1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
|
|
6 | # include <wininet.h> |
6 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
|
|
8 | # pragma warning(disable:4761) |
|
|
9 | #endif |
|
|
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
7 | #endif |
14 | #endif |
8 | |
15 | |
9 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
10 | #include "perl.h" |
17 | #include "perl.h" |
11 | #include "XSUB.h" |
18 | #include "XSUB.h" |
12 | |
19 | |
13 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
14 | # undef pipe |
21 | # undef pipe |
15 | #endif |
22 | #endif |
16 | |
23 | |
|
|
24 | #include <assert.h> |
17 | #include <math.h> |
25 | #include <math.h> |
18 | #include <string.h> |
26 | #include <string.h> |
19 | #include <stdio.h> |
27 | #include <stdio.h> |
20 | #include <stdlib.h> |
28 | #include <stdlib.h> |
21 | |
29 | |
… | |
… | |
36 | # include <sys/types.h> |
44 | # include <sys/types.h> |
37 | # include <sys/socket.h> |
45 | # include <sys/socket.h> |
38 | # include <netinet/in.h> |
46 | # include <netinet/in.h> |
39 | # include <netinet/tcp.h> |
47 | # include <netinet/tcp.h> |
40 | # include <inttypes.h> |
48 | # include <inttypes.h> |
41 | #else |
|
|
42 | typedef unsigned char uint8_t; |
|
|
43 | typedef unsigned short uint16_t; |
|
|
44 | typedef unsigned int uint32_t; |
|
|
45 | typedef signed char int8_t; |
|
|
46 | typedef signed short int16_t; |
|
|
47 | typedef signed int int32_t; |
|
|
48 | #endif |
49 | #endif |
49 | |
50 | |
50 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
51 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
51 | |
52 | |
52 | #define FOW_DARKNESS 32 |
53 | #define FOW_DARKNESS 32 |
53 | |
54 | |
54 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_Y 512 |
56 | #define MAP_EXTEND_Y 512 |
… | |
… | |
60 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | #else |
62 | #else |
62 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
63 | #endif |
64 | #endif |
64 | |
65 | |
|
|
66 | static AV *texture_av; |
|
|
67 | |
65 | static struct |
68 | static struct |
66 | { |
69 | { |
67 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
68 | #include "glfunc.h" |
71 | #include "glfunc.h" |
69 | #undef GL_FUNC |
72 | #undef GL_FUNC |
70 | } gl; |
73 | } gl; |
71 | |
74 | |
|
|
75 | static void |
72 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
73 | { |
77 | { |
74 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
75 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
76 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
77 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
78 | else |
82 | else |
79 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
80 | } |
84 | } |
81 | |
85 | |
|
|
86 | static GLuint |
|
|
87 | gen_texture () |
|
|
88 | { |
|
|
89 | GLuint name; |
|
|
90 | |
|
|
91 | if (AvFILL (texture_av) >= 0) |
|
|
92 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
93 | else |
|
|
94 | glGenTextures (1, &name); |
|
|
95 | |
|
|
96 | return name; |
|
|
97 | } |
|
|
98 | |
|
|
99 | static void |
|
|
100 | del_texture (GLuint name) |
|
|
101 | { |
|
|
102 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
103 | /* textures are frequently being reused by cfplus anyway */ |
|
|
104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
106 | av_push (texture_av, (SV *)(size_t)name); |
|
|
107 | glDeleteTextures (1, &name); |
|
|
108 | } |
|
|
109 | |
82 | #include "texcache.c" |
110 | #include "texcache.c" |
83 | |
111 | |
84 | #include "pango-font.c" |
112 | #include "pango-font.c" |
85 | #include "pango-fontmap.c" |
113 | #include "pango-fontmap.c" |
86 | #include "pango-render.c" |
114 | #include "pango-render.c" |
… | |
… | |
144 | } |
172 | } |
145 | |
173 | |
146 | static void |
174 | static void |
147 | layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) |
175 | layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) |
148 | { |
176 | { |
|
|
177 | PangoRectangle rect; |
|
|
178 | |
|
|
179 | // get_pixel_* wrongly rounds down |
149 | pango_layout_get_pixel_size (self->pl, w, h); |
180 | pango_layout_get_extents (self->pl, 0, &rect); |
150 | |
181 | |
151 | if (!*w) *w = 1; |
182 | rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE; |
152 | if (!*h) *h = 1; |
183 | rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
153 | |
184 | |
154 | *w = (*w + 3) & ~3; |
185 | if (!rect.width) rect.width = 1; |
155 | } |
186 | if (!rect.height) rect.height = 1; |
156 | |
187 | |
|
|
188 | *w = rect.width; |
|
|
189 | *h = rect.height; |
|
|
190 | } |
|
|
191 | |
|
|
192 | typedef uint16_t tileid; |
157 | typedef uint16_t mapface; |
193 | typedef uint16_t faceid; |
158 | |
194 | |
159 | typedef struct { |
195 | typedef struct { |
160 | GLint name; |
196 | int name; |
161 | int w, h; |
197 | int w, h; |
162 | float s, t; |
198 | float s, t; |
163 | uint8_t r, g, b, a; |
199 | uint8_t r, g, b, a; |
|
|
200 | tileid smoothtile; |
|
|
201 | uint8_t smoothlevel; |
164 | } maptex; |
202 | } maptex; |
165 | |
203 | |
166 | typedef struct { |
204 | typedef struct { |
|
|
205 | uint32_t player; |
|
|
206 | tileid tile[3]; |
167 | int16_t darkness; |
207 | uint16_t darkness; |
168 | mapface face[3]; |
208 | uint8_t stat_width, stat_hp, flags, smoothmax; |
169 | } mapcell; |
209 | } mapcell; |
170 | |
210 | |
171 | typedef struct { |
211 | typedef struct { |
172 | int32_t c0, c1; |
212 | int32_t c0, c1; |
173 | mapcell *col; |
213 | mapcell *col; |
174 | } maprow; |
214 | } maprow; |
175 | |
215 | |
176 | typedef struct map { |
216 | typedef struct map { |
177 | int x, y, w, h; |
217 | int x, y, w, h; |
178 | int ox, oy; /* offset to virtual global coordinate system */ |
218 | int ox, oy; /* offset to virtual global coordinate system */ |
179 | int faces; |
219 | int faces; tileid *face2tile; // [faceid] |
180 | mapface *face; |
220 | int texs; maptex *tex; // [tileid] |
181 | |
|
|
182 | int texs; |
|
|
183 | maptex *tex; |
|
|
184 | |
221 | |
185 | int32_t rows; |
222 | int32_t rows; |
186 | maprow *row; |
223 | maprow *row; |
187 | } *CFPlus__Map; |
