… | |
… | |
17 | #include "perl.h" |
17 | #include "perl.h" |
18 | #include "XSUB.h" |
18 | #include "XSUB.h" |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
|
|
22 | // microsoft vs. C |
|
|
23 | # define sqrtf(x) sqrt(x) |
|
|
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
|
|
26 | # define M_PI 3.14159265f |
22 | #endif |
27 | #endif |
23 | |
28 | |
24 | #include <assert.h> |
29 | #include <assert.h> |
25 | #include <math.h> |
30 | #include <math.h> |
26 | #include <string.h> |
31 | #include <string.h> |
… | |
… | |
109 | av_push (texture_av, (SV *)(size_t)name); |
114 | av_push (texture_av, (SV *)(size_t)name); |
110 | glDeleteTextures (1, &name); |
115 | glDeleteTextures (1, &name); |
111 | } |
116 | } |
112 | |
117 | |
113 | #include "texcache.c" |
118 | #include "texcache.c" |
|
|
119 | #include "rendercache.c" |
114 | |
120 | |
115 | #include "pango-font.c" |
121 | #include "pango-font.c" |
116 | #include "pango-fontmap.c" |
122 | #include "pango-fontmap.c" |
117 | #include "pango-render.c" |
123 | #include "pango-render.c" |
118 | |
124 | |
… | |
… | |
1550 | self->rows += MAP_EXTEND_Y; |
1556 | self->rows += MAP_EXTEND_Y; |
1551 | self->y += MAP_EXTEND_Y; |
1557 | self->y += MAP_EXTEND_Y; |
1552 | } |
1558 | } |
1553 | } |
1559 | } |
1554 | |
1560 | |
1555 | void |
1561 | SV * |
1556 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1562 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1557 | CODE: |
1563 | CODE: |
1558 | { |
1564 | { |
1559 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1565 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1560 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1566 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1561 | mapcell *cell; |
1567 | mapcell *cell; |
1562 | int x, y, flags; |
1568 | int x, y, z, flags; |
|
|
1569 | AV *missing = newAV (); |
|
|
1570 | RETVAL = newRV_noinc ((SV *)missing); |
1563 | |
1571 | |
1564 | while (data < data_end - 1) |
1572 | while (data < data_end - 1) |
1565 | { |
1573 | { |
1566 | flags = (data [0] << 8) + data [1]; data += 2; |
1574 | flags = (data [0] << 8) + data [1]; data += 2; |
1567 | |
1575 | |
… | |
… | |
1618 | } |
1626 | } |
1619 | else |
1627 | else |
1620 | cell->darkness = *data++ + 1; |
1628 | cell->darkness = *data++ + 1; |
1621 | } |
1629 | } |
1622 | |
1630 | |
|
|
1631 | for (z = 0; z <= 2; ++z) |
1623 | if (flags & 4) |
1632 | if (flags & (4 >> z)) |
1624 | { |
1633 | { |
1625 | faceid face = (data [0] << 8) + data [1]; data += 2; |
1634 | faceid face = (data [0] << 8) + data [1]; data += 2; |
1626 | need_facenum (self, face); |
1635 | need_facenum (self, face); |
1627 | cell->tile [0] = self->face2tile [face]; |
1636 | cell->tile [z] = self->face2tile [face]; |
|
|
1637 | |
|
|
1638 | if (cell->tile [z]) |
|
|
1639 | { |
|
|
1640 | maptex *tex = self->tex + cell->tile [z]; |
|
|
1641 | if (!tex->name) |
|
|
1642 | av_push (missing, newSViv (cell->tile [z])); |
|
|
1643 | |
|
|
1644 | if (tex->smoothtile) |
|
|
1645 | { |
|
|
1646 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
1647 | if (!smooth->name) |
|
|
1648 | av_push (missing, newSViv (tex->smoothtile)); |
|
|
1649 | } |
|
|
1650 | } |
1628 | } |
1651 | } |
1629 | |
|
|
1630 | if (flags & 2) |
|
|
1631 | { |
|
|
1632 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1633 | need_facenum (self, face); |
|
|
1634 | cell->tile [1] = self->face2tile [face]; |
|
|
1635 | } |
|
|
1636 | |
|
|
1637 | if (flags & 1) |
|
|
1638 | { |
|
|
1639 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1640 | need_facenum (self, face); |
|
|
1641 | cell->tile [2] = self->face2tile [face]; |
|
|
1642 | } |
|
|
1643 | } |
1652 | } |
1644 | else |
1653 | else |
1645 | cell->darkness = 0; |
1654 | cell->darkness = 0; |
1646 | } |
1655 | } |
1647 | } |
1656 | } |
|
|
1657 | OUTPUT: |
|
|
1658 | RETVAL |
1648 | |
1659 | |
1649 | SV * |
1660 | SV * |
1650 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1661 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1651 | CODE: |
1662 | CODE: |
1652 | { |
1663 | { |
… | |
… | |
1699 | RETVAL = map_sv; |
1710 | RETVAL = map_sv; |
1700 | } |
1711 | } |
1701 | OUTPUT: |
1712 | OUTPUT: |
1702 | RETVAL |
1713 | RETVAL |
1703 | |
1714 | |
1704 | SV * |
1715 | void |
1705 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1716 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1706 | CODE: |
1717 | CODE: |
1707 | { |
1718 | { |
|
|
1719 | int x, y, z; |
|
|
1720 | |
1708 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1721 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1709 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1722 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1710 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
