1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
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11 | //#define DEBUG 1 |
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12 | #if DEBUG |
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13 | # include <valgrind/memcheck.h> |
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14 | #endif |
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15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
16 | # undef pipe |
21 | # undef pipe |
17 | #endif |
22 | #endif |
18 | |
23 | |
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24 | #include <assert.h> |
19 | #include <math.h> |
25 | #include <math.h> |
20 | #include <string.h> |
26 | #include <string.h> |
21 | #include <stdio.h> |
27 | #include <stdio.h> |
22 | #include <stdlib.h> |
28 | #include <stdlib.h> |
23 | |
29 | |
… | |
… | |
55 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | #else |
62 | #else |
57 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
58 | #endif |
64 | #endif |
59 | |
65 | |
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66 | static AV *texture_av; |
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67 | |
60 | static struct |
68 | static struct |
61 | { |
69 | { |
62 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
63 | #include "glfunc.h" |
71 | #include "glfunc.h" |
64 | #undef GL_FUNC |
72 | #undef GL_FUNC |
65 | } gl; |
73 | } gl; |
66 | |
74 | |
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75 | static void |
67 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
68 | { |
77 | { |
69 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
70 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
71 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
72 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
73 | else |
82 | else |
74 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
75 | } |
84 | } |
76 | |
85 | |
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86 | static GLuint |
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87 | gen_texture () |
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88 | { |
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89 | GLuint name; |
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90 | |
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91 | if (AvFILL (texture_av) >= 0) |
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92 | name = (GLuint)(size_t)av_pop (texture_av); |
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93 | else |
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94 | glGenTextures (1, &name); |
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95 | |
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96 | return name; |
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97 | } |
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98 | |
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99 | static void |
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100 | del_texture (GLuint name) |
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101 | { |
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102 | /* make a half-assed attempt at returning the memory used by the texture */ |
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103 | /* textures are frequently being reused by cfplus anyway */ |
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104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
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105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
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106 | av_push (texture_av, (SV *)(size_t)name); |
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107 | glDeleteTextures (1, &name); |
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108 | } |
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109 | |
77 | #include "texcache.c" |
110 | #include "texcache.c" |
78 | |
111 | |
79 | #include "pango-font.c" |
112 | #include "pango-font.c" |
80 | #include "pango-fontmap.c" |
113 | #include "pango-fontmap.c" |
81 | #include "pango-render.c" |
114 | #include "pango-render.c" |
… | |
… | |
154 | |
187 | |
155 | *w = rect.width; |
188 | *w = rect.width; |
156 | *h = rect.height; |
189 | *h = rect.height; |
157 | } |
190 | } |
158 | |
191 | |
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192 | typedef uint16_t tileid; |
159 | typedef uint16_t mapface; |
193 | typedef uint16_t faceid; |
160 | |
194 | |
161 | typedef struct { |
195 | typedef struct { |
162 | GLint name; |
196 | int name; |
163 | int w, h; |
197 | int w, h; |
164 | float s, t; |
198 | float s, t; |
165 | uint8_t r, g, b, a; |
199 | uint8_t r, g, b, a; |
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200 | tileid smoothtile; |