224 | } *CFPlus__Map; |
188 | |
225 | |
… | |
… | |
208 | return ptr; |
245 | return ptr; |
209 | } |
246 | } |
210 | |
247 | |
211 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
248 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
212 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
249 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
|
|
250 | |
|
|
251 | static void |
|
|
252 | need_facenum (struct map *self, faceid face) |
|
|
253 | { |
|
|
254 | while (self->faces <= face) |
|
|
255 | { |
|
|
256 | Append (tileid, self->face2tile, self->faces, self->faces); |
|
|
257 | self->faces *= 2; |
|
|
258 | } |
|
|
259 | } |
|
|
260 | |
|
|
261 | static void |
|
|
262 | need_texid (struct map *self, int texid) |
|
|
263 | { |
|
|
264 | while (self->texs <= texid) |
|
|
265 | { |
|
|
266 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
267 | self->texs *= 2; |
|
|
268 | } |
|
|
269 | } |
213 | |
270 | |
214 | static maprow * |
271 | static maprow * |
215 | map_get_row (CFPlus__Map self, int y) |
272 | map_get_row (CFPlus__Map self, int y) |
216 | { |
273 | { |
217 | if (0 > y) |
274 | if (0 > y) |
… | |
… | |
286 | static void |
343 | static void |
287 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
344 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
288 | { |
345 | { |
289 | int x, y; |
346 | int x, y; |
290 | maprow *row; |
347 | maprow *row; |
|
|
348 | mapcell *cell; |
291 | |
349 | |
292 | for (y = y0; y < y0 + h; y++) |
350 | for (y = y0; y < y0 + h; y++) |
293 | if (y >= 0) |
351 | if (y >= 0) |
294 | { |
352 | { |
295 | if (y >= self->rows) |
353 | if (y >= self->rows) |
… | |
… | |
301 | if (x >= row->c0) |
359 | if (x >= row->c0) |
302 | { |
360 | { |
303 | if (x >= row->c1) |
361 | if (x >= row->c1) |
304 | break; |
362 | break; |
305 | |
363 | |
306 | row->col[x - row->c0].darkness = -1; |
364 | cell = row->col + x - row->c0; |
|
|
365 | |
|
|
366 | cell->darkness = 0; |
|
|
367 | cell->stat_hp = 0; |
|
|
368 | cell->flags = 0; |
|
|
369 | cell->player = 0; |
307 | } |
370 | } |
308 | } |
371 | } |
|
|
372 | } |
|
|
373 | |
|
|
374 | typedef struct { |
|
|
375 | tileid tile; |
|
|
376 | uint8_t x, y, level; |
|
|
377 | } smooth_key; |
|
|
378 | |
|
|
379 | static void |
|
|
380 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
381 | { |
|
|
382 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
383 | |
|
|
384 | if (SvIOK (*sv)) |
|
|
385 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
386 | else |
|
|
387 | sv_setiv (*sv, bits); |
309 | } |
388 | } |
310 | |
389 | |
311 | static void |
390 | static void |
312 | music_finished (void) |
391 | music_finished (void) |
313 | { |
392 | { |
… | |
… | |
348 | n |= n >> 8; |
427 | n |= n >> 8; |
349 | n |= n >> 16; |
428 | n |= n >> 16; |
350 | |
429 | |
351 | return n + 1; |
430 | return n + 1; |
352 | } |
431 | } |
|
|
432 | |
|
|
433 | /* SDL should provide this, really. */ |
|
|
434 | #define SDLK_MODIFIER_MIN 300 |
|
|
435 | #define SDLK_MODIFIER_MAX 314 |
353 | |
436 | |
354 | MODULE = CFPlus PACKAGE = CFPlus |
437 | MODULE = CFPlus PACKAGE = CFPlus |
355 | |
438 | |
356 | PROTOTYPES: ENABLE |
439 | PROTOTYPES: ENABLE |
357 | |
440 | |
… | |
… | |
361 | static const struct { |
444 | static const struct { |
362 | const char *name; |
445 | const char *name; |
363 | IV iv; |
446 | IV iv; |
364 | } *civ, const_iv[] = { |
447 | } *civ, const_iv[] = { |
365 | # define const_iv(name) { # name, (IV)name } |
448 | # define const_iv(name) { # name, (IV)name } |
|
|
449 | const_iv (SDLK_MODIFIER_MIN), |
|
|
450 | const_iv (SDLK_MODIFIER_MAX), |
|
|
451 | |
366 | const_iv (SDL_ACTIVEEVENT), |
452 | const_iv (SDL_ACTIVEEVENT), |
367 | const_iv (SDL_KEYDOWN), |
453 | const_iv (SDL_KEYDOWN), |
368 | const_iv (SDL_KEYUP), |
454 | const_iv (SDL_KEYUP), |
369 | const_iv (SDL_MOUSEMOTION), |
455 | const_iv (SDL_MOUSEMOTION), |
370 | const_iv (SDL_MOUSEBUTTONDOWN), |
456 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
379 | const_iv (SDL_EVENT_RESERVEDA), |
465 | const_iv (SDL_EVENT_RESERVEDA), |
380 | const_iv (SDL_EVENT_RESERVEDB), |
466 | const_iv (SDL_EVENT_RESERVEDB), |
381 | const_iv (SDL_VIDEORESIZE), |
467 | const_iv (SDL_VIDEORESIZE), |
382 | const_iv (SDL_VIDEOEXPOSE), |
468 | const_iv (SDL_VIDEOEXPOSE), |
383 | const_iv (SDL_USEREVENT), |
469 | const_iv (SDL_USEREVENT), |
|
|
470 | |
|
|
471 | const_iv (SDL_APPINPUTFOCUS), |
|
|
472 | const_iv (SDL_APPMOUSEFOCUS), |
|
|
473 | const_iv (SDL_APPACTIVE), |
|
|
474 | |
384 | const_iv (SDLK_KP0), |
475 | const_iv (SDLK_KP0), |
385 | const_iv (SDLK_KP1), |
476 | const_iv (SDLK_KP1), |
386 | const_iv (SDLK_KP2), |
477 | const_iv (SDLK_KP2), |
387 | const_iv (SDLK_KP3), |
478 | const_iv (SDLK_KP3), |
388 | const_iv (SDLK_KP4), |
479 | const_iv (SDLK_KP4), |
… | |
… | |
443 | const_iv (SDLK_BREAK), |
534 | const_iv (SDLK_BREAK), |
444 | const_iv (SDLK_MENU), |
535 | const_iv (SDLK_MENU), |
445 | const_iv (SDLK_POWER), |
536 | const_iv (SDLK_POWER), |
446 | const_iv (SDLK_EURO), |
537 | const_iv (SDLK_EURO), |
447 | const_iv (SDLK_UNDO), |
538 | const_iv (SDLK_UNDO), |
|
|
539 | |
448 | const_iv (KMOD_NONE), |
540 | const_iv (KMOD_NONE), |
|
|
541 | const_iv (KMOD_SHIFT), |
449 | const_iv (KMOD_LSHIFT), |
542 | const_iv (KMOD_LSHIFT), |
450 | const_iv (KMOD_RSHIFT), |
543 | const_iv (KMOD_RSHIFT), |
|
|
544 | const_iv (KMOD_CTRL), |
451 | const_iv (KMOD_LCTRL), |
545 | const_iv (KMOD_LCTRL), |
452 | const_iv (KMOD_RCTRL), |
546 | const_iv (KMOD_RCTRL), |
|
|
547 | const_iv (KMOD_ALT), |
453 | const_iv (KMOD_LALT), |
548 | const_iv (KMOD_LALT), |
454 | const_iv (KMOD_RALT), |
549 | const_iv (KMOD_RALT), |
|
|
550 | const_iv (KMOD_META), |
455 | const_iv (KMOD_LMETA), |
551 | const_iv (KMOD_LMETA), |
456 | const_iv (KMOD_RMETA), |
552 | const_iv (KMOD_RMETA), |
457 | const_iv (KMOD_NUM), |
553 | const_iv (KMOD_NUM), |
458 | const_iv (KMOD_CAPS), |
554 | const_iv (KMOD_CAPS), |
459 | const_iv (KMOD_MODE), |
555 | const_iv (KMOD_MODE), |
460 | const_iv (KMOD_CTRL), |
|
|
461 | const_iv (KMOD_SHIFT), |
|
|
462 | const_iv (KMOD_ALT), |
|
|
