1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | long _ftol (double); /* defined by VC6 C libs */ |
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3 | long _ftol2 (double dblSource) { return _ftol (dblSource); } |
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4 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
5 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
6 | # include <malloc.h> |
4 | # include <malloc.h> |
7 | # include <windows.h> |
5 | # include <windows.h> |
8 | # include <wininet.h> |
6 | # include <wininet.h> |
9 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
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8 | # pragma warning(disable:4761) |
10 | #endif |
9 | #endif |
11 | |
10 | |
12 | #include "EXTERN.h" |
11 | #include "EXTERN.h" |
13 | #include "perl.h" |
12 | #include "perl.h" |
14 | #include "XSUB.h" |
13 | #include "XSUB.h" |
15 | |
14 | |
16 | #ifdef _WIN32 |
15 | #ifdef _WIN32 |
17 | # undef pipe |
16 | # undef pipe |
18 | #endif |
17 | #endif |
19 | |
18 | |
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19 | #include <assert.h> |
20 | #include <math.h> |
20 | #include <math.h> |
21 | #include <string.h> |
21 | #include <string.h> |
22 | #include <stdio.h> |
22 | #include <stdio.h> |
23 | #include <stdlib.h> |
23 | #include <stdlib.h> |
24 | |
24 | |
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39 | # include <sys/types.h> |
39 | # include <sys/types.h> |
40 | # include <sys/socket.h> |
40 | # include <sys/socket.h> |
41 | # include <netinet/in.h> |
41 | # include <netinet/in.h> |
42 | # include <netinet/tcp.h> |
42 | # include <netinet/tcp.h> |
43 | # include <inttypes.h> |
43 | # include <inttypes.h> |
44 | #else |
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45 | typedef unsigned char uint8_t; |
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46 | typedef unsigned short uint16_t; |
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47 | typedef unsigned int uint32_t; |
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48 | typedef signed char int8_t; |
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49 | typedef signed short int16_t; |
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50 | typedef signed int int32_t; |
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51 | #endif |
44 | #endif |
52 | |
45 | |
53 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
46 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
54 | |
47 | |
55 | #define FOW_DARKNESS 32 |
48 | #define FOW_DARKNESS 32 |
56 | |
49 | |
57 | #define MAP_EXTEND_X 32 |
50 | #define MAP_EXTEND_X 32 |
58 | #define MAP_EXTEND_Y 512 |
51 | #define MAP_EXTEND_Y 512 |
… | |
… | |
62 | #if 0 |
55 | #if 0 |
63 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
64 | #else |
57 | #else |
65 | # define PARACHUTE 0 |
58 | # define PARACHUTE 0 |
66 | #endif |
59 | #endif |
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60 | |
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61 | static AV *texture_av; |
67 | |
62 | |
68 | static struct |
63 | static struct |
69 | { |
64 | { |
70 | #define GL_FUNC(ptr,name) ptr name; |
65 | #define GL_FUNC(ptr,name) ptr name; |
71 | #include "glfunc.h" |
66 | #include "glfunc.h" |
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162 | |
157 | |
163 | *w = rect.width; |
158 | *w = rect.width; |
164 | *h = rect.height; |
159 | *h = rect.height; |
165 | } |
160 | } |
166 | |
161 | |
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162 | typedef uint16_t tileid; |
167 | typedef uint16_t mapface; |
163 | typedef uint16_t faceid; |
168 | |
164 | |
169 | typedef struct { |
165 | typedef struct { |
170 | GLint name; |
166 | int name; |
171 | int w, h; |
167 | int w, h; |
172 | float s, t; |
168 | float s, t; |
173 | uint8_t r, g, b, a; |
169 | uint8_t r, g, b, a; |
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170 | tileid smoothtile; |
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171 | uint8_t smoothlevel; |
174 | } maptex; |
172 | } maptex; |
175 | |
173 | |
176 | typedef struct { |
174 | typedef struct { |
177 | uint32_t player; |
175 | uint32_t player; |
178 | mapface face[3]; |
176 | tileid tile[3]; |
179 | uint16_t darkness; |
177 | uint16_t darkness; |
180 | uint8_t stat_width, stat_hp, flags; |
178 | uint8_t stat_width, stat_hp, flags, smoothmax; |
181 | } mapcell; |
179 | } mapcell; |
182 | |
180 | |
183 | typedef struct { |
181 | typedef struct { |
184 | int32_t c0, c1; |
182 | int32_t c0, c1; |
185 | mapcell *col; |
183 | mapcell *col; |
186 | } maprow; |
184 | } maprow; |
187 | |
185 | |
188 | typedef struct map { |
186 | typedef struct map { |
189 | int x, y, w, h; |
187 | int x, y, w, h; |
190 | int ox, oy; /* offset to virtual global coordinate system */ |
188 | int ox, oy; /* offset to virtual global coordinate system */ |
191 | int faces; |
189 | int faces; tileid *face2tile; // [faceid] |
192 | mapface *face; |
190 | int texs; maptex *tex; // [tileid] |
193 | |
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194 | int texs; |
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195 | maptex *tex; |
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196 | |
191 | |
197 | int32_t rows; |
192 | int32_t rows; |
198 | maprow *row; |
193 | maprow *row; |
199 | } *CFPlus__Map; |
194 | } *CFPlus__Map; |
200 | |
195 | |
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220 | return ptr; |
215 | return ptr; |
221 | } |
216 | } |
222 | |
217 | |
223 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
218 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
224 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
219 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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220 | |
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221 | static void |
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222 | need_facenum (struct map *self, faceid face) |
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223 | { |
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224 | while (self->faces <= face) |
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225 | { |
