… | |
… | |
48 | #define MAP_EXTEND_X 32 |
48 | #define MAP_EXTEND_X 32 |
49 | #define MAP_EXTEND_Y 512 |
49 | #define MAP_EXTEND_Y 512 |
50 | |
50 | |
51 | #define MIN_FONT_HEIGHT 10 |
51 | #define MIN_FONT_HEIGHT 10 |
52 | |
52 | |
53 | #define GL_CALL(type,func,args) \ |
53 | static struct |
54 | { \ |
54 | { |
55 | static int init_; \ |
55 | #define GL_FUNC(ptr,name) ptr name; |
56 | static type fptr_; \ |
56 | #include "glfunc.h" |
57 | \ |
57 | #undef GL_FUNC |
58 | if (!init_) \ |
58 | } gl; |
59 | { \ |
59 | |
60 | init_ = 1; \ |
60 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
61 | fptr_ = (type)SDL_GL_GetProcAddress (# func); \ |
61 | { |
62 | } \ |
62 | if (gl.BlendFuncSeparate) |
63 | \ |
63 | gl.BlendFuncSeparate (sa, da, saa, daa); |
64 | if (fptr_) \ |
64 | else if (gl.BlendFuncSeparateEXT) |
65 | fptr_ args; \ |
65 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
66 | } |
66 | else |
|
|
67 | glBlendFunc (sa, da); |
|
|
68 | } |
67 | |
69 | |
68 | typedef Mix_Chunk *CFClient__MixChunk; |
70 | typedef Mix_Chunk *CFClient__MixChunk; |
69 | typedef Mix_Music *CFClient__MixMusic; |
71 | typedef Mix_Music *CFClient__MixMusic; |
70 | |
72 | |
71 | typedef PangoFontDescription *CFClient__Font; |
73 | typedef PangoFontDescription *CFClient__Font; |
… | |
… | |
479 | SDL_SetVideoMode (int w, int h, int fullscreen) |
481 | SDL_SetVideoMode (int w, int h, int fullscreen) |
480 | CODE: |
482 | CODE: |
481 | RETVAL = !!SDL_SetVideoMode ( |
483 | RETVAL = !!SDL_SetVideoMode ( |
482 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
484 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
483 | ); |
485 | ); |
|
|
486 | if (RETVAL) |
|
|
487 | { |
484 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
488 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
|
|
489 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
|
|
490 | # include "glfunc.h" |
|
|
491 | # undef GL_FUNC |
|
|
492 | } |
485 | OUTPUT: |
493 | OUTPUT: |
486 | RETVAL |
494 | RETVAL |
487 | |
495 | |
488 | void |
496 | void |
489 | SDL_GL_SwapBuffers () |
497 | SDL_GL_SwapBuffers () |
|
|
498 | |
|
|
499 | char * |
|
|
500 | SDL_GetKeyName (int sym) |
490 | |
501 | |
491 | void |
502 | void |
492 | SDL_PollEvent () |
503 | SDL_PollEvent () |
493 | PPCODE: |
504 | PPCODE: |
494 | { |
505 | { |
… | |
… | |
513 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
524 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
514 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
525 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
515 | break; |
526 | break; |
516 | |
527 | |
517 | case SDL_MOUSEMOTION: |
528 | case SDL_MOUSEMOTION: |
|
|
529 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
|
|
530 | |
518 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
531 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
519 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
532 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
520 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
533 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
521 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
534 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
522 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
535 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
523 | break; |
536 | break; |
524 | |
537 | |
525 | case SDL_MOUSEBUTTONDOWN: |
538 | case SDL_MOUSEBUTTONDOWN: |
526 | case SDL_MOUSEBUTTONUP: |
539 | case SDL_MOUSEBUTTONUP: |
|
|
540 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
|
|
541 | |
527 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
542 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
528 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
543 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
529 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
544 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
530 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
545 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
531 | break; |
546 | break; |
… | |
… | |
