… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
21 | #include <string.h> |
26 | #include <string.h> |
22 | #include <stdio.h> |
27 | #include <stdio.h> |
23 | #include <stdlib.h> |
28 | #include <stdlib.h> |
24 | |
29 | |
25 | #include <SDL.h> |
30 | #include <SDL.h> |
|
|
31 | #include <SDL_thread.h> |
26 | #include <SDL_endian.h> |
32 | #include <SDL_endian.h> |
27 | #include <SDL_image.h> |
33 | #include <SDL_image.h> |
28 | #include <SDL_mixer.h> |
34 | #include <SDL_mixer.h> |
29 | #include <SDL_opengl.h> |
35 | #include <SDL_opengl.h> |
30 | |
36 | |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
62 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
63 | #else |
58 | # define PARACHUTE 0 |
64 | # define PARACHUTE 0 |
59 | #endif |
65 | #endif |
60 | |
66 | |
|
|
67 | static AV *texture_av; |
|
|
68 | |
61 | static struct |
69 | static struct |
62 | { |
70 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
71 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
72 | #include "glfunc.h" |
65 | #undef GL_FUNC |
73 | #undef GL_FUNC |
66 | } gl; |
74 | } gl; |
67 | |
75 | |
|
|
76 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
77 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
78 | { |
70 | if (gl.BlendFuncSeparate) |
79 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
80 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
81 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
82 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
83 | else |
75 | glBlendFunc (sa, da); |
84 | glBlendFunc (sa, da); |
|
|
85 | } |
|
|
86 | |
|
|
87 | static GLuint |
|
|
88 | gen_texture () |
|
|
89 | { |
|
|
90 | GLuint name; |
|
|
91 | |
|
|
92 | if (AvFILL (texture_av) >= 0) |
|
|
93 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
94 | else |
|
|
95 | glGenTextures (1, &name); |
|
|
96 | |
|
|
97 | return name; |
|
|
98 | } |
|
|
99 | |
|
|
100 | static void |
|
|
101 | del_texture (GLuint name) |
|
|
102 | { |
|
|
103 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
104 | /* textures are frequently being reused by cfplus anyway */ |
|
|
105 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
106 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
107 | av_push (texture_av, (SV *)(size_t)name); |
|
|
108 | glDeleteTextures (1, &name); |
76 | } |
109 | } |
77 | |
110 | |
78 | #include "texcache.c" |
111 | #include "texcache.c" |
79 | |
112 | |
80 | #include "pango-font.c" |
113 | #include "pango-font.c" |
… | |
… | |
400 | |
433 | |
401 | /* SDL should provide this, really. */ |
434 | /* SDL should provide this, really. */ |
402 | #define SDLK_MODIFIER_MIN 300 |
435 | #define SDLK_MODIFIER_MIN 300 |
403 | #define SDLK_MODIFIER_MAX 314 |
436 | #define SDLK_MODIFIER_MAX 314 |
404 | |
437 | |
405 | static AV *texture_av; |
|
|
406 | |
|
|
407 | MODULE = CFPlus PACKAGE = CFPlus |
438 | MODULE = CFPlus PACKAGE = CFPlus |
408 | |
439 | |
409 | PROTOTYPES: ENABLE |
440 | PROTOTYPES: ENABLE |
410 | |
441 | |
411 | BOOT: |
442 | BOOT: |
412 | { |
443 | { |
413 | texture_av = newAV (); |
|
|
414 | AvREAL_off (texture_av); |
|
|
415 | |
|
|
416 | HV *stash = gv_stashpv ("CFPlus", 1); |
444 | HV *stash = gv_stashpv ("CFPlus", 1); |
417 | static const struct { |
445 | static const struct { |
418 | const char *name; |
446 | const char *name; |
419 | IV iv; |
447 | IV iv; |
420 | } *civ, const_iv[] = { |
448 | } *civ, const_iv[] = { |
… | |
… | |
560 | opengl_fontmap = pango_opengl_font_map_new (); |
588 | opengl_fontmap = pango_opengl_font_map_new (); |
561 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
589 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
562 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
590 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