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226 | Append (tileid, self->face2tile, self->faces, self->faces); |
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227 | self->faces *= 2; |
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228 | } |
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229 | } |
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230 | |
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231 | static void |
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232 | need_texid (struct map *self, int texid) |
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233 | { |
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234 | while (self->texs <= texid) |
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235 | { |
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236 | Append (maptex, self->tex, self->texs, self->texs); |
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237 | self->texs *= 2; |
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238 | } |
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239 | } |
225 | |
240 | |
226 | static maprow * |
241 | static maprow * |
227 | map_get_row (CFPlus__Map self, int y) |
242 | map_get_row (CFPlus__Map self, int y) |
228 | { |
243 | { |
229 | if (0 > y) |
244 | if (0 > y) |
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324 | cell->player = 0; |
339 | cell->player = 0; |
325 | } |
340 | } |
326 | } |
341 | } |
327 | } |
342 | } |
328 | |
343 | |
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344 | typedef struct { |
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345 | tileid tile; |
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346 | uint8_t x, y, level; |
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347 | } smooth_key; |
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348 | |
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349 | static void |
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350 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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351 | { |
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352 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
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353 | |
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354 | if (SvIOK (*sv)) |
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355 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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356 | else |
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357 | sv_setiv (*sv, bits); |
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358 | } |
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359 | |
329 | static void |
360 | static void |
330 | music_finished (void) |
361 | music_finished (void) |
331 | { |
362 | { |
332 | SDL_UserEvent ev; |
363 | SDL_UserEvent ev; |
333 | |
364 | |
… | |
… | |
366 | n |= n >> 8; |
397 | n |= n >> 8; |
367 | n |= n >> 16; |
398 | n |= n >> 16; |
368 | |
399 | |
369 | return n + 1; |
400 | return n + 1; |
370 | } |
401 | } |
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402 | |
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403 | /* SDL should provide this, really. */ |
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404 | #define SDLK_MODIFIER_MIN 300 |
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405 | #define SDLK_MODIFIER_MAX 314 |
371 | |
406 | |
372 | MODULE = CFPlus PACKAGE = CFPlus |
407 | MODULE = CFPlus PACKAGE = CFPlus |
373 | |
408 | |
374 | PROTOTYPES: ENABLE |
409 | PROTOTYPES: ENABLE |
375 | |
410 | |
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… | |
379 | static const struct { |
414 | static const struct { |
380 | const char *name; |
415 | const char *name; |
381 | IV iv; |
416 | IV iv; |
382 | } *civ, const_iv[] = { |
417 | } *civ, const_iv[] = { |
383 | # define const_iv(name) { # name, (IV)name } |
418 | # define const_iv(name) { # name, (IV)name } |
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419 | const_iv (SDLK_MODIFIER_MIN), |
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420 | const_iv (SDLK_MODIFIER_MAX), |
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421 | |
384 | const_iv (SDL_ACTIVEEVENT), |
422 | const_iv (SDL_ACTIVEEVENT), |
385 | const_iv (SDL_KEYDOWN), |
423 | const_iv (SDL_KEYDOWN), |
386 | const_iv (SDL_KEYUP), |
424 | const_iv (SDL_KEYUP), |
387 | const_iv (SDL_MOUSEMOTION), |
425 | const_iv (SDL_MOUSEMOTION), |
388 | const_iv (SDL_MOUSEBUTTONDOWN), |
426 | const_iv (SDL_MOUSEBUTTONDOWN), |
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397 | const_iv (SDL_EVENT_RESERVEDA), |
435 | const_iv (SDL_EVENT_RESERVEDA), |
398 | const_iv (SDL_EVENT_RESERVEDB), |
436 | const_iv (SDL_EVENT_RESERVEDB), |
399 | const_iv (SDL_VIDEORESIZE), |
437 | const_iv (SDL_VIDEORESIZE), |
400 | const_iv (SDL_VIDEOEXPOSE), |
438 | const_iv (SDL_VIDEOEXPOSE), |
401 | const_iv (SDL_USEREVENT), |
439 | const_iv (SDL_USEREVENT), |
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440 | |
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441 | const_iv (SDL_APPINPUTFOCUS), |
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442 | const_iv (SDL_APPMOUSEFOCUS), |
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443 | const_iv (SDL_APPACTIVE), |
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444 | |
402 | const_iv (SDLK_KP0), |
445 | const_iv (SDLK_KP0), |
403 | const_iv (SDLK_KP1), |
446 | const_iv (SDLK_KP1), |
404 | const_iv (SDLK_KP2), |
447 | const_iv (SDLK_KP2), |
405 | const_iv (SDLK_KP3), |
448 | const_iv (SDLK_KP3), |
406 | const_iv (SDLK_KP4), |
449 | const_iv (SDLK_KP4), |
… | |
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461 | const_iv (SDLK_BREAK), |
504 | const_iv (SDLK_BREAK), |
462 | const_iv (SDLK_MENU), |
505 | const_iv (SDLK_MENU), |
463 | const_iv (SDLK_POWER), |
506 | const_iv (SDLK_POWER), |
464 | const_iv (SDLK_EURO), |
507 | const_iv (SDLK_EURO), |
465 | const_iv (SDLK_UNDO), |
508 | const_iv (SDLK_UNDO), |
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509 | |
466 | const_iv (KMOD_NONE), |