1723 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
1711 | smooth_key skey; |
1724 | smooth_key skey; |
1712 | int x, y, z; |
1725 | |
1713 | int last_name; |
1726 | rc_t *rc = rc_alloc (); |
1714 | AV *missing = newAV (); |
1727 | rc_key_t key; |
1715 | RETVAL = newRV_noinc ((SV *)missing); |
1728 | rc_array_t *arr; |
1716 | |
1729 | |
1717 | // thats current max. sorry. |
1730 | // thats current max. sorry. |
1718 | if (sw > 255) sw = 255; |
1731 | if (sw > 255) sw = 255; |
1719 | if (sh > 255) sh = 255; |
1732 | if (sh > 255) sh = 255; |
1720 | |
1733 | |
1721 | // clear key, in case of extra padding |
1734 | // clear key, in case of extra padding |
1722 | memset (&skey, 0, sizeof (skey)); |
1735 | memset (&skey, 0, sizeof (skey)); |
1723 | |
1736 | |
1724 | glColor4ub (255, 255, 255, 255); |
1737 | memset (&key, 0, sizeof (key)); |
1725 | |
1738 | key.r = 255; |
1726 | glEnable (GL_BLEND); |
1739 | key.g = 255; |
1727 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1740 | key.b = 255; |
1728 | glEnable (GL_TEXTURE_2D); |
1741 | key.a = 255; |
1729 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1742 | key.mode = GL_QUADS; |
1730 | |
1743 | key.format = GL_T2F_V3F; |
1731 | glBegin (GL_QUADS); |
|
|
1732 | |
|
|
1733 | last_name = -1; |
1744 | key.texname = -1; |
1734 | |
1745 | |
1735 | mx += self->x; |
1746 | mx += self->x; |
1736 | my += self->y; |
1747 | my += self->y; |
1737 | |
1748 | |
1738 | // first pass: determine smooth_max |
1749 | // first pass: determine smooth_max |
… | |
… | |
1754 | MAX (self->tex [cell->tile [0]].smoothlevel, |
1765 | MAX (self->tex [cell->tile [0]].smoothlevel, |
1755 | MAX (self->tex [cell->tile [1]].smoothlevel, |
1766 | MAX (self->tex [cell->tile [1]].smoothlevel, |
1756 | self->tex [cell->tile [2]].smoothlevel)); |
1767 | self->tex [cell->tile [2]].smoothlevel)); |
1757 | } |
1768 | } |
1758 | } |
1769 | } |
|
|
1770 | |
|
|
1771 | glEnable (GL_BLEND); |
|
|
1772 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1773 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1759 | |
1774 | |
1760 | for (z = 0; z <= 2; z++) |
1775 | for (z = 0; z <= 2; z++) |
1761 | { |
1776 | { |
1762 | memset (smooth_level, 0, sizeof (smooth_level)); |
1777 | memset (smooth_level, 0, sizeof (smooth_level)); |
1763 | |
1778 | |
… | |
… | |
1777 | maptex tex = self->tex [tile]; |
1792 | maptex tex = self->tex [tile]; |
1778 | int px, py; |
1793 | int px, py; |
1779 | |
1794 | |
1780 | // suppressing texture state switches here |
1795 | // suppressing texture state switches here |
1781 | // is only moderately effective, but worth the extra effort |
1796 | // is only moderately effective, but worth the extra effort |
1782 | if (last_name != tex.name) |
1797 | if (key.texname != tex.name) |
1783 | { |
1798 | { |
1784 | if (!tex.name) |
1799 | if (!tex.name) |
1785 | { |
|
|
1786 | av_push (missing, newSViv (tile)); |
|
|
1787 | tex = self->tex [2]; /* missing, replace by noface */ |
1800 | tex = self->tex [2]; /* missing, replace by noface */ |
1788 | } |
|
|
1789 | |
1801 | |
1790 | glEnd (); |
1802 | key.texname = tex.name; |
1791 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1803 | arr = rc_array (rc, &key); |
1792 | glBegin (GL_QUADS); |
|
|
1793 | } |
1804 | } |
1794 | |
1805 | |
1795 | px = (x + 1) * T - tex.w; |
1806 | px = (x + 1) * T - tex.w; |
1796 | py = (y + 1) * T - tex.h; |
1807 | py = (y + 1) * T - tex.h; |
1797 | |
1808 | |
1798 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1809 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1799 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1810 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1800 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1811 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1801 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
1812 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1802 | |
1813 | |
1803 | if (cell->flags && z == 2) |
1814 | if (cell->flags && z == 2) |
1804 | { |
1815 | { |
|
|
1816 | // overlays such as the speech bubble, probably more to come |
1805 | if (cell->flags & 1) |
1817 | if (cell->flags & 1) |
1806 | { |
1818 | { |
1807 | maptex tex = self->tex [1]; |
1819 | maptex tex = self->tex [1]; |
1808 | int px = x * T + T * 2 / 32; |
1820 | int px = x * T + T * 2 / 32; |
1809 | int py = y * T - T * 6 / 32; |
1821 | int py = y * T - T * 6 / 32; |
1810 | |
1822 | |
|
|
1823 | if (tex.name) |
1811 | glEnd (); |
1824 | { |
