… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
21 | #include <string.h> |
26 | #include <string.h> |
22 | #include <stdio.h> |
27 | #include <stdio.h> |
23 | #include <stdlib.h> |
28 | #include <stdlib.h> |
24 | |
29 | |
25 | #include <SDL.h> |
30 | #include <SDL.h> |
|
|
31 | #include <SDL_thread.h> |
26 | #include <SDL_endian.h> |
32 | #include <SDL_endian.h> |
27 | #include <SDL_image.h> |
33 | #include <SDL_image.h> |
28 | #include <SDL_mixer.h> |
34 | #include <SDL_mixer.h> |
29 | #include <SDL_opengl.h> |
35 | #include <SDL_opengl.h> |
30 | |
36 | |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
62 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
63 | #else |
58 | # define PARACHUTE 0 |
64 | # define PARACHUTE 0 |
59 | #endif |
65 | #endif |
60 | |
66 | |
|
|
67 | static AV *texture_av; |
|
|
68 | |
61 | static struct |
69 | static struct |
62 | { |
70 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
71 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
72 | #include "glfunc.h" |
65 | #undef GL_FUNC |
73 | #undef GL_FUNC |
66 | } gl; |
74 | } gl; |
67 | |
75 | |
|
|
76 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
77 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
78 | { |
70 | if (gl.BlendFuncSeparate) |
79 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
80 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
81 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
82 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
83 | else |
75 | glBlendFunc (sa, da); |
84 | glBlendFunc (sa, da); |
76 | } |
85 | } |
77 | |
86 | |
|
|
87 | static GLuint |
|
|
88 | gen_texture () |
|
|
89 | { |
|
|
90 | GLuint name; |
|
|
91 | |
|
|
92 | if (AvFILL (texture_av) >= 0) |
|
|
93 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
94 | else |
|
|
95 | glGenTextures (1, &name); |
|
|
96 | |
|
|
97 | return name; |
|
|
98 | } |
|
|
99 | |
|
|
100 | static void |
|
|
101 | del_texture (GLuint name) |
|
|
102 | { |
|
|
103 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
104 | /* textures are frequently being reused by cfplus anyway */ |
|
|
105 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
106 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
107 | av_push (texture_av, (SV *)(size_t)name); |
|
|
108 | glDeleteTextures (1, &name); |
|
|
109 | } |
|
|
110 | |
78 | #include "texcache.c" |
111 | #include "texcache.c" |
79 | |
112 | |
80 | #include "pango-font.c" |
113 | #include "pango-font.c" |
81 | #include "pango-fontmap.c" |
114 | #include "pango-fontmap.c" |
82 | #include "pango-render.c" |
115 | #include "pango-render.c" |
… | |
… | |
163 | typedef struct { |
196 | typedef struct { |
164 | int name; |
197 | int name; |
165 | int w, h; |
198 | int w, h; |
166 | float s, t; |
199 | float s, t; |
167 | uint8_t r, g, b, a; |
200 | uint8_t r, g, b, a; |
|
|
201 | tileid smoothtile; |
|
|
202 | uint8_t smoothlevel; |
168 | } maptex; |
203 | } maptex; |
169 | |
204 | |
170 | typedef struct { |
205 | typedef struct { |
171 | uint32_t player; |
206 | uint32_t player; |
172 | tileid tile[3]; |
207 | tileid tile[3]; |
173 | uint16_t darkness; |
208 | uint16_t darkness; |
174 | uint8_t stat_width, stat_hp, flags; |
209 | uint8_t stat_width, stat_hp, flags, smoothmax; |
175 | } mapcell; |
210 | } mapcell; |
176 | |
211 | |
177 | typedef struct { |
212 | typedef struct { |
178 | int32_t c0, c1; |
213 | int32_t c0, c1; |
179 | mapcell *col; |
214 | mapcell *col; |
… | |
… | |
335 | cell->player = 0; |
370 | cell->player = 0; |
336 | } |
371 | } |
337 | } |
372 | } |
338 | } |
373 | } |
339 | |
374 | |
|
|
375 | typedef struct { |
|
|
376 | tileid tile; |
|
|
377 | uint8_t x, y, level; |
|
|
378 | } smooth_key; |
|
|
379 | |
|
|
380 | static void |
|
|
381 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
382 | { |
|
|
383 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
384 | |
|
|
385 | if (SvIOK (*sv)) |
|
|
386 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
387 | else |
|
|
388 | sv_setiv (*sv, bits); |
|
|
389 | } |
|
|
390 | |
340 | static void |
391 | static void |
341 | music_finished (void) |
392 | music_finished (void) |
342 | { |
393 | { |
343 | SDL_UserEvent ev; |
394 | SDL_UserEvent ev; |
344 | |
395 | |
… | |
… | |
381 | } |
432 | } |
382 | |
433 | |
383 | /* SDL should provide this, really. */ |
434 | /* SDL should provide this, really. */ |
384 | #define SDLK_MODIFIER_MIN 300 |
435 | #define SDLK_MODIFIER_MIN 300 |
385 | #define SDLK_MODIFIER_MAX 314 |
436 | #define SDLK_MODIFIER_MAX 314 |
|
|
437 | |
|
|
438 | /******************************************************************************/ |
|
|
439 | |
|
|
440 | static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv; |
|
|
441 | static GV *hover_gv; |
|
|
442 | |
|
|
443 | static int |
|
|
444 | within_widget (SV *widget, NV x, NV y) |
|
|
445 | { |
|
|
446 | HV *self; |
|
|
447 | SV **svp; |
|
|
448 | NV wx, ww, wy, wh; |
|
|
449 | |
|
|
450 | if (!SvROK (widget)) |
|
|
451 | return 0; |
|
|
452 | |
|
|
453 | self = (HV *)SvRV (widget); |
|
|
454 | |
|
|
455 | if (SvTYPE (self) != SVt_PVHV) |
|
|
456 | return 0; |
|
|
457 | |
|
|
458 | svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.; |
|
|
459 | if (y < wy) |
|
|
460 | return 0; |
|
|
461 | |
|
|
462 | svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.; |
|
|
463 | if (y >= wy + wh) |
|
|
464 | return 0; |
|
|
465 | |
|
|
466 | svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.; |
|
|
467 | if (x < wx) |
|
|
468 | return 0; |
|
|
469 | |
|
|
470 | svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.; |
|
|
471 | if (x >= wx + ww) |
|
|
472 | return 0; |
|
|
473 | |
|
|
474 | svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); |
|
|
475 | if (!svp || !SvTRUE (*svp)) |
|
|
476 | return 0; |
|
|
477 | |
|
|
478 | return 1; |
|
|
479 | } |
386 | |
480 | |
387 | MODULE = CFPlus PACKAGE = CFPlus |
481 | MODULE = CFPlus PACKAGE = CFPlus |
388 | |
482 | |
389 | PROTOTYPES: ENABLE |
483 | PROTOTYPES: ENABLE |
390 | |
484 | |
… | |
… | |
537 | opengl_fontmap = pango_opengl_font_map_new (); |
631 | opengl_fontmap = pango_opengl_font_map_new (); |
538 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
632 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
539 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
633 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
540 | } |
634 | } |
541 | |
635 | |
|
|
636 | char * |
|
|
637 | SDL_GetError () |
|
|
638 | |
542 | int |
639 | int |
543 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
640 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
544 | |
641 | |
545 | void |
642 | void |
546 | SDL_Quit () |
643 | SDL_Quit () |
547 | |
644 | |
548 | void |
645 | void |
