… | |
… | |
441 | SDL_Rect **m; |
441 | SDL_Rect **m; |
442 | |
442 | |
443 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
443 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
444 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
444 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
445 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
445 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
446 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); |
446 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
447 | |
447 | |
448 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); |
448 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
449 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
449 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
450 | |
450 | |
451 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
451 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
452 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
452 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
453 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
453 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
454 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
454 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
… | |
… | |
470 | |
470 | |
471 | ++m; |
471 | ++m; |
472 | } |
472 | } |
473 | } |
473 | } |
474 | |
474 | |
|
|
475 | char * |
|
|
476 | SDL_GetError () |
|
|
477 | |
475 | int |
478 | int |
476 | SDL_SetVideoMode (int w, int h, int fullscreen) |
479 | SDL_SetVideoMode (int w, int h, int fullscreen) |
477 | CODE: |
480 | CODE: |
478 | RETVAL = !!SDL_SetVideoMode ( |
481 | RETVAL = !!SDL_SetVideoMode ( |
479 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
482 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
… | |
… | |
482 | OUTPUT: |
485 | OUTPUT: |
483 | RETVAL |
486 | RETVAL |
484 | |
487 | |
485 | void |
488 | void |
486 | SDL_GL_SwapBuffers () |
489 | SDL_GL_SwapBuffers () |
|
|
490 | |
|
|
491 | char * |
|
|
492 | SDL_GetKeyName (int sym) |
487 | |
493 | |
488 | void |
494 | void |
489 | SDL_PollEvent () |
495 | SDL_PollEvent () |
490 | PPCODE: |
496 | PPCODE: |
491 | { |
497 | { |
… | |
… | |
510 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
516 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
511 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
517 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
512 | break; |
518 | break; |
513 | |
519 | |
514 | case SDL_MOUSEMOTION: |
520 | case SDL_MOUSEMOTION: |
|
|
521 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
|
|
522 | |
515 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
523 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
516 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
524 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
517 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
525 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
518 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
526 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
519 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
527 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
520 | break; |
528 | break; |
521 | |
529 | |
522 | case SDL_MOUSEBUTTONDOWN: |
530 | case SDL_MOUSEBUTTONDOWN: |
523 | case SDL_MOUSEBUTTONUP: |
531 | case SDL_MOUSEBUTTONUP: |
|
|
532 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
|
|
533 | |
524 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
534 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
525 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
535 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
526 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
536 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
527 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
537 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
528 | break; |
538 | break; |
… | |
… | |
554 | lowdelay (int fd, int val = 1) |
564 | lowdelay (int fd, int val = 1) |
555 | CODE: |
565 | CODE: |
556 | #ifndef _WIN32 |
566 | #ifndef _WIN32 |
557 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
567 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
558 | #endif |
568 | #endif |
|
|
569 | |