510 | const_iv (KMOD_NONE), |
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511 | const_iv (KMOD_SHIFT), |
467 | const_iv (KMOD_LSHIFT), |
512 | const_iv (KMOD_LSHIFT), |
468 | const_iv (KMOD_RSHIFT), |
513 | const_iv (KMOD_RSHIFT), |
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514 | const_iv (KMOD_CTRL), |
469 | const_iv (KMOD_LCTRL), |
515 | const_iv (KMOD_LCTRL), |
470 | const_iv (KMOD_RCTRL), |
516 | const_iv (KMOD_RCTRL), |
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517 | const_iv (KMOD_ALT), |
471 | const_iv (KMOD_LALT), |
518 | const_iv (KMOD_LALT), |
472 | const_iv (KMOD_RALT), |
519 | const_iv (KMOD_RALT), |
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520 | const_iv (KMOD_META), |
473 | const_iv (KMOD_LMETA), |
521 | const_iv (KMOD_LMETA), |
474 | const_iv (KMOD_RMETA), |
522 | const_iv (KMOD_RMETA), |
475 | const_iv (KMOD_NUM), |
523 | const_iv (KMOD_NUM), |
476 | const_iv (KMOD_CAPS), |
524 | const_iv (KMOD_CAPS), |
477 | const_iv (KMOD_MODE), |
525 | const_iv (KMOD_MODE), |
478 | const_iv (KMOD_CTRL), |
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479 | const_iv (KMOD_SHIFT), |
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480 | const_iv (KMOD_ALT), |
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481 | const_iv (KMOD_META) |
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482 | # undef const_iv |
526 | # undef const_iv |
483 | }; |
527 | }; |
484 | |
528 | |
485 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
529 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
486 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
530 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
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531 | |
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532 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
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533 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
487 | } |
534 | } |
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535 | |
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536 | void |
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537 | weaken (SV *rv) |
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538 | PROTOTYPE: $ |
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539 | CODE: |
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540 | sv_rvweaken (rv); |
488 | |
541 | |
489 | int |
542 | int |
490 | in_destruct () |
543 | in_destruct () |
491 | CODE: |
544 | CODE: |
492 | RETVAL = PL_main_cv == Nullcv; |
545 | RETVAL = PL_main_cv == Nullcv; |
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563 | RETVAL = !!SDL_SetVideoMode ( |
616 | RETVAL = !!SDL_SetVideoMode ( |
564 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
617 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
565 | ); |
618 | ); |
566 | if (RETVAL) |
619 | if (RETVAL) |
567 | { |
620 | { |
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621 | av_clear (texture_av); |
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622 | |
568 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
623 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
569 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
624 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
570 | # include "glfunc.h" |
625 | # include "glfunc.h" |
571 | # undef GL_FUNC |
626 | # undef GL_FUNC |
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627 | |
572 | } |
628 | } |
573 | OUTPUT: |
629 | OUTPUT: |
574 | RETVAL |
630 | RETVAL |
575 | |
631 | |
576 | void |
632 | void |
… | |
… | |
595 | case SDL_KEYDOWN: |
651 | case SDL_KEYDOWN: |
596 | case SDL_KEYUP: |
652 | case SDL_KEYUP: |
597 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
653 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
598 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
654 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
599 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
655 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
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656 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
600 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
657 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
601 | break; |
658 | break; |
602 | |
659 | |
603 | case SDL_ACTIVEEVENT: |
660 | case SDL_ACTIVEEVENT: |
604 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
661 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
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… | |
649 | Mix_AllocateChannels (int numchans = -1) |
706 | Mix_AllocateChannels (int numchans = -1) |
650 | |
707 | |
651 | void |
708 | void |
652 | lowdelay (int fd, int val = 1) |
709 | lowdelay (int fd, int val = 1) |
653 | CODE: |
710 | CODE: |
654 | #ifndef _WIN32 |
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655 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
711 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
656 | #endif |
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657 | |
712 | |
658 | void |
713 | void |
659 | win32_proxy_info () |
714 | win32_proxy_info () |
660 | PPCODE: |
715 | PPCODE: |
661 | { |
716 | { |
… | |
… | |
796 | _exit (1); |
851 | _exit (1); |
797 | |
852 | |
798 | void |
853 | void |
799 | _exit (int retval = 0) |
854 | _exit (int retval = 0) |
800 | CODE: |
855 | CODE: |
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856 | #ifdef WIN32 |
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857 | ExitThread (retval); // unclean, please beam me up |
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858 | #else |
801 | _exit (retval); |
859 | _exit (retval); |
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860 | #endif |
802 | |
861 | |
803 | MODULE = CFPlus PACKAGE = CFPlus::Font |
862 | MODULE = CFPlus PACKAGE = CFPlus::Font |
804 | |
863 | |
805 | CFPlus::Font |
864 | CFPlus::Font |
806 | new_from_file (SV *class, char *path, int id = 0) |
865 | new_from_file (SV *class, char *path, int id = 0) |
… | |
… | |
1053 | xy_to_index (CFPlus::Layout self, int x, int y) |
1112 | xy_to_index (CFPlus::Layout self, int x, int y) |