563 | } |
591 | } |
564 | |
592 | |
|
|
593 | char * |
|
|
594 | SDL_GetError () |
|
|
595 | |
565 | int |
596 | int |
566 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
597 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
567 | |
598 | |
568 | void |
599 | void |
569 | SDL_Quit () |
600 | SDL_Quit () |
570 | |
601 | |
571 | void |
602 | void |
572 | SDL_ListModes () |
603 | SDL_ListModes (int rgb, int alpha) |
573 | PPCODE: |
604 | PPCODE: |
574 | { |
605 | { |
575 | SDL_Rect **m; |
606 | SDL_Rect **m; |
576 | |
607 | |
577 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
608 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
578 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
609 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
579 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
610 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
580 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
611 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
581 | |
612 | |
582 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
613 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
583 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
614 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
584 | |
615 | |
585 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
616 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
586 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
617 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
587 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
618 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
588 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
619 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
589 | |
620 | |
590 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
621 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
591 | #if SDL_VERSION_ATLEAST(1,2,10) |
622 | #if SDL_VERSION_ATLEAST(1,2,10) |
592 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
623 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
593 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
624 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
594 | #endif |
625 | #endif |
595 | |
626 | |
596 | SDL_EnableUNICODE (1); |
|
|
597 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
598 | |
|
|
599 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
627 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
600 | |
628 | |
601 | if (m && m != (SDL_Rect **)-1) |
629 | if (m && m != (SDL_Rect **)-1) |
602 | while (*m) |
630 | while (*m) |
603 | { |
631 | { |
|
|
632 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
633 | { |
604 | AV *av = newAV (); |
634 | AV *av = newAV (); |
605 | av_push (av, newSViv ((*m)->w)); |
635 | av_push (av, newSViv ((*m)->w)); |
606 | av_push (av, newSViv ((*m)->h)); |
636 | av_push (av, newSViv ((*m)->h)); |
|
|
637 | av_push (av, newSViv (rgb)); |
|
|
638 | av_push (av, newSViv (alpha)); |
607 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
639 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
640 | } |
608 | |
641 | |
609 | ++m; |
642 | ++m; |
610 | } |
643 | } |
611 | } |
644 | } |
612 | |
645 | |
613 | char * |
|
|
614 | SDL_GetError () |
|
|
615 | |
|
|
616 | int |
646 | int |
617 | SDL_SetVideoMode (int w, int h, int fullscreen) |
647 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
618 | CODE: |
648 | CODE: |
|
|
649 | { |
|
|
650 | SDL_EnableUNICODE (1); |
|
|
651 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
652 | |
|
|
653 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
654 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
655 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
656 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
657 | |