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201 | uint8_t smoothlevel; |
166 | } maptex; |
202 | } maptex; |
167 | |
203 | |
168 | typedef struct { |
204 | typedef struct { |
169 | uint32_t player; |
205 | uint32_t player; |
170 | mapface face[3]; |
206 | tileid tile[3]; |
171 | uint16_t darkness; |
207 | uint16_t darkness; |
172 | uint8_t stat_width, stat_hp, flags; |
208 | uint8_t stat_width, stat_hp, flags, smoothmax; |
173 | } mapcell; |
209 | } mapcell; |
174 | |
210 | |
175 | typedef struct { |
211 | typedef struct { |
176 | int32_t c0, c1; |
212 | int32_t c0, c1; |
177 | mapcell *col; |
213 | mapcell *col; |
178 | } maprow; |
214 | } maprow; |
179 | |
215 | |
180 | typedef struct map { |
216 | typedef struct map { |
181 | int x, y, w, h; |
217 | int x, y, w, h; |
182 | int ox, oy; /* offset to virtual global coordinate system */ |
218 | int ox, oy; /* offset to virtual global coordinate system */ |
183 | int faces; |
219 | int faces; tileid *face2tile; // [faceid] |
184 | mapface *face; |
220 | int texs; maptex *tex; // [tileid] |
185 | |
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186 | int texs; |
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187 | maptex *tex; |
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188 | |
221 | |
189 | int32_t rows; |
222 | int32_t rows; |
190 | maprow *row; |
223 | maprow *row; |
191 | } *CFPlus__Map; |
224 | } *CFPlus__Map; |
192 | |
225 | |
… | |
… | |
212 | return ptr; |
245 | return ptr; |
213 | } |
246 | } |
214 | |
247 | |
215 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
248 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
216 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
249 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
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250 | |
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251 | static void |
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252 | need_facenum (struct map *self, faceid face) |
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253 | { |
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254 | while (self->faces <= face) |
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255 | { |
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256 | Append (tileid, self->face2tile, self->faces, self->faces); |
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257 | self->faces *= 2; |
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258 | } |
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259 | } |
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260 | |
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261 | static void |
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262 | need_texid (struct map *self, int texid) |
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263 | { |
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264 | while (self->texs <= texid) |
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265 | { |
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266 | Append (maptex, self->tex, self->texs, self->texs); |
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267 | self->texs *= 2; |
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268 | } |
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269 | } |
217 | |
270 | |
218 | static maprow * |
271 | static maprow * |
219 | map_get_row (CFPlus__Map self, int y) |
272 | map_get_row (CFPlus__Map self, int y) |
220 | { |
273 | { |
221 | if (0 > y) |
274 | if (0 > y) |
… | |
… | |
314 | cell->stat_hp = 0; |
367 | cell->stat_hp = 0; |
315 | cell->flags = 0; |
368 | cell->flags = 0; |
316 | cell->player = 0; |
369 | cell->player = 0; |
317 | } |
370 | } |
318 | } |
371 | } |
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372 | } |
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373 | |
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374 | typedef struct { |
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375 | tileid tile; |
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376 | uint8_t x, y, level; |
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377 | } smooth_key; |
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378 | |
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379 | static void |
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380 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
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381 | { |
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382 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
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383 | |
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384 | if (SvIOK (*sv)) |
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385 | SvIV_set (*sv, SvIVX (*sv) | bits); |
