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66 | |
66 | |
67 | typedef struct { |
67 | typedef struct { |
68 | GLint name; |
68 | GLint name; |
69 | int w, h; |
69 | int w, h; |
70 | float s, t; |
70 | float s, t; |
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71 | uint8_t r, g, b, a; |
71 | } mapface; |
72 | } mapface; |
72 | |
73 | |
73 | typedef struct { |
74 | typedef struct { |
74 | int16_t darkness; |
75 | int16_t darkness; |
75 | uint16_t face[3]; |
76 | uint16_t face[3]; |
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242 | fmt.colorkey = 0; |
243 | fmt.colorkey = 0; |
243 | fmt.alpha = 0; |
244 | fmt.alpha = 0; |
244 | |
245 | |
245 | surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); |
246 | surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); |
246 | |
247 | |
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248 | assert (surface2->pitch == surface2->w * 4); |
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249 | |
247 | EXTEND (SP, 5); |
250 | EXTEND (SP, 5); |
248 | PUSHs (sv_2mortal (newSViv (surface2->w))); |
251 | PUSHs (sv_2mortal (newSViv (surface2->w))); |
249 | PUSHs (sv_2mortal (newSViv (surface2->h))); |
252 | PUSHs (sv_2mortal (newSViv (surface2->h))); |
250 | SDL_LockSurface (surface2); |
253 | SDL_LockSurface (surface2); |
251 | PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); |
254 | PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); |
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257 | SDL_FreeSurface (surface); |
260 | SDL_FreeSurface (surface); |
258 | SDL_FreeSurface (surface2); |
261 | SDL_FreeSurface (surface2); |
259 | } |
262 | } |
260 | |
263 | |
261 | void |
264 | void |
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265 | average (int x, int y, uint32_t *data) |
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266 | PPCODE: |
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267 | { |
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268 | // only good for x * y < 32768 |
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269 | uint32_t r = 0, g = 0, b = 0, a = 0; |
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270 | |
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271 | x = y = x * y; |
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272 | |
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273 | assert (x < 32768); |
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274 | |
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275 | while (x--) |
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276 | { |
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277 | uint32_t p = *data++; |
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278 | |
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279 | r += (p ) & 255; |
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280 | g += (p >> 8) & 255; |
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281 | b += (p >> 16) & 255; |
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282 | a += (p >> 24) & 255; |
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283 | } |
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284 | |
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285 | EXTEND (SP, 4); |
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286 | PUSHs (sv_2mortal (newSViv (r * 255 / y))); |
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287 | PUSHs (sv_2mortal (newSViv (g * 255 / y))); |
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288 | PUSHs (sv_2mortal (newSViv (b * 255 / y))); |
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289 | PUSHs (sv_2mortal (newSViv (a * 255 / y))); |
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290 | } |
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291 | |
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292 | void |
262 | fatal (char *message) |
293 | fatal (char *message) |
263 | CODE: |
294 | CODE: |
264 | #ifdef WIN32 |
295 | #ifdef WIN32 |
265 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); |
296 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); |
266 | #else |
297 | #else |
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391 | } |
422 | } |
392 | |
423 | |
393 | MODULE = CFClient PACKAGE = CFClient::Texture |
424 | MODULE = CFClient PACKAGE = CFClient::Texture |
394 | |
425 | |
395 | void |
426 | void |
396 | draw_quad (SV *self, double x, double y, double w = 0, double h = 0) |
427 | draw_quad (SV *self, float x, float y, float w = 0, float h = 0) |
397 | PROTOTYPE: $$$;$$ |
428 | PROTOTYPE: $$$;$$ |
398 | CODE: |
429 | CODE: |
399 | { |
430 | { |
400 | HV *hv = (HV *)SvRV (self); |
431 | HV *hv = (HV *)SvRV (self); |
401 | double s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
432 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
402 | double t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
433 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
403 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
434 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
