… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
65 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
66 | #include "glfunc.h" |
71 | #include "glfunc.h" |
67 | #undef GL_FUNC |
72 | #undef GL_FUNC |
68 | } gl; |
73 | } gl; |
69 | |
74 | |
|
|
75 | static void |
70 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
71 | { |
77 | { |
72 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
73 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
74 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
75 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
76 | else |
82 | else |
77 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
|
|
84 | } |
|
|
85 | |
|
|
86 | static GLuint |
|
|
87 | gen_texture () |
|
|
88 | { |
|
|
89 | GLuint name; |
|
|
90 | |
|
|
91 | if (AvFILL (texture_av) >= 0) |
|
|
92 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
93 | else |
|
|
94 | glGenTextures (1, &name); |
|
|
95 | |
|
|
96 | return name; |
|
|
97 | } |
|
|
98 | |
|
|
99 | static void |
|
|
100 | del_texture (GLuint name) |
|
|
101 | { |
|
|
102 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
103 | /* textures are frequently being reused by cfplus anyway */ |
|
|
104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
106 | av_push (texture_av, (SV *)(size_t)name); |
|
|
107 | glDeleteTextures (1, &name); |
78 | } |
108 | } |
79 | |
109 | |
80 | #include "texcache.c" |
110 | #include "texcache.c" |
81 | |
111 | |
82 | #include "pango-font.c" |
112 | #include "pango-font.c" |
… | |
… | |
557 | opengl_fontmap = pango_opengl_font_map_new (); |
587 | opengl_fontmap = pango_opengl_font_map_new (); |
558 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
588 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
559 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
589 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
560 | } |
590 | } |
561 | |
591 | |
|
|
592 | char * |
|
|
593 | SDL_GetError () |
|
|
594 | |
562 | int |
595 | int |
563 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
596 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
564 | |
597 | |
565 | void |
598 | void |
566 | SDL_Quit () |
599 | SDL_Quit () |
567 | |
600 | |
568 | void |
601 | void |
569 | SDL_ListModes () |
602 | SDL_ListModes (int rgb, int alpha) |
570 | PPCODE: |
603 | PPCODE: |
571 | { |
604 | { |
572 | SDL_Rect **m; |
605 | SDL_Rect **m; |
573 | |
606 | |
574 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
607 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
575 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
608 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
576 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
609 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
577 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
610 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
578 | |
611 | |
579 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
612 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
580 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
613 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
581 | |
614 | |
582 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
615 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
583 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
616 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
584 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
617 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
585 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
618 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
586 | |
619 | |
587 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
620 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
588 | #if SDL_VERSION_ATLEAST(1,2,10) |
621 | #if SDL_VERSION_ATLEAST(1,2,10) |
589 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
622 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