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386 | else |
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387 | sv_setiv (*sv, bits); |
319 | } |
388 | } |
320 | |
389 | |
321 | static void |
390 | static void |
322 | music_finished (void) |
391 | music_finished (void) |
323 | { |
392 | { |
… | |
… | |
492 | |
561 | |
493 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
562 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
494 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
563 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
495 | } |
564 | } |
496 | |
565 | |
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566 | void |
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567 | weaken (SV *rv) |
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568 | PROTOTYPE: $ |
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569 | CODE: |
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570 | sv_rvweaken (rv); |
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571 | |
497 | int |
572 | int |
498 | in_destruct () |
573 | in_destruct () |
499 | CODE: |
574 | CODE: |
500 | RETVAL = PL_main_cv == Nullcv; |
575 | RETVAL = PL_main_cv == Nullcv; |
501 | OUTPUT: |
576 | OUTPUT: |
… | |
… | |
571 | RETVAL = !!SDL_SetVideoMode ( |
646 | RETVAL = !!SDL_SetVideoMode ( |
572 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
647 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
573 | ); |
648 | ); |
574 | if (RETVAL) |
649 | if (RETVAL) |
575 | { |
650 | { |
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651 | av_clear (texture_av); |
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652 | |
576 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
653 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
577 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
654 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
578 | # include "glfunc.h" |
655 | # include "glfunc.h" |
579 | # undef GL_FUNC |
656 | # undef GL_FUNC |
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657 | |
580 | } |
658 | } |
581 | OUTPUT: |
659 | OUTPUT: |
582 | RETVAL |
660 | RETVAL |
583 | |
661 | |
584 | void |
662 | void |
… | |
… | |
658 | Mix_AllocateChannels (int numchans = -1) |
736 | Mix_AllocateChannels (int numchans = -1) |
659 | |
737 | |
660 | void |
738 | void |
661 | lowdelay (int fd, int val = 1) |
739 | lowdelay (int fd, int val = 1) |
662 | CODE: |
740 | CODE: |
663 | #ifndef _WIN32 |
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664 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
741 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
665 | #endif |
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666 | |
742 | |
667 | void |
743 | void |
668 | win32_proxy_info () |
744 | win32_proxy_info () |
669 | PPCODE: |
745 | PPCODE: |
670 | { |
746 | { |
… | |
… | |
811 | ExitThread (retval); // unclean, please beam me up |
887 | ExitThread (retval); // unclean, please beam me up |
812 | #else |
888 | #else |
813 | _exit (retval); |
889 | _exit (retval); |
814 | #endif |
890 | #endif |
815 | |
891 | |
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892 | void |
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893 | debug () |
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894 | CODE: |
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895 | { |
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896 | #if DEBUG |
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897 | VALGRIND_DO_LEAK_CHECK; |
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898 | #endif |
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899 | } |
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900 | |
816 | MODULE = CFPlus PACKAGE = CFPlus::Font |
901 | MODULE = CFPlus PACKAGE = CFPlus::Font |
817 | |
902 | |
818 | CFPlus::Font |
903 | CFPlus::Font |
819 | new_from_file (SV *class, char *path, int id = 0) |
904 | new_from_file (SV *class, char *path, int id = 0) |
820 | CODE: |
905 | CODE: |
… | |
… | |
1233 | RETVAL->y = 0; |
1318 | RETVAL->y = 0; |
1234 | RETVAL->w = 0; |
1319 | RETVAL->w = 0; |
1235 | RETVAL->h = 0; |
1320 | RETVAL->h = 0; |
1236 | RETVAL->ox = 0; |
1321 | RETVAL->ox = 0; |
1237 | RETVAL->oy = 0; |
1322 | RETVAL->oy = 0; |
1238 | RETVAL->faces = 8192; |
1323 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1239 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1324 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1240 | RETVAL->texs = 8192; |
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1241 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
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1242 | RETVAL->rows = 0; |
1325 | RETVAL->rows = 0; |
1243 | RETVAL->row = 0; |
1326 | RETVAL->row = 0; |
1244 | OUTPUT: |
1327 | OUTPUT: |
1245 | RETVAL |
1328 | RETVAL |