1054 | CODE: |
1113 | CODE: |
1055 | { |
1114 | { |
1056 | int index, trailing; |
1115 | int index, trailing; |
1057 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1116 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1058 | RETVAL = index; |
1117 | RETVAL = index + trailing; |
1059 | } |
1118 | } |
1060 | OUTPUT: |
1119 | OUTPUT: |
1061 | RETVAL |
1120 | RETVAL |
1062 | |
1121 | |
1063 | void |
1122 | void |
… | |
… | |
1069 | |
1128 | |
1070 | EXTEND (SP, 3); |
1129 | EXTEND (SP, 3); |
1071 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1130 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1072 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1131 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1073 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1132 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
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1133 | } |
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1134 | |
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1135 | void |
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1136 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
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1137 | PPCODE: |
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1138 | { |
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1139 | int line, x; |
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1140 | |
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1141 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
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1142 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
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1143 | |
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1144 | EXTEND (SP, 2); |
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1145 | PUSHs (sv_2mortal (newSViv (line - 1))); |
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1146 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
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1147 | } |
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1148 | |
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1149 | void |
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1150 | line_x_to_index (CFPlus::Layout self, int line, int x) |
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1151 | PPCODE: |
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1152 | { |
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1153 | PangoLayoutLine *lp; |
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1154 | int index, trailing; |
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1155 | |
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1156 | if (line < 0) |
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1157 | XSRETURN_EMPTY; |
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1158 | |
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1159 | if (!(lp = pango_layout_get_line (self->pl, line))) |
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1160 | XSRETURN_EMPTY; /* do better */ |
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1161 | |
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1162 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
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1163 | |
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1164 | EXTEND (SP, 2); |
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1165 | if (GIMME_V == G_SCALAR) |
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1166 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
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1167 | else |
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1168 | { |
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1169 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1170 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1171 | } |
1074 | } |
1172 | } |
1075 | |
1173 | |
1076 | void |
1174 | void |
1077 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1175 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1078 | PPCODE: |
1176 | PPCODE: |
… | |
… | |
1172 | } |
1270 | } |
1173 | |
1271 | |
1174 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1272 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1175 | |
1273 | |
1176 | CFPlus::Map |
1274 | CFPlus::Map |
1177 | new (SV *class, int map_width, int map_height) |
1275 | new (SV *class) |
1178 | CODE: |
1276 | CODE: |
1179 | New (0, RETVAL, 1, struct map); |
1277 | New (0, RETVAL, 1, struct map); |
1180 | RETVAL->x = 0; |
1278 | RETVAL->x = 0; |
1181 | RETVAL->y = 0; |
1279 | RETVAL->y = 0; |
1182 | RETVAL->w = map_width; |
1280 | RETVAL->w = 0; |
1183 | RETVAL->h = map_height; |
1281 | RETVAL->h = 0; |
1184 | RETVAL->ox = 0; |
1282 | RETVAL->ox = 0; |
1185 | RETVAL->oy = 0; |
1283 | RETVAL->oy = 0; |
1186 | RETVAL->faces = 8192; |
1284 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1187 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1285 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1188 | RETVAL->texs = 8192; |
|
|
1189 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1190 | RETVAL->rows = 0; |
1286 | RETVAL->rows = 0; |
1191 | RETVAL->row = 0; |
1287 | RETVAL->row = 0; |
1192 | OUTPUT: |
1288 | OUTPUT: |
1193 | RETVAL |
1289 | RETVAL |
1194 | |
1290 | |
1195 | void |
1291 | void |
1196 | DESTROY (CFPlus::Map self) |
1292 | DESTROY (CFPlus::Map self) |
1197 | CODE: |
1293 | CODE: |
1198 | { |
1294 | { |
1199 | map_clear (self); |
1295 | map_clear (self); |
1200 | Safefree (self->face); |
1296 | Safefree (self->face2tile); |
1201 | Safefree (self->tex); |
1297 | Safefree (self->tex); |
1202 | Safefree (self); |
1298 | Safefree (self); |
1203 | } |
1299 | } |
1204 | |
1300 | |
1205 | void |
1301 | void |
|
|
1302 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1303 | CODE: |
|
|
1304 | self->w = map_width; |
|
|
1305 | self->h = map_height; |
|
|
1306 | |
|
|
1307 | void |
1206 | clear (CFPlus::Map self) |
1308 | clear (CFPlus::Map self) |
1207 | CODE: |
1309 | CODE: |
1208 | map_clear (self); |
1310 | map_clear (self); |