590 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
623 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
591 | #endif |
624 | #endif |
592 | |
625 | |
593 | SDL_EnableUNICODE (1); |
|
|
594 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
595 | |
|
|
596 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
626 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
597 | |
627 | |
598 | if (m && m != (SDL_Rect **)-1) |
628 | if (m && m != (SDL_Rect **)-1) |
599 | while (*m) |
629 | while (*m) |
600 | { |
630 | { |
|
|
631 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
632 | { |
601 | AV *av = newAV (); |
633 | AV *av = newAV (); |
602 | av_push (av, newSViv ((*m)->w)); |
634 | av_push (av, newSViv ((*m)->w)); |
603 | av_push (av, newSViv ((*m)->h)); |
635 | av_push (av, newSViv ((*m)->h)); |
|
|
636 | av_push (av, newSViv (rgb)); |
|
|
637 | av_push (av, newSViv (alpha)); |
604 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
638 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
639 | } |
605 | |
640 | |
606 | ++m; |
641 | ++m; |
607 | } |
642 | } |
608 | } |
643 | } |
609 | |
644 | |
610 | char * |
|
|
611 | SDL_GetError () |
|
|
612 | |
|
|
613 | int |
645 | int |
614 | SDL_SetVideoMode (int w, int h, int fullscreen) |
646 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
615 | CODE: |
647 | CODE: |
|
|
648 | { |
|
|
649 | SDL_EnableUNICODE (1); |
|
|
650 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
651 | |
|
|
652 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
653 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
654 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
655 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
656 | |
616 | RETVAL = !!SDL_SetVideoMode ( |
657 | RETVAL = !!SDL_SetVideoMode ( |
617 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
658 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
618 | ); |
659 | ); |
|
|
660 | |
619 | if (RETVAL) |
661 | if (RETVAL) |
620 | { |
662 | { |
621 | av_clear (texture_av); |
663 | av_clear (texture_av); |
622 | |
664 | |
623 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
665 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
624 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
666 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
625 | # include "glfunc.h" |
667 | #include "glfunc.h" |
626 | # undef GL_FUNC |
668 | #undef GL_FUNC |
627 | |
|
|
628 | } |
669 | } |
|
|
670 | } |
629 | OUTPUT: |
671 | OUTPUT: |
630 | RETVAL |
672 | RETVAL |
631 | |
673 | |
632 | void |
674 | void |
633 | SDL_GL_SwapBuffers () |
675 | SDL_GL_SwapBuffers () |
634 | |
676 | |
635 | char * |
677 | char * |
636 | SDL_GetKeyName (int sym) |
678 | SDL_GetKeyName (int sym) |
637 | |
679 | |
|
|
680 | int |
|
|
681 | SDL_GetAppState () |
|
|
682 | |
638 | void |
683 | void |
639 | SDL_PollEvent () |
684 | poll_events () |
640 | PPCODE: |
685 | PPCODE: |
641 | { |
686 | { |
642 | SDL_Event ev; |
687 | SDL_Event ev; |
643 | |
688 | |
644 | while (SDL_PollEvent (&ev)) |
689 | SDL_PumpEvents (); |
|
|
690 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
645 | { |
691 | { |
646 | HV *hv = newHV (); |
692 | HV *hv = newHV (); |
647 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
693 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
648 | |
694 | |
649 | switch (ev.type) |
695 | switch (ev.type) |
… | |
… | |
661 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
707 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
662 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
708 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
663 | break; |
709 | break; |
664 | |
710 | |
665 | case SDL_MOUSEMOTION: |
711 | case SDL_MOUSEMOTION: |
|
|
712 | { |
|
|
713 | int state = ev.motion.state; |
|
|
714 | int x = ev.motion.x; |
|
|
715 | int y = ev.motion.y; |
|
|
716 | int xrel = ev.motion.xrel; |
|
|