619 | RETVAL = !!SDL_SetVideoMode ( |
658 | RETVAL = !!SDL_SetVideoMode ( |
620 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
659 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
621 | ); |
660 | ); |
|
|
661 | |
622 | if (RETVAL) |
662 | if (RETVAL) |
623 | { |
663 | { |
|
|
664 | av_clear (texture_av); |
|
|
665 | |
624 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
666 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
625 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
667 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
626 | # include "glfunc.h" |
668 | #include "glfunc.h" |
627 | # undef GL_FUNC |
669 | #undef GL_FUNC |
628 | } |
670 | } |
|
|
671 | } |
629 | OUTPUT: |
672 | OUTPUT: |
630 | RETVAL |
673 | RETVAL |
631 | |
674 | |
632 | void |
675 | void |
633 | SDL_GL_SwapBuffers () |
676 | SDL_GL_SwapBuffers () |
634 | |
677 | |
635 | char * |
678 | char * |
636 | SDL_GetKeyName (int sym) |
679 | SDL_GetKeyName (int sym) |
637 | |
680 | |
|
|
681 | int |
|
|
682 | SDL_GetAppState () |
|
|
683 | |
638 | void |
684 | void |
639 | SDL_PollEvent () |
685 | poll_events () |
640 | PPCODE: |
686 | PPCODE: |
641 | { |
687 | { |
642 | SDL_Event ev; |
688 | SDL_Event ev; |
643 | |
689 | |
644 | while (SDL_PollEvent (&ev)) |
690 | SDL_PumpEvents (); |
|
|
691 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
645 | { |
692 | { |
646 | HV *hv = newHV (); |
693 | HV *hv = newHV (); |
647 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
694 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
648 | |
695 | |
649 | switch (ev.type) |
696 | switch (ev.type) |
… | |
… | |
661 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
708 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
662 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
709 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
663 | break; |
710 | break; |
664 | |
711 | |
665 | case SDL_MOUSEMOTION: |
712 | case SDL_MOUSEMOTION: |
|
|
713 | { |
|
|
714 | int state = ev.motion.state; |
|
|
715 | int x = ev.motion.x; |
|
|
716 | int y = ev.motion.y; |
|
|
717 | int xrel = ev.motion.xrel; |
|
|
718 | int yrel = ev.motion.yrel; |
|
|
719 | |
|
|
720 | /* do simplistic event compression */ |
|
|
721 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
722 | && state == ev.motion.state) |
|
|
723 | { |
|
|
724 | xrel += ev.motion.xrel; |
|
|
725 | yrel += ev.motion.yrel; |
|
|
726 | x = ev.motion.x; |
|
|
727 | y = ev.motion.y; |
|
|
728 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
729 | } |
|
|
730 | |
666 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
731 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
667 | |
|
|
668 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
732 | hv_store (hv, "state", 5, newSViv (state), 0); |
669 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
733 | hv_store (hv, "x", 1, newSViv (x), 0); |
670 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
734 | hv_store (hv, "y", 1, newSViv (y), 0); |
671 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
735 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
672 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
736 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
737 | } |
673 | break; |
738 | break; |
674 | |
739 | |
675 | case SDL_MOUSEBUTTONDOWN: |
740 | case SDL_MOUSEBUTTONDOWN: |
676 | case SDL_MOUSEBUTTONUP: |
741 | case SDL_MOUSEBUTTONUP: |
677 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
742 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
857 | ExitThread (retval); // unclean, please beam me up |
922 | ExitThread (retval); // unclean, please beam me up |
858 | #else |
923 | #else |
859 | _exit (retval); |
924 | _exit (retval); |
860 | #endif |
925 | #endif |