549 | SDL_ListModes () |
646 | SDL_ListModes (int rgb, int alpha) |
550 | PPCODE: |
647 | PPCODE: |
551 | { |
648 | { |
552 | SDL_Rect **m; |
649 | SDL_Rect **m; |
553 | |
650 | |
554 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
651 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
555 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
652 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
556 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
653 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
557 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
654 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
558 | |
655 | |
559 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
656 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
560 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
657 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
561 | |
658 | |
562 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
659 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
563 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
660 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
564 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
661 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
565 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
662 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
566 | |
663 | |
567 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
664 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
568 | #if SDL_VERSION_ATLEAST(1,2,10) |
665 | #if SDL_VERSION_ATLEAST(1,2,10) |
569 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
666 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
570 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
667 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
571 | #endif |
668 | #endif |
572 | |
669 | |
573 | SDL_EnableUNICODE (1); |
|
|
574 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
575 | |
|
|
576 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
670 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
577 | |
671 | |
578 | if (m && m != (SDL_Rect **)-1) |
672 | if (m && m != (SDL_Rect **)-1) |
579 | while (*m) |
673 | while (*m) |
580 | { |
674 | { |
|
|
675 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
676 | { |
581 | AV *av = newAV (); |
677 | AV *av = newAV (); |
582 | av_push (av, newSViv ((*m)->w)); |
678 | av_push (av, newSViv ((*m)->w)); |
583 | av_push (av, newSViv ((*m)->h)); |
679 | av_push (av, newSViv ((*m)->h)); |
|
|
680 | av_push (av, newSViv (rgb)); |
|
|
681 | av_push (av, newSViv (alpha)); |
584 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
682 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
683 | } |
585 | |
684 | |
586 | ++m; |
685 | ++m; |
587 | } |
686 | } |
588 | } |
687 | } |
589 | |
688 | |
590 | char * |
|
|
591 | SDL_GetError () |
|
|
592 | |
|
|
593 | int |
689 | int |
594 | SDL_SetVideoMode (int w, int h, int fullscreen) |
690 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
595 | CODE: |
691 | CODE: |
|
|
692 | { |
|
|
693 | SDL_EnableUNICODE (1); |
|
|
694 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
695 | |
|
|
696 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
697 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
698 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
699 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
700 | |
596 | RETVAL = !!SDL_SetVideoMode ( |
701 | RETVAL = !!SDL_SetVideoMode ( |
597 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
702 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
598 | ); |
703 | ); |
|
|
704 | |
599 | if (RETVAL) |
705 | if (RETVAL) |
600 | { |
706 | { |
|
|
707 | av_clear (texture_av); |
|
|
708 | |
601 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
709 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
602 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
710 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
603 | # include "glfunc.h" |
711 | #include "glfunc.h" |
604 | # undef GL_FUNC |
712 | #undef GL_FUNC |
605 | } |
713 | } |
|
|
714 | } |
606 | OUTPUT: |
715 | OUTPUT: |
607 | RETVAL |
716 | RETVAL |
608 | |
717 | |
609 | void |
718 | void |
610 | SDL_GL_SwapBuffers () |
719 | SDL_GL_SwapBuffers () |
611 | |
720 | |
612 | char * |
721 | char * |
613 | SDL_GetKeyName (int sym) |
722 | SDL_GetKeyName (int sym) |
614 | |
723 | |
|
|
724 | int |
|
|
725 | SDL_GetAppState () |
|
|
726 | |
615 | void |
727 | void |
616 | SDL_PollEvent () |
728 | poll_events () |
617 | PPCODE: |
729 | PPCODE: |
618 | { |
730 | { |
619 | SDL_Event ev; |
731 | SDL_Event ev; |
620 | |
732 | |
621 | while (SDL_PollEvent (&ev)) |
733 | SDL_PumpEvents (); |
|
|
734 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
622 | { |
735 | { |
623 | HV *hv = newHV (); |
736 | HV *hv = newHV (); |
624 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
737 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
625 | |
738 | |
626 | switch (ev.type) |
739 | switch (ev.type) |
… | |
… | |
638 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
751 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
639 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
752 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
640 | break; |
753 | break; |
641 | |
754 | |
642 | case SDL_MOUSEMOTION: |
755 | case SDL_MOUSEMOTION: |
|
|
756 | { |
|
|
757 | int state = ev.motion.state; |
|
|
758 | int x = ev.motion.x; |
|
|
759 | int y = ev.motion.y; |
|
|
760 | int xrel = ev.motion.xrel; |
|
|
761 | int yrel = ev.motion.yrel; |
|
|
762 | |
|
|
763 | /* do simplistic event compression */ |
|
|
764 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
765 | && state == ev.motion.state) |
|
|
766 | { |
|
|
767 | xrel += ev.motion.xrel; |
|
|
768 | yrel += ev.motion.yrel; |
|
|
769 | x = ev.motion.x; |
|
|
770 | y = ev.motion.y; |
|
|
771 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
772 | } |
|
|
773 | |
643 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
774 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
644 | |
|
|
645 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
775 | hv_store (hv, "state", 5, newSViv (state), 0); |
646 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
776 | hv_store (hv, "x", 1, newSViv (x), 0); |
647 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
777 | hv_store (hv, "y", 1, newSViv (y), 0); |
648 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
778 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
649 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
779 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
780 | } |
650 | break; |
781 | break; |
651 | |
782 | |
652 | case SDL_MOUSEBUTTONDOWN: |