1812 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1825 | if (key.texname != tex.name) |
|
|
1826 | { |
|
|
1827 | key.texname = tex.name; |
|
|
1828 | arr = rc_array (rc, &key); |
|
|
1829 | } |
|
|
1830 | |
|
|
1831 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1832 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1833 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1834 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
1813 | glBegin (GL_QUADS); |
1835 | } |
1814 | |
|
|
1815 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1816 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1817 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1818 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1819 | } |
1836 | } |
1820 | } |
1837 | } |
1821 | |
1838 | |
1822 | // update smooth hash |
1839 | // update smooth hash |
1823 | if (tex.smoothtile) |
1840 | if (tex.smoothtile) |
… | |
… | |
1892 | int border = bits & 15; |
1909 | int border = bits & 15; |
1893 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
1910 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
1894 | float dx = tex.s * .0625f; // 16 images/row |
1911 | float dx = tex.s * .0625f; // 16 images/row |
1895 | float dy = tex.t * .5f ; // 2 images/column |
1912 | float dy = tex.t * .5f ; // 2 images/column |
1896 | |
1913 | |
1897 | // this time naively avoiding texture state changes |
|
|
1898 | // save gobs of state changes. |
|
|
1899 | if (last_name != tex.name) |
1914 | if (tex.name) |
1900 | { |
1915 | { |
|
|
1916 | // this time avoiding texture state changes |
|
|
1917 | // save gobs of state changes. |
1901 | if (!tex.name) |
1918 | if (key.texname != tex.name) |
1902 | { |
1919 | { |
1903 | av_push (missing, newSViv (skey->tile)); |
1920 | key.texname = tex.name; |
1904 | continue; // smoothing not yet available |
1921 | arr = rc_array (rc, &key); |
1905 | } |
1922 | } |
1906 | |
1923 | |
1907 | glEnd (); |
|
|
1908 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1909 | glBegin (GL_QUADS); |
|
|
1910 | } |
|
|
1911 | |
|
|
1912 | if (border) |
1924 | if (border) |
1913 | { |
1925 | { |
1914 | float ox = border * dx; |
1926 | float ox = border * dx; |
1915 | |
1927 | |
1916 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
1928 | rc_t2f_v3f (arr, ox , 0.f , px , py , 0); |
1917 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
1929 | rc_t2f_v3f (arr, ox , dy , px , py + T, 0); |
1918 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
1930 | rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0); |
1919 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
1931 | rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0); |
1920 | } |
1932 | } |
1921 | |
1933 | |
1922 | if (corner) |
1934 | if (corner) |
1923 | { |
1935 | { |
1924 | float ox = corner * dx; |
1936 | float ox = corner * dx; |
1925 | |
1937 | |
1926 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1938 | rc_t2f_v3f (arr, ox , dy , px , py , 0); |
1927 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1939 | rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0); |
1928 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1940 | rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0); |
1929 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
1941 | rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0); |
|
|
1942 | } |
1930 | } |
1943 | } |
1931 | } |
1944 | } |
1932 | } |
1945 | } |
1933 | } |
1946 | } |
1934 | } |
1947 | } |
1935 | } |
1948 | } |
1936 | |
1949 | |
1937 | hv_clear (smooth); |
1950 | hv_clear (smooth); |
|
|
1951 | rc_draw (rc); |
|
|
1952 | rc_clear (rc); |
1938 | } |
1953 | } |
1939 | |
1954 | |
1940 | glEnd (); |
|
|
1941 | |
|
|
1942 | glDisable (GL_TEXTURE_2D); |
|
|
1943 | glDisable (GL_BLEND); |
1955 | glDisable (GL_BLEND); |
|
|
1956 | rc_free (rc); |
1944 | |
1957 | |
1945 | // top layer: overlays such as the health bar |
1958 | // top layer: overlays such as the health bar |
1946 | for (y = 0; y < sh; y++) |
1959 | for (y = 0; y < sh; y++) |
1947 | if (0 <= y + my && y + my < self->rows) |
1960 | if (0 <= y + my && y + my < self->rows) |
1948 | { |
1961 | { |
… | |
… | |
1971 | px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
1984 | px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
1972 | } |
1985 | } |
1973 | } |
1986 | } |
1974 | } |
1987 | } |
1975 | } |
1988 | } |
1976 | OUTPUT: |
|
|
1977 | RETVAL |
|
|
1978 | |
1989 | |
1979 | void |
1990 | void |
1980 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1991 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1981 | CODE: |
1992 | CODE: |
1982 | { |
1993 | { |