861 | |
926 | |
|
|
927 | void |
|
|
928 | debug () |
|
|
929 | CODE: |
|
|
930 | { |
|
|
931 | #if DEBUG |
|
|
932 | VALGRIND_DO_LEAK_CHECK; |
|
|
933 | #endif |
|
|
934 | } |
|
|
935 | |
862 | MODULE = CFPlus PACKAGE = CFPlus::Font |
936 | MODULE = CFPlus PACKAGE = CFPlus::Font |
863 | |
937 | |
864 | CFPlus::Font |
938 | CFPlus::Font |
865 | new_from_file (SV *class, char *path, int id = 0) |
939 | new_from_file (SV *class, char *path, int id = 0) |
866 | CODE: |
940 | CODE: |
… | |
… | |
1181 | flags |
1255 | flags |
1182 | ); |
1256 | ); |
1183 | |
1257 | |
1184 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1258 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1185 | |
1259 | |
1186 | void |
1260 | int minpot (int n) |
1187 | pad2pot (SV *data_, SV *w_, SV *h_) |
|
|
1188 | CODE: |
|
|
1189 | { |
|
|
1190 | int ow = SvIV (w_); |
|
|
1191 | int oh = SvIV (h_); |
|
|
1192 | |
1261 | |
1193 | if (ow && oh) |
1262 | void |
|
|
1263 | pad (SV *data_, int ow, int oh, int nw, int nh) |
|
|
1264 | CODE: |
|
|
1265 | { |
|
|
1266 | if ((nw != ow || nh != oh) && SvOK (data_)) |
1194 | { |
1267 | { |
1195 | int nw = minpot (ow); |
|
|
1196 | int nh = minpot (oh); |
|
|
1197 | |
|
|
1198 | if (nw != ow || nh != oh) |
|
|
1199 | { |
|
|
1200 | if (SvOK (data_)) |
|
|
1201 | { |
|
|
1202 | STRLEN datalen; |
1268 | STRLEN datalen; |
1203 | char *data = SvPVbyte (data_, datalen); |
1269 | char *data = SvPVbyte (data_, datalen); |
1204 | int bpp = datalen / (ow * oh); |
1270 | int bpp = datalen / (ow * oh); |
1205 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1271 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1206 | |
1272 | |
1207 | SvPOK_only (result_); |
1273 | SvPOK_only (result_); |
1208 | SvCUR_set (result_, nw * nh * bpp); |
1274 | SvCUR_set (result_, nw * nh * bpp); |
1209 | |
1275 | |
1210 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1276 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1211 | while (oh--) |
1277 | while (oh--) |
1212 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1278 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1213 | |
1279 | |
1214 | sv_setsv (data_, result_); |
1280 | sv_setsv (data_, result_); |
1215 | } |
|
|
1216 | |
|
|
1217 | sv_setiv (w_, nw); |
|
|
1218 | sv_setiv (h_, nh); |
|
|
1219 | } |
|
|
1220 | } |
1281 | } |
1221 | } |
1282 | } |
1222 | |
1283 | |
1223 | void |
1284 | void |
1224 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
1285 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
… | |
… | |
1266 | { |
1327 | { |
1267 | glDisable (GL_ALPHA_TEST); |
1328 | glDisable (GL_ALPHA_TEST); |
1268 | glDisable (GL_BLEND); |
1329 | glDisable (GL_BLEND); |
1269 | } |
1330 | } |
1270 | } |
1331 | } |
|
|
1332 | |
|
|
1333 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1334 | CODE: |
|
|
1335 | { |
|
|
1336 | GLint width; |
|
|
1337 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1338 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1339 | RETVAL = width > 0; |
|
|
1340 | } |
|
|
1341 | OUTPUT: |
|
|
1342 | RETVAL |
1271 | |
1343 | |
1272 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1344 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1273 | |
1345 | |
1274 | CFPlus::Map |
1346 | CFPlus::Map |
1275 | new (SV *class) |
1347 | new (SV *class) |
… | |
… | |
1396 | CODE: |
1468 | CODE: |
1397 | { |
1469 | { |
1398 | if (dx > 0) |
1470 | if (dx > 0) |
1399 | map_blank (self, self->x, self->y, dx, self->h); |
1471 | map_blank (self, self->x, self->y, dx, self->h); |
1400 | else if (dx < 0) |
1472 | else if (dx < 0) |
1401 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1473 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1402 | |
1474 | |
1403 | if (dy > 0) |
1475 | if (dy > 0) |