404 | int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); |
435 | int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); |
405 | |
436 | |
406 | if (items < 5) |
437 | if (items < 5) |
407 | { |
438 | { |
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413 | if (wrap_mode) { |
444 | if (wrap_mode) { |
414 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
445 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
415 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
446 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
416 | } |
447 | } |
417 | glBegin (GL_QUADS); |
448 | glBegin (GL_QUADS); |
418 | glTexCoord2d (0, 0); glVertex2d (x , y ); |
449 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
419 | glTexCoord2d (0, t); glVertex2d (x , y + h); |
450 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
420 | glTexCoord2d (s, t); glVertex2d (x + w, y + h); |
451 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
421 | glTexCoord2d (s, 0); glVertex2d (x + w, y ); |
452 | glTexCoord2f (s, 0); glVertex2f (x + w, y ); |
422 | glEnd (); |
453 | glEnd (); |
423 | } |
454 | } |
424 | |
455 | |
425 | MODULE = CFClient PACKAGE = CFClient::Map |
456 | MODULE = CFClient PACKAGE = CFClient::Map |
426 | |
457 | |
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454 | clear (CFClient::Map self) |
485 | clear (CFClient::Map self) |
455 | CODE: |
486 | CODE: |
456 | map_clear (self); |
487 | map_clear (self); |
457 | |
488 | |
458 | void |
489 | void |
459 | set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t) |
490 | set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
460 | CODE: |
491 | CODE: |
461 | { |
492 | { |
462 | while (self->faces < face) |
493 | while (self->faces < face) |
463 | { |
494 | { |
464 | Append (mapface, self->face, self->faces, self->faces); |
495 | Append (mapface, self->face, self->faces, self->faces); |
465 | self->faces *= 2; |
496 | self->faces *= 2; |
466 | } |
497 | } |
467 | |
498 | |
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499 | mapface *f = self->face + face; |
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500 | |
468 | self->face [face].name = name; |
501 | f->name = name; |
469 | self->face [face].w = w; |
502 | f->w = w; |
470 | self->face [face].h = h; |
503 | f->h = h; |
471 | self->face [face].s = s; |
504 | f->s = s; |
472 | self->face [face].t = t; |
505 | f->t = t; |
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506 | f->r = r; |
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507 | f->g = g; |
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508 | f->b = b; |
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509 | f->a = a; |
473 | } |
510 | } |
474 | |
511 | |
475 | void |
512 | void |
476 | scroll (CFClient::Map self, int dx, int dy) |
513 | scroll (CFClient::Map self, int dx, int dy) |
477 | CODE: |
514 | CODE: |
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578 | cell->darkness = -1; |
615 | cell->darkness = -1; |
579 | } |
616 | } |
580 | } |
617 | } |
581 | |
618 | |
582 | void |
619 | void |
583 | draw (CFClient::Map self, int x0, int y0, int sw, int sh) |
620 | draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
584 | PPCODE: |
621 | PPCODE: |
585 | { |
622 | { |
586 | int sw4 = (sw + 3) & ~3; |
623 | int sw4 = (sw + 3) & ~3; |
587 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
624 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
588 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
625 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
589 | |
626 | |
590 | SvPOK_only (darkness_sv); |
627 | SvPOK_only (darkness_sv); |
591 | SvCUR_set (darkness_sv, sw4 * sh); |
628 | SvCUR_set (darkness_sv, sw4 * sh); |
592 | |
629 | |
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630 | int vx = self->x + (self->w - sw) / 2 - shift_x; |
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631 | int vy = self->y + (self->h - sh) / 2 - shift_y; |
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632 | |
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633 | if (0) |
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634 | { |
593 | int vx = self->vx = self->w >= sw |
635 | int vx = self->vx = self->w >= sw |
594 | ? self->x + (self->w - sw) / 2 |
636 | ? self->x + (self->w - sw) / 2 |
595 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
637 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
596 | |
638 | |
597 | int vy = self->vy = self->h >= sh |
639 | int vy = self->vy = self->h >= sh |
598 | ? self->y + (self->h - sh) / 2 |
640 | ? self->y + (self->h - sh) / 2 |
599 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
641 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
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642 | } |
600 | |
643 | |
601 | glColor4ub (255, 255, 255, 255); |
644 | glColor4ub (255, 255, 255, 255); |
602 | |
645 | |
603 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
646 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
604 | glEnable (GL_BLEND); |
647 | glEnable (GL_BLEND); |