1209 | |
1311 | |
1210 | void |
1312 | void |
1211 | set_face (CFPlus::Map self, int face, int texid) |
1313 | set_tileid (CFPlus::Map self, int face, int tile) |
1212 | CODE: |
1314 | CODE: |
1213 | { |
1315 | { |
1214 | while (self->faces <= face) |
1316 | need_facenum (self, face); self->face2tile [face] = tile; |
1215 | { |
1317 | need_texid (self, tile); |
1216 | Append (mapface, self->face, self->faces, self->faces); |
1318 | } |
1217 | self->faces *= 2; |
|
|
1218 | } |
|
|
1219 | |
1319 | |
1220 | self->face [face] = texid; |
1320 | void |
|
|
1321 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1322 | CODE: |
|
|
1323 | { |
|
|
1324 | tileid texid; |
|
|
1325 | maptex *tex; |
|
|
1326 | |
|
|
1327 | if (face < 0 || face >= self->faces) |
|
|
1328 | return; |
|
|
1329 | |
|
|
1330 | if (smooth < 0 || smooth >= self->faces) |
|
|
1331 | return; |
|
|
1332 | |
|
|
1333 | texid = self->face2tile [face]; |
|
|
1334 | |
|
|
1335 | if (!texid) |
|
|
1336 | return; |
|
|
1337 | |
|
|
1338 | tex = self->tex + texid; |
|
|
1339 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1340 | tex->smoothlevel = level; |
1221 | } |
1341 | } |
1222 | |
1342 | |
1223 | void |
1343 | void |
1224 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1344 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1225 | CODE: |
1345 | CODE: |
1226 | { |
1346 | { |
1227 | while (self->texs <= texid) |
1347 | need_texid (self, texid); |
1228 | { |
|
|
1229 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1230 | self->texs *= 2; |
|
|
1231 | } |
|
|
1232 | |
1348 | |
1233 | { |
1349 | { |
1234 | maptex *tex = self->tex + texid; |
1350 | maptex *tex = self->tex + texid; |
1235 | |
1351 | |
1236 | tex->name = name; |
1352 | tex->name = name; |
… | |
… | |
1280 | CODE: |
1396 | CODE: |
1281 | { |
1397 | { |
1282 | if (dx > 0) |
1398 | if (dx > 0) |
1283 | map_blank (self, self->x, self->y, dx, self->h); |
1399 | map_blank (self, self->x, self->y, dx, self->h); |
1284 | else if (dx < 0) |
1400 | else if (dx < 0) |
1285 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1401 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1286 | |
1402 | |
1287 | if (dy > 0) |
1403 | if (dy > 0) |
1288 | map_blank (self, self->x, self->y, self->w, dy); |
1404 | map_blank (self, self->x, self->y, self->w, dy); |
1289 | else if (dy < 0) |
1405 | else if (dy < 0) |
1290 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1406 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1291 | |
1407 | |
1292 | self->ox += dx; self->x += dx; |
1408 | self->ox += dx; self->x += dx; |
1293 | self->oy += dy; self->y += dy; |
1409 | self->oy += dy; self->y += dy; |
1294 | |
1410 | |
1295 | while (self->y < 0) |
1411 | while (self->y < 0) |
… | |
… | |
1347 | cell->stat_width = 1; |
1463 | cell->stat_width = 1; |
1348 | cell->stat_hp = *data++; |
1464 | cell->stat_hp = *data++; |
1349 | } |
1465 | } |
1350 | else if (cmd == 6) // monster width |
1466 | else if (cmd == 6) // monster width |
1351 | cell->stat_width = *data++ + 1; |
1467 | cell->stat_width = *data++ + 1; |
1352 | else if (cmd == 0x47) // monster width |
1468 | else if (cmd == 0x47) |
1353 | { |
1469 | { |
1354 | if (*data == 4) |
1470 | if (*data == 4) |
1355 | ; // decode player tag |
1471 | ; // decode player count |
1356 | |
1472 | |
1357 | data += *data + 1; |
1473 | data += *data + 1; |
1358 | } |
1474 | } |
1359 | else if (cmd == 8) // cell flags |
1475 | else if (cmd == 8) // cell flags |
1360 | cell->flags = *data++; |
1476 | cell->flags = *data++; |
… | |
… | |
1369 | cell->darkness = *data++ + 1; |
1485 | cell->darkness = *data++ + 1; |
1370 | } |
1486 | } |
1371 | |
1487 | |
1372 | if (flags & 4) |
1488 | if (flags & 4) |
1373 | { |
1489 | { |
1374 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1490 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1491 | need_facenum (self, face); |
|
|
1492 | cell->tile [0] = self->face2tile [face]; |
1375 | } |
1493 | } |
1376 | |
1494 | |
1377 | if (flags & 2) |
1495 | if (flags & 2) |
1378 | { |
1496 | { |
1379 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1497 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1498 | need_facenum (self, face); |
|
|
1499 | cell->tile [1] = self->face2tile [face]; |
1380 | } |
1500 | } |
1381 | |
1501 | |
1382 | if (flags & 1) |
1502 | if (flags & 1) |
1383 | { |
1503 | { |
1384 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1504 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1505 | need_facenum (self, face); |
|
|
1506 | cell->tile [2] = self->face2tile [face]; |
1385 | } |
1507 | } |
1386 | } |
1508 | } |
1387 | else |
1509 | else |
1388 | cell->darkness = 0; |
1510 | cell->darkness = 0; |
1389 | } |
1511 | } |
… | |
… | |
1419 | { |
1541 | { |
1420 | mapcell *cell = row->col + (x - row->c0); |
1542 | mapcell *cell = row->col + (x - row->c0); |
1421 | |
1543 | |
1422 | for (z = 0; z <= 0; z++) |
1544 | for (z = 0; z <= 0; z++) |
1423 | { |
1545 | { |
1424 | mapface face = cell->face [z]; |
|
|
1425 | |
|
|
1426 | if (face) |
|
|
1427 | { |
|
|
1428 | maptex tex = self->tex [face]; |
1546 | maptex tex = self->tex [cell->tile [z]]; |
1429 | int a0 = 255 - tex.a; |
1547 | int a0 = 255 - tex.a; |
1430 | int a1 = tex.a; |
1548 | int a1 = tex.a; |
1431 | |
1549 | |
1432 | r = (r * a0 + tex.r * a1) / 255; |
1550 | r = (r * a0 + tex.r * a1) / 255; |
1433 | g = (g * a0 + tex.g * a1) / 255; |
1551 | g = (g * a0 + tex.g * a1) / 255; |
1434 | b = (b * a0 + tex.b * a1) / 255; |
1552 | b = (b * a0 + tex.b * a1) / 255; |
1435 | a = (a * a0 + tex.a * a1) / 255; |
1553 | a = (a * a0 + tex.a * a1) / 255; |
1436 | } |
|
|
1437 | } |
1554 | } |
1438 | } |
1555 | } |
1439 | |
1556 | |
1440 | *map++ = (r ) |
1557 | *map++ = (r ) |
1441 | | (g << 8) |
1558 | | (g << 8) |
… | |
… | |
1448 | } |
1565 | } |
1449 | OUTPUT: |
1566 | OUTPUT: |
1450 | RETVAL |
1567 | RETVAL |
1451 | |
1568 | |
1452 | void |
1569 | void |
1453 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1570 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1454 | CODE: |
1571 | CODE: |
1455 | { |
1572 | { |
1456 | int vx, vy; |