557 | lowdelay (int fd, int val = 1) |
572 | lowdelay (int fd, int val = 1) |
558 | CODE: |
573 | CODE: |
559 | #ifndef _WIN32 |
574 | #ifndef _WIN32 |
560 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
575 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
561 | #endif |
576 | #endif |
562 | |
|
|
563 | char * |
|
|
564 | gl_vendor () |
|
|
565 | CODE: |
|
|
566 | RETVAL = (char *)glGetString (GL_VENDOR); |
|
|
567 | OUTPUT: |
|
|
568 | RETVAL |
|
|
569 | |
|
|
570 | char * |
|
|
571 | gl_version () |
|
|
572 | CODE: |
|
|
573 | RETVAL = (char *)glGetString (GL_VERSION); |
|
|
574 | OUTPUT: |
|
|
575 | RETVAL |
|
|
576 | |
|
|
577 | char * |
|
|
578 | gl_extensions () |
|
|
579 | CODE: |
|
|
580 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
581 | OUTPUT: |
|
|
582 | RETVAL |
|
|
583 | |
577 | |
584 | void |
578 | void |
585 | add_font (char *file) |
579 | add_font (char *file) |
586 | CODE: |
580 | CODE: |
587 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
581 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
… | |
… | |
724 | |
718 | |
725 | CFClient::Layout |
719 | CFClient::Layout |
726 | new (SV *class, int rgba = 0) |
720 | new (SV *class, int rgba = 0) |
727 | CODE: |
721 | CODE: |
728 | #if _WIN32 |
722 | #if _WIN32 |
729 | rgba = 0;//D |
723 | //rgba = 0;//D makes text nicer, breaks TextView |
730 | #endif |
724 | #endif |
|
|
725 | rgba=1;//D |
731 | New (0, RETVAL, 1, struct cf_layout); |
726 | New (0, RETVAL, 1, struct cf_layout); |
732 | |
727 | |
733 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
728 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
734 | RETVAL->rgba = rgba; |
729 | RETVAL->rgba = rgba; |
735 | RETVAL->r = 1.; |
730 | RETVAL->r = 1.; |
… | |
… | |
981 | { |
976 | { |
982 | HV *hv = (HV *)SvRV (self); |
977 | HV *hv = (HV *)SvRV (self); |
983 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
978 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
984 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
979 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
985 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
980 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
986 | int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); |
|
|
987 | |
981 | |
988 | if (items < 5) |
982 | if (items < 5) |
989 | { |
983 | { |
990 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
984 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
991 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
985 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
992 | } |
986 | } |
993 | |
987 | |
994 | if (ix) |
988 | if (ix) |
995 | { |
989 | { |
996 | glEnable (GL_BLEND); |
990 | glEnable (GL_BLEND); |
|
|
991 | |
|
|
992 | if (ix == 2) |
997 | glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
993 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
994 | else |
|
|
995 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
|
|
996 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
|
|
997 | |
998 | glEnable (GL_ALPHA_TEST); |
998 | glEnable (GL_ALPHA_TEST); |
999 | glAlphaFunc (GL_GREATER, 0.01f); |
999 | glAlphaFunc (GL_GREATER, 0.01f); |
1000 | } |
1000 | } |
1001 | |
1001 | |
1002 | glBindTexture (GL_TEXTURE_2D, name); |
1002 | glBindTexture (GL_TEXTURE_2D, name); |
1003 | |
|
|
1004 | if (wrap_mode) |
|
|
1005 | { |
|
|
1006 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
|
|
1007 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
|
|
1008 | } |
|
|
1009 | |
1003 | |
1010 | glBegin (GL_QUADS); |
1004 | glBegin (GL_QUADS); |
1011 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
1005 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
1012 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
1006 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
1013 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
1007 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
… | |
… | |
1090 | tex->r = r; |
1084 | tex->r = r; |
1091 | tex->g = g; |
1085 | tex->g = g; |
1092 | tex->b = b; |
1086 | tex->b = b; |
1093 | tex->a = a; |