783 | case SDL_MOUSEBUTTONDOWN: |
653 | case SDL_MOUSEBUTTONUP: |
784 | case SDL_MOUSEBUTTONUP: |
654 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
785 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
669 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); |
800 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); |
670 | } |
801 | } |
671 | } |
802 | } |
672 | |
803 | |
673 | int |
804 | int |
674 | Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) |
805 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
675 | POSTCALL: |
806 | POSTCALL: |
676 | Mix_HookMusicFinished (music_finished); |
807 | Mix_HookMusicFinished (music_finished); |
677 | Mix_ChannelFinished (channel_finished); |
808 | Mix_ChannelFinished (channel_finished); |
678 | |
809 | |
679 | void |
810 | void |
… | |
… | |
683 | Mix_AllocateChannels (int numchans = -1) |
814 | Mix_AllocateChannels (int numchans = -1) |
684 | |
815 | |
685 | void |
816 | void |
686 | lowdelay (int fd, int val = 1) |
817 | lowdelay (int fd, int val = 1) |
687 | CODE: |
818 | CODE: |
688 | #ifndef _WIN32 |
|
|
689 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
819 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
690 | #endif |
|
|
691 | |
820 | |
692 | void |
821 | void |
693 | win32_proxy_info () |
822 | win32_proxy_info () |
694 | PPCODE: |
823 | PPCODE: |
695 | { |
824 | { |
… | |
… | |
836 | ExitThread (retval); // unclean, please beam me up |
965 | ExitThread (retval); // unclean, please beam me up |
837 | #else |
966 | #else |
838 | _exit (retval); |
967 | _exit (retval); |
839 | #endif |
968 | #endif |
840 | |
969 | |
|
|
970 | void |
|
|
971 | debug () |
|
|
972 | CODE: |
|
|
973 | { |
|
|
974 | #if DEBUG |
|
|
975 | VALGRIND_DO_LEAK_CHECK; |
|
|
976 | #endif |
|
|
977 | } |
|
|
978 | |
841 | MODULE = CFPlus PACKAGE = CFPlus::Font |
979 | MODULE = CFPlus PACKAGE = CFPlus::Font |
|
|
980 | |
|
|
981 | PROTOTYPES: DISABLE |
842 | |
982 | |
843 | CFPlus::Font |
983 | CFPlus::Font |
844 | new_from_file (SV *class, char *path, int id = 0) |
984 | new_from_file (SV *class, char *path, int id = 0) |
845 | CODE: |
985 | CODE: |
846 | { |
986 | { |
… | |
… | |
857 | CODE: |
997 | CODE: |
858 | pango_font_description_free (self); |
998 | pango_font_description_free (self); |
859 | |
999 | |
860 | void |
1000 | void |
861 | make_default (CFPlus::Font self) |
1001 | make_default (CFPlus::Font self) |
|
|
1002 | PROTOTYPE: $ |
862 | CODE: |
1003 | CODE: |
863 | default_font = self; |
1004 | default_font = self; |
864 | |
1005 | |
865 | MODULE = CFPlus PACKAGE = CFPlus::Layout |
1006 | MODULE = CFPlus PACKAGE = CFPlus::Layout |
866 | |
1007 | |
|
|
1008 | PROTOTYPES: DISABLE |
|
|
1009 | |
867 | void |
1010 | void |
868 | reset_glyph_cache () |
1011 | reset_glyph_cache () |
|
|
1012 | PROTOTYPE: |
869 | CODE: |
1013 | CODE: |
870 | tc_clear (); |
1014 | tc_clear (); |
871 | |
1015 | |
872 | CFPlus::Layout |
1016 | CFPlus::Layout |
873 | new (SV *class) |
1017 | new (SV *class) |
… | |
… | |
1160 | flags |
1304 | flags |
1161 | ); |
1305 | ); |
1162 | |
1306 | |
1163 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1307 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1164 | |
1308 | |
1165 | void |
1309 | PROTOTYPES: ENABLE |
1166 | pad2pot (SV *data_, SV *w_, SV *h_) |
|
|
1167 | CODE: |
|
|
1168 | { |
|
|
1169 | int ow = SvIV (w_); |
|
|
1170 | int oh = SvIV (h_); |
|
|
1171 | |
1310 | |
1172 | if (ow && oh) |
1311 | int minpot (int n) |
|
|
1312 | |
|
|
1313 | void |
|
|
1314 | pad (SV *data_, int ow, int oh, int nw, int nh) |
|
|
1315 | CODE: |
|
|
1316 | { |
|
|
1317 | if ((nw != ow || nh != oh) && SvOK (data_)) |
1173 | { |
1318 | { |
1174 | int nw = minpot (ow); |
|
|
1175 | int nh = minpot (oh); |
|
|
1176 | |
|
|
1177 | if (nw != ow || nh != oh) |
|
|
1178 | { |
|
|
1179 | if (SvOK (data_)) |
|
|
1180 | { |
|
|
1181 | STRLEN datalen; |
1319 | STRLEN datalen; |
1182 | char *data = SvPVbyte (data_, datalen); |
1320 | char *data = SvPVbyte (data_, datalen); |
1183 | int bpp = datalen / (ow * oh); |
1321 | int bpp = datalen / (ow * oh); |
1184 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1322 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1185 | |
1323 | |
1186 | SvPOK_only (result_); |
1324 | SvPOK_only (result_); |
1187 | SvCUR_set (result_, nw * nh * bpp); |
1325 | SvCUR_set (result_, nw * nh * bpp); |
1188 | |
1326 | |
1189 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1327 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1190 | while (oh--) |
1328 | while (oh--) |
1191 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1329 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1192 | |
1330 | |
1193 | sv_setsv (data_, result_); |
1331 | sv_setsv (data_, result_); |
1194 | } |
|
|
1195 | |
|
|
1196 | sv_setiv (w_, nw); |
|
|
1197 | sv_setiv (h_, nh); |
|
|
1198 | } |
|
|
1199 | } |
1332 | } |
1200 | } |
1333 | } |
1201 | |
1334 | |
1202 | void |
1335 | void |
1203 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
1336 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
… | |
… | |
1246 | glDisable (GL_ALPHA_TEST); |
1379 | glDisable (GL_ALPHA_TEST); |
1247 | glDisable (GL_BLEND); |
1380 | glDisable (GL_BLEND); |
1248 | } |
1381 | } |
1249 | } |
1382 | } |
1250 | |
1383 | |
|
|
1384 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1385 | CODE: |
|
|
1386 | { |
|
|
1387 | GLint width; |
|
|
1388 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1389 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1390 | RETVAL = width > 0; |
|
|
1391 | } |
|
|
1392 | OUTPUT: |
|
|
1393 | RETVAL |
|
|
1394 | |
1251 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1395 | MODULE = CFPlus PACKAGE = CFPlus::Map |
|
|
1396 | |
|
|
1397 | PROTOTYPES: DISABLE |
1252 | |
1398 | |
1253 | CFPlus::Map |
1399 | CFPlus::Map |
1254 | new (SV *class) |
1400 | new (SV *class) |
1255 | CODE: |
1401 | CODE: |
1256 | New (0, RETVAL, 1, struct map); |
1402 | New (0, RETVAL, 1, struct map); |
… | |
… | |
1292 | set_tileid (CFPlus::Map self, int face, int tile) |
1438 | set_tileid (CFPlus::Map self, int face, int tile) |
1293 | CODE: |
1439 | CODE: |
1294 | { |
1440 | { |
1295 | need_facenum (self, face); self->face2tile [face] = tile; |
1441 | need_facenum (self, face); self->face2tile [face] = tile; |
1296 | need_texid (self, tile); |
1442 | need_texid (self, tile); |
|
|
1443 | } |
|
|
1444 | |
|
|
1445 | void |
|
|
1446 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1447 | CODE: |
|
|
1448 | { |
|
|
1449 | tileid texid; |
|
|
1450 | maptex *tex; |
|
|
1451 | |
|
|
1452 | if (face < 0 || face >= self->faces) |
|
|
1453 | return; |
|
|
1454 | |
|
|
1455 | if (smooth < 0 || smooth >= self->faces) |
|
|
1456 | return; |
|
|
1457 | |
|
|
