… | |
… | |
2603 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2603 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2604 | const_iv (GL_POINT_SMOOTH_HINT), |
2604 | const_iv (GL_POINT_SMOOTH_HINT), |
2605 | const_iv (GL_LINE_SMOOTH_HINT), |
2605 | const_iv (GL_LINE_SMOOTH_HINT), |
2606 | const_iv (GL_POLYGON_SMOOTH_HINT), |
2606 | const_iv (GL_POLYGON_SMOOTH_HINT), |
2607 | const_iv (GL_GENERATE_MIPMAP_HINT), |
2607 | const_iv (GL_GENERATE_MIPMAP_HINT), |
|
|
2608 | const_iv (GL_TEXTURE_COMPRESSION_HINT), |
2608 | const_iv (GL_FASTEST), |
2609 | const_iv (GL_FASTEST), |
2609 | const_iv (GL_DONT_CARE), |
2610 | const_iv (GL_DONT_CARE), |
2610 | const_iv (GL_NICEST), |
2611 | const_iv (GL_NICEST), |
2611 | const_iv (GL_V2F), |
2612 | const_iv (GL_V2F), |
2612 | const_iv (GL_V3F), |
2613 | const_iv (GL_V3F), |
… | |
… | |
2755 | glTexCoord2f (s, t); |
2756 | glTexCoord2f (s, t); |
2756 | |
2757 | |
2757 | void glRect (float x1, float y1, float x2, float y2) |
2758 | void glRect (float x1, float y1, float x2, float y2) |
2758 | CODE: |
2759 | CODE: |
2759 | glRectf (x1, y1, x2, y2); |
2760 | glRectf (x1, y1, x2, y2); |
|
|
2761 | |
|
|
2762 | void glRect_lineloop (float x1, float y1, float x2, float y2) |
|
|
2763 | CODE: |
|
|
2764 | glBegin (GL_LINE_LOOP); |
|
|
2765 | glVertex2f (x1, y1); |
|
|
2766 | glVertex2f (x2, y1); |
|
|
2767 | glVertex2f (x2, y2); |
|
|
2768 | glVertex2f (x1, y2); |
|
|
2769 | glEnd (); |
2760 | |
2770 | |
2761 | PROTOTYPES: ENABLE |
2771 | PROTOTYPES: ENABLE |
2762 | |
2772 | |
2763 | void glBegin (int mode) |
2773 | void glBegin (int mode) |
2764 | |
2774 | |