1404 | map_blank (self, self->x, self->y, self->w, dy); |
1476 | map_blank (self, self->x, self->y, self->w, dy); |
1405 | else if (dy < 0) |
1477 | else if (dy < 0) |
1406 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1478 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1407 | |
1479 | |
1408 | self->ox += dx; self->x += dx; |
1480 | self->ox += dx; self->x += dx; |
1409 | self->oy += dy; self->y += dy; |
1481 | self->oy += dy; self->y += dy; |
1410 | |
1482 | |
1411 | while (self->y < 0) |
1483 | while (self->y < 0) |
… | |
… | |
1600 | |
1672 | |
1601 | // first pass: determine smooth_max |
1673 | // first pass: determine smooth_max |
1602 | // rather ugly, if you ask me |
1674 | // rather ugly, if you ask me |
1603 | // could also be stored inside mapcell and updated on change |
1675 | // could also be stored inside mapcell and updated on change |
1604 | memset (smooth_max, 0, sizeof (smooth_max)); |
1676 | memset (smooth_max, 0, sizeof (smooth_max)); |
1605 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1606 | |
1677 | |
1607 | for (y = 0; y < sh; y++) |
1678 | for (y = 0; y < sh; y++) |
1608 | if (0 <= y + my && y + my < self->rows) |
1679 | if (0 <= y + my && y + my < self->rows) |
1609 | { |
1680 | { |
1610 | maprow *row = self->row + (y + my); |
1681 | maprow *row = self->row + (y + my); |
… | |
… | |
1621 | } |
1692 | } |
1622 | } |
1693 | } |
1623 | |
1694 | |
1624 | for (z = 0; z <= 2; z++) |
1695 | for (z = 0; z <= 2; z++) |
1625 | { |
1696 | { |
|
|
1697 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1698 | |
1626 | for (y = 0; y < sh; y++) |
1699 | for (y = 0; y < sh; y++) |
1627 | if (0 <= y + my && y + my < self->rows) |
1700 | if (0 <= y + my && y + my < self->rows) |
1628 | { |
1701 | { |
1629 | maprow *row = self->row + (y + my); |
1702 | maprow *row = self->row + (y + my); |
1630 | |
1703 | |
… | |
… | |
1715 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
1788 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
1716 | } |
1789 | } |
1717 | } |
1790 | } |
1718 | } |
1791 | } |
1719 | } |
1792 | } |
1720 | } |
|
|
1721 | |
1793 | |
1722 | // go through all smoothlevels, lowest to highest, then draw. |
1794 | // go through all smoothlevels, lowest to highest, then draw. |
1723 | // this is basically counting sort |
1795 | // this is basically counting sort |
1724 | { |
|
|
1725 | int w, b; |
|
|
1726 | |
|
|
1727 | for (w = 0; w < 256 / 32; ++w) |
|
|
1728 | { |
1796 | { |
|
|
1797 | int w, b; |
|
|
1798 | |
|
|
1799 | for (w = 0; w < 256 / 32; ++w) |
|
|
1800 | { |
1729 | uint32_t smask = smooth_level [w]; |
1801 | uint32_t smask = smooth_level [w]; |
1730 | if (smask) |
1802 | if (smask) |
1731 | for (b = 0; b < 32; ++b) |
1803 | for (b = 0; b < 32; ++b) |
1732 | if (smask & (((uint32_t)1) << b)) |
1804 | if (smask & (((uint32_t)1) << b)) |
1733 | { |
|
|
1734 | int level = (w << 5) | b; |
|
|
1735 | HE *he; |
|
|
1736 | |
|
|
1737 | hv_iterinit (smooth); |
|
|
1738 | while ((he = hv_iternext (smooth))) |
|
|
1739 | { |
1805 | { |
1740 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1806 | int level = (w << 5) | b; |
1741 | IV bits = SvIVX (HeVAL (he)); |
1807 | HE *he; |
1742 | |
1808 | |
1743 | if (!(bits & 0x1000) |
1809 | hv_iterinit (smooth); |
1744 | && skey->level == level |
1810 | while ((he = hv_iternext (smooth))) |
1745 | && level >= smooth_max [skey->x][skey->y]) |
|
|
1746 | { |
1811 | { |
1747 | maptex tex = self->tex [skey->tile]; |
1812 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1748 | int px = (((int)skey->x) - 1) * T; |
1813 | IV bits = SvIVX (HeVAL (he)); |
1749 | int py = (((int)skey->y) - 1) * T; |
1814 | |
1750 | int border = bits & 15; |
1815 | if (!(bits & 0x1000) |
1751 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