1087 | tex->a = a; |
1094 | } |
1088 | } |
|
|
1089 | |
|
|
1090 | // somewhat hackish, but for textures that require it, it really |
|
|
1091 | // improves the look, and most others don't suffer. |
|
|
1092 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
1093 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
1094 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
1095 | // use uglier nearest interpolation because linear suffers |
|
|
1096 | // from transparent color bleeding and ugly wrapping effects. |
|
|
1097 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1095 | } |
1098 | } |
1096 | |
1099 | |
1097 | int |
1100 | int |
1098 | ox (CFClient::Map self) |
1101 | ox (CFClient::Map self) |
1099 | ALIAS: |
1102 | ALIAS: |
1100 | oy = 1 |
1103 | oy = 1 |
|
|
1104 | x = 2 |
|
|
1105 | y = 3 |
|
|
1106 | w = 4 |
|
|
1107 | h = 5 |
1101 | CODE: |
1108 | CODE: |
1102 | switch (ix) |
1109 | switch (ix) |
1103 | { |
1110 | { |
1104 | case 0: RETVAL = self->ox; break; |
1111 | case 0: RETVAL = self->ox; break; |
1105 | case 1: RETVAL = self->oy; break; |
1112 | case 1: RETVAL = self->oy; break; |
|
|
1113 | case 2: RETVAL = self->x; break; |
|
|
1114 | case 3: RETVAL = self->y; break; |
|
|
1115 | case 4: RETVAL = self->w; break; |
|
|
1116 | case 5: RETVAL = self->h; break; |
1106 | } |
1117 | } |
1107 | OUTPUT: |
1118 | OUTPUT: |
1108 | RETVAL |
1119 | RETVAL |
1109 | |
1120 | |
1110 | void |
1121 | void |
… | |
… | |
1547 | const_iv (GL_RESCALE_NORMAL), |
1558 | const_iv (GL_RESCALE_NORMAL), |
1548 | const_iv (GL_AND), |
1559 | const_iv (GL_AND), |
1549 | const_iv (GL_ONE), |
1560 | const_iv (GL_ONE), |
1550 | const_iv (GL_ZERO), |
1561 | const_iv (GL_ZERO), |
1551 | const_iv (GL_SRC_ALPHA), |
1562 | const_iv (GL_SRC_ALPHA), |
1552 | const_iv (GL_SRC_ALPHA_SATURATE), |
1563 | const_iv (GL_DST_ALPHA), |
1553 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1564 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1554 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1565 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
1566 | const_iv (GL_SRC_ALPHA_SATURATE), |
1555 | const_iv (GL_RGB), |
1567 | const_iv (GL_RGB), |
1556 | const_iv (GL_RGBA), |
1568 | const_iv (GL_RGBA), |
1557 | const_iv (GL_UNSIGNED_BYTE), |
1569 | const_iv (GL_UNSIGNED_BYTE), |
1558 | const_iv (GL_UNSIGNED_SHORT), |
1570 | const_iv (GL_UNSIGNED_SHORT), |
1559 | const_iv (GL_UNSIGNED_INT), |
1571 | const_iv (GL_UNSIGNED_INT), |
… | |
… | |
1570 | const_iv (GL_TEXTURE_MAG_FILTER), |
1582 | const_iv (GL_TEXTURE_MAG_FILTER), |
1571 | const_iv (GL_TEXTURE_MIN_FILTER), |
1583 | const_iv (GL_TEXTURE_MIN_FILTER), |
1572 | const_iv (GL_TEXTURE_ENV_MODE), |
1584 | const_iv (GL_TEXTURE_ENV_MODE), |
1573 | const_iv (GL_TEXTURE_WRAP_S), |
1585 | const_iv (GL_TEXTURE_WRAP_S), |
1574 | const_iv (GL_TEXTURE_WRAP_T), |
1586 | const_iv (GL_TEXTURE_WRAP_T), |
|
|
1587 | const_iv (GL_REPEAT), |
1575 | const_iv (GL_CLAMP), |
1588 | const_iv (GL_CLAMP), |
1576 | const_iv (GL_REPEAT), |
1589 | const_iv (GL_CLAMP_TO_EDGE), |
1577 | const_iv (GL_NEAREST), |
1590 | const_iv (GL_NEAREST), |
1578 | const_iv (GL_LINEAR), |
1591 | const_iv (GL_LINEAR), |
1579 | const_iv (GL_NEAREST_MIPMAP_NEAREST), |
1592 | const_iv (GL_NEAREST_MIPMAP_NEAREST), |
1580 | const_iv (GL_LINEAR_MIPMAP_NEAREST), |
1593 | const_iv (GL_LINEAR_MIPMAP_NEAREST), |
1581 | const_iv (GL_NEAREST_MIPMAP_LINEAR), |
1594 | const_iv (GL_NEAREST_MIPMAP_LINEAR), |
… | |
… | |
1611 | |
1624 | |
1612 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1625 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1613 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1626 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1614 | } |
1627 | } |
1615 | |
1628 | |
|
|
1629 | char * |
|
|
1630 | gl_vendor () |
|
|
1631 | CODE: |
|
|
1632 | RETVAL = (char *)glGetString (GL_VENDOR); |
|
|
1633 | OUTPUT: |
|
|
1634 | RETVAL |
|
|
1635 | |
|
|
1636 | char * |
|
|
1637 | gl_version () |
|
|
1638 | CODE: |
|
|
1639 | RETVAL = (char *)glGetString (GL_VERSION); |
|
|
1640 | OUTPUT: |
|
|