|
|
570 | char * |
|
|
571 | gl_vendor () |
|
|
572 | CODE: |
|
|
573 | RETVAL = (char *)glGetString (GL_VENDOR); |
|
|
574 | OUTPUT: |
|
|
575 | RETVAL |
559 | |
576 | |
560 | char * |
577 | char * |
561 | gl_version () |
578 | gl_version () |
562 | CODE: |
579 | CODE: |
563 | RETVAL = (char *)glGetString (GL_VERSION); |
580 | RETVAL = (char *)glGetString (GL_VERSION); |
… | |
… | |
713 | MODULE = CFClient PACKAGE = CFClient::Layout |
730 | MODULE = CFClient PACKAGE = CFClient::Layout |
714 | |
731 | |
715 | CFClient::Layout |
732 | CFClient::Layout |
716 | new (SV *class, int rgba = 0) |
733 | new (SV *class, int rgba = 0) |
717 | CODE: |
734 | CODE: |
|
|
735 | #if _WIN32 |
|
|
736 | rgba = 0;//D |
|
|
737 | #endif |
718 | New (0, RETVAL, 1, struct cf_layout); |
738 | New (0, RETVAL, 1, struct cf_layout); |
719 | |
739 | |
720 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
740 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
721 | RETVAL->rgba = rgba; |
741 | RETVAL->rgba = rgba; |
722 | RETVAL->r = 1.; |
742 | RETVAL->r = 1.; |
… | |
… | |
902 | |
922 | |
903 | while (p < e) |
923 | while (p < e) |
904 | { |
924 | { |
905 | uint32_t rgba = *p; |
925 | uint32_t rgba = *p; |
906 | rgba = (rgba >> 24) | (rgba << 8); |
926 | rgba = (rgba >> 24) | (rgba << 8); |
|
|
927 | #if 0 |
|
|
928 | #ifdef _WIN32 |
|
|
929 | {//D |
|
|
930 | uint8_t r = rgba >> 24; |
|
|
931 | uint8_t g = rgba >> 16; |
|
|
932 | uint8_t b = rgba >> 8; |
|
|
933 | uint8_t a = rgba >> 0; |
|
|
934 | |
|
|
935 | rgba = (rgba & 0xffffff00) | a; |
|
|
936 | } |
|
|
937 | #endif |
|
|
938 | #endif |
907 | rgba = SDL_SwapBE32 (rgba); |
939 | rgba = SDL_SwapBE32 (rgba); |
908 | *p++ = rgba; |
940 | *p++ = rgba; |
909 | } |
941 | } |
910 | } |
942 | } |
911 | |
943 | |
… | |
… | |
1065 | tex->r = r; |
1097 | tex->r = r; |
1066 | tex->g = g; |
1098 | tex->g = g; |
1067 | tex->b = b; |
1099 | tex->b = b; |
1068 | tex->a = a; |
1100 | tex->a = a; |
1069 | } |
1101 | } |
|
|
1102 | |
|
|
1103 | // somewhat hackish, but for textures that require it, it really |
|
|
1104 | // improves the look, and most others don't suffer. |
|
|
1105 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
1106 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
|
|
1107 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
1070 | } |
1108 | } |
1071 | |
1109 | |
1072 | int |
1110 | int |
1073 | ox (CFClient::Map self) |
1111 | ox (CFClient::Map self) |
1074 | ALIAS: |
1112 | ALIAS: |
… | |
… | |
1512 | const_iv (GL_COLOR_MATERIAL), |
1550 | const_iv (GL_COLOR_MATERIAL), |
1513 | const_iv (GL_SMOOTH), |
1551 | const_iv (GL_SMOOTH), |
1514 | const_iv (GL_FLAT), |
1552 | const_iv (GL_FLAT), |
1515 | const_iv (GL_DITHER), |
1553 | const_iv (GL_DITHER), |
1516 | const_iv (GL_BLEND), |
1554 | const_iv (GL_BLEND), |
|
|
1555 | const_iv (GL_CULL_FACE), |
1517 | const_iv (GL_SCISSOR_TEST), |
1556 | const_iv (GL_SCISSOR_TEST), |
|
|
1557 | const_iv (GL_DEPTH_TEST), |
|
|
1558 | const_iv (GL_ALPHA_TEST), |
|
|
1559 | const_iv (GL_NORMALIZE), |
|
|
1560 | const_iv (GL_RESCALE_NORMAL), |
1518 | const_iv (GL_AND), |
1561 | const_iv (GL_AND), |
1519 | const_iv (GL_ONE), |
1562 | const_iv (GL_ONE), |
1520 | const_iv (GL_ZERO), |
1563 | const_iv (GL_ZERO), |
1521 | const_iv (GL_SRC_ALPHA), |
1564 | const_iv (GL_SRC_ALPHA), |
1522 | const_iv (GL_SRC_ALPHA_SATURATE), |
1565 | const_iv (GL_SRC_ALPHA_SATURATE), |
1523 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1566 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1524 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1567 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1525 | const_iv (GL_RGB), |
1568 | const_iv (GL_RGB), |
1526 | const_iv (GL_RGBA), |
1569 | const_iv (GL_RGBA), |
1527 | const_iv (GL_UNSIGNED_BYTE), |
1570 | const_iv (GL_UNSIGNED_BYTE), |
|
|
1571 | const_iv (GL_UNSIGNED_SHORT), |
|
|
1572 | const_iv (GL_UNSIGNED_INT), |
1528 | const_iv (GL_ALPHA), |
1573 | const_iv (GL_ALPHA), |
1529 | const_iv (GL_INTENSITY), |
1574 | const_iv (GL_INTENSITY), |
1530 | const_iv (GL_LUMINANCE), |
1575 | const_iv (GL_LUMINANCE), |
1531 | const_iv (GL_LUMINANCE_ALPHA), |
1576 | const_iv (GL_LUMINANCE_ALPHA), |
1532 | const_iv (GL_FLOAT), |
1577 | const_iv (GL_FLOAT), |
