… | |
… | |
444 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
444 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
445 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
445 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
446 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
446 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
447 | |
447 | |
448 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
448 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
449 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
449 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
450 | |
450 | |
451 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
451 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
452 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
452 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
453 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
453 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
454 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
454 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
… | |
… | |
491 | void |
491 | void |
492 | SDL_PollEvent () |
492 | SDL_PollEvent () |
493 | PPCODE: |
493 | PPCODE: |
494 | { |
494 | { |
495 | SDL_Event ev; |
495 | SDL_Event ev; |
|
|
496 | int i; |
|
|
497 | static int modifier; |
|
|
498 | static int modkey[] = { |
|
|
499 | SDLK_RSHIFT, KMOD_RSHIFT, |
|
|
500 | SDLK_LSHIFT, KMOD_LSHIFT, |
|
|
501 | SDLK_RCTRL, KMOD_RCTRL, |
|
|
502 | SDLK_LCTRL, KMOD_LCTRL, |
|
|
503 | SDLK_RALT, KMOD_RALT, |
|
|
504 | SDLK_LALT, KMOD_LALT, |
|
|
505 | SDLK_RMETA, KMOD_RMETA, |
|
|
506 | SDLK_LMETA, KMOD_LMETA, |
|
|
507 | }; |
496 | |
508 | |
497 | while (SDL_PollEvent (&ev)) |
509 | while (SDL_PollEvent (&ev)) |
498 | { |
510 | { |
499 | HV *hv = newHV (); |
511 | HV *hv = newHV (); |
500 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
512 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
501 | |
513 | |
502 | switch (ev.type) |
514 | switch (ev.type) |
503 | { |
515 | { |
504 | case SDL_KEYDOWN: |
516 | case SDL_KEYDOWN: |
505 | case SDL_KEYUP: |
517 | case SDL_KEYUP: |
|
|
518 | |
|
|
519 | for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++) |
|
|
520 | if (modkey [i * 2] == ev.key.keysym.sym) |
|
|
521 | { |
|
|
522 | if (ev.type == SDL_KEYDOWN) |
|
|
523 | modifier |= modkey [i * 2 + 1]; |
|
|
524 | else |
|
|
525 | modifier &= ~modkey [i * 2 + 1]; |
|
|
526 | break; |
|
|
527 | } |
|
|
528 | |
506 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
529 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
507 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
530 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
508 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
531 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
509 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
532 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
510 | break; |
533 | break; |
… | |
… | |
513 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
536 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
514 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
537 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
515 | break; |
538 | break; |
516 | |
539 | |
517 | case SDL_MOUSEMOTION: |
540 | case SDL_MOUSEMOTION: |
|
|
541 | hv_store (hv, "mod", 3, newSViv (modifier), 0); |
|
|
542 | |
518 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
543 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
519 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
544 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
520 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
545 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
521 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
546 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
522 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
547 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
523 | break; |
548 | break; |
524 | |
549 | |
525 | case SDL_MOUSEBUTTONDOWN: |
550 | case SDL_MOUSEBUTTONDOWN: |
526 | case SDL_MOUSEBUTTONUP: |
551 | case SDL_MOUSEBUTTONUP: |
|
|
552 | hv_store (hv, "mod", 3, newSViv (modifier), 0); |
|
|
553 | |
527 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
554 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
528 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