1458 | texid = self->face2tile [face]; |
|
|
1459 | |
|
|
1460 | if (!texid) |
|
|
1461 | return; |
|
|
1462 | |
|
|
1463 | tex = self->tex + texid; |
|
|
1464 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1465 | tex->smoothlevel = level; |
1297 | } |
1466 | } |
1298 | |
1467 | |
1299 | void |
1468 | void |
1300 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1469 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1301 | CODE: |
1470 | CODE: |
… | |
… | |
1352 | CODE: |
1521 | CODE: |
1353 | { |
1522 | { |
1354 | if (dx > 0) |
1523 | if (dx > 0) |
1355 | map_blank (self, self->x, self->y, dx, self->h); |
1524 | map_blank (self, self->x, self->y, dx, self->h); |
1356 | else if (dx < 0) |
1525 | else if (dx < 0) |
1357 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1526 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1358 | |
1527 | |
1359 | if (dy > 0) |
1528 | if (dy > 0) |
1360 | map_blank (self, self->x, self->y, self->w, dy); |
1529 | map_blank (self, self->x, self->y, self->w, dy); |
1361 | else if (dy < 0) |
1530 | else if (dy < 0) |
1362 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1531 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1363 | |
1532 | |
1364 | self->ox += dx; self->x += dx; |
1533 | self->ox += dx; self->x += dx; |
1365 | self->oy += dy; self->y += dy; |
1534 | self->oy += dy; self->y += dy; |
1366 | |
1535 | |
1367 | while (self->y < 0) |
1536 | while (self->y < 0) |
… | |
… | |
1421 | } |
1590 | } |
1422 | else if (cmd == 6) // monster width |
1591 | else if (cmd == 6) // monster width |
1423 | cell->stat_width = *data++ + 1; |
1592 | cell->stat_width = *data++ + 1; |
1424 | else if (cmd == 0x47) |
1593 | else if (cmd == 0x47) |
1425 | { |
1594 | { |
1426 | if (*data == 8) |
1595 | if (*data == 4) |
1427 | ; // decode player uuid |
1596 | ; // decode player count |
1428 | |
1597 | |
1429 | data += *data + 1; |
1598 | data += *data + 1; |
1430 | } |
1599 | } |
1431 | else if (cmd == 8) // cell flags |
1600 | else if (cmd == 8) // cell flags |
1432 | cell->flags = *data++; |
1601 | cell->flags = *data++; |
… | |
… | |
1524 | |
1693 | |
1525 | void |
1694 | void |
1526 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1695 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1527 | CODE: |
1696 | CODE: |
1528 | { |
1697 | { |
|
|
1698 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1699 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1700 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1701 | smooth_key skey; |
1529 | int x, y, z; |
1702 | int x, y, z; |
1530 | int last_name; |
1703 | int last_name; |
|
|
1704 | |
|
|
1705 | // thats current max. sorry. |
|
|
1706 | if (sw > 255) sw = 255; |
|
|
1707 | if (sh > 255) sh = 255; |
|
|
1708 | |
|
|
1709 | // clear key, in case of extra padding |
|
|
1710 | memset (&skey, 0, sizeof (skey)); |
1531 | |
1711 | |
1532 | glColor4ub (255, 255, 255, 255); |
1712 | glColor4ub (255, 255, 255, 255); |
1533 | |
1713 | |
1534 | glEnable (GL_BLEND); |
1714 | glEnable (GL_BLEND); |
1535 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1715 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1541 | last_name = 0; |
1721 | last_name = 0; |
1542 | |
1722 | |
1543 | mx += self->x; |
1723 | mx += self->x; |
1544 | my += self->y; |
1724 | my += self->y; |
1545 | |
1725 | |
|
|
1726 | // first pass: determine smooth_max |
|
|
1727 | // rather ugly, if you ask me |
|
|
1728 | // could also be stored inside mapcell and updated on change |
|
|
1729 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1730 | |
|
|
1731 | for (y = 0; y < sh; y++) |
|
|
1732 | if (0 <= y + my && y + my < self->rows) |
|
|
1733 | { |
|
|
1734 | maprow *row = self->row + (y + my); |
|
|
1735 | |
|
|
1736 | for (x = 0; x < sw; x++) |
|
|
1737 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1738 | { |
|
|
1739 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1740 | |
|
|
1741 | smooth_max[x + 1][y + 1] = |
|
|
1742 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1743 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1744 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1745 | } |
|
|
1746 | } |
|
|
1747 | |
1546 | for (z = 0; z < 3; z++) |
1748 | for (z = 0; z <= 2; z++) |
|
|
1749 | { |
|
|
1750 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1751 | |
1547 | for (y = 0; y < sh; y++) |
1752 | for (y = 0; y < sh; y++) |
1548 | if (0 <= y + my && y + my < self->rows) |
1753 | if (0 <= y + my && y + my < self->rows) |
1549 | { |
1754 | { |
1550 | maprow *row = self->row + (y + my); |
1755 | maprow *row = self->row + (y + my); |
1551 | |
1756 | |
1552 | for (x = 0; x < sw; x++) |
1757 | for (x = 0; x < sw; x++) |
1553 | if (row->c0 <= x + mx && x + mx < row->c1) |
1758 | if (row->c0 <= x + mx && x + mx < row->c1) |
1554 | { |
1759 | { |
1555 | mapcell *cell = row->col + (x + mx - row->c0); |
1760 | mapcell *cell = row->col + (x + mx - row->c0); |
1556 | tileid tile = cell->tile [z]; |
1761 | tileid tile = cell->tile [z]; |
|
|
1762 | |
|
|
1763 | if (tile) |
|
|
1764 | { |
|
|
1765 | maptex tex = self->tex [tile]; |
|
|
1766 | int px = (x + 1) * T - tex.w; |
|
|
1767 | int py = (y + 1) * T - tex.h; |
|
|
1768 | |
|
|
1769 | // suppressing texture state switches here |
|
|
1770 | // is only moderately effective, but worth the extra effort |
|
|
1771 | if (last_name != tex.name) |
|
|
1772 | { |
|
|
1773 | if (!tex.name) |
|
|
1774 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1775 | |
|
|
1776 | glEnd (); |
|
|
1777 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1778 | glBegin (GL_QUADS); |
|
|
1779 | } |
|
|
1780 | |
|
|
1781 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1782 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1783 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1784 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1785 | |
|
|
1786 | if (cell->flags && z == 2) |
|
|
1787 | { |
|
|
1788 | if (cell->flags & 1) |
|
|
1789 | { |
|
|
1790 | maptex tex = self->tex [1]; |
|
|
1791 | int px = x * T + T * 2 / 32; |
|
|
1792 | int py = y * T - T * 6 / 32; |
|
|
1793 | |
|
|
1794 | glEnd (); |
|
|
1795 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1796 | glBegin (GL_QUADS); |
|
|
1797 | |
|
|
1798 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1799 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1800 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1801 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1802 | } |
|
|
1803 | } |
|
|
1804 | |
|
|
1805 | // update smooth hash |
|
|
1806 | if (tex.smoothtile) |
|
|
1807 | { |
|
|
1808 | skey.tile = tex.smoothtile; |
|
|
1809 | skey.level = tex.smoothlevel; |
|
|
1810 | |
|
|
1811 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1812 | |