1816 | && skey->level == level |
1752 | float dx = tex.s * .0625f; // 16 images/row |
1817 | && level > smooth_max [skey->x][skey->y]) |
1753 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1754 | |
|
|
1755 | // this time naively avoiding texture state changes |
|
|
1756 | // save gobs of state changes. |
|
|
1757 | if (last_name != tex.name) |
|
|
1758 | { |
1818 | { |
|
|
1819 | maptex tex = self->tex [skey->tile]; |
|
|
1820 | int px = (((int)skey->x) - 1) * T; |
|
|
1821 | int py = (((int)skey->y) - 1) * T; |
|
|
1822 | int border = bits & 15; |
|
|
1823 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1824 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1825 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1826 | |
|
|
1827 | // this time naively avoiding texture state changes |
|
|
1828 | // save gobs of state changes. |
|
|
1829 | if (last_name != tex.name) |
|
|
1830 | { |
1759 | if (!tex.name) |
1831 | if (!tex.name) |
1760 | continue; // smoothing not yet available |
1832 | continue; // smoothing not yet available |
1761 | |
1833 | |
1762 | glEnd (); |
1834 | glEnd (); |
1763 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1835 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1764 | glBegin (GL_QUADS); |
1836 | glBegin (GL_QUADS); |
1765 | } |
1837 | } |
1766 | |
1838 | |
1767 | if (border) |
1839 | if (border) |
1768 | { |
1840 | { |
1769 | float ox = border * dx; |
1841 | float ox = border * dx; |
1770 | |
1842 | |
1771 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
1843 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
1772 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
1844 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
1773 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
1845 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
1774 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
1846 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
1775 | } |
1847 | } |
1776 | |
1848 | |
1777 | if (corner) |
1849 | if (corner) |
1778 | { |
1850 | { |
1779 | float ox = corner * dx; |
1851 | float ox = corner * dx; |
1780 | |
1852 | |
1781 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1853 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1782 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1854 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1783 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1855 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1784 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
1856 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1857 | } |
1785 | } |
1858 | } |
1786 | } |
1859 | } |
1787 | } |
1860 | } |
1788 | } |
1861 | } |
1789 | } |
1862 | } |
|
|
1863 | |
|
|
1864 | hv_clear (smooth); |
1790 | } |
1865 | } |
1791 | |
|
|
1792 | //hv_clear (smooth); |
|
|
1793 | |
1866 | |
1794 | glEnd (); |
1867 | glEnd (); |
1795 | |
1868 | |
1796 | glDisable (GL_TEXTURE_2D); |
1869 | glDisable (GL_TEXTURE_2D); |
1797 | glDisable (GL_BLEND); |
1870 | glDisable (GL_BLEND); |
… | |
… | |
1887 | glDisable (GL_BLEND); |
1960 | glDisable (GL_BLEND); |
1888 | glDisable (GL_TEXTURE_2D); |
1961 | glDisable (GL_TEXTURE_2D); |
1889 | } |
1962 | } |
1890 | |
1963 | |
1891 | void |
1964 | void |
1892 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1965 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) |
1893 | PPCODE: |
1966 | PPCODE: |
1894 | { |
1967 | { |
1895 | int x, y; |
1968 | int x, y; |
1896 | int sw4 = (sw + 3) & ~3; |
1969 | int sw4 = (sw + 3) & ~3; |
1897 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1970 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
… | |
… | |
1917 | darkness[y * sw4 + x] = cell->darkness |
1990 | darkness[y * sw4 + x] = cell->darkness |
1918 | ? 255 - (cell->darkness - 1) |