463 | const_iv (KMOD_META) |
|
|
464 | # undef const_iv |
556 | # undef const_iv |
465 | }; |
557 | }; |
466 | |
558 | |
467 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
559 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
468 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
560 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
561 | |
|
|
562 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
|
|
563 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
469 | } |
564 | } |
|
|
565 | |
|
|
566 | void |
|
|
567 | weaken (SV *rv) |
|
|
568 | PROTOTYPE: $ |
|
|
569 | CODE: |
|
|
570 | sv_rvweaken (rv); |
470 | |
571 | |
471 | int |
572 | int |
472 | in_destruct () |
573 | in_destruct () |
473 | CODE: |
574 | CODE: |
474 | RETVAL = PL_main_cv == Nullcv; |
575 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
545 | RETVAL = !!SDL_SetVideoMode ( |
646 | RETVAL = !!SDL_SetVideoMode ( |
546 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
647 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
547 | ); |
648 | ); |
548 | if (RETVAL) |
649 | if (RETVAL) |
549 | { |
650 | { |
|
|
651 | av_clear (texture_av); |
|
|
652 | |
550 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
653 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
551 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
654 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
552 | # include "glfunc.h" |
655 | # include "glfunc.h" |
553 | # undef GL_FUNC |
656 | # undef GL_FUNC |
|
|
657 | |
554 | } |
658 | } |
555 | OUTPUT: |
659 | OUTPUT: |
556 | RETVAL |
660 | RETVAL |
557 | |
661 | |
558 | void |
662 | void |
… | |
… | |
577 | case SDL_KEYDOWN: |
681 | case SDL_KEYDOWN: |
578 | case SDL_KEYUP: |
682 | case SDL_KEYUP: |
579 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
683 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
580 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
684 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
581 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
685 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
|
|
686 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
582 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
687 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
583 | break; |
688 | break; |
584 | |
689 | |
585 | case SDL_ACTIVEEVENT: |
690 | case SDL_ACTIVEEVENT: |
586 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
691 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
631 | Mix_AllocateChannels (int numchans = -1) |
736 | Mix_AllocateChannels (int numchans = -1) |
632 | |
737 | |
633 | void |
738 | void |
634 | lowdelay (int fd, int val = 1) |
739 | lowdelay (int fd, int val = 1) |
635 | CODE: |
740 | CODE: |
|
|
741 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
|
|
742 | |
|
|
743 | void |
|
|
744 | win32_proxy_info () |
|
|
745 | PPCODE: |
|
|
746 | { |
636 | #ifndef _WIN32 |
747 | #ifdef _WIN32 |
637 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
748 | char buffer[2048]; |
|
|
749 | DWORD buflen; |
|
|
750 | |
|
|
751 | EXTEND (SP, 3); |
|
|
752 | |
|
|
753 | buflen = sizeof (buffer); |
|
|
754 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) |
|
|
755 | if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) |
|
|
756 | { |
|
|
757 | PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); |
|
|
758 | |
|
|
759 | buflen = sizeof (buffer); |
|
|
760 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) |
|
|
761 | { |
|
|
762 | PUSHs (newSVpv (buffer, 0)); |
|
|
763 | |
|
|
764 | buflen = sizeof (buffer); |
|
|
765 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) |
|
|
766 | PUSHs (newSVpv (buffer, 0)); |
|
|
767 | } |
|
|
768 | } |
638 | #endif |
769 | #endif |
|
|
770 | } |
639 | |
771 | |
640 | void |
772 | void |
641 | add_font (char *file) |
773 | add_font (char *file) |
642 | CODE: |
774 | CODE: |
643 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
775 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
… | |
… | |
747 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
879 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
748 | #endif |
880 | #endif |
749 | _exit (1); |
881 | _exit (1); |
750 | |
882 | |
751 | void |
883 | void |
752 | _exit (int retval) |
884 | _exit (int retval = 0) |
753 | CODE: |
885 | CODE: |
|
|
886 | #ifdef WIN32 |
|
|
887 | ExitThread (retval); // unclean, please beam me up |
|
|
888 | #else |
754 | _exit (retval); |
889 | _exit (retval); |
|
|
890 | #endif |
|
|
891 | |
|
|
892 | void |
|
|
893 | debug () |
|
|
894 | CODE: |
|
|
895 | { |
|
|
896 | #if DEBUG |
|
|
897 | VALGRIND_DO_LEAK_CHECK; |
|
|
898 | #endif |
|
|
899 | } |
755 | |
900 | |
756 | MODULE = CFPlus PACKAGE = CFPlus::Font |
901 | MODULE = CFPlus PACKAGE = CFPlus::Font |
757 | |
902 | |
758 | CFPlus::Font |
903 | CFPlus::Font |
759 | new_from_file (SV *class, char *path, int id = 0) |
904 | new_from_file (SV *class, char *path, int id = 0) |
… | |
… | |
1006 | xy_to_index (CFPlus::Layout self, int x, int y) |
1151 | xy_to_index (CFPlus::Layout self, int x, int y) |
1007 | CODE: |
1152 | CODE: |
1008 | { |
1153 | { |
1009 | int index, trailing; |
1154 | int index, trailing; |
1010 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1155 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1011 | RETVAL = index; |
1156 | RETVAL = index + trailing; |
1012 | } |
1157 | } |
1013 | OUTPUT: |
1158 | OUTPUT: |
1014 | RETVAL |
1159 | RETVAL |
1015 | |
1160 | |
1016 | void |
1161 | void |
… | |
… | |
1022 | |
1167 | |
1023 | EXTEND (SP, 3); |
1168 | EXTEND (SP, 3); |
1024 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1169 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1025 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1170 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1026 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1171 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
|
|
1172 | } |
|
|
1173 | |
|
|
1174 | void |
|
|
1175 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
|
|
1176 | PPCODE: |
|
|