1573 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1574 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1575 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1576 | smooth_key skey; |
1457 | int x, y, z; |
1577 | int x, y, z; |
1458 | int last_name; |
1578 | int last_name; |
1459 | mapface face; |
|
|
1460 | |
1579 | |
1461 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1580 | // thats current max. sorry. |
1462 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1581 | if (sw > 255) sw = 255; |
|
|
1582 | if (sh > 255) sh = 255; |
1463 | |
1583 | |
1464 | /* |
1584 | // clear key, in case of extra padding |
1465 | int vx = self->vx = self->w >= sw |
1585 | memset (&skey, 0, sizeof (skey)); |
1466 | ? self->x + (self->w - sw) / 2 |
|
|
1467 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1468 | |
|
|
1469 | int vy = self->vy = self->h >= sh |
|
|
1470 | ? self->y + (self->h - sh) / 2 |
|
|
1471 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1472 | */ |
|
|
1473 | |
1586 | |
1474 | glColor4ub (255, 255, 255, 255); |
1587 | glColor4ub (255, 255, 255, 255); |
1475 | |
1588 | |
1476 | glEnable (GL_BLEND); |
1589 | glEnable (GL_BLEND); |
1477 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1590 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1480 | |
1593 | |
1481 | glBegin (GL_QUADS); |
1594 | glBegin (GL_QUADS); |
1482 | |
1595 | |
1483 | last_name = 0; |
1596 | last_name = 0; |
1484 | |
1597 | |
|
|
1598 | mx += self->x; |
|
|
1599 | my += self->y; |
|
|
1600 | |
|
|
1601 | // first pass: determine smooth_max |
|
|
1602 | // rather ugly, if you ask me |
|
|
1603 | // could also be stored inside mapcell and updated on change |
|
|
1604 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1605 | |
|
|
1606 | for (y = 0; y < sh; y++) |
|
|
1607 | if (0 <= y + my && y + my < self->rows) |
|
|
1608 | { |
|
|
1609 | maprow *row = self->row + (y + my); |
|
|
1610 | |
|
|
1611 | for (x = 0; x < sw; x++) |
|
|
1612 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1613 | { |
|
|
1614 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1615 | |
|
|
1616 | smooth_max[x + 1][y + 1] = |
|
|
1617 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1618 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1619 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1620 | } |
|
|
1621 | } |
|
|
1622 | |
1485 | for (z = 0; z < 3; z++) |
1623 | for (z = 0; z <= 2; z++) |
|
|
1624 | { |
|
|
1625 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1626 | |
1486 | for (y = 0; y < sh; y++) |
1627 | for (y = 0; y < sh; y++) |
1487 | if (0 <= y + vy && y + vy < self->rows) |
1628 | if (0 <= y + my && y + my < self->rows) |
1488 | { |
1629 | { |
1489 | maprow *row = self->row + (y + vy); |
1630 | maprow *row = self->row + (y + my); |
1490 | |
1631 | |
1491 | for (x = 0; x < sw; x++) |
1632 | for (x = 0; x < sw; x++) |
1492 | if (row->c0 <= x + vx && x + vx < row->c1) |
1633 | if (row->c0 <= x + mx && x + mx < row->c1) |
1493 | { |
1634 | { |
1494 | mapcell *cell = row->col + (x + vx - row->c0); |
1635 | mapcell *cell = row->col + (x + mx - row->c0); |
1495 | |
|
|
1496 | face = cell->face [z]; |
1636 | tileid tile = cell->tile [z]; |
|
|
1637 | |
|
|
1638 | if (tile) |
|
|
1639 | { |
|
|
1640 | maptex tex = self->tex [tile]; |
|
|
1641 | int px = (x + 1) * T - tex.w; |
|
|
1642 | int py = (y + 1) * T - tex.h; |
1497 | |
1643 | |
1498 | if (face && face < self->texs) |
1644 | // suppressing texture state switches here |
|
|
1645 | // is only moderately effective, but worth the extra effort |
|
|
1646 | if (last_name != tex.name) |
|
|
1647 | { |
|
|
1648 | if (!tex.name) |
|
|
1649 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1650 | |
|
|
1651 | glEnd (); |
|
|
1652 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1653 | glBegin (GL_QUADS); |
|
|
1654 | } |
|
|
1655 | |
|
|
1656 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1657 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1658 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1659 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1660 | |
|
|
1661 | if (cell->flags && z == 2) |
|
|
1662 | { |
|
|
1663 | if (cell->flags & 1) |
|
|
1664 | { |
|
|
1665 | maptex tex = self->tex [1]; |
|
|
1666 | int px = x * T + T * 2 / 32; |
|
|
1667 | int py = y * T - T * 6 / 32; |
|
|
1668 | |
|
|
1669 | glEnd (); |
|
|
1670 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1671 | glBegin (GL_QUADS); |
|
|
1672 | |
|
|
1673 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1674 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1675 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1676 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1677 | } |
|
|
1678 | } |
|
|
1679 | |
|
|
1680 | // update smooth hash |
|
|
1681 | if (tex.smoothtile) |
|
|
1682 | { |
|
|
1683 | skey.tile = tex.smoothtile; |
|
|
1684 | skey.level = tex.smoothlevel; |
|
|
1685 | |
|
|
1686 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1687 | |
|
|
1688 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1689 | // shifted +1|+1 so we always stay positive. |
|
|
1690 | |
|
|
1691 | // bits is ___n cccc CCCC bbbb |
|
|
1692 | // n do not draw borders&corners |
|
|
1693 | // c draw these corners, but... |
|
|
1694 | // C ... not these |
|
|
1695 | // b draw these borders |
|
|
1696 | |
|
|
1697 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1698 | // ┃· ·· ·┃ ━━ |
|
|
1699 | |
|
|
1700 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1701 | // ·· ·· ·┏ ┓· |
|
|
1702 | |
|
|
1703 | // full tile |
|
|
1704 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1705 | |
|
|
1706 | // borders |
|
|
1707 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1708 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1709 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1710 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1711 | |
|
|
1712 | // corners |
|
|
1713 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1714 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1715 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1716 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1717 | } |