1991 | ? 255 - (cell->darkness - 1) |
1919 | : 255 - FOW_DARKNESS; |
1992 | : 255 - FOW_DARKNESS; |
1920 | } |
1993 | } |
1921 | } |
1994 | } |
|
|
1995 | |
|
|
1996 | if (smoothing) |
|
|
1997 | { |
|
|
1998 | SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh)); |
|
|
1999 | uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv); |
|
|
2000 | |
|
|
2001 | SvPOK_only (darkness2_sv); |
|
|
2002 | SvCUR_set (darkness2_sv, sw4 * sh); |
|
|
2003 | |
|
|
2004 | for (y = 0; y < sh; ++y) |
|
|
2005 | for (x = 0; x < sw4; ++x) |
|
|
2006 | { |
|
|
2007 | float *f = (float *)matrix; |
|
|
2008 | int dx, dy; |
|
|
2009 | float sum = 0.f; |
|
|
2010 | |
|
|
2011 | for (dy = -1; dy <= 1; ++dy) |
|
|
2012 | for (dx = -1; dx <= 1; ++dx) |
|
|
2013 | { |
|
|
2014 | unsigned int x2 = x + dx; |
|
|
2015 | unsigned int y2 = y + dy; |
|
|
2016 | |
|
|
2017 | sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; |
|
|
2018 | } |
|
|
2019 | |
|
|
2020 | darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; |
|
|
2021 | } |
|
|
2022 | |
|
|
2023 | darkness_sv = darkness2_sv; |
|
|
2024 | } |
1922 | |
2025 | |
1923 | EXTEND (SP, 3); |
2026 | EXTEND (SP, 3); |
1924 | PUSHs (sv_2mortal (newSViv (sw4))); |
2027 | PUSHs (sv_2mortal (newSViv (sw4))); |
1925 | PUSHs (sv_2mortal (newSViv (sh))); |
2028 | PUSHs (sv_2mortal (newSViv (sh))); |
1926 | PUSHs (darkness_sv); |
2029 | PUSHs (darkness_sv); |
… | |
… | |
2100 | CODE: |
2203 | CODE: |
2101 | RETVAL = Mix_VolumeMusic (volume); |
2204 | RETVAL = Mix_VolumeMusic (volume); |
2102 | OUTPUT: |
2205 | OUTPUT: |
2103 | RETVAL |
2206 | RETVAL |
2104 | |
2207 | |
|
|
2208 | int |
|
|
2209 | fade_out (int ms) |
|
|
2210 | CODE: |
|
|
2211 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2212 | OUTPUT: |
|
|
2213 | RETVAL |
|
|
2214 | |
2105 | CFPlus::MixMusic |
2215 | CFPlus::MixMusic |
2106 | new_from_file (SV *class, char *path) |
2216 | new_from_file (SV *class, char *path) |
2107 | CODE: |
2217 | CODE: |
2108 | RETVAL = Mix_LoadMUS (path); |
2218 | RETVAL = Mix_LoadMUS (path); |
2109 | OUTPUT: |
2219 | OUTPUT: |
… | |
… | |
2116 | |
2226 | |
2117 | int |
2227 | int |
2118 | play (CFPlus::MixMusic self, int loops = -1) |
2228 | play (CFPlus::MixMusic self, int loops = -1) |
2119 | CODE: |
2229 | CODE: |
2120 | RETVAL = Mix_PlayMusic (self, loops); |
2230 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2231 | OUTPUT: |
|
|
2232 | RETVAL |
|
|
2233 | |
|
|
2234 | int |
|
|
2235 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2236 | CODE: |
|
|
2237 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
2121 | OUTPUT: |
2238 | OUTPUT: |
2122 | RETVAL |
2239 | RETVAL |
2123 | |
2240 | |
2124 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2241 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2125 | |
2242 | |
… | |
… | |
2129 | static const struct { |
2246 | static const struct { |
2130 | const char *name; |
2247 | const char *name; |
2131 | IV iv; |
2248 | IV iv; |
2132 | } *civ, const_iv[] = { |
2249 | } *civ, const_iv[] = { |
2133 | # define const_iv(name) { # name, (IV)name } |
2250 | # define const_iv(name) { # name, (IV)name } |
|
|
2251 | const_iv (GL_VENDOR), |
|
|
2252 | const_iv (GL_VERSION), |
|
|
2253 | const_iv (GL_EXTENSIONS), |
2134 | const_iv (GL_COLOR_MATERIAL), |
2254 | const_iv (GL_COLOR_MATERIAL), |
2135 | const_iv (GL_SMOOTH), |
2255 | const_iv (GL_SMOOTH), |
2136 | const_iv (GL_FLAT), |
2256 | const_iv (GL_FLAT), |
2137 | const_iv (GL_DITHER), |
2257 | const_iv (GL_DITHER), |
2138 | const_iv (GL_BLEND), |
2258 | const_iv (GL_BLEND), |
… | |
… | |
2165 | const_iv (GL_LUMINANCE), |
2285 | const_iv (GL_LUMINANCE), |
2166 | const_iv (GL_LUMINANCE_ALPHA), |
2286 | const_iv (GL_LUMINANCE_ALPHA), |
2167 | const_iv (GL_FLOAT), |