|
|
1813 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1814 | // shifted +1|+1 so we always stay positive. |
|
|
1815 | |
|
|
1816 | // bits is ___n cccc CCCC bbbb |
|
|
1817 | // n do not draw borders&corners |
|
|
1818 | // c draw these corners, but... |
|
|
1819 | // C ... not these |
|
|
1820 | // b draw these borders |
|
|
1821 | |
|
|
1822 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1823 | // ┃· ·· ·┃ ━━ |
|
|
1824 | |
|
|
1825 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1826 | // ·· ·· ·┏ ┓· |
|
|
1827 | |
|
|
1828 | // full tile |
|
|
1829 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1830 | |
|
|
1831 | // borders |
|
|
1832 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1833 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1834 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1835 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1836 | |
|
|
1837 | // corners |
|
|
1838 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1839 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1840 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1841 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1842 | } |
|
|
1843 | } |
1557 | |
1844 | } |
|
|
1845 | } |
|
|
1846 | |
|
|
1847 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1848 | // this is basically counting sort |
|
|
1849 | { |
|
|
1850 | int w, b; |
|
|
1851 | |
|
|
1852 | for (w = 0; w < 256 / 32; ++w) |
|
|
1853 | { |
|
|
1854 | uint32_t smask = smooth_level [w]; |
1558 | if (tile) |
1855 | if (smask) |
|
|
1856 | for (b = 0; b < 32; ++b) |
|
|
1857 | if (smask & (((uint32_t)1) << b)) |
1559 | { |
1858 | { |
1560 | maptex tex = self->tex [tile]; |
1859 | int level = (w << 5) | b; |
1561 | int px = (x + 1) * T - tex.w; |
1860 | HE *he; |
1562 | int py = (y + 1) * T - tex.h; |
|
|
1563 | |
1861 | |
1564 | if (last_name != tex.name) |
1862 | hv_iterinit (smooth); |
|
|
1863 | while ((he = hv_iternext (smooth))) |
1565 | { |
1864 | { |
|
|
1865 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1866 | IV bits = SvIVX (HeVAL (he)); |
|
|
1867 | |
1566 | if (!tex.name) |
1868 | if (!(bits & 0x1000) |
1567 | tex = self->tex [2]; /* missing, replace by noface */ |
1869 | && skey->level == level |
1568 | |
1870 | && level > smooth_max [skey->x][skey->y]) |
1569 | glEnd (); |
|
|
1570 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1571 | glBegin (GL_QUADS); |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1575 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1576 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1577 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1578 | |
|
|
1579 | if (cell->flags && z == 2) |
|
|
1580 | { |
|
|
1581 | if (cell->flags & 1) |
|
|
1582 | { |
1871 | { |
1583 | maptex tex = self->tex [1]; |
1872 | maptex tex = self->tex [skey->tile]; |
1584 | int px = x * T + T * 2 / 32; |
1873 | int px = (((int)skey->x) - 1) * T; |
1585 | int py = y * T - T * 6 / 32; |
1874 | int py = (((int)skey->y) - 1) * T; |
|
|
1875 | int border = bits & 15; |
|
|
1876 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1877 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1878 | float dy = tex.t * .5f ; // 2 images/column |
1586 | |
1879 | |
|
|
1880 | // this time naively avoiding texture state changes |
|
|
1881 | // save gobs of state changes. |
|
|
1882 | if (last_name != tex.name) |
|
|
1883 | { |
|
|
1884 | if (!tex.name) |
|
|
1885 | continue; // smoothing not yet available |
|
|
1886 | |
1587 | glEnd (); |
1887 | glEnd (); |
1588 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1888 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1589 | glBegin (GL_QUADS); |
1889 | glBegin (GL_QUADS); |
|
|
1890 | } |
1590 | |
1891 | |
|
|
1892 | if (border) |
|
|
1893 | { |
|
|
1894 | float ox = border * dx; |
|
|
1895 | |
|
|
1896 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1897 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1898 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1899 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1900 | } |
|
|
1901 | |
|
|
1902 | if (corner) |
|
|
1903 | { |
|
|
1904 | float ox = corner * dx; |
|
|
1905 | |
1591 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1906 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1592 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
1907 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1593 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
1908 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1594 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
1909 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1910 | } |
1595 | } |
1911 | } |
1596 | } |
1912 | } |
1597 | } |
1913 | } |
1598 | } |
|
|
1599 | } |
1914 | } |
|
|
1915 | } |
|
|
1916 | |
|
|
1917 | hv_clear (smooth); |
|
|
1918 | } |
1600 | |
1919 | |
1601 | glEnd (); |
1920 | glEnd (); |
1602 | |
1921 | |
1603 | glDisable (GL_TEXTURE_2D); |
1922 | glDisable (GL_TEXTURE_2D); |
1604 | glDisable (GL_BLEND); |
1923 | glDisable (GL_BLEND); |
… | |
… | |
1698 | void |
2017 | void |
1699 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
2018 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1700 | PPCODE: |
2019 | PPCODE: |
1701 | { |
2020 | { |
1702 | int x, y; |
2021 | int x, y; |
|
|
2022 | int sw1 = sw + 2; |
|
|
2023 | int sh1 = sh + 2; |
|
|
2024 | int sh3 = sh * 3; |
1703 | int sw4 = (sw + 3) & ~3; |
2025 | int sw34 = (sw * 3 + 3) & ~3; |
|
|
2026 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
1704 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
2027 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
1705 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
2028 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
1706 | |
2029 | |
1707 | memset (darkness, 255, sw4 * sh); |
|
|
1708 | SvPOK_only (darkness_sv); |
2030 | SvPOK_only (darkness3_sv); |
1709 | SvCUR_set (darkness_sv, sw4 * sh); |
2031 | SvCUR_set (darkness3_sv, sw34 * sh3); |
1710 | |
2032 | |
1711 | mx += self->x; |
2033 | mx += self->x - 1; |
1712 | my += self->y; |
2034 | my += self->y - 1; |
1713 | |
2035 | |
|
|
2036 | memset (darkness1, 255, sw1 * sh1); |
|
|
2037 | |
1714 | for (y = 0; y < sh; y++) |
2038 | for (y = 0; y < sh1; y++) |
1715 | if (0 <= y + my && y + my < self->rows) |
2039 | if (0 <= y + my && y + my < self->rows) |
1716 | { |
2040 | { |
1717 | maprow *row = self->row + (y + my); |
2041 | maprow *row = self->row + (y + my); |
1718 | |
2042 | |
1719 | for (x = 0; x < sw; x++) |
2043 | for (x = 0; x < sw1; x++) |
1720 | if (row->c0 <= x + mx && x + mx < row->c1) |
2044 | if (row->c0 <= x + mx && x + mx < row->c1) |
1721 | { |
2045 | { |
1722 | mapcell *cell = row->col + (x + mx - row->c0); |