|
|
1718 | } |
|
|
1719 | } |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1723 | // this is basically counting sort |
|
|
1724 | { |
|
|
1725 | int w, b; |
|
|
1726 | |
|
|
1727 | for (w = 0; w < 256 / 32; ++w) |
|
|
1728 | { |
|
|
1729 | uint32_t smask = smooth_level [w]; |
|
|
1730 | if (smask) |
|
|
1731 | for (b = 0; b < 32; ++b) |
|
|
1732 | if (smask & (((uint32_t)1) << b)) |
1499 | { |
1733 | { |
1500 | maptex tex = self->tex [face]; |
1734 | int level = (w << 5) | b; |
1501 | int px = (x + 1) * 32 - tex.w; |
1735 | HE *he; |
1502 | int py = (y + 1) * 32 - tex.h; |
|
|
1503 | |
1736 | |
1504 | if (last_name != tex.name) |
1737 | hv_iterinit (smooth); |
|
|
1738 | while ((he = hv_iternext (smooth))) |
1505 | { |
1739 | { |
|
|
1740 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1741 | IV bits = SvIVX (HeVAL (he)); |
|
|
1742 | |
|
|
1743 | if (!(bits & 0x1000) |
|
|
1744 | && skey->level == level |
|
|
1745 | && level > smooth_max [skey->x][skey->y]) |
|
|
1746 | { |
|
|
1747 | maptex tex = self->tex [skey->tile]; |
|
|
1748 | int px = (((int)skey->x) - 1) * T; |
|
|
1749 | int py = (((int)skey->y) - 1) * T; |
|
|
1750 | int border = bits & 15; |
|
|
1751 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1752 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1753 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1754 | |
|
|
1755 | // this time naively avoiding texture state changes |
|
|
1756 | // save gobs of state changes. |
|
|
1757 | if (last_name != tex.name) |
|
|
1758 | { |
|
|
1759 | if (!tex.name) |
|
|
1760 | continue; // smoothing not yet available |
|
|
1761 | |
1506 | glEnd (); |
1762 | glEnd (); |
1507 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1763 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1508 | glBegin (GL_QUADS); |
1764 | glBegin (GL_QUADS); |
|
|
1765 | } |
|
|
1766 | |
|
|
1767 | if (border) |
|
|
1768 | { |
|
|
1769 | float ox = border * dx; |
|
|
1770 | |
|
|
1771 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1772 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1773 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1774 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1775 | } |
|
|
1776 | |
|
|
1777 | if (corner) |
|
|
1778 | { |
|
|
1779 | float ox = corner * dx; |
|
|
1780 | |
|
|
1781 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1782 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1783 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1784 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1785 | } |
1509 | } |
1786 | } |
1510 | |
|
|
1511 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1512 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1513 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1514 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1515 | } |
|
|
1516 | |
|
|
1517 | if (cell->flags && z == 2) |
|
|
1518 | { |
|
|
1519 | if (cell->flags & 1) |
|
|
1520 | { |
|
|
1521 | maptex tex = self->tex [1]; |
|
|
1522 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1523 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1524 | |
|
|
1525 | glEnd (); |
|
|
1526 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1527 | glBegin (GL_QUADS); |
|
|
1528 | |
|
|
1529 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1530 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1531 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1532 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1533 | } |
1787 | } |
1534 | } |
1788 | } |
1535 | } |
|
|
1536 | } |
1789 | } |
|
|
1790 | } |
|
|
1791 | |
|
|
1792 | hv_clear (smooth); |
|
|
1793 | } |
1537 | |
1794 | |
1538 | glEnd (); |
1795 | glEnd (); |
1539 | |
1796 | |
1540 | glDisable (GL_TEXTURE_2D); |
1797 | glDisable (GL_TEXTURE_2D); |
1541 | glDisable (GL_BLEND); |
1798 | glDisable (GL_BLEND); |
1542 | |
1799 | |
1543 | // top layer: overlays such as the health bar |
1800 | // top layer: overlays such as the health bar |
1544 | for (y = 0; y < sh; y++) |
1801 | for (y = 0; y < sh; y++) |
1545 | if (0 <= y + vy && y + vy < self->rows) |
1802 | if (0 <= y + my && y + my < self->rows) |
1546 | { |
1803 | { |
1547 | maprow *row = self->row + (y + vy); |
1804 | maprow *row = self->row + (y + my); |
1548 | |
1805 | |
1549 | for (x = 0; x < sw; x++) |
1806 | for (x = 0; x < sw; x++) |
1550 | if (row->c0 <= x + vx && x + vx < row->c1) |
1807 | if (row->c0 <= x + mx && x + mx < row->c1) |
1551 | { |
1808 | { |
1552 | mapcell *cell = row->col + (x + vx - row->c0); |
1809 | mapcell *cell = row->col + (x + mx - row->c0); |
1553 | |
1810 | |
1554 | int px = x * 32; |
1811 | int px = x * T; |
1555 | int py = y * 32; |
1812 | int py = y * T; |
1556 | |
1813 | |
1557 | if (cell->stat_hp) |
1814 | if (cell->stat_hp) |
1558 | { |
1815 | { |
1559 | int width = cell->stat_width * 32; |
1816 | int width = cell->stat_width * T; |
1560 | int thick = sh / 28 + 1 + cell->stat_width; |
1817 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1561 | |
1818 | |
1562 | glColor3ub (0, 0, 0); |
1819 | glColor3ub (0, 0, 0); |
1563 | glRectf (px + 1, py - thick - 2, |
1820 | glRectf (px + 1, py - thick - 2, |
1564 | px + width - 1, py); |
1821 | px + width - 1, py); |
1565 | |
1822 | |
… | |
… | |
1631 | glDisable (GL_BLEND); |
1888 | glDisable (GL_BLEND); |
1632 | glDisable (GL_TEXTURE_2D); |
1889 | glDisable (GL_TEXTURE_2D); |
1633 | } |
1890 | } |
1634 | |
1891 | |
1635 | void |
1892 | void |
1636 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1893 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1637 | PPCODE: |
1894 | PPCODE: |
1638 | { |
1895 | { |
1639 | int vx, vy; |
|
|
1640 | int x, y; |
1896 | int x, y; |
1641 | int sw4 = (sw + 3) & ~3; |
1897 | int sw4 = (sw + 3) & ~3; |
1642 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1898 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1643 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1899 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1644 | |
1900 | |
1645 | memset (darkness, 255, sw4 * sh); |
1901 | memset (darkness, 255, sw4 * sh); |
1646 | SvPOK_only (darkness_sv); |
1902 | SvPOK_only (darkness_sv); |