555 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
529 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
556 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
530 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
557 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
531 | break; |
558 | break; |
… | |
… | |
557 | lowdelay (int fd, int val = 1) |
584 | lowdelay (int fd, int val = 1) |
558 | CODE: |
585 | CODE: |
559 | #ifndef _WIN32 |
586 | #ifndef _WIN32 |
560 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
587 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
561 | #endif |
588 | #endif |
|
|
589 | |
|
|
590 | char * |
|
|
591 | gl_vendor () |
|
|
592 | CODE: |
|
|
593 | RETVAL = (char *)glGetString (GL_VENDOR); |
|
|
594 | OUTPUT: |
|
|
595 | RETVAL |
562 | |
596 | |
563 | char * |
597 | char * |
564 | gl_version () |
598 | gl_version () |
565 | CODE: |
599 | CODE: |
566 | RETVAL = (char *)glGetString (GL_VERSION); |
600 | RETVAL = (char *)glGetString (GL_VERSION); |
… | |
… | |
1530 | const_iv (GL_COLOR_MATERIAL), |
1564 | const_iv (GL_COLOR_MATERIAL), |
1531 | const_iv (GL_SMOOTH), |
1565 | const_iv (GL_SMOOTH), |
1532 | const_iv (GL_FLAT), |
1566 | const_iv (GL_FLAT), |
1533 | const_iv (GL_DITHER), |
1567 | const_iv (GL_DITHER), |
1534 | const_iv (GL_BLEND), |
1568 | const_iv (GL_BLEND), |
|
|
1569 | const_iv (GL_CULL_FACE), |
1535 | const_iv (GL_SCISSOR_TEST), |
1570 | const_iv (GL_SCISSOR_TEST), |
|
|
1571 | const_iv (GL_DEPTH_TEST), |
|
|
1572 | const_iv (GL_ALPHA_TEST), |
|
|
1573 | const_iv (GL_NORMALIZE), |
|
|
1574 | const_iv (GL_RESCALE_NORMAL), |
1536 | const_iv (GL_AND), |
1575 | const_iv (GL_AND), |
1537 | const_iv (GL_ONE), |
1576 | const_iv (GL_ONE), |
1538 | const_iv (GL_ZERO), |
1577 | const_iv (GL_ZERO), |
1539 | const_iv (GL_SRC_ALPHA), |
1578 | const_iv (GL_SRC_ALPHA), |
1540 | const_iv (GL_SRC_ALPHA_SATURATE), |
1579 | const_iv (GL_SRC_ALPHA_SATURATE), |
1541 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1580 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1542 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1581 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1543 | const_iv (GL_RGB), |
1582 | const_iv (GL_RGB), |
1544 | const_iv (GL_RGBA), |
1583 | const_iv (GL_RGBA), |
1545 | const_iv (GL_UNSIGNED_BYTE), |
1584 | const_iv (GL_UNSIGNED_BYTE), |
|
|
1585 | const_iv (GL_UNSIGNED_SHORT), |
|
|
1586 | const_iv (GL_UNSIGNED_INT), |
1546 | const_iv (GL_ALPHA), |
1587 | const_iv (GL_ALPHA), |
1547 | const_iv (GL_INTENSITY), |
1588 | const_iv (GL_INTENSITY), |
1548 | const_iv (GL_LUMINANCE), |
1589 | const_iv (GL_LUMINANCE), |
1549 | const_iv (GL_LUMINANCE_ALPHA), |
1590 | const_iv (GL_LUMINANCE_ALPHA), |
1550 | const_iv (GL_FLOAT), |
1591 | const_iv (GL_FLOAT), |
… | |
… | |
1568 | const_iv (GL_LINEAR_MIPMAP_LINEAR), |
1609 | const_iv (GL_LINEAR_MIPMAP_LINEAR), |
1569 | const_iv (GL_GENERATE_MIPMAP), |
1610 | const_iv (GL_GENERATE_MIPMAP), |
1570 | const_iv (GL_MODULATE), |
1611 | const_iv (GL_MODULATE), |
1571 | const_iv (GL_DECAL), |
1612 | const_iv (GL_DECAL), |
1572 | const_iv (GL_REPLACE), |
1613 | const_iv (GL_REPLACE), |
|
|
1614 | const_iv (GL_DEPTH_BUFFER_BIT), |
1573 | const_iv (GL_COLOR_BUFFER_BIT), |
1615 | const_iv (GL_COLOR_BUFFER_BIT), |
1574 | const_iv (GL_PROJECTION), |
1616 | const_iv (GL_PROJECTION), |
1575 | const_iv (GL_MODELVIEW), |
1617 | const_iv (GL_MODELVIEW), |
1576 | const_iv (GL_COLOR_LOGIC_OP), |
1618 | const_iv (GL_COLOR_LOGIC_OP), |
1577 | const_iv (GL_SEPARABLE_2D), |
1619 | const_iv (GL_SEPARABLE_2D), |
1578 | const_iv (GL_CONVOLUTION_2D), |
1620 | const_iv (GL_CONVOLUTION_2D), |
1579 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1621 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1580 | const_iv (GL_CONSTANT_BORDER), |
1622 | const_iv (GL_CONSTANT_BORDER), |
1581 | const_iv (GL_LINES), |
1623 | const_iv (GL_LINES), |
|
|
1624 | const_iv (GL_LINE_LOOP), |
1582 | const_iv (GL_QUADS), |
1625 | const_iv (GL_QUADS), |
1583 | const_iv (GL_LINE_LOOP), |
1626 | const_iv (GL_QUAD_STRIP), |
|
|
1627 | const_iv (GL_TRIANGLES), |
|
|
1628 | const_iv (GL_TRIANGLE_STRIP), |
|
|
1629 | const_iv (GL_TRIANGLE_FAN), |
1584 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
1630 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
1585 | const_iv (GL_FASTEST), |