2046 | mapcell *cell = row->col + (x + mx - row->c0); |
1723 | |
2047 | |
1724 | darkness[y * sw4 + x] = cell->darkness |
2048 | darkness1 [y * sw1 + x] = cell->darkness |
1725 | ? 255 - (cell->darkness - 1) |
2049 | ? 255 - (cell->darkness - 1) |
1726 | : 255 - FOW_DARKNESS; |
2050 | : 255 - FOW_DARKNESS; |
1727 | } |
2051 | } |
1728 | } |
2052 | } |
1729 | |
2053 | |
|
|
2054 | for (y = 0; y < sh; ++y) |
|
|
2055 | for (x = 0; x < sw; ++x) |
|
|
2056 | { |
|
|
2057 | uint8_t d11 = darkness1 [(y ) * sw1 + x ]; |
|
|
2058 | uint8_t d21 = darkness1 [(y ) * sw1 + x + 1]; |
|
|
2059 | uint8_t d31 = darkness1 [(y ) * sw1 + x + 2]; |
|
|
2060 | uint8_t d12 = darkness1 [(y + 1) * sw1 + x ]; |
|
|
2061 | uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1]; |
|
|
2062 | uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2]; |
|
|
2063 | uint8_t d13 = darkness1 [(y + 2) * sw1 + x ]; |
|
|
2064 | uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1]; |
|
|
2065 | uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2]; |
|
|
2066 | |
|
|
2067 | uint8_t r11 = (d11 + d21 + d12) / 3; |
|
|
2068 | uint8_t r21 = d21; |
|
|
2069 | uint8_t r31 = (d21 + d31 + d32) / 3; |
|
|
2070 | |
|
|
2071 | uint8_t r12 = d12; |
|
|
2072 | uint8_t r22 = d22; |
|
|
2073 | uint8_t r32 = d32; |
|
|
2074 | |
|
|
2075 | uint8_t r13 = (d13 + d23 + d12) / 3; |
|
|
2076 | uint8_t r23 = d23; |
|
|
2077 | uint8_t r33 = (d23 + d33 + d32) / 3; |
|
|
2078 | |
|
|
2079 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
|
|
2080 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
|
|
2081 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
|
|
2082 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
|
|
2083 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
|
|
2084 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
|
|
2085 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
|
|
2086 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
|
|
2087 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
|
|
2088 | } |
|
|
2089 | |
|
|
2090 | free (darkness1); |
|
|
2091 | |
1730 | EXTEND (SP, 3); |
2092 | EXTEND (SP, 3); |
1731 | PUSHs (sv_2mortal (newSViv (sw4))); |
2093 | PUSHs (sv_2mortal (newSViv (sw34))); |
1732 | PUSHs (sv_2mortal (newSViv (sh))); |
2094 | PUSHs (sv_2mortal (newSViv (sh3))); |
1733 | PUSHs (darkness_sv); |
2095 | PUSHs (darkness3_sv); |
1734 | } |
2096 | } |
1735 | |
2097 | |
1736 | SV * |
2098 | SV * |
1737 | get_rect (CFPlus::Map self, int x0, int y0, int w, int h) |
2099 | get_rect (CFPlus::Map self, int x0, int y0, int w, int h) |
1738 | CODE: |
2100 | CODE: |
… | |
… | |
1856 | |
2218 | |
1857 | for (z = 0; z <= 2; z++) |
2219 | for (z = 0; z <= 2; z++) |
1858 | { |
2220 | { |
1859 | tileid t = tile [z]; |
2221 | tileid t = tile [z]; |
1860 | |
2222 | |
1861 | if (t >= self->texs || !self->tex [t].name) |
2223 | if (t >= self->texs || (t && !self->tex [t].name)) |
1862 | { |
2224 | { |
1863 | XPUSHs (sv_2mortal (newSViv (t))); |
2225 | XPUSHs (sv_2mortal (newSViv (t))); |
1864 | need_texid (self, t); |
2226 | need_texid (self, t); |
1865 | } |
2227 | } |
1866 | |
2228 | |
… | |
… | |
1872 | } |
2234 | } |
1873 | } |
2235 | } |
1874 | |
2236 | |
1875 | MODULE = CFPlus PACKAGE = CFPlus::MixChunk |
2237 | MODULE = CFPlus PACKAGE = CFPlus::MixChunk |
1876 | |
2238 | |
|
|
2239 | PROTOTYPES: DISABLE |
|
|
2240 | |
|
|
2241 | CFPlus::MixChunk |
|
|
2242 | new (SV *class, SV *data_sv) |
|
|
2243 | CODE: |
|
|
2244 | { |
|
|
2245 | STRLEN datalen; |
|
|
2246 | char *data = SvPVbyte (data_sv, datalen); |
|
|
2247 | |
|
|
2248 | RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1); |
|
|
2249 | } |
|
|
2250 | OUTPUT: |
|
|
2251 | RETVAL |
|
|
2252 | |
1877 | CFPlus::MixChunk |
2253 | CFPlus::MixChunk |
1878 | new_from_file (SV *class, char *path) |
2254 | new_from_file (SV *class, char *path) |
1879 | CODE: |
2255 | CODE: |
1880 | RETVAL = Mix_LoadWAV (path); |
2256 | RETVAL = Mix_LoadWAV (path); |
1881 | OUTPUT: |
2257 | OUTPUT: |
… | |
… | |
1902 | |
2278 | |
1903 | MODULE = CFPlus PACKAGE = CFPlus::MixMusic |
2279 | MODULE = CFPlus PACKAGE = CFPlus::MixMusic |
1904 | |
2280 | |
1905 | int |
2281 | int |
1906 | volume (int volume = -1) |
2282 | volume (int volume = -1) |
|
|
2283 | PROTOTYPE: ;$ |
1907 | CODE: |
2284 | CODE: |
1908 | RETVAL = Mix_VolumeMusic (volume); |
2285 | RETVAL = Mix_VolumeMusic (volume); |
1909 | OUTPUT: |
2286 | OUTPUT: |
1910 | RETVAL |
2287 | RETVAL |
1911 | |
2288 | |
|
|
2289 | int |
|
|
2290 | fade_out (int ms) |
|
|
2291 | CODE: |
|
|
2292 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2293 | OUTPUT: |
|
|
2294 | RETVAL |
|
|
2295 | |
1912 | CFPlus::MixMusic |
2296 | CFPlus::MixMusic |
1913 | new_from_file (SV *class, char *path) |
2297 | new_from_file (SV *class, char *path) |
1914 | CODE: |
2298 | CODE: |
1915 | RETVAL = Mix_LoadMUS (path); |
2299 | RETVAL = Mix_LoadMUS (path); |
1916 | OUTPUT: |
2300 | OUTPUT: |
… | |
… | |
1926 | CODE: |
2310 | CODE: |
1927 | RETVAL = Mix_PlayMusic (self, loops); |
2311 | RETVAL = Mix_PlayMusic (self, loops); |
1928 | OUTPUT: |
2312 | OUTPUT: |
1929 | RETVAL |
2313 | RETVAL |
1930 | |
2314 | |
|
|
2315 | int |
|
|
2316 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2317 | CODE: |
|
|
2318 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
|
|
2319 | OUTPUT: |
|
|
2320 | RETVAL |
|
|
2321 | |
1931 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2322 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
|
|
2323 | |
|
|
2324 | PROTOTYPES: ENABLE |
1932 | |
2325 | |
1933 | BOOT: |
2326 | BOOT: |
1934 | { |
2327 | { |
1935 | HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); |
2328 | HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); |
1936 | static const struct { |
2329 | static const struct { |
1937 | const char *name; |
2330 | const char *name; |
1938 | IV iv; |
2331 | IV iv; |
1939 | } *civ, const_iv[] = { |
2332 | } *civ, const_iv[] = { |
1940 | # define const_iv(name) { # name, (IV)name } |
2333 | # define const_iv(name) { # name, (IV)name } |
|
|
2334 | const_iv (GL_VENDOR), |
|
|
2335 | const_iv (GL_VERSION), |
|
|
2336 | const_iv (GL_EXTENSIONS), |
1941 | const_iv (GL_COLOR_MATERIAL), |
2337 | const_iv (GL_COLOR_MATERIAL), |
1942 | const_iv (GL_SMOOTH), |
2338 | const_iv (GL_SMOOTH), |
1943 | const_iv (GL_FLAT), |
2339 | const_iv (GL_FLAT), |
1944 | const_iv (GL_DITHER), |
2340 | const_iv (GL_DITHER), |
1945 | const_iv (GL_BLEND), |
2341 | const_iv (GL_BLEND), |
… | |
… | |
1949 | const_iv (GL_ALPHA_TEST), |
2345 | const_iv (GL_ALPHA_TEST), |
1950 | const_iv (GL_NORMALIZE), |
2346 | const_iv (GL_NORMALIZE), |
1951 | const_iv (GL_RESCALE_NORMAL), |
2347 | const_iv (GL_RESCALE_NORMAL), |
1952 | const_iv (GL_FRONT), |
2348 | const_iv (GL_FRONT), |