1177 | { |
|
|
1178 | int line, x; |
|
|
1179 | |
|
|
1180 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
|
|
1181 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
|
|
1182 | |
|
|
1183 | EXTEND (SP, 2); |
|
|
1184 | PUSHs (sv_2mortal (newSViv (line - 1))); |
|
|
1185 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
|
|
1186 | } |
|
|
1187 | |
|
|
1188 | void |
|
|
1189 | line_x_to_index (CFPlus::Layout self, int line, int x) |
|
|
1190 | PPCODE: |
|
|
1191 | { |
|
|
1192 | PangoLayoutLine *lp; |
|
|
1193 | int index, trailing; |
|
|
1194 | |
|
|
1195 | if (line < 0) |
|
|
1196 | XSRETURN_EMPTY; |
|
|
1197 | |
|
|
1198 | if (!(lp = pango_layout_get_line (self->pl, line))) |
|
|
1199 | XSRETURN_EMPTY; /* do better */ |
|
|
1200 | |
|
|
1201 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
|
|
1202 | |
|
|
1203 | EXTEND (SP, 2); |
|
|
1204 | if (GIMME_V == G_SCALAR) |
|
|
1205 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
|
|
1206 | else |
|
|
1207 | { |
|
|
1208 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1209 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1210 | } |
1027 | } |
1211 | } |
1028 | |
1212 | |
1029 | void |
1213 | void |
1030 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1214 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1031 | PPCODE: |
1215 | PPCODE: |
… | |
… | |
1125 | } |
1309 | } |
1126 | |
1310 | |
1127 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1311 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1128 | |
1312 | |
1129 | CFPlus::Map |
1313 | CFPlus::Map |
1130 | new (SV *class, int map_width, int map_height) |
1314 | new (SV *class) |
1131 | CODE: |
1315 | CODE: |
1132 | New (0, RETVAL, 1, struct map); |
1316 | New (0, RETVAL, 1, struct map); |
1133 | RETVAL->x = 0; |
1317 | RETVAL->x = 0; |
1134 | RETVAL->y = 0; |
1318 | RETVAL->y = 0; |
1135 | RETVAL->w = map_width; |
1319 | RETVAL->w = 0; |
1136 | RETVAL->h = map_height; |
1320 | RETVAL->h = 0; |
1137 | RETVAL->ox = 0; |
1321 | RETVAL->ox = 0; |
1138 | RETVAL->oy = 0; |
1322 | RETVAL->oy = 0; |
1139 | RETVAL->faces = 8192; |
1323 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1140 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1324 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1141 | RETVAL->texs = 8192; |
|
|
1142 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1143 | RETVAL->rows = 0; |
1325 | RETVAL->rows = 0; |
1144 | RETVAL->row = 0; |
1326 | RETVAL->row = 0; |
1145 | OUTPUT: |
1327 | OUTPUT: |
1146 | RETVAL |
1328 | RETVAL |
1147 | |
1329 | |
1148 | void |
1330 | void |
1149 | DESTROY (CFPlus::Map self) |
1331 | DESTROY (CFPlus::Map self) |
1150 | CODE: |
1332 | CODE: |
1151 | { |
1333 | { |
1152 | map_clear (self); |
1334 | map_clear (self); |
1153 | Safefree (self->face); |
1335 | Safefree (self->face2tile); |
1154 | Safefree (self->tex); |
1336 | Safefree (self->tex); |
1155 | Safefree (self); |
1337 | Safefree (self); |
1156 | } |
1338 | } |
1157 | |
1339 | |
1158 | void |
1340 | void |
|
|
1341 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1342 | CODE: |
|
|
1343 | self->w = map_width; |
|
|
1344 | self->h = map_height; |
|
|
1345 | |
|
|
1346 | void |
1159 | clear (CFPlus::Map self) |
1347 | clear (CFPlus::Map self) |
1160 | CODE: |
1348 | CODE: |
1161 | map_clear (self); |
1349 | map_clear (self); |
1162 | |
1350 | |
1163 | void |
1351 | void |
1164 | set_face (CFPlus::Map self, int face, int texid) |
1352 | set_tileid (CFPlus::Map self, int face, int tile) |
1165 | CODE: |
1353 | CODE: |
1166 | { |
1354 | { |
1167 | while (self->faces <= face) |
1355 | need_facenum (self, face); self->face2tile [face] = tile; |
1168 | { |
1356 | need_texid (self, tile); |
1169 | Append (mapface, self->face, self->faces, self->faces); |
1357 | } |
1170 | self->faces *= 2; |
|
|
1171 | } |
|
|
1172 | |
1358 | |
1173 | self->face [face] = texid; |
1359 | void |
|
|
1360 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1361 | CODE: |
|
|
1362 | { |
|
|
1363 | tileid texid; |
|
|
1364 | maptex *tex; |
|
|
1365 | |
|
|
1366 | if (face < 0 || face >= self->faces) |
|
|
1367 | return; |
|
|
1368 | |
|
|
1369 | if (smooth < 0 || smooth >= self->faces) |
|
|
1370 | return; |
|
|
1371 | |
|
|
1372 | texid = self->face2tile [face]; |
|
|
1373 | |
|
|
1374 | if (!texid) |
|
|
1375 | return; |
|
|
1376 | |
|
|
1377 | tex = self->tex + texid; |
|
|
1378 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1379 | tex->smoothlevel = level; |
1174 | } |
1380 | } |
1175 | |
1381 | |
1176 | void |
1382 | void |
1177 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1383 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1178 | CODE: |
1384 | CODE: |
1179 | { |
1385 | { |
1180 | while (self->texs <= texid) |
1386 | need_texid (self, texid); |
1181 | { |
|
|
1182 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1183 | self->texs *= 2; |
|
|
1184 | } |
|
|
1185 | |
1387 | |
1186 | { |
1388 | { |
1187 | maptex *tex = self->tex + texid; |
1389 | maptex *tex = self->tex + texid; |
1188 | |
1390 | |
1189 | tex->name = name; |
1391 | tex->name = name; |
… | |
… | |
1231 | void |
1433 | void |
1232 | scroll (CFPlus::Map self, int dx, int dy) |
1434 | scroll (CFPlus::Map self, int dx, int dy) |
1233 | CODE: |
1435 | CODE: |
1234 | { |
1436 | { |
1235 | if (dx > 0) |
1437 | if (dx > 0) |
1236 | map_blank (self, self->x, self->y, dx - 1, self->h); |
1438 | map_blank (self, self->x, self->y, dx, self->h); |
1237 | else if (dx < 0) |
1439 | else if (dx < 0) |
1238 | map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); |
1440 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1239 | |
1441 | |
1240 | if (dy > 0) |
1442 | if (dy > 0) |
1241 | map_blank (self, self->x, self->y, self->w, dy - 1); |
1443 | map_blank (self, self->x, self->y, self->w, dy); |
1242 | else if (dy < 0) |
1444 | else if (dy < 0) |
1243 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); |
1445 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1244 | |
1446 | |
1245 | self->ox += dx; self->x += dx; |
1447 | self->ox += dx; self->x += dx; |