1647 | SvCUR_set (darkness_sv, sw4 * sh); |
1903 | SvCUR_set (darkness_sv, sw4 * sh); |
1648 | |
1904 | |
1649 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1905 | mx += self->x; |
1650 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1906 | my += self->y; |
1651 | |
1907 | |
1652 | for (y = 0; y < sh; y++) |
1908 | for (y = 0; y < sh; y++) |
1653 | if (0 <= y + vy && y + vy < self->rows) |
1909 | if (0 <= y + my && y + my < self->rows) |
1654 | { |
1910 | { |
1655 | maprow *row = self->row + (y + vy); |
1911 | maprow *row = self->row + (y + my); |
1656 | |
1912 | |
1657 | for (x = 0; x < sw; x++) |
1913 | for (x = 0; x < sw; x++) |
1658 | if (row->c0 <= x + vx && x + vx < row->c1) |
1914 | if (row->c0 <= x + mx && x + mx < row->c1) |
1659 | { |
1915 | { |
1660 | mapcell *cell = row->col + (x + vx - row->c0); |
1916 | mapcell *cell = row->col + (x + mx - row->c0); |
1661 | |
1917 | |
1662 | darkness[y * sw4 + x] = cell->darkness |
1918 | darkness[y * sw4 + x] = cell->darkness |
1663 | ? 255 - (cell->darkness - 1) |
1919 | ? 255 - (cell->darkness - 1) |
1664 | : 255 - FOW_DARKNESS; |
1920 | : 255 - FOW_DARKNESS; |
1665 | } |
1921 | } |
… | |
… | |
1705 | if (row && row->c0 <= x && x < row->c1) |
1961 | if (row && row->c0 <= x && x < row->c1) |
1706 | { |
1962 | { |
1707 | mapcell *cell = row->col + (x - row->c0); |
1963 | mapcell *cell = row->col + (x - row->c0); |
1708 | uint8_t flags = 0; |
1964 | uint8_t flags = 0; |
1709 | |
1965 | |
1710 | if (cell->face [0]) flags |= 1; |
1966 | if (cell->tile [0]) flags |= 1; |
1711 | if (cell->face [1]) flags |= 2; |
1967 | if (cell->tile [1]) flags |= 2; |
1712 | if (cell->face [2]) flags |= 4; |
1968 | if (cell->tile [2]) flags |= 4; |
1713 | |
1969 | |
1714 | *data++ = flags; |
1970 | *data++ = flags; |
1715 | |
1971 | |
1716 | if (flags & 1) |
1972 | if (flags & 1) |
1717 | { |
1973 | { |
|
|
1974 | tileid tile = cell->tile [0]; |
1718 | *data++ = cell->face [0] >> 8; |
1975 | *data++ = tile >> 8; |
1719 | *data++ = cell->face [0]; |
1976 | *data++ = tile; |
1720 | } |
1977 | } |
1721 | |
1978 | |
1722 | if (flags & 2) |
1979 | if (flags & 2) |
1723 | { |
1980 | { |
|
|
1981 | tileid tile = cell->tile [1]; |
1724 | *data++ = cell->face [1] >> 8; |
1982 | *data++ = tile >> 8; |
1725 | *data++ = cell->face [1]; |
1983 | *data++ = tile; |
1726 | } |
1984 | } |
1727 | |
1985 | |
1728 | if (flags & 4) |
1986 | if (flags & 4) |
1729 | { |
1987 | { |
|
|
1988 | tileid tile = cell->tile [2]; |
1730 | *data++ = cell->face [2] >> 8; |
1989 | *data++ = tile >> 8; |
1731 | *data++ = cell->face [2]; |
1990 | *data++ = tile; |
1732 | } |
1991 | } |
1733 | } |
1992 | } |
1734 | else |
1993 | else |
1735 | *data++ = 0; |
1994 | *data++ = 0; |
1736 | } |
1995 | } |
… | |
… | |
1776 | { |
2035 | { |
1777 | uint8_t flags = *data++; |
2036 | uint8_t flags = *data++; |
1778 | |
2037 | |
1779 | if (flags) |
2038 | if (flags) |
1780 | { |
2039 | { |
1781 | mapface face[3] = { 0, 0, 0 }; |
|
|
1782 | |
|
|
1783 | mapcell *cell = row_get_cell (row, x); |
2040 | mapcell *cell = row_get_cell (row, x); |
|
|
2041 | tileid tile[3] = { 0, 0, 0 }; |
1784 | |
2042 | |
1785 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2043 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1786 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2044 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1787 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2045 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1788 | |
2046 | |
1789 | if (cell->darkness == 0) |
2047 | if (cell->darkness == 0) |
1790 | { |
2048 | { |
1791 | cell->darkness = 0; |
2049 | cell->darkness = 0; |
1792 | |
2050 | |
1793 | for (z = 0; z <= 2; z++) |
2051 | for (z = 0; z <= 2; z++) |
1794 | { |
2052 | { |
1795 | cell->face[z] = face[z]; |
2053 | tileid t = tile [z]; |
1796 | |
2054 | |
1797 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2055 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2056 | { |
1798 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2057 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2058 | need_texid (self, t); |
|
|
2059 | } |
|
|
2060 | |
|
|
2061 | cell->tile [z] = t; |
1799 | } |
2062 | } |
1800 | } |
2063 | } |
1801 | } |
2064 | } |
1802 | } |
2065 | } |
1803 | } |
2066 | } |
… | |
… | |
1952 | # undef const_iv |
2215 | # undef const_iv |
1953 | }; |
2216 | }; |
1954 | |
2217 | |
1955 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2218 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1956 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2219 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2220 | |
|
|
2221 | texture_av = newAV (); |
|
|
2222 | AvREAL_off (texture_av); |
1957 | } |
2223 | } |
1958 | |
2224 | |
1959 | char * |
2225 | char * |
1960 | gl_vendor () |
2226 | gl_vendor () |
1961 | CODE: |
2227 | CODE: |
… | |
… | |
2112 | |
2378 | |
2113 | int glGenTexture () |
2379 | int glGenTexture () |
2114 | CODE: |
2380 | CODE: |
2115 | { |
2381 | { |
2116 | GLuint name; |
2382 | GLuint name; |
|
|
2383 | if (AvFILL (texture_av) >= 0) |
|
|
2384 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
2385 | else |
2117 | glGenTextures (1, &name); |
2386 | glGenTextures (1, &name); |
2118 | RETVAL = name; |
2387 | RETVAL = name; |
2119 | } |
2388 | } |
2120 | OUTPUT: |
2389 | OUTPUT: |
2121 | RETVAL |
2390 | RETVAL |
2122 | |
2391 | |
2123 | void glDeleteTexture (int name) |
2392 | void glDeleteTexture (int name) |
2124 | CODE: |
2393 | CODE: |
2125 | { |
2394 | { |
2126 | GLuint name_ = name; |
2395 | /* make a half-assed attempt at returning the memory used by the texture */ |
2127 | glDeleteTextures (1, &name_); |
2396 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2397 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
2398 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
2399 | av_push (texture_av, (SV *)(size_t)name); |
|
|
2400 | { GLuint name_ = name; glDeleteTextures (1, &name_); } |
2128 | } |
2401 | } |
2129 | |
2402 | |
2130 | int glGenList () |
2403 | int glGenList () |
2131 | CODE: |
2404 | CODE: |
2132 | RETVAL = glGenLists (1); |
2405 | RETVAL = glGenLists (1); |