1246 | |
1329 | |
1247 | void |
1330 | void |
1248 | DESTROY (CFPlus::Map self) |
1331 | DESTROY (CFPlus::Map self) |
1249 | CODE: |
1332 | CODE: |
1250 | { |
1333 | { |
1251 | map_clear (self); |
1334 | map_clear (self); |
1252 | Safefree (self->face); |
1335 | Safefree (self->face2tile); |
1253 | Safefree (self->tex); |
1336 | Safefree (self->tex); |
1254 | Safefree (self); |
1337 | Safefree (self); |
1255 | } |
1338 | } |
1256 | |
1339 | |
1257 | void |
1340 | void |
… | |
… | |
1264 | clear (CFPlus::Map self) |
1347 | clear (CFPlus::Map self) |
1265 | CODE: |
1348 | CODE: |
1266 | map_clear (self); |
1349 | map_clear (self); |
1267 | |
1350 | |
1268 | void |
1351 | void |
1269 | set_face (CFPlus::Map self, int face, int texid) |
1352 | set_tileid (CFPlus::Map self, int face, int tile) |
1270 | CODE: |
1353 | CODE: |
1271 | { |
1354 | { |
1272 | while (self->faces <= face) |
1355 | need_facenum (self, face); self->face2tile [face] = tile; |
1273 | { |
1356 | need_texid (self, tile); |
1274 | Append (mapface, self->face, self->faces, self->faces); |
1357 | } |
1275 | self->faces *= 2; |
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1276 | } |
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1277 | |
1358 | |
1278 | self->face [face] = texid; |
1359 | void |
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1360 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
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1361 | CODE: |
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1362 | { |
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1363 | tileid texid; |
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1364 | maptex *tex; |
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1365 | |
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1366 | if (face < 0 || face >= self->faces) |
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1367 | return; |
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1368 | |
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1369 | if (smooth < 0 || smooth >= self->faces) |
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1370 | return; |
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1371 | |
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1372 | texid = self->face2tile [face]; |
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1373 | |
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1374 | if (!texid) |
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1375 | return; |
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1376 | |
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1377 | tex = self->tex + texid; |
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1378 | tex->smoothtile = self->face2tile [smooth]; |
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1379 | tex->smoothlevel = level; |
1279 | } |
1380 | } |
1280 | |
1381 | |
1281 | void |
1382 | void |
1282 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1383 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1283 | CODE: |
1384 | CODE: |
1284 | { |
1385 | { |
1285 | while (self->texs <= texid) |
1386 | need_texid (self, texid); |
1286 | { |
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1287 | Append (maptex, self->tex, self->texs, self->texs); |
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1288 | self->texs *= 2; |
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1289 | } |
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1290 | |
1387 | |
1291 | { |
1388 | { |
1292 | maptex *tex = self->tex + texid; |
1389 | maptex *tex = self->tex + texid; |
1293 | |
1390 | |
1294 | tex->name = name; |
1391 | tex->name = name; |
… | |
… | |
1338 | CODE: |
1435 | CODE: |
1339 | { |
1436 | { |
1340 | if (dx > 0) |
1437 | if (dx > 0) |
1341 | map_blank (self, self->x, self->y, dx, self->h); |
1438 | map_blank (self, self->x, self->y, dx, self->h); |
1342 | else if (dx < 0) |
1439 | else if (dx < 0) |
1343 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1440 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1344 | |
1441 | |
1345 | if (dy > 0) |
1442 | if (dy > 0) |
1346 | map_blank (self, self->x, self->y, self->w, dy); |
1443 | map_blank (self, self->x, self->y, self->w, dy); |
1347 | else if (dy < 0) |
1444 | else if (dy < 0) |
1348 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1445 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1349 | |
1446 | |
1350 | self->ox += dx; self->x += dx; |
1447 | self->ox += dx; self->x += dx; |
1351 | self->oy += dy; self->y += dy; |
1448 | self->oy += dy; self->y += dy; |
1352 | |
1449 | |
1353 | while (self->y < 0) |
1450 | while (self->y < 0) |
… | |
… | |
1405 | cell->stat_width = 1; |
1502 | cell->stat_width = 1; |
1406 | cell->stat_hp = *data++; |
1503 | cell->stat_hp = *data++; |