717 | int yrel = ev.motion.yrel; |
|
|
718 | |
|
|
719 | /* do simplistic event compression */ |
|
|
720 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
721 | && state == ev.motion.state) |
|
|
722 | { |
|
|
723 | xrel += ev.motion.xrel; |
|
|
724 | yrel += ev.motion.yrel; |
|
|
725 | x = ev.motion.x; |
|
|
726 | y = ev.motion.y; |
|
|
727 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
728 | } |
|
|
729 | |
666 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
730 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
667 | |
|
|
668 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
731 | hv_store (hv, "state", 5, newSViv (state), 0); |
669 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
732 | hv_store (hv, "x", 1, newSViv (x), 0); |
670 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
733 | hv_store (hv, "y", 1, newSViv (y), 0); |
671 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
734 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
672 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
735 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
736 | } |
673 | break; |
737 | break; |
674 | |
738 | |
675 | case SDL_MOUSEBUTTONDOWN: |
739 | case SDL_MOUSEBUTTONDOWN: |
676 | case SDL_MOUSEBUTTONUP: |
740 | case SDL_MOUSEBUTTONUP: |
677 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
741 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
857 | ExitThread (retval); // unclean, please beam me up |
921 | ExitThread (retval); // unclean, please beam me up |
858 | #else |
922 | #else |
859 | _exit (retval); |
923 | _exit (retval); |
860 | #endif |
924 | #endif |
861 | |
925 | |
|
|
926 | void |
|
|
927 | debug () |
|
|
928 | CODE: |
|
|
929 | { |
|
|
930 | #if DEBUG |
|
|
931 | VALGRIND_DO_LEAK_CHECK; |
|
|
932 | #endif |
|
|
933 | } |
|
|
934 | |
862 | MODULE = CFPlus PACKAGE = CFPlus::Font |
935 | MODULE = CFPlus PACKAGE = CFPlus::Font |
863 | |
936 | |
864 | CFPlus::Font |
937 | CFPlus::Font |
865 | new_from_file (SV *class, char *path, int id = 0) |
938 | new_from_file (SV *class, char *path, int id = 0) |
866 | CODE: |
939 | CODE: |
… | |
… | |
1181 | flags |
1254 | flags |
1182 | ); |
1255 | ); |
1183 | |
1256 | |
1184 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1257 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1185 | |
1258 | |
|
|
1259 | int minpot (int n) |
|
|
1260 | |
1186 | void |
1261 | void |
1187 | pad2pot (SV *data_, SV *w_, SV *h_) |
1262 | pad2pot (SV *data_, SV *w_, SV *h_) |
1188 | CODE: |
1263 | CODE: |
1189 | { |
1264 | { |
1190 | int ow = SvIV (w_); |
1265 | int ow = SvIV (w_); |
… | |
… | |
1266 | { |
1341 | { |
1267 | glDisable (GL_ALPHA_TEST); |
1342 | glDisable (GL_ALPHA_TEST); |
1268 | glDisable (GL_BLEND); |
1343 | glDisable (GL_BLEND); |
1269 | } |
1344 | } |
1270 | } |
1345 | } |
|
|
1346 | |
|
|
1347 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1348 | CODE: |
|
|
1349 | { |
|
|
1350 | GLint width; |
|
|
1351 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1352 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1353 | RETVAL = width > 0; |
|
|
1354 | } |
|
|
1355 | OUTPUT: |
|
|
1356 | RETVAL |
1271 | |
1357 | |
1272 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1358 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1273 | |
1359 | |
1274 | CFPlus::Map |
1360 | CFPlus::Map |
1275 | new (SV *class) |
1361 | new (SV *class) |
… | |
… | |
1888 | glDisable (GL_BLEND); |
1974 | glDisable (GL_BLEND); |
1889 | glDisable (GL_TEXTURE_2D); |
1975 | glDisable (GL_TEXTURE_2D); |
1890 | } |
1976 | } |
1891 | |
1977 | |
1892 | void |
1978 | void |
1893 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1979 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) |
1894 | PPCODE: |
1980 | PPCODE: |
1895 | { |
1981 | { |
1896 | int x, y; |
1982 | int x, y; |
1897 | int sw4 = (sw + 3) & ~3; |
1983 | int sw4 = (sw + 3) & ~3; |