1631 | const_iv (GL_FASTEST), |
|
|
1632 | const_iv (GL_V2F), |
|
|
1633 | const_iv (GL_V3F), |
|
|
1634 | const_iv (GL_T2F_V3F), |
|
|
1635 | const_iv (GL_T2F_N3F_V3F), |
1586 | # undef const_iv |
1636 | # undef const_iv |
1587 | }; |
1637 | }; |
1588 | |
1638 | |
1589 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1639 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1590 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1640 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
1605 | |
1655 | |
1606 | void glHint (int target, int mode) |
1656 | void glHint (int target, int mode) |
1607 | |
1657 | |
1608 | void glBlendFunc (int sfactor, int dfactor) |
1658 | void glBlendFunc (int sfactor, int dfactor) |
1609 | |
1659 | |
|
|
1660 | void glDepthMask (int flag) |
|
|
1661 | |
1610 | void glLogicOp (int opcode) |
1662 | void glLogicOp (int opcode) |
1611 | |
1663 | |
1612 | void glColorMask (int red, int green, int blue, int alpha) |
1664 | void glColorMask (int red, int green, int blue, int alpha) |
1613 | |
1665 | |
1614 | void glMatrixMode (int mode) |
1666 | void glMatrixMode (int mode) |
… | |
… | |
1617 | |
1669 | |
1618 | void glPopMatrix () |
1670 | void glPopMatrix () |
1619 | |
1671 | |
1620 | void glLoadIdentity () |
1672 | void glLoadIdentity () |
1621 | |
1673 | |
1622 | # near and far are due to microsofts buggy c compiler |
1674 | # near_ and far_ are due to microsofts buggy "c" compiler |
|
|
1675 | void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
|
|
1676 | |
|
|
1677 | # near_ and far_ are due to microsofts buggy "c" compiler |
1623 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
1678 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
1624 | |
1679 | |
1625 | void glViewport (int x, int y, int width, int height) |
1680 | void glViewport (int x, int y, int width, int height) |
1626 | |
1681 | |
1627 | void glScissor (int x, int y, int width, int height) |
1682 | void glScissor (int x, int y, int width, int height) |
… | |
… | |
1643 | void glEnd () |
1698 | void glEnd () |
1644 | |
1699 | |
1645 | void glColor (float r, float g, float b, float a = 1.0) |
1700 | void glColor (float r, float g, float b, float a = 1.0) |
1646 | PROTOTYPE: @ |
1701 | PROTOTYPE: @ |
1647 | CODE: |
1702 | CODE: |
|
|
1703 | // microsoft visual "c" rounds instead of truncating... |
1648 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1704 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1649 | MIN ((int)(g * 255.f), 255), |
1705 | MIN ((int)(g * 255.f), 255), |
1650 | MIN ((int)(b * 255.f), 255), |
1706 | MIN ((int)(b * 255.f), 255), |
1651 | MIN ((int)(a * 255.f), 255)); |
1707 | MIN ((int)(a * 255.f), 255)); |
1652 | |
1708 | |
|
|
1709 | void glInterleavedArrays (int format, int stride, char *data) |
|
|
1710 | |
|
|
1711 | void glDrawElements (int mode, int count, int type, char *indices) |
|
|
1712 | |
|
|
1713 | # 1.2 void glDrawRangeElements (int mode, int start, int end |
|
|
1714 | |
|
|
1715 | void glRasterPos (float x, float y, float z = 0.) |
|
|
1716 | CODE: |
|
|
1717 | glRasterPos3f (0, 0, z); |
|
|
1718 | glBitmap (0, 0, 0, 0, x, y, 0); |
|
|
1719 | |
1653 | void glVertex (float x, float y, float z = 0.) |
1720 | void glVertex (float x, float y, float z = 0.) |
1654 | CODE: |
1721 | CODE: |
1655 | glVertex3f (x, y, z); |
1722 | glVertex3f (x, y, z); |
1656 | |
1723 | |
1657 | void glTexCoord (float s, float t) |
1724 | void glTexCoord (float s, float t) |
… | |
… | |
1684 | |
1751 | |
1685 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1752 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1686 | |
1753 | |
1687 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1754 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1688 | |
1755 | |
1689 | void glRasterPos (int x, int y) |
1756 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
1690 | CODE: |
|
|
1691 | glRasterPos2i (x, y); |
|
|
1692 | |
1757 | |
1693 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1758 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1694 | |
1759 | |
1695 | int glGenTexture () |
1760 | int glGenTexture () |
1696 | CODE: |
1761 | CODE: |
… | |
… | |
1723 | |
1788 | |
1724 | void glEndList () |
1789 | void glEndList () |
1725 | |
1790 | |
1726 | void glCallList (int list) |
1791 | void glCallList (int list) |
1727 | |
1792 | |
|
|
1793 | |