1407 | } |
1504 | } |
1408 | else if (cmd == 6) // monster width |
1505 | else if (cmd == 6) // monster width |
1409 | cell->stat_width = *data++ + 1; |
1506 | cell->stat_width = *data++ + 1; |
1410 | else if (cmd == 0x47) // monster width |
1507 | else if (cmd == 0x47) |
1411 | { |
1508 | { |
1412 | if (*data == 4) |
1509 | if (*data == 4) |
1413 | ; // decode player tag |
1510 | ; // decode player count |
1414 | |
1511 | |
1415 | data += *data + 1; |
1512 | data += *data + 1; |
1416 | } |
1513 | } |
1417 | else if (cmd == 8) // cell flags |
1514 | else if (cmd == 8) // cell flags |
1418 | cell->flags = *data++; |
1515 | cell->flags = *data++; |
… | |
… | |
1427 | cell->darkness = *data++ + 1; |
1524 | cell->darkness = *data++ + 1; |
1428 | } |
1525 | } |
1429 | |
1526 | |
1430 | if (flags & 4) |
1527 | if (flags & 4) |
1431 | { |
1528 | { |
1432 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1529 | faceid face = (data [0] << 8) + data [1]; data += 2; |
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1530 | need_facenum (self, face); |
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1531 | cell->tile [0] = self->face2tile [face]; |
1433 | } |
1532 | } |
1434 | |
1533 | |
1435 | if (flags & 2) |
1534 | if (flags & 2) |
1436 | { |
1535 | { |
1437 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1536 | faceid face = (data [0] << 8) + data [1]; data += 2; |
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1537 | need_facenum (self, face); |
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1538 | cell->tile [1] = self->face2tile [face]; |
1438 | } |
1539 | } |
1439 | |
1540 | |
1440 | if (flags & 1) |
1541 | if (flags & 1) |
1441 | { |
1542 | { |
1442 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1543 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1544 | need_facenum (self, face); |
|
|
1545 | cell->tile [2] = self->face2tile [face]; |
1443 | } |
1546 | } |
1444 | } |
1547 | } |
1445 | else |
1548 | else |
1446 | cell->darkness = 0; |
1549 | cell->darkness = 0; |
1447 | } |
1550 | } |
… | |
… | |
1477 | { |
1580 | { |
1478 | mapcell *cell = row->col + (x - row->c0); |
1581 | mapcell *cell = row->col + (x - row->c0); |
1479 | |
1582 | |
1480 | for (z = 0; z <= 0; z++) |
1583 | for (z = 0; z <= 0; z++) |
1481 | { |
1584 | { |
1482 | mapface face = cell->face [z]; |
|
|
1483 | |
|
|
1484 | if (face) |
|
|
1485 | { |
|
|
1486 | maptex tex = self->tex [face]; |
1585 | maptex tex = self->tex [cell->tile [z]]; |
1487 | int a0 = 255 - tex.a; |
1586 | int a0 = 255 - tex.a; |
1488 | int a1 = tex.a; |
1587 | int a1 = tex.a; |
1489 | |
1588 | |
1490 | r = (r * a0 + tex.r * a1) / 255; |
1589 | r = (r * a0 + tex.r * a1) / 255; |
1491 | g = (g * a0 + tex.g * a1) / 255; |
1590 | g = (g * a0 + tex.g * a1) / 255; |
1492 | b = (b * a0 + tex.b * a1) / 255; |
1591 | b = (b * a0 + tex.b * a1) / 255; |
1493 | a = (a * a0 + tex.a * a1) / 255; |
1592 | a = (a * a0 + tex.a * a1) / 255; |
1494 | } |
|
|
1495 | } |
1593 | } |
1496 | } |
1594 | } |
1497 | |
1595 | |
1498 | *map++ = (r ) |
1596 | *map++ = (r ) |
1499 | | (g << 8) |
1597 | | (g << 8) |
… | |
… | |
1506 | } |
1604 | } |
1507 | OUTPUT: |
1605 | OUTPUT: |
1508 | RETVAL |
1606 | RETVAL |
1509 | |
1607 | |
1510 | void |
1608 | void |
1511 | draw (CFPlus::Map self, int mx, int my, int sw, int sh) |
1609 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1512 | CODE: |
1610 | CODE: |
1513 | { |
1611 | { |
|
|
1612 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1613 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1614 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1615 | smooth_key skey; |
1514 | int x, y, z; |
1616 | int x, y, z; |
1515 | int last_name; |
1617 | int last_name; |
1516 | mapface face; |
1618 | |
|
|
1619 | // thats current max. sorry. |
|
|
1620 | if (sw > 255) sw = 255; |
|
|
1621 | if (sh > 255) sh = 255; |
|
|
1622 | |
|
|
1623 | // clear key, in case of extra padding |
|
|
1624 | memset (&skey, 0, sizeof (skey)); |
1517 | |
1625 | |
1518 | glColor4ub (255, 255, 255, 255); |
1626 | glColor4ub (255, 255, 255, 255); |
1519 | |
1627 | |
1520 | glEnable (GL_BLEND); |
1628 | glEnable (GL_BLEND); |
1521 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1629 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1527 | last_name = 0; |
1635 | last_name = 0; |
1528 | |
1636 | |
1529 | mx += self->x; |
1637 | mx += self->x; |
1530 | my += self->y; |
1638 | my += self->y; |
1531 | |
1639 | |
|
|
1640 | // first pass: determine smooth_max |
|
|
1641 | // rather ugly, if you ask me |
|
|
1642 | // could also be stored inside mapcell and updated on change |
|
|
1643 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1644 | |
|
|
1645 | for (y = 0; y < sh; y++) |
|
|
1646 | if (0 <= y + my && y + my < self->rows) |
|
|
1647 | { |
|
|