1898 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1984 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
… | |
… | |
1918 | darkness[y * sw4 + x] = cell->darkness |
2004 | darkness[y * sw4 + x] = cell->darkness |
1919 | ? 255 - (cell->darkness - 1) |
2005 | ? 255 - (cell->darkness - 1) |
1920 | : 255 - FOW_DARKNESS; |
2006 | : 255 - FOW_DARKNESS; |
1921 | } |
2007 | } |
1922 | } |
2008 | } |
|
|
2009 | |
|
|
2010 | if (smoothing) |
|
|
2011 | { |
|
|
2012 | SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh)); |
|
|
2013 | uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv); |
|
|
2014 | |
|
|
2015 | SvPOK_only (darkness2_sv); |
|
|
2016 | SvCUR_set (darkness2_sv, sw4 * sh); |
|
|
2017 | |
|
|
2018 | for (y = 0; y < sh; ++y) |
|
|
2019 | for (x = 0; x < sw4; ++x) |
|
|
2020 | { |
|
|
2021 | float *f = (float *)matrix; |
|
|
2022 | int dx, dy; |
|
|
2023 | float sum = 0.f; |
|
|
2024 | |
|
|
2025 | for (dy = -1; dy <= 1; ++dy) |
|
|
2026 | for (dx = -1; dx <= 1; ++dx) |
|
|
2027 | { |
|
|
2028 | unsigned int x2 = x + dx; |
|
|
2029 | unsigned int y2 = y + dy; |
|
|
2030 | |
|
|
2031 | sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; |
|
|
2032 | } |
|
|
2033 | |
|
|
2034 | darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; |
|
|
2035 | } |
|
|
2036 | |
|
|
2037 | darkness_sv = darkness2_sv; |
|
|
2038 | } |
1923 | |
2039 | |
1924 | EXTEND (SP, 3); |
2040 | EXTEND (SP, 3); |
1925 | PUSHs (sv_2mortal (newSViv (sw4))); |
2041 | PUSHs (sv_2mortal (newSViv (sw4))); |
1926 | PUSHs (sv_2mortal (newSViv (sh))); |
2042 | PUSHs (sv_2mortal (newSViv (sh))); |
1927 | PUSHs (darkness_sv); |
2043 | PUSHs (darkness_sv); |
… | |
… | |
2101 | CODE: |
2217 | CODE: |
2102 | RETVAL = Mix_VolumeMusic (volume); |
2218 | RETVAL = Mix_VolumeMusic (volume); |
2103 | OUTPUT: |
2219 | OUTPUT: |
2104 | RETVAL |
2220 | RETVAL |
2105 | |
2221 | |
|
|
2222 | int |
|
|
2223 | fade_out (int ms) |
|
|
2224 | CODE: |
|
|
2225 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2226 | OUTPUT: |
|
|
2227 | RETVAL |
|
|
2228 | |
2106 | CFPlus::MixMusic |
2229 | CFPlus::MixMusic |
2107 | new_from_file (SV *class, char *path) |
2230 | new_from_file (SV *class, char *path) |
2108 | CODE: |
2231 | CODE: |
2109 | RETVAL = Mix_LoadMUS (path); |
2232 | RETVAL = Mix_LoadMUS (path); |
2110 | OUTPUT: |
2233 | OUTPUT: |
… | |
… | |
2117 | |
2240 | |
2118 | int |
2241 | int |
2119 | play (CFPlus::MixMusic self, int loops = -1) |
2242 | play (CFPlus::MixMusic self, int loops = -1) |
2120 | CODE: |
2243 | CODE: |
2121 | RETVAL = Mix_PlayMusic (self, loops); |
2244 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2245 | OUTPUT: |
|
|
2246 | RETVAL |
|
|
2247 | |
|
|
2248 | int |
|
|
2249 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2250 | CODE: |
|
|
2251 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
2122 | OUTPUT: |
2252 | OUTPUT: |
2123 | RETVAL |
2253 | RETVAL |
2124 | |
2254 | |
2125 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2255 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2126 | |
2256 | |
… | |
… | |
2130 | static const struct { |
2260 | static const struct { |
2131 | const char *name; |
2261 | const char *name; |
2132 | IV iv; |
2262 | IV iv; |
2133 | } *civ, const_iv[] = { |
2263 | } *civ, const_iv[] = { |
2134 | # define const_iv(name) { # name, (IV)name } |
2264 | # define const_iv(name) { # name, (IV)name } |
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|
2265 | const_iv (GL_VENDOR), |
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|
2266 | const_iv (GL_VERSION), |
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|
2267 | const_iv (GL_EXTENSIONS), |
2135 | const_iv (GL_COLOR_MATERIAL), |
2268 | const_iv (GL_COLOR_MATERIAL), |
2136 | const_iv (GL_SMOOTH), |
2269 | const_iv (GL_SMOOTH), |
2137 | const_iv (GL_FLAT), |
2270 | const_iv (GL_FLAT), |
2138 | const_iv (GL_DITHER), |
2271 | const_iv (GL_DITHER), |