1953 | const_iv (GL_BACK), |
2349 | const_iv (GL_BACK), |
|
|
2350 | const_iv (GL_AUX0), |
1954 | const_iv (GL_AND), |
2351 | const_iv (GL_AND), |
1955 | const_iv (GL_ONE), |
2352 | const_iv (GL_ONE), |
1956 | const_iv (GL_ZERO), |
2353 | const_iv (GL_ZERO), |
1957 | const_iv (GL_SRC_ALPHA), |
2354 | const_iv (GL_SRC_ALPHA), |
1958 | const_iv (GL_DST_ALPHA), |
2355 | const_iv (GL_DST_ALPHA), |
… | |
… | |
1972 | const_iv (GL_LUMINANCE), |
2369 | const_iv (GL_LUMINANCE), |
1973 | const_iv (GL_LUMINANCE_ALPHA), |
2370 | const_iv (GL_LUMINANCE_ALPHA), |
1974 | const_iv (GL_FLOAT), |
2371 | const_iv (GL_FLOAT), |
1975 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2372 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
1976 | const_iv (GL_COMPILE), |
2373 | const_iv (GL_COMPILE), |
|
|
2374 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2375 | const_iv (GL_PROXY_TEXTURE_2D), |
1977 | const_iv (GL_TEXTURE_1D), |
2376 | const_iv (GL_TEXTURE_1D), |
1978 | const_iv (GL_TEXTURE_2D), |
2377 | const_iv (GL_TEXTURE_2D), |
1979 | const_iv (GL_TEXTURE_ENV), |
2378 | const_iv (GL_TEXTURE_ENV), |
1980 | const_iv (GL_TEXTURE_MAG_FILTER), |
2379 | const_iv (GL_TEXTURE_MAG_FILTER), |
1981 | const_iv (GL_TEXTURE_MIN_FILTER), |
2380 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2002 | const_iv (GL_COLOR_LOGIC_OP), |
2401 | const_iv (GL_COLOR_LOGIC_OP), |
2003 | const_iv (GL_SEPARABLE_2D), |
2402 | const_iv (GL_SEPARABLE_2D), |
2004 | const_iv (GL_CONVOLUTION_2D), |
2403 | const_iv (GL_CONVOLUTION_2D), |
2005 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
2404 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
2006 | const_iv (GL_CONSTANT_BORDER), |
2405 | const_iv (GL_CONSTANT_BORDER), |
|
|
2406 | const_iv (GL_POINTS), |
2007 | const_iv (GL_LINES), |
2407 | const_iv (GL_LINES), |
2008 | const_iv (GL_LINE_STRIP), |
2408 | const_iv (GL_LINE_STRIP), |
2009 | const_iv (GL_LINE_LOOP), |
2409 | const_iv (GL_LINE_LOOP), |
2010 | const_iv (GL_QUADS), |
2410 | const_iv (GL_QUADS), |
2011 | const_iv (GL_QUAD_STRIP), |
2411 | const_iv (GL_QUAD_STRIP), |
2012 | const_iv (GL_TRIANGLES), |
2412 | const_iv (GL_TRIANGLES), |
2013 | const_iv (GL_TRIANGLE_STRIP), |
2413 | const_iv (GL_TRIANGLE_STRIP), |
2014 | const_iv (GL_TRIANGLE_FAN), |
2414 | const_iv (GL_TRIANGLE_FAN), |
|
|
2415 | const_iv (GL_POLYGON), |
2015 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2416 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
|
|
2417 | const_iv (GL_POINT_SMOOTH_HINT), |
|
|
2418 | const_iv (GL_LINE_SMOOTH_HINT), |
|
|
2419 | const_iv (GL_POLYGON_SMOOTH_HINT), |
|
|
2420 | const_iv (GL_GENERATE_MIPMAP_HINT), |
2016 | const_iv (GL_FASTEST), |
2421 | const_iv (GL_FASTEST), |
|
|
2422 | const_iv (GL_DONT_CARE), |
|
|
2423 | const_iv (GL_NICEST), |
2017 | const_iv (GL_V2F), |
2424 | const_iv (GL_V2F), |
2018 | const_iv (GL_V3F), |
2425 | const_iv (GL_V3F), |
2019 | const_iv (GL_T2F_V3F), |
2426 | const_iv (GL_T2F_V3F), |
2020 | const_iv (GL_T2F_N3F_V3F), |
2427 | const_iv (GL_T2F_N3F_V3F), |
2021 | # undef const_iv |
2428 | # undef const_iv |
2022 | }; |
2429 | }; |
2023 | |
2430 | |
2024 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2431 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2025 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2432 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2433 | |
|
|
2434 | texture_av = newAV (); |
|
|
2435 | AvREAL_off (texture_av); |
2026 | } |
2436 | } |
2027 | |
2437 | |
2028 | char * |
2438 | char * |
2029 | gl_vendor () |
2439 | gl_vendor () |
2030 | CODE: |
2440 | CODE: |
… | |
… | |
2044 | CODE: |
2454 | CODE: |
2045 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2455 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2046 | OUTPUT: |
2456 | OUTPUT: |
2047 | RETVAL |
2457 | RETVAL |
2048 | |
2458 | |
|
|
2459 | const char *glGetString (GLenum pname) |
|
|
2460 | |
|
|
2461 | GLint glGetInteger (GLenum pname) |
|
|
2462 | CODE: |
|
|
2463 | glGetIntegerv (pname, &RETVAL); |
|
|
2464 | OUTPUT: |
|
|
2465 | RETVAL |
|
|
2466 | |
|
|
2467 | GLdouble glGetDouble (GLenum pname) |
|
|
2468 | CODE: |
|
|
2469 | glGetDoublev (pname, &RETVAL); |
|
|
2470 | OUTPUT: |
|
|
2471 | RETVAL |
|
|
2472 | |
2049 | int glGetError () |
2473 | int glGetError () |
2050 | |
2474 | |
2051 | void glFinish () |
2475 | void glFinish () |
2052 | |
2476 | |
2053 | void glClear (int mask) |
2477 | void glClear (int mask) |
… | |
… | |
2090 | # near_ and far_ are due to microsofts buggy "c" compiler |
2514 | # near_ and far_ are due to microsofts buggy "c" compiler |
2091 | void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
2515 | void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
2092 | |
2516 | |
2093 | # near_ and far_ are due to microsofts buggy "c" compiler |
2517 | # near_ and far_ are due to microsofts buggy "c" compiler |
2094 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
2518 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
|
|
2519 | |
|
|
2520 | PROTOTYPES: DISABLE |
2095 | |
2521 | |
2096 | void glViewport (int x, int y, int width, int height) |
2522 | void glViewport (int x, int y, int width, int height) |
2097 | |
2523 | |
2098 | void glScissor (int x, int y, int width, int height) |
2524 | void glScissor (int x, int y, int width, int height) |
2099 | |
2525 | |
… | |
… | |
2107 | |
2533 | |
2108 | void glRotate (float angle, float x, float y, float z) |
2534 | void glRotate (float angle, float x, float y, float z) |
2109 | CODE: |
2535 | CODE: |
2110 | glRotatef (angle, x, y, z); |
2536 | glRotatef (angle, x, y, z); |
2111 | |
2537 | |
2112 | void glBegin (int mode) |
|
|
2113 | |
|
|
2114 | void glEnd () |
|
|
2115 | |
|
|
2116 | void glColor (float r, float g, float b, float a = 1.0) |
2538 | void glColor (float r, float g, float b, float a = 1.0) |
2117 | PROTOTYPE: @ |
|
|
2118 | ALIAS: |
2539 | ALIAS: |
2119 | glColor_premultiply = 1 |
2540 | glColor_premultiply = 1 |
2120 | CODE: |
2541 | CODE: |
2121 | if (ix) |
2542 | if (ix) |
2122 | { |
2543 | { |
… | |
… | |
2125 | b *= a; |
2546 | b *= a; |
2126 | } |
2547 | } |
2127 | // microsoft visual "c" rounds instead of truncating... |
2548 | // microsoft visual "c" rounds instead of truncating... |
2128 | glColor4f (r, g, b, a); |
2549 | glColor4f (r, g, b, a); |
2129 | |
2550 | |
2130 | void glInterleavedArrays (int format, int stride, char *data) |
|
|
2131 | |
|
|
2132 | void glDrawElements (int mode, int count, int type, char *indices) |
|
|
2133 | |
|
|
2134 | # 1.2 void glDrawRangeElements (int mode, int start, int end |
|
|
2135 | |
|
|
2136 | void glRasterPos (float x, float y, float z = 0.) |
2551 | void glRasterPos (float x, float y, float z = 0.) |
2137 | CODE: |
2552 | CODE: |