1648 | maprow *row = self->row + (y + my); |
|
|
1649 | |
|
|
1650 | for (x = 0; x < sw; x++) |
|
|
1651 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1652 | { |
|
|
1653 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1654 | |
|
|
1655 | smooth_max[x + 1][y + 1] = |
|
|
1656 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1657 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1658 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1659 | } |
|
|
1660 | } |
|
|
1661 | |
1532 | for (z = 0; z < 3; z++) |
1662 | for (z = 0; z <= 2; z++) |
|
|
1663 | { |
|
|
1664 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1665 | |
1533 | for (y = 0; y < sh; y++) |
1666 | for (y = 0; y < sh; y++) |
1534 | if (0 <= y + my && y + my < self->rows) |
1667 | if (0 <= y + my && y + my < self->rows) |
1535 | { |
1668 | { |
1536 | maprow *row = self->row + (y + my); |
1669 | maprow *row = self->row + (y + my); |
1537 | |
1670 | |
1538 | for (x = 0; x < sw; x++) |
1671 | for (x = 0; x < sw; x++) |
1539 | if (row->c0 <= x + mx && x + mx < row->c1) |
1672 | if (row->c0 <= x + mx && x + mx < row->c1) |
1540 | { |
1673 | { |
1541 | mapcell *cell = row->col + (x + mx - row->c0); |
1674 | mapcell *cell = row->col + (x + mx - row->c0); |
1542 | |
|
|
1543 | face = cell->face [z]; |
1675 | tileid tile = cell->tile [z]; |
|
|
1676 | |
|
|
1677 | if (tile) |
|
|
1678 | { |
|
|
1679 | maptex tex = self->tex [tile]; |
|
|
1680 | int px = (x + 1) * T - tex.w; |
|
|
1681 | int py = (y + 1) * T - tex.h; |
1544 | |
1682 | |
1545 | if (face && face < self->texs) |
1683 | // suppressing texture state switches here |
|
|
1684 | // is only moderately effective, but worth the extra effort |
|
|
1685 | if (last_name != tex.name) |
|
|
1686 | { |
|
|
1687 | if (!tex.name) |
|
|
1688 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1689 | |
|
|
1690 | glEnd (); |
|
|
1691 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1692 | glBegin (GL_QUADS); |
|
|
1693 | } |
|
|
1694 | |
|
|
1695 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1696 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1697 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1698 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1699 | |
|
|
1700 | if (cell->flags && z == 2) |
|
|
1701 | { |
|
|
1702 | if (cell->flags & 1) |
|
|
1703 | { |
|
|
1704 | maptex tex = self->tex [1]; |
|
|
1705 | int px = x * T + T * 2 / 32; |
|
|
1706 | int py = y * T - T * 6 / 32; |
|
|
1707 | |
|
|
1708 | glEnd (); |
|
|
1709 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1710 | glBegin (GL_QUADS); |
|
|
1711 | |
|
|
1712 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1713 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1714 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1715 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1716 | } |
|
|
1717 | } |
|
|
1718 | |
|
|
1719 | // update smooth hash |
|
|
1720 | if (tex.smoothtile) |
|
|
1721 | { |
|
|
1722 | skey.tile = tex.smoothtile; |
|
|
1723 | skey.level = tex.smoothlevel; |
|
|
1724 | |
|
|
1725 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1726 | |
|
|
1727 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1728 | // shifted +1|+1 so we always stay positive. |
|
|
1729 | |
|
|
1730 | // bits is ___n cccc CCCC bbbb |
|
|
1731 | // n do not draw borders&corners |
|
|
1732 | // c draw these corners, but... |
|
|
1733 | // C ... not these |
|
|
1734 | // b draw these borders |
|
|
1735 | |
|
|
1736 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1737 | // ┃· ·· ·┃ ━━ |
|
|
1738 | |
|
|
1739 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1740 | // ·· ·· ·┏ ┓· |
|
|
1741 | |
|
|
1742 | // full tile |
|
|
1743 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1744 | |
|
|
1745 | // borders |
|
|
1746 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1747 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1748 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1749 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1750 | |
|
|
1751 | // corners |
|
|
1752 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1753 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1754 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1755 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1756 | } |
|
|
1757 | } |
|
|
1758 | } |
|
|
1759 | } |
|
|
1760 | |
|
|
1761 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1762 | // this is basically counting sort |
|
|
1763 | { |
|
|
1764 | int w, b; |
|
|
1765 | |
|
|
1766 | for (w = 0; w < 256 / 32; ++w) |
|
|
1767 | { |
|
|
1768 | uint32_t smask = smooth_level [w]; |
|
|
1769 | if (smask) |
|
|
1770 | for (b = 0; b < 32; ++b) |
|
|
1771 | if (smask & (((uint32_t)1) << b)) |
1546 | { |
1772 | { |
1547 | maptex tex = self->tex [face]; |
