
2540 | CODE: |
2201 | RETVAL = glGenLists (1); |
2541 | RETVAL = glGenLists (1); |
2202 | OUTPUT: |
2542 | OUTPUT: |
2203 | RETVAL |
2543 | RETVAL |