2287 | const_iv (GL_FLOAT), |
2168 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2288 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2169 | const_iv (GL_COMPILE), |
2289 | const_iv (GL_COMPILE), |
|
|
2290 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2291 | const_iv (GL_PROXY_TEXTURE_2D), |
2170 | const_iv (GL_TEXTURE_1D), |
2292 | const_iv (GL_TEXTURE_1D), |
2171 | const_iv (GL_TEXTURE_2D), |
2293 | const_iv (GL_TEXTURE_2D), |
2172 | const_iv (GL_TEXTURE_ENV), |
2294 | const_iv (GL_TEXTURE_ENV), |
2173 | const_iv (GL_TEXTURE_MAG_FILTER), |
2295 | const_iv (GL_TEXTURE_MAG_FILTER), |
2174 | const_iv (GL_TEXTURE_MIN_FILTER), |
2296 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2214 | # undef const_iv |
2336 | # undef const_iv |
2215 | }; |
2337 | }; |
2216 | |
2338 | |
2217 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2339 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2218 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2340 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2341 | |
|
|
2342 | texture_av = newAV (); |
|
|
2343 | AvREAL_off (texture_av); |
2219 | } |
2344 | } |
2220 | |
2345 | |
2221 | char * |
2346 | char * |
2222 | gl_vendor () |
2347 | gl_vendor () |
2223 | CODE: |
2348 | CODE: |
… | |
… | |
2234 | |
2359 | |
2235 | char * |
2360 | char * |
2236 | gl_extensions () |
2361 | gl_extensions () |
2237 | CODE: |
2362 | CODE: |
2238 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2363 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
2364 | OUTPUT: |
|
|
2365 | RETVAL |
|
|
2366 | |
|
|
2367 | const char *glGetString (GLenum pname) |
|
|
2368 | |
|
|
2369 | GLint glGetInteger (GLenum pname) |
|
|
2370 | CODE: |
|
|
2371 | glGetIntegerv (pname, &RETVAL); |
|
|
2372 | OUTPUT: |
|
|
2373 | RETVAL |
|
|
2374 | |
|
|
2375 | GLdouble glGetDouble (GLenum pname) |
|
|
2376 | CODE: |
|
|
2377 | glGetDoublev (pname, &RETVAL); |
2239 | OUTPUT: |
2378 | OUTPUT: |
2240 | RETVAL |
2379 | RETVAL |
2241 | |
2380 | |
2242 | int glGetError () |
2381 | int glGetError () |
2243 | |
2382 | |
… | |
… | |
2368 | |
2507 | |
2369 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2508 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2370 | |
2509 | |
2371 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2510 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2372 | |
2511 | |
|
|
2512 | void glPixelZoom (float x, float y) |
|
|
2513 | |
2373 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2514 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2374 | |
2515 | |
2375 | int glGenTexture () |
2516 | int glGenTexture () |
2376 | CODE: |
2517 | CODE: |
2377 | { |
2518 | RETVAL = gen_texture (); |
2378 | GLuint name; |
|
|
2379 | if (AvFILL (texture_av) >= 0) |
|
|
2380 | name = (GLuint)av_pop (texture_av); |
|
|
2381 | else |
|
|
2382 | glGenTextures (1, &name); |
|
|
2383 | RETVAL = name; |
|
|
2384 | } |
|
|
2385 | OUTPUT: |
2519 | OUTPUT: |
2386 | RETVAL |
2520 | RETVAL |
2387 | |
2521 | |
2388 | void glDeleteTexture (int name) |
2522 | void glDeleteTexture (int name) |
2389 | CODE: |
2523 | CODE: |
2390 | { |
2524 | del_texture (name); |
2391 | /* make a half-assed attempt at returning the memory used by the texture */ |
2525 | |
2392 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2393 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
2394 | glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); |
|
|
2395 | av_push (texture_av, (SV *)name); |
|
|
2396 | /*glDeleteTextures (1, &name_);*/ |
|
|
2397 | } |
|
|
2398 | |
|
|
2399 | int glGenList () |
2526 | int glGenList () |
2400 | CODE: |
2527 | CODE: |
2401 | RETVAL = glGenLists (1); |
2528 | RETVAL = glGenLists (1); |
2402 | OUTPUT: |
2529 | OUTPUT: |
2403 | RETVAL |
2530 | RETVAL |