1773 | int level = (w << 5) | b; |
1548 | int px = (x + 1) * 32 - tex.w; |
1774 | HE *he; |
1549 | int py = (y + 1) * 32 - tex.h; |
|
|
1550 | |
1775 | |
1551 | if (last_name != tex.name) |
1776 | hv_iterinit (smooth); |
|
|
1777 | while ((he = hv_iternext (smooth))) |
1552 | { |
1778 | { |
|
|
1779 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1780 | IV bits = SvIVX (HeVAL (he)); |
|
|
1781 | |
|
|
1782 | if (!(bits & 0x1000) |
|
|
1783 | && skey->level == level |
|
|
1784 | && level > smooth_max [skey->x][skey->y]) |
|
|
1785 | { |
|
|
1786 | maptex tex = self->tex [skey->tile]; |
|
|
1787 | int px = (((int)skey->x) - 1) * T; |
|
|
1788 | int py = (((int)skey->y) - 1) * T; |
|
|
1789 | int border = bits & 15; |
|
|
1790 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1791 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1792 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1793 | |
|
|
1794 | // this time naively avoiding texture state changes |
|
|
1795 | // save gobs of state changes. |
|
|
1796 | if (last_name != tex.name) |
|
|
1797 | { |
|
|
1798 | if (!tex.name) |
|
|
1799 | continue; // smoothing not yet available |
|
|
1800 | |
1553 | glEnd (); |
1801 | glEnd (); |
1554 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1802 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1555 | glBegin (GL_QUADS); |
1803 | glBegin (GL_QUADS); |
|
|
1804 | } |
|
|
1805 | |
|
|
1806 | if (border) |
|
|
1807 | { |
|
|
1808 | float ox = border * dx; |
|
|
1809 | |
|
|
1810 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1811 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1812 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1813 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1814 | } |
|
|
1815 | |
|
|
1816 | if (corner) |
|
|
1817 | { |
|
|
1818 | float ox = corner * dx; |
|
|
1819 | |
|
|
1820 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1821 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1822 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1823 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1824 | } |
1556 | } |
1825 | } |
1557 | |
|
|
1558 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1559 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1560 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1561 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1562 | } |
|
|
1563 | |
|
|
1564 | if (cell->flags && z == 2) |
|
|
1565 | { |
|
|
1566 | if (cell->flags & 1) |
|
|
1567 | { |
|
|
1568 | maptex tex = self->tex [1]; |
|
|
1569 | int px = (x + 1) * 32 - tex.w + 2; |
|
|
1570 | int py = (y + 1) * 32 - tex.h - 6; |
|
|
1571 | |
|
|
1572 | glEnd (); |
|
|
1573 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1574 | glBegin (GL_QUADS); |
|
|
1575 | |
|
|
1576 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1577 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1578 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1579 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1580 | } |
1826 | } |
1581 | } |
1827 | } |
1582 | } |
|
|
1583 | } |
1828 | } |
|
|
1829 | } |
|
|
1830 | |
|
|
1831 | hv_clear (smooth); |
|
|
1832 | } |
1584 | |
1833 | |
1585 | glEnd (); |
1834 | glEnd (); |
1586 | |
1835 | |
1587 | glDisable (GL_TEXTURE_2D); |
1836 | glDisable (GL_TEXTURE_2D); |
1588 | glDisable (GL_BLEND); |
1837 | glDisable (GL_BLEND); |
… | |
… | |
1596 | for (x = 0; x < sw; x++) |
1845 | for (x = 0; x < sw; x++) |
1597 | if (row->c0 <= x + mx && x + mx < row->c1) |
1846 | if (row->c0 <= x + mx && x + mx < row->c1) |
1598 | { |
1847 | { |
1599 | mapcell *cell = row->col + (x + mx - row->c0); |
1848 | mapcell *cell = row->col + (x + mx - row->c0); |
1600 | |
1849 | |
1601 | int px = x * 32; |
1850 | int px = x * T; |
1602 | int py = y * 32; |
1851 | int py = y * T; |
1603 | |
1852 | |
1604 | if (cell->stat_hp) |
1853 | if (cell->stat_hp) |
1605 | { |
1854 | { |
1606 | int width = cell->stat_width * 32; |
1855 | int width = cell->stat_width * T; |
1607 | int thick = sh / 28 + 1 + cell->stat_width; |
1856 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
1608 | |
1857 | |
1609 | glColor3ub (0, 0, 0); |
1858 | glColor3ub (0, 0, 0); |
1610 | glRectf (px + 1, py - thick - 2, |
1859 | glRectf (px + 1, py - thick - 2, |
1611 | px + width - 1, py); |
1860 | px + width - 1, py); |
1612 | |
1861 | |
… | |
… | |
1751 | if (row && row->c0 <= x && x < row->c1) |
2000 | if (row && row->c0 <= x && x < row->c1) |
1752 | { |
2001 | { |
1753 | mapcell *cell = row->col + (x - row->c0); |
2002 | mapcell *cell = row->col + (x - row->c0); |
1754 | uint8_t flags = 0; |
2003 | uint8_t flags = 0; |
1755 | |
2004 | |
1756 | if (cell->face [0]) flags |= 1; |
2005 | if (cell->tile [0]) flags |= 1; |
1757 | if (cell->face [1]) flags |= 2; |
2006 | if (cell->tile [1]) flags |= 2; |