1246 | self->oy += dy; self->y += dy; |
1448 | self->oy += dy; self->y += dy; |
1247 | |
1449 | |
1248 | while (self->y < 0) |
1450 | while (self->y < 0) |
… | |
… | |
1253 | self->y += MAP_EXTEND_Y; |
1455 | self->y += MAP_EXTEND_Y; |
1254 | } |
1456 | } |
1255 | } |
1457 | } |
1256 | |
1458 | |
1257 | void |
1459 | void |
1258 | map1a_update (CFPlus::Map self, SV *data_) |
1460 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1259 | CODE: |
1461 | CODE: |
1260 | { |
1462 | { |
1261 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1463 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1262 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1464 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1263 | mapcell *cell; |
1465 | mapcell *cell; |
1264 | int x, y, flags; |
1466 | int x, y, flags; |
1265 | |
1467 | |
1266 | while (data < data_end) |
1468 | while (data < data_end - 1) |
1267 | { |
1469 | { |
1268 | flags = (data [0] << 8) + data [1]; data += 2; |
1470 | flags = (data [0] << 8) + data [1]; data += 2; |
1269 | |
1471 | |
1270 | x = self->x + ((flags >> 10) & 63); |
1472 | x = self->x + ((flags >> 10) & 63); |
1271 | y = self->y + ((flags >> 4) & 63); |
1473 | y = self->y + ((flags >> 4) & 63); |
1272 | |
1474 | |
1273 | cell = map_get_cell (self, x, y); |
1475 | cell = map_get_cell (self, x, y); |
1274 | |
1476 | |
1275 | if (flags & 15) |
1477 | if (flags & 15) |
1276 | { |
1478 | { |
1277 | if (cell->darkness < 0) |
1479 | if (!cell->darkness) |
1278 | { |
1480 | { |
|
|
1481 | memset (cell, 0, sizeof (*cell)); |
1279 | cell->darkness = 0; |
1482 | cell->darkness = 256; |
1280 | cell->face [0] = 0; |
|
|
1281 | cell->face [1] = 0; |
|
|
1282 | cell->face [2] = 0; |
|
|
1283 | } |
1483 | } |
1284 | |
1484 | |
1285 | cell->darkness = flags & 8 ? *data++ : 255; |
|
|
1286 | |
|
|
1287 | //TODO: don't trust server data to be in-range(!) |
1485 | //TODO: don't trust server data to be in-range(!) |
|
|
1486 | |
|
|
1487 | if (flags & 8) |
|
|
1488 | { |
|
|
1489 | if (extmap) |
|
|
1490 | { |
|
|
1491 | uint8_t ext, cmd; |
|
|
1492 | |
|
|
1493 | do |
|
|
1494 | { |
|
|
1495 | ext = *data++; |
|
|
1496 | cmd = ext & 0x3f; |
|
|
1497 | |
|
|
1498 | if (cmd < 4) |
|
|
1499 | cell->darkness = 255 - ext * 64 + 1; |
|
|
1500 | else if (cmd == 5) // health |
|
|
1501 | { |
|
|
1502 | cell->stat_width = 1; |
|
|
1503 | cell->stat_hp = *data++; |
|
|
1504 | } |
|
|
1505 | else if (cmd == 6) // monster width |
|
|
1506 | cell->stat_width = *data++ + 1; |
|
|
1507 | else if (cmd == 0x47) |
|
|
1508 | { |
|
|
1509 | if (*data == 4) |
|
|
1510 | ; // decode player count |
|
|
1511 | |
|
|
1512 | data += *data + 1; |
|
|
1513 | } |
|
|
1514 | else if (cmd == 8) // cell flags |
|
|
1515 | cell->flags = *data++; |
|
|
1516 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
1517 | data += *data + 1; |
|
|
1518 | else |
|
|
1519 | data++; |
|
|
1520 | } |
|
|
1521 | while (ext & 0x80); |
|
|
1522 | } |
|
|
1523 | else |
|
|
1524 | cell->darkness = *data++ + 1; |
|
|
1525 | } |
1288 | |
1526 | |
1289 | if (flags & 4) |
1527 | if (flags & 4) |
1290 | { |
1528 | { |
1291 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1529 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1530 | need_facenum (self, face); |
|
|
1531 | cell->tile [0] = self->face2tile [face]; |
1292 | } |
1532 | } |
1293 | |
1533 | |
1294 | if (flags & 2) |
1534 | if (flags & 2) |
1295 | { |
1535 | { |
1296 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1536 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1537 | need_facenum (self, face); |
|
|
1538 | cell->tile [1] = self->face2tile [face]; |
1297 | } |
1539 | } |
1298 | |
1540 | |
1299 | if (flags & 1) |
1541 | if (flags & 1) |
1300 | { |
1542 | { |
1301 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1543 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1544 | need_facenum (self, face); |
|
|
1545 | cell->tile [2] = self->face2tile [face]; |
1302 | } |
1546 | } |
1303 | } |
1547 | } |
1304 | else |
1548 | else |
1305 | cell->darkness = -1; |
1549 | cell->darkness = 0; |
1306 | } |
1550 | } |
1307 | } |
1551 | } |
1308 | |
1552 | |
1309 | SV * |
1553 | SV * |
1310 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1554 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
… | |
… | |
1336 | { |
1580 | { |
1337 | mapcell *cell = row->col + (x - row->c0); |
1581 | mapcell *cell = row->col + (x - row->c0); |
1338 | |
1582 | |
1339 | for (z = 0; z <= 0; z++) |
1583 | for (z = 0; z <= 0; z++) |
1340 | { |
1584 | { |
1341 | mapface face = cell->face [z]; |
|
|
1342 | |
|
|
1343 | if (face) |
|
|
1344 | { |
|
|
1345 | maptex tex = self->tex [face]; |
1585 | maptex tex = self->tex [cell->tile [z]]; |
1346 | int a0 = 255 - tex.a; |
1586 | int a0 = 255 - tex.a; |
1347 | int a1 = tex.a; |
1587 | int a1 = tex.a; |
1348 | |
1588 | |
1349 | r = (r * a0 + tex.r * a1) / 255; |
1589 | r = (r * a0 + tex.r * a1) / 255; |
1350 | g = (g * a0 + tex.g * a1) / 255; |
1590 | g = (g * a0 + tex.g * a1) / 255; |
1351 | b = (b * a0 + tex.b * a1) / 255; |
1591 | b = (b * a0 + tex.b * a1) / 255; |
1352 | a = (a * a0 + tex.a * a1) / 255; |
1592 | a = (a * a0 + tex.a * a1) / 255; |
1353 | } |
|
|
1354 | } |
1593 | } |
1355 | } |
1594 | } |
1356 | |
1595 | |
1357 | *map++ = (r ) |
1596 | *map++ = (r ) |
1358 | | (g << 8) |
1597 | | (g << 8) |
… | |
… | |
1365 | } |
1604 | } |
1366 | OUTPUT: |
1605 | OUTPUT: |
1367 | RETVAL |
1606 | RETVAL |
1368 | |
1607 | |
1369 | void |
1608 | void |
1370 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1609 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1371 | CODE: |
1610 | CODE: |
1372 | { |
1611 | { |
1373 | int vx, vy; |
1612 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1613 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1614 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1615 | smooth_key skey; |
1374 | int x, y, z; |
1616 | int x, y, z; |
1375 | int last_name; |
1617 | int last_name; |
1376 | mapface face; |
|
|
1377 | |
1618 | |