2138 | glRasterPos3f (0, 0, z); |
2553 | glRasterPos3f (0, 0, z); |
2139 | glBitmap (0, 0, 0, 0, x, y, 0); |
2554 | glBitmap (0, 0, 0, 0, x, y, 0); |
2140 | |
2555 | |
… | |
… | |
2144 | |
2559 | |
2145 | void glTexCoord (float s, float t) |
2560 | void glTexCoord (float s, float t) |
2146 | CODE: |
2561 | CODE: |
2147 | glTexCoord2f (s, t); |
2562 | glTexCoord2f (s, t); |
2148 | |
2563 | |
|
|
2564 | void glRect (float x1, float y1, float x2, float y2) |
|
|
2565 | CODE: |
|
|
2566 | glRectf (x1, y1, x2, y2); |
|
|
2567 | |
|
|
2568 | PROTOTYPES: ENABLE |
|
|
2569 | |
|
|
2570 | void glBegin (int mode) |
|
|
2571 | |
|
|
2572 | void glEnd () |
|
|
2573 | |
|
|
2574 | void glPointSize (GLfloat size) |
|
|
2575 | |
|
|
2576 | void glLineWidth (GLfloat width) |
|
|
2577 | |
|
|
2578 | void glInterleavedArrays (int format, int stride, char *data) |
|
|
2579 | |
|
|
2580 | void glDrawElements (int mode, int count, int type, char *indices) |
|
|
2581 | |
|
|
2582 | # 1.2 void glDrawRangeElements (int mode, int start, int end |
|
|
2583 | |
2149 | void glTexEnv (int target, int pname, float param) |
2584 | void glTexEnv (int target, int pname, float param) |
2150 | CODE: |
2585 | CODE: |
2151 | glTexEnvf (target, pname, param); |
2586 | glTexEnvf (target, pname, param); |
2152 | |
2587 | |
2153 | void glTexParameter (int target, int pname, float param) |
2588 | void glTexParameter (int target, int pname, float param) |
… | |
… | |
2175 | |
2610 | |
2176 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2611 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2177 | |
2612 | |
2178 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2613 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2179 | |
2614 | |
|
|
2615 | void glPixelZoom (float x, float y) |
|
|
2616 | |
2180 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2617 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2181 | |
2618 | |
2182 | int glGenTexture () |
2619 | int glGenTexture () |
2183 | CODE: |
2620 | CODE: |
2184 | { |
2621 | RETVAL = gen_texture (); |
2185 | GLuint name; |
|
|
2186 | glGenTextures (1, &name); |
|
|
2187 | RETVAL = name; |
|
|
2188 | } |
|
|
2189 | OUTPUT: |
2622 | OUTPUT: |
2190 | RETVAL |
2623 | RETVAL |
2191 | |
2624 | |
2192 | void glDeleteTexture (int name) |
2625 | void glDeleteTexture (int name) |
2193 | CODE: |
2626 | CODE: |
2194 | { |
|
|
2195 | GLuint name_ = name; |
|
|
2196 | glDeleteTextures (1, &name_); |
2627 | del_texture (name); |
2197 | } |
2628 | |
2198 | |
|
|
2199 | int glGenList () |
2629 | int glGenList () |
2200 | CODE: |
2630 | CODE: |
2201 | RETVAL = glGenLists (1); |
2631 | RETVAL = glGenLists (1); |
2202 | OUTPUT: |
2632 | OUTPUT: |
2203 | RETVAL |
2633 | RETVAL |
… | |
… | |
2210 | |
2640 | |
2211 | void glEndList () |
2641 | void glEndList () |
2212 | |
2642 | |
2213 | void glCallList (int list) |
2643 | void glCallList (int list) |
2214 | |
2644 | |
|
|
2645 | MODULE = CFPlus PACKAGE = CFPlus::UI::Base |
|
|
2646 | |
|
|
2647 | PROTOTYPES: DISABLE |
|
|
2648 | |
|
|
2649 | void |
|
|
2650 | find_widget (SV *self, NV x, NV y) |
|
|
2651 | PPCODE: |
|
|
2652 | { |
|
|
2653 | if (within_widget (self, x, y)) |
|
|
2654 | XPUSHs (self); |
|
|
2655 | } |
|
|
2656 | |
|
|
2657 | BOOT: |
|
|
2658 | { |
|
|
2659 | hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); |
|
|
2660 | |
|
|
2661 | draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); |
|
|
2662 | draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); |
|
|
2663 | draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); |
|
|
2664 | draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); |
|
|
2665 | } |
|
|
2666 | |
|
|
2667 | void |
|
|
2668 | draw (SV *self) |
|
|
2669 | CODE: |
|
|
2670 | { |
|
|
2671 | HV *hv; |
|
|
2672 | SV **svp; |
|
|
2673 | NV x, y, w, h; |
|
|
2674 | SV *draw_x_sv = GvSV (draw_x_gv); |
|
|
2675 | SV *draw_y_sv = GvSV (draw_y_gv); |
|
|
2676 | SV *draw_w_sv = GvSV (draw_w_gv); |
|
|
2677 | SV *draw_h_sv = GvSV (draw_h_gv); |
|
|
2678 | SV *hover; |
|
|
2679 | double draw_x, draw_y, draw_w, draw_h; |
|
|
2680 | |
|
|
2681 | if (!SvROK (self)) |
|
|
2682 | croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); |
|
|
2683 | |
|
|
2684 | hv = (HV *)SvRV (self); |
|
|
2685 | |
|
|
2686 | if (SvTYPE (hv) != SVt_PVHV) |
|
|
2687 | croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); |
|
|
2688 | |
|
|
2689 | svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; |
|
|
2690 | svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; |
|
|
2691 | |
|
|
2692 | if (!h || !w) |
|
|
2693 | XSRETURN_EMPTY; |
|
|
2694 | |
|
|
2695 | svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.; |
|
|
2696 | svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.; |
|
|
2697 | |
|
|
2698 | draw_x = SvNV (draw_x_sv) + x; |
|
|
2699 | draw_y = SvNV (draw_y_sv) + y; |
|
|
2700 | |
|
|
2701 | if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv) |
|
|
2702 | || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv)) |
|
|
2703 | XSRETURN_EMPTY; |
|
|
2704 | |
|
|
2705 | sv_setnv (draw_x_sv, draw_x); |
|
|
2706 | sv_setnv (draw_y_sv, draw_y); |
|
|
2707 | |
|
|
2708 | glPushMatrix (); |
|
|
2709 | glTranslated (x, y, 0); |
|
|
2710 | |
|
|
2711 | if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv) |
|
|
2712 | { |
|
|
2713 | svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); |
|
|
2714 | |
|
|
2715 | if (svp && SvTRUE (*svp)) |
|
|
2716 | { |
|
|
2717 | glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); |
|
|
2718 | glEnable (GL_BLEND); |
|
|
2719 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
2720 | glBegin (GL_QUADS); |
|
|
2721 | glVertex2f (0, 0); |
|
|
2722 | glVertex2f (w, 0); |
|
|
2723 | glVertex2f (w, h); |
|
|
2724 | glVertex2f (0, h); |
|
|
2725 | glEnd (); |
|
|
2726 | glDisable (GL_BLEND); |
|
|
2727 | } |
|
|
2728 | } |
|
|
2729 | #if 0 |
|
|
2730 | if ($ENV{CFPLUS_DEBUG} & 1) { |
|
|
2731 | glPushMatrix; |
|
|
2732 | glColor 1, 1, 0, 1; |
|
|
2733 | glTranslate 0.375, 0.375; |
|
|
2734 | glBegin GL_LINE_LOOP; |
|
|
2735 | glVertex 0 , 0; |
|
|
2736 | glVertex $self->{w} - 1, 0; |
|
|
2737 | glVertex $self->{w} - 1, $self->{h} - 1; |
|
|
2738 | glVertex 0 , $self->{h} - 1; |
|
|
2739 | glEnd; |
|
|
2740 | glPopMatrix; |
|
|
2741 | #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw; |
|
|
2742 | } |
|
|
2743 | #endif |
|
|
2744 | PUSHMARK (SP); |
|
|
2745 | XPUSHs (self); |
|
|
2746 | PUTBACK; |
|
|
2747 | call_method ("_draw", G_VOID | G_DISCARD); |
|
|
2748 | SPAGAIN; |
|
|
2749 | |
|
|
2750 | glPopMatrix (); |
|
|
2751 | |
|
|
2752 | draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x); |
|
|
2753 | draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y); |
|
|
2754 | } |
|
|
2755 | |