1758 | if (cell->face [2]) flags |= 4; |
2007 | if (cell->tile [2]) flags |= 4; |
1759 | |
2008 | |
1760 | *data++ = flags; |
2009 | *data++ = flags; |
1761 | |
2010 | |
1762 | if (flags & 1) |
2011 | if (flags & 1) |
1763 | { |
2012 | { |
|
|
2013 | tileid tile = cell->tile [0]; |
1764 | *data++ = cell->face [0] >> 8; |
2014 | *data++ = tile >> 8; |
1765 | *data++ = cell->face [0]; |
2015 | *data++ = tile; |
1766 | } |
2016 | } |
1767 | |
2017 | |
1768 | if (flags & 2) |
2018 | if (flags & 2) |
1769 | { |
2019 | { |
|
|
2020 | tileid tile = cell->tile [1]; |
1770 | *data++ = cell->face [1] >> 8; |
2021 | *data++ = tile >> 8; |
1771 | *data++ = cell->face [1]; |
2022 | *data++ = tile; |
1772 | } |
2023 | } |
1773 | |
2024 | |
1774 | if (flags & 4) |
2025 | if (flags & 4) |
1775 | { |
2026 | { |
|
|
2027 | tileid tile = cell->tile [2]; |
1776 | *data++ = cell->face [2] >> 8; |
2028 | *data++ = tile >> 8; |
1777 | *data++ = cell->face [2]; |
2029 | *data++ = tile; |
1778 | } |
2030 | } |
1779 | } |
2031 | } |
1780 | else |
2032 | else |
1781 | *data++ = 0; |
2033 | *data++ = 0; |
1782 | } |
2034 | } |
… | |
… | |
1822 | { |
2074 | { |
1823 | uint8_t flags = *data++; |
2075 | uint8_t flags = *data++; |
1824 | |
2076 | |
1825 | if (flags) |
2077 | if (flags) |
1826 | { |
2078 | { |
1827 | mapface face[3] = { 0, 0, 0 }; |
|
|
1828 | |
|
|
1829 | mapcell *cell = row_get_cell (row, x); |
2079 | mapcell *cell = row_get_cell (row, x); |
|
|
2080 | tileid tile[3] = { 0, 0, 0 }; |
1830 | |
2081 | |
1831 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2082 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1832 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2083 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1833 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2084 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1834 | |
2085 | |
1835 | if (cell->darkness == 0) |
2086 | if (cell->darkness == 0) |
1836 | { |
2087 | { |
1837 | cell->darkness = 0; |
2088 | cell->darkness = 0; |
1838 | |
2089 | |
1839 | for (z = 0; z <= 2; z++) |
2090 | for (z = 0; z <= 2; z++) |
1840 | { |
2091 | { |
1841 | cell->face[z] = face[z]; |
2092 | tileid t = tile [z]; |
1842 | |
2093 | |
1843 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2094 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2095 | { |
1844 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2096 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2097 | need_texid (self, t); |
|
|
2098 | } |
|
|
2099 | |
|
|
2100 | cell->tile [z] = t; |
1845 | } |
2101 | } |
1846 | } |
2102 | } |
1847 | } |
2103 | } |
1848 | } |
2104 | } |
1849 | } |
2105 | } |
… | |
… | |
1881 | |
2137 | |
1882 | int |
2138 | int |
1883 | volume (int volume = -1) |
2139 | volume (int volume = -1) |
1884 | CODE: |
2140 | CODE: |
1885 | RETVAL = Mix_VolumeMusic (volume); |
2141 | RETVAL = Mix_VolumeMusic (volume); |
|
|
2142 | OUTPUT: |
|
|
2143 | RETVAL |
|
|
2144 | |
|
|
2145 | int |
|
|
2146 | fade_out (int ms) |
|
|
2147 | CODE: |
|
|
2148 | RETVAL = Mix_FadeOutMusic (ms); |
1886 | OUTPUT: |
2149 | OUTPUT: |
1887 | RETVAL |
2150 | RETVAL |
1888 | |
2151 | |
1889 | CFPlus::MixMusic |
2152 | CFPlus::MixMusic |
1890 | new_from_file (SV *class, char *path) |
2153 | new_from_file (SV *class, char *path) |
… | |
… | |
1998 | # undef const_iv |
2261 | # undef const_iv |
1999 | }; |
2262 | }; |
2000 | |
2263 | |
2001 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2264 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2002 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2265 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2266 | |
|
|
2267 | texture_av = newAV (); |
|
|
2268 | AvREAL_off (texture_av); |
2003 | } |
2269 | } |
2004 | |
2270 | |
2005 | char * |
2271 | char * |
2006 | gl_vendor () |
2272 | gl_vendor () |
2007 | CODE: |
2273 | CODE: |
… | |
… | |
2156 | |
2422 | |
2157 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2423 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2158 | |
2424 | |
2159 | int glGenTexture () |
2425 | int glGenTexture () |
2160 | CODE: |
2426 | CODE: |
2161 | { |
2427 | RETVAL = gen_texture (); |
2162 | GLuint name; |
|
|
2163 | glGenTextures (1, &name); |
|
|
2164 | RETVAL = name; |
|
|
2165 | } |
|
|
2166 | OUTPUT: |
2428 | OUTPUT: |
2167 | RETVAL |
2429 | RETVAL |
2168 | |
2430 | |
2169 | void glDeleteTexture (int name) |
2431 | void glDeleteTexture (int name) |
2170 | CODE: |
2432 | CODE: |
2171 | { |
|
|
2172 | GLuint name_ = name; |
|
|
2173 | glDeleteTextures (1, &name_); |
2433 | del_texture (name); |
2174 | } |
2434 | |
2175 | |
|
|
2176 | int glGenList () |
2435 | int glGenList () |
2177 | CODE: |
2436 | CODE: |
2178 | RETVAL = glGenLists (1); |
2437 | RETVAL = glGenLists (1); |
2179 | OUTPUT: |
2438 | OUTPUT: |
2180 | RETVAL |
2439 | RETVAL |