1378 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1619 | // thats current max. sorry. |
1379 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1620 | if (sw > 255) sw = 255; |
|
|
1621 | if (sh > 255) sh = 255; |
1380 | |
1622 | |
1381 | /* |
1623 | // clear key, in case of extra padding |
1382 | int vx = self->vx = self->w >= sw |
1624 | memset (&skey, 0, sizeof (skey)); |
1383 | ? self->x + (self->w - sw) / 2 |
|
|
1384 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1385 | |
|
|
1386 | int vy = self->vy = self->h >= sh |
|
|
1387 | ? self->y + (self->h - sh) / 2 |
|
|
1388 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1389 | */ |
|
|
1390 | |
1625 | |
1391 | glColor4ub (255, 255, 255, 255); |
1626 | glColor4ub (255, 255, 255, 255); |
1392 | |
1627 | |
1393 | glEnable (GL_BLEND); |
1628 | glEnable (GL_BLEND); |
1394 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1629 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1397 | |
1632 | |
1398 | glBegin (GL_QUADS); |
1633 | glBegin (GL_QUADS); |
1399 | |
1634 | |
1400 | last_name = 0; |
1635 | last_name = 0; |
1401 | |
1636 | |
|
|
1637 | mx += self->x; |
|
|
1638 | my += self->y; |
|
|
1639 | |
|
|
1640 | // first pass: determine smooth_max |
|
|
1641 | // rather ugly, if you ask me |
|
|
1642 | // could also be stored inside mapcell and updated on change |
|
|
1643 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1644 | |
|
|
1645 | for (y = 0; y < sh; y++) |
|
|
1646 | if (0 <= y + my && y + my < self->rows) |
|
|
1647 | { |
|
|
1648 | maprow *row = self->row + (y + my); |
|
|
1649 | |
|
|
1650 | for (x = 0; x < sw; x++) |
|
|
1651 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1652 | { |
|
|
1653 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1654 | |
|
|
1655 | smooth_max[x + 1][y + 1] = |
|
|
1656 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1657 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1658 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1659 | } |
|
|
1660 | } |
|
|
1661 | |
1402 | for (z = 0; z < 3; z++) |
1662 | for (z = 0; z <= 2; z++) |
|
|
1663 | { |
|
|
1664 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1665 | |
1403 | for (y = 0; y < sh; y++) |
1666 | for (y = 0; y < sh; y++) |
1404 | if (0 <= y + vy && y + vy < self->rows) |
1667 | if (0 <= y + my && y + my < self->rows) |
1405 | { |
1668 | { |
1406 | maprow *row = self->row + (y + vy); |
1669 | maprow *row = self->row + (y + my); |
1407 | |
1670 | |
1408 | for (x = 0; x < sw; x++) |
1671 | for (x = 0; x < sw; x++) |
1409 | if (row->c0 <= x + vx && x + vx < row->c1) |
1672 | if (row->c0 <= x + mx && x + mx < row->c1) |
1410 | { |
1673 | { |
1411 | mapcell *cell = row->col + (x + vx - row->c0); |
1674 | mapcell *cell = row->col + (x + mx - row->c0); |
1412 | |
|
|
1413 | face = cell->face [z]; |
1675 | tileid tile = cell->tile [z]; |
1414 | |
1676 | |
1415 | if (face) |
1677 | if (tile) |
|
|
1678 | { |
|
|
1679 | maptex tex = self->tex [tile]; |
|
|
1680 | int px = (x + 1) * T - tex.w; |
|
|
1681 | int py = (y + 1) * T - tex.h; |
|
|
1682 | |
|
|
1683 | // suppressing texture state switches here |
|
|
1684 | // is only moderately effective, but worth the extra effort |
|
|
1685 | if (last_name != tex.name) |
|
|
1686 | { |
|
|
1687 | if (!tex.name) |
|
|
1688 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1689 | |
|
|
1690 | glEnd (); |
|
|
1691 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1692 | glBegin (GL_QUADS); |
|
|
1693 | } |
|
|
1694 | |
|
|
1695 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1696 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1697 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1698 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1699 | |
|
|
1700 | if (cell->flags && z == 2) |
|
|
1701 | { |
|
|
1702 | if (cell->flags & 1) |
|
|
1703 | { |
|
|
1704 | maptex tex = self->tex [1]; |
|
|
1705 | int px = x * T + T * 2 / 32; |
|
|
1706 | int py = y * T - T * 6 / 32; |
|
|
1707 | |
|
|
1708 | glEnd (); |
|
|
1709 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1710 | glBegin (GL_QUADS); |
|
|
1711 | |
|
|
1712 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1713 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1714 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1715 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1716 | } |
|
|
1717 | } |
|
|
1718 | |
|
|
1719 | // update smooth hash |
|
|
1720 | if (tex.smoothtile) |
|
|
1721 | { |
|
|
1722 | skey.tile = tex.smoothtile; |
|
|
1723 | skey.level = tex.smoothlevel; |
|
|
1724 | |
|
|
1725 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1726 | |
|
|
1727 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1728 | // shifted +1|+1 so we always stay positive. |
|
|
1729 | |
|
|
1730 | // bits is ___n cccc CCCC bbbb |
|
|
1731 | // n do not draw borders&corners |
|
|
1732 | // c draw these corners, but... |
|
|
1733 | // C ... not these |
|
|
1734 | // b draw these borders |
|
|
1735 | |
|
|
1736 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1737 | // ┃· ·· ·┃ ━━ |
|
|
1738 | |
|
|
1739 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1740 | // ·· ·· ·┏ ┓· |
|
|
1741 | |
|
|
1742 | // full tile |
|
|
1743 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1744 | |
|
|
1745 | // borders |
|
|
1746 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1747 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1748 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1749 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1750 | |
|
|
1751 | // corners |
|
|
1752 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1753 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1754 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1755 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1756 | } |
|
|
1757 | } |
|
|
1758 | } |
|
|
1759 | } |
|
|
1760 | |
|
|
1761 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1762 | // this is basically counting sort |
|
|
1763 | { |
|
|
1764 | int w, b; |
|
|
1765 | |
|
|
1766 | for (w = 0; w < 256 / 32; ++w) |
|
|
1767 | { |
|
|