2139 | const_iv (GL_BLEND), |
2272 | const_iv (GL_BLEND), |
… | |
… | |
2166 | const_iv (GL_LUMINANCE), |
2299 | const_iv (GL_LUMINANCE), |
2167 | const_iv (GL_LUMINANCE_ALPHA), |
2300 | const_iv (GL_LUMINANCE_ALPHA), |
2168 | const_iv (GL_FLOAT), |
2301 | const_iv (GL_FLOAT), |
2169 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2302 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2170 | const_iv (GL_COMPILE), |
2303 | const_iv (GL_COMPILE), |
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|
2304 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2305 | const_iv (GL_PROXY_TEXTURE_2D), |
2171 | const_iv (GL_TEXTURE_1D), |
2306 | const_iv (GL_TEXTURE_1D), |
2172 | const_iv (GL_TEXTURE_2D), |
2307 | const_iv (GL_TEXTURE_2D), |
2173 | const_iv (GL_TEXTURE_ENV), |
2308 | const_iv (GL_TEXTURE_ENV), |
2174 | const_iv (GL_TEXTURE_MAG_FILTER), |
2309 | const_iv (GL_TEXTURE_MAG_FILTER), |
2175 | const_iv (GL_TEXTURE_MIN_FILTER), |
2310 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2241 | CODE: |
2376 | CODE: |
2242 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2377 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2243 | OUTPUT: |
2378 | OUTPUT: |
2244 | RETVAL |
2379 | RETVAL |
2245 | |
2380 | |
|
|
2381 | const char *glGetString (GLenum pname) |
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|
2382 | |
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|
2383 | GLint glGetInteger (GLenum pname) |
|
|
2384 | CODE: |
|
|
2385 | glGetIntegerv (pname, &RETVAL); |
|
|
2386 | OUTPUT: |
|
|
2387 | RETVAL |
|
|
2388 | |
|
|
2389 | GLdouble glGetDouble (GLenum pname) |
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|
2390 | CODE: |
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|
2391 | glGetDoublev (pname, &RETVAL); |
|
|
2392 | OUTPUT: |
|
|
2393 | RETVAL |
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|
2394 | |
2246 | int glGetError () |
2395 | int glGetError () |
2247 | |
2396 | |
2248 | void glFinish () |
2397 | void glFinish () |
2249 | |
2398 | |
2250 | void glClear (int mask) |
2399 | void glClear (int mask) |
… | |
… | |
2372 | |
2521 | |
2373 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2522 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2374 | |
2523 | |
2375 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2524 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2376 | |
2525 | |
|
|
2526 | void glPixelZoom (float x, float y) |
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|
2527 | |
2377 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2528 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2378 | |
2529 | |
2379 | int glGenTexture () |
2530 | int glGenTexture () |
2380 | CODE: |
2531 | CODE: |
2381 | { |
2532 | RETVAL = gen_texture (); |
2382 | GLuint name; |
|
|
2383 | if (AvFILL (texture_av) >= 0) |
|
|
2384 | name = (GLuint)(size_t)av_pop (texture_av); |
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|
2385 | else |
|
|
2386 | glGenTextures (1, &name); |
|
|
2387 | RETVAL = name; |
|
|
2388 | } |
|
|
2389 | OUTPUT: |
2533 | OUTPUT: |
2390 | RETVAL |
2534 | RETVAL |
2391 | |
2535 | |
2392 | void glDeleteTexture (int name) |
2536 | void glDeleteTexture (int name) |
2393 | CODE: |
2537 | CODE: |
2394 | { |
2538 | del_texture (name); |
2395 | /* make a half-assed attempt at returning the memory used by the texture */ |
2539 | |
2396 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2397 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
2398 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
2399 | av_push (texture_av, (SV *)(size_t)name); |
|
|
2400 | { GLuint name_ = name; glDeleteTextures (1, &name_); } |
|
|
2401 | } |
|
|
2402 | |
|
|
2403 | int glGenList () |
2540 | int glGenList () |
2404 | CODE: |
2541 | CODE: |
2405 | RETVAL = glGenLists (1); |
2542 | RETVAL = glGenLists (1); |
2406 | OUTPUT: |
2543 | OUTPUT: |
2407 | RETVAL |
2544 | RETVAL |