1641 | RETVAL |
|
|
1642 | |
|
|
1643 | char * |
|
|
1644 | gl_extensions () |
|
|
1645 | CODE: |
|
|
1646 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
1647 | OUTPUT: |
|
|
1648 | RETVAL |
|
|
1649 | |
1616 | int glGetError () |
1650 | int glGetError () |
1617 | |
1651 | |
1618 | void glClear (int mask) |
1652 | void glClear (int mask) |
1619 | |
1653 | |
1620 | void glClearColor (float r, float g, float b, float a = 1.0) |
1654 | void glClearColor (float r, float g, float b, float a = 1.0) |
… | |
… | |
1627 | void glShadeModel (int mode) |
1661 | void glShadeModel (int mode) |
1628 | |
1662 | |
1629 | void glHint (int target, int mode) |
1663 | void glHint (int target, int mode) |
1630 | |
1664 | |
1631 | void glBlendFunc (int sfactor, int dfactor) |
1665 | void glBlendFunc (int sfactor, int dfactor) |
|
|
1666 | |
|
|
1667 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
|
|
1668 | CODE: |
|
|
1669 | gl_BlendFuncSeparate (sa, da, saa, daa); |
1632 | |
1670 | |
1633 | void glDepthMask (int flag) |
1671 | void glDepthMask (int flag) |
1634 | |
1672 | |
1635 | void glLogicOp (int opcode) |
1673 | void glLogicOp (int opcode) |
1636 | |
1674 | |
… | |
… | |
1670 | |
1708 | |
1671 | void glEnd () |
1709 | void glEnd () |
1672 | |
1710 | |
1673 | void glColor (float r, float g, float b, float a = 1.0) |
1711 | void glColor (float r, float g, float b, float a = 1.0) |
1674 | PROTOTYPE: @ |
1712 | PROTOTYPE: @ |
|
|
1713 | ALIAS: |
|
|
1714 | glColor_premultiply = 1 |
1675 | CODE: |
1715 | CODE: |
|
|
1716 | if (ix) |
|
|
1717 | { |
|
|
1718 | r *= a; |
|
|
1719 | g *= a; |
|
|
1720 | b *= a; |
|
|
1721 | } |
1676 | // microsoft visual "c" rounds instead of truncating... |
1722 | // microsoft visual "c" rounds instead of truncating... |
1677 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1723 | glColor4ub (MIN ((int)(r * 256.f), 255), |
1678 | MIN ((int)(g * 255.f), 255), |
1724 | MIN ((int)(g * 256.f), 255), |
1679 | MIN ((int)(b * 255.f), 255), |
1725 | MIN ((int)(b * 256.f), 255), |
1680 | MIN ((int)(a * 255.f), 255)); |
1726 | MIN ((int)(a * 256.f), 255)); |
1681 | |
1727 | |
1682 | void glInterleavedArrays (int format, int stride, char *data) |
1728 | void glInterleavedArrays (int format, int stride, char *data) |
1683 | |
1729 | |
1684 | void glDrawElements (int mode, int count, int type, char *indices) |
1730 | void glDrawElements (int mode, int count, int type, char *indices) |
1685 | |
1731 | |
… | |
… | |
1708 | |
1754 | |
1709 | void glBindTexture (int target, int name) |
1755 | void glBindTexture (int target, int name) |
1710 | |
1756 | |
1711 | void glConvolutionParameter (int target, int pname, float params) |
1757 | void glConvolutionParameter (int target, int pname, float params) |
1712 | CODE: |
1758 | CODE: |
1713 | GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); |
1759 | if (gl.ConvolutionParameterf) |
|
|
1760 | gl.ConvolutionParameterf (target, pname, params); |
1714 | |
1761 | |
1715 | void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
1762 | void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
1716 | CODE: |
1763 | CODE: |
1717 | GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, |
1764 | if (gl.ConvolutionFilter2D) |
1718 | (target, internalformat, width, height, format, type, data)); |
1765 | gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data); |
1719 | |
1766 | |
1720 | void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
1767 | void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
1721 | CODE: |
1768 | CODE: |
1722 | GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, |
1769 | if (gl.SeparableFilter2D) |
1723 | (target, internalformat, width, height, format, type, row, column)); |
1770 | gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); |
1724 | |
1771 | |
1725 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1772 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1726 | |
1773 | |
1727 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1774 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1728 | |
1775 | |