1768 | uint32_t smask = smooth_level [w]; |
|
|
1769 | if (smask) |
|
|
1770 | for (b = 0; b < 32; ++b) |
|
|
1771 | if (smask & (((uint32_t)1) << b)) |
1416 | { |
1772 | { |
1417 | maptex tex = self->tex [face]; |
1773 | int level = (w << 5) | b; |
|
|
1774 | HE *he; |
1418 | |
1775 | |
1419 | int px = (x + 1) * 32 - tex.w; |
1776 | hv_iterinit (smooth); |
1420 | int py = (y + 1) * 32 - tex.h; |
1777 | while ((he = hv_iternext (smooth))) |
1421 | |
|
|
1422 | if (last_name != tex.name) |
|
|
1423 | { |
1778 | { |
|
|
1779 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1780 | IV bits = SvIVX (HeVAL (he)); |
|
|
1781 | |
|
|
1782 | if (!(bits & 0x1000) |
|
|
1783 | && skey->level == level |
|
|
1784 | && level > smooth_max [skey->x][skey->y]) |
|
|
1785 | { |
|
|
1786 | maptex tex = self->tex [skey->tile]; |
|
|
1787 | int px = (((int)skey->x) - 1) * T; |
|
|
1788 | int py = (((int)skey->y) - 1) * T; |
|
|
1789 | int border = bits & 15; |
|
|
1790 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1791 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1792 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1793 | |
|
|
1794 | // this time naively avoiding texture state changes |
|
|
1795 | // save gobs of state changes. |
|
|
1796 | if (last_name != tex.name) |
|
|
1797 | { |
|
|
1798 | if (!tex.name) |
|
|
1799 | continue; // smoothing not yet available |
|
|
1800 | |
1424 | glEnd (); |
1801 | glEnd (); |
1425 | last_name = tex.name; |
|
|
1426 | glBindTexture (GL_TEXTURE_2D, last_name); |
1802 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1427 | glBegin (GL_QUADS); |
1803 | glBegin (GL_QUADS); |
|
|
1804 | } |
|
|
1805 | |
|
|
1806 | if (border) |
|
|
1807 | { |
|
|
1808 | float ox = border * dx; |
|
|
1809 | |
|
|
1810 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1811 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1812 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1813 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1814 | } |
|
|
1815 | |
|
|
1816 | if (corner) |
|
|
1817 | { |
|
|
1818 | float ox = corner * dx; |
|
|
1819 | |
|
|
1820 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1821 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1822 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1823 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1824 | } |
|
|
1825 | } |
1428 | } |
1826 | } |
1429 | |
|
|
1430 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1431 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1432 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1433 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1434 | } |
1827 | } |
1435 | } |
|
|
1436 | } |
1828 | } |
|
|
1829 | } |
|
|
1830 | |
|
|
1831 | hv_clear (smooth); |
|
|
1832 | } |
1437 | |
1833 | |
1438 | glEnd (); |
1834 | glEnd (); |
1439 | |
1835 | |
1440 | glDisable (GL_TEXTURE_2D); |
1836 | glDisable (GL_TEXTURE_2D); |
1441 | glDisable (GL_BLEND); |
1837 | glDisable (GL_BLEND); |
|
|
1838 | |
|
|
1839 | // top layer: overlays such as the health bar |
|
|
1840 | for (y = 0; y < sh; y++) |
|
|
1841 | if (0 <= y + my && y + my < self->rows) |
|
|
1842 | { |
|
|
1843 | maprow *row = self->row + (y + my); |
|
|
1844 | |
|
|
1845 | for (x = 0; x < sw; x++) |
|
|
1846 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1847 | { |
|
|
1848 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1849 | |
|
|
1850 | int px = x * T; |
|
|
1851 | int py = y * T; |
|
|
1852 | |
|
|
1853 | if (cell->stat_hp) |
|
|
1854 | { |
|
|
1855 | int width = cell->stat_width * T; |
|
|
1856 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
|
|
1857 | |
|
|
1858 | glColor3ub (0, 0, 0); |
|
|
1859 | glRectf (px + 1, py - thick - 2, |
|
|
1860 | px + width - 1, py); |
|
|
1861 | |
|
|
1862 | glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
|
|
1863 | glRectf (px + 2, |
|
|
1864 | py - thick - 1, |
|
|
1865 | px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
|
|
1866 | } |
|
|
1867 | } |
|
|
1868 | } |
1442 | } |
1869 | } |
1443 | |
1870 | |
1444 | void |
1871 | void |
1445 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1872 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1446 | CODE: |
1873 | CODE: |
… | |
… | |
1500 | glDisable (GL_BLEND); |
1927 | glDisable (GL_BLEND); |
1501 | glDisable (GL_TEXTURE_2D); |
1928 | glDisable (GL_TEXTURE_2D); |
1502 | } |
1929 | } |
1503 | |
1930 | |
1504 | void |
1931 | void |
1505 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1932 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1506 | PPCODE: |
1933 | PPCODE: |
1507 | { |
1934 | { |
1508 | int vx, vy; |
|
|
1509 | int x, y; |
1935 | int x, y; |
1510 | int sw4 = (sw + 3) & ~3; |
1936 | int sw4 = (sw + 3) & ~3; |
1511 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1937 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1512 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1938 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1513 | |
1939 | |
1514 | memset (darkness, 255, sw4 * sh); |
1940 | memset (darkness, 255, sw4 * sh); |
1515 | SvPOK_only (darkness_sv); |
1941 | SvPOK_only (darkness_sv); |
1516 | SvCUR_set (darkness_sv, sw4 * sh); |
1942 | SvCUR_set (darkness_sv, sw4 * sh); |
1517 | |
1943 | |
1518 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1944 | mx += self->x; |
1519 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1945 | my += self->y; |
1520 | |
1946 | |
1521 | for (y = 0; y < sh; y++) |
1947 | for (y = 0; y < sh; y++) |
1522 | if (0 <= y + vy && y + vy < self->rows) |
1948 | if (0 <= y + my && y + my < self->rows) |
1523 | { |
1949 | { |
1524 | maprow *row = self->row + (y + vy); |
1950 | maprow *row = self->row + (y + my); |
1525 | |
1951 | |
1526 | for (x = 0; x < sw; x++) |
1952 | for (x = 0; x < sw; x++) |
1527 | if (row->c0 <= x + vx && x + vx < row->c1) |
1953 | if (row->c0 <= x + mx && x + mx < row->c1) |
1528 | { |
1954 | { |
1529 | mapcell *cell = row->col + (x + vx - row->c0); |
1955 | mapcell *cell = row->col + (x + mx - row->c0); |
1530 | |
1956 | |
1531 | darkness[y * sw4 + x] = cell->darkness < 0 |
1957 | darkness[y * sw4 + x] = cell->darkness |
|
|
1958 | ? 255 - (cell->darkness - 1) |
1532 | ? 255 - FOW_DARKNESS |
1959 | : 255 - FOW_DARKNESS; |
1533 | : 255 - cell->darkness; |
|
|
1534 | } |
1960 | } |
1535 | } |
1961 | } |
1536 | |
1962 | |
1537 | EXTEND (SP, 3); |
1963 | EXTEND (SP, 3); |
1538 | PUSHs (sv_2mortal (newSViv (sw4))); |
1964 | PUSHs (sv_2mortal (newSViv (sw4))); |
… | |
… | |
1574 | if (row && row->c0 <= x && x < row->c1) |
2000 | if (row && row->c0 <= x && x < row->c1) |
1575 | { |
2001 | { |
1576 | mapcell *cell = row->col + (x - row->c0); |
2002 | mapcell *cell = row->col + (x - row->c0); |
1577 | uint8_t flags = 0; |
2003 | uint8_t flags = 0; |
1578 | |
2004 | |
1579 | if (cell->face [0]) flags |= 1; |
2005 | if (cell->tile [0]) flags |= 1; |
1580 | if (cell->face [1]) flags |= 2; |
2006 | if (cell->tile [1]) flags |= 2; |
1581 | if (cell->face [2]) flags |= 4; |
2007 | if (cell->tile [2]) flags |= 4; |
1582 | |
2008 | |
1583 | *data++ = flags; |
2009 | *data++ = flags; |
1584 | |
2010 | |
1585 | if (flags & 1) |
2011 | if (flags & 1) |
1586 | { |
2012 | { |
|
|
2013 | tileid tile = cell->tile [0]; |
1587 | *data++ = cell->face [0] >> 8; |
2014 | *data++ = tile >> 8; |
1588 | *data++ = cell->face [0]; |
2015 | *data++ = tile; |
1589 | } |
2016 | } |
1590 | |
2017 | |
1591 | if (flags & 2) |
2018 | if (flags & 2) |
1592 | { |
2019 | { |
|
|
2020 | tileid tile = cell->tile [1]; |
1593 | *data++ = cell->face [1] >> 8; |
2021 | *data++ = tile >> 8; |
1594 | *data++ = cell->face [1]; |
2022 | *data++ = tile; |
1595 | } |
2023 | } |
1596 | |
2024 | |
1597 | if (flags & 4) |
2025 | if (flags & 4) |
1598 | { |
2026 | { |
|
|
2027 | tileid tile = cell->tile [2]; |
1599 | *data++ = cell->face [2] >> 8; |
2028 | *data++ = tile >> 8; |
1600 | *data++ = cell->face [2]; |
2029 | *data++ = tile; |
1601 | } |
2030 | } |
1602 | } |
2031 | } |
1603 | else |
2032 | else |
1604 | *data++ = 0; |
2033 | *data++ = 0; |
1605 | } |
2034 | } |
… | |
… | |
1645 | { |
2074 | { |
1646 | uint8_t flags = *data++; |
2075 | uint8_t flags = *data++; |
1647 | |
2076 | |
1648 | if (flags) |
2077 | if (flags) |
1649 | { |
2078 | { |
1650 | mapface face[3] = { 0, 0, 0 }; |
|
|
1651 | |
|
|
1652 | mapcell *cell = row_get_cell (row, x); |
2079 | mapcell *cell = row_get_cell (row, x); |
|
|
2080 | tileid tile[3] = { 0, 0, 0 }; |
1653 | |
2081 | |
1654 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2082 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1655 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2083 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1656 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2084 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1657 | |
2085 | |
1658 | if (cell->darkness <= 0) |
2086 | if (cell->darkness == 0) |
1659 | { |
2087 | { |
1660 | cell->darkness = -1; |
2088 | cell->darkness = 0; |
1661 | |
2089 | |
1662 | for (z = 0; z <= 2; z++) |
2090 | for (z = 0; z <= 2; z++) |
1663 | { |
2091 | { |
1664 | cell->face[z] = face[z]; |
2092 | tileid t = tile [z]; |
1665 | |
2093 | |
1666 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2094 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2095 | { |
1667 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2096 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2097 | need_texid (self, t); |
|
|
2098 | } |
|
|
2099 | |
|
|
2100 | cell->tile [z] = t; |
1668 | } |
2101 | } |
1669 | } |
2102 | } |
1670 | } |
2103 | } |
1671 | } |
2104 | } |
1672 | } |
2105 | } |
… | |
… | |
1803 | const_iv (GL_SEPARABLE_2D), |
2236 | const_iv (GL_SEPARABLE_2D), |
1804 | const_iv (GL_CONVOLUTION_2D), |
2237 | const_iv (GL_CONVOLUTION_2D), |
1805 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
2238 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1806 | const_iv (GL_CONSTANT_BORDER), |
2239 | const_iv (GL_CONSTANT_BORDER), |
1807 | const_iv (GL_LINES), |
2240 | const_iv (GL_LINES), |
|
|
2241 | const_iv (GL_LINE_STRIP), |
1808 | const_iv (GL_LINE_LOOP), |
2242 | const_iv (GL_LINE_LOOP), |
1809 | const_iv (GL_QUADS), |
2243 | const_iv (GL_QUADS), |
1810 | const_iv (GL_QUAD_STRIP), |
2244 | const_iv (GL_QUAD_STRIP), |
1811 | const_iv (GL_TRIANGLES), |
2245 | const_iv (GL_TRIANGLES), |
1812 | const_iv (GL_TRIANGLE_STRIP), |
2246 | const_iv (GL_TRIANGLE_STRIP), |
… | |
… | |
1820 | # undef const_iv |
2254 | # undef const_iv |
1821 | }; |
2255 | }; |
1822 | |
2256 | |
1823 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2257 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1824 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2258 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2259 | |
|
|
2260 | texture_av = newAV (); |
|
|
2261 | AvREAL_off (texture_av); |
1825 | } |
2262 | } |
1826 | |
2263 | |
1827 | char * |
2264 | char * |
1828 | gl_vendor () |
2265 | gl_vendor () |
1829 | CODE: |
2266 | CODE: |
… | |
… | |
1978 | |
2415 | |
1979 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2416 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1980 | |
2417 | |
1981 | int glGenTexture () |
2418 | int glGenTexture () |
1982 | CODE: |
2419 | CODE: |
1983 | { |
2420 | RETVAL = gen_texture (); |
1984 | GLuint name; |
|
|
1985 | glGenTextures (1, &name); |
|
|
1986 | RETVAL = name; |
|
|
1987 | } |
|
|
1988 | OUTPUT: |
2421 | OUTPUT: |
1989 | RETVAL |
2422 | RETVAL |
1990 | |
2423 | |
1991 | void glDeleteTexture (int name) |
2424 | void glDeleteTexture (int name) |
1992 | CODE: |
2425 | CODE: |
1993 | { |
|
|
1994 | GLuint name_ = name; |
|
|
1995 | glDeleteTextures (1, &name_); |
2426 | del_texture (name); |
1996 | } |
2427 | |
1997 | |
|
|
1998 | int glGenList () |
2428 | int glGenList () |
1999 | CODE: |
2429 | CODE: |
2000 | RETVAL = glGenLists (1); |
2430 | RETVAL = glGenLists (1); |
2001 | OUTPUT: |
2431 | OUTPUT: |
2002 | RETVAL |
2432 | RETVAL |
… | |
… | |
2009 | |
2439 | |
2010 | void glEndList () |
2440 | void glEndList () |
2011 | |
2441 | |
2012 | void glCallList (int list) |
2442 | void glCallList (int list) |
2013 | |
2443 | |
2014 | |
|
|