… | |
… | |
1550 | const_iv (GL_LINEAR_MIPMAP_LINEAR), |
1595 | const_iv (GL_LINEAR_MIPMAP_LINEAR), |
1551 | const_iv (GL_GENERATE_MIPMAP), |
1596 | const_iv (GL_GENERATE_MIPMAP), |
1552 | const_iv (GL_MODULATE), |
1597 | const_iv (GL_MODULATE), |
1553 | const_iv (GL_DECAL), |
1598 | const_iv (GL_DECAL), |
1554 | const_iv (GL_REPLACE), |
1599 | const_iv (GL_REPLACE), |
|
|
1600 | const_iv (GL_DEPTH_BUFFER_BIT), |
1555 | const_iv (GL_COLOR_BUFFER_BIT), |
1601 | const_iv (GL_COLOR_BUFFER_BIT), |
1556 | const_iv (GL_PROJECTION), |
1602 | const_iv (GL_PROJECTION), |
1557 | const_iv (GL_MODELVIEW), |
1603 | const_iv (GL_MODELVIEW), |
1558 | const_iv (GL_COLOR_LOGIC_OP), |
1604 | const_iv (GL_COLOR_LOGIC_OP), |
1559 | const_iv (GL_SEPARABLE_2D), |
1605 | const_iv (GL_SEPARABLE_2D), |
1560 | const_iv (GL_CONVOLUTION_2D), |
1606 | const_iv (GL_CONVOLUTION_2D), |
1561 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1607 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1562 | const_iv (GL_CONSTANT_BORDER), |
1608 | const_iv (GL_CONSTANT_BORDER), |
1563 | const_iv (GL_LINES), |
1609 | const_iv (GL_LINES), |
|
|
1610 | const_iv (GL_LINE_LOOP), |
1564 | const_iv (GL_QUADS), |
1611 | const_iv (GL_QUADS), |
1565 | const_iv (GL_LINE_LOOP), |
1612 | const_iv (GL_QUAD_STRIP), |
|
|
1613 | const_iv (GL_TRIANGLES), |
|
|
1614 | const_iv (GL_TRIANGLE_STRIP), |
|
|
1615 | const_iv (GL_TRIANGLE_FAN), |
1566 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
1616 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
1567 | const_iv (GL_FASTEST), |
1617 | const_iv (GL_FASTEST), |
|
|
1618 | const_iv (GL_V2F), |
|
|
1619 | const_iv (GL_V3F), |
|
|
1620 | const_iv (GL_T2F_V3F), |
|
|
1621 | const_iv (GL_T2F_N3F_V3F), |
1568 | # undef const_iv |
1622 | # undef const_iv |
1569 | }; |
1623 | }; |
1570 | |
1624 | |
1571 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1625 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1572 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1626 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
1587 | |
1641 | |
1588 | void glHint (int target, int mode) |
1642 | void glHint (int target, int mode) |
1589 | |
1643 | |
1590 | void glBlendFunc (int sfactor, int dfactor) |
1644 | void glBlendFunc (int sfactor, int dfactor) |
1591 | |
1645 | |
|
|
1646 | void glDepthMask (int flag) |
|
|
1647 | |
1592 | void glLogicOp (int opcode) |
1648 | void glLogicOp (int opcode) |
1593 | |
1649 | |
1594 | void glColorMask (int red, int green, int blue, int alpha) |
1650 | void glColorMask (int red, int green, int blue, int alpha) |
1595 | |
1651 | |
1596 | void glMatrixMode (int mode) |
1652 | void glMatrixMode (int mode) |
… | |
… | |
1599 | |
1655 | |
1600 | void glPopMatrix () |
1656 | void glPopMatrix () |
1601 | |
1657 | |
1602 | void glLoadIdentity () |
1658 | void glLoadIdentity () |
1603 | |
1659 | |
1604 | # near and far are due to microsofts buggy c compiler |
1660 | # near_ and far_ are due to microsofts buggy "c" compiler |
|
|
1661 | void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
|
|
1662 | |
|
|
1663 | # near_ and far_ are due to microsofts buggy "c" compiler |
1605 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
1664 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
1606 | |
1665 | |
1607 | void glViewport (int x, int y, int width, int height) |
1666 | void glViewport (int x, int y, int width, int height) |
1608 | |
1667 | |
1609 | void glScissor (int x, int y, int width, int height) |
1668 | void glScissor (int x, int y, int width, int height) |
… | |
… | |
1625 | void glEnd () |
1684 | void glEnd () |
1626 | |
1685 | |
1627 | void glColor (float r, float g, float b, float a = 1.0) |
1686 | void glColor (float r, float g, float b, float a = 1.0) |
1628 | PROTOTYPE: @ |
1687 | PROTOTYPE: @ |
1629 | CODE: |
1688 | CODE: |
|
|
1689 | // microsoft visual "c" rounds instead of truncating... |
1630 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1690 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1631 | MIN ((int)(g * 255.f), 255), |
1691 | MIN ((int)(g * 255.f), 255), |
1632 | MIN ((int)(b * 255.f), 255), |
1692 | MIN ((int)(b * 255.f), 255), |
1633 | MIN ((int)(a * 255.f), 255)); |
1693 | MIN ((int)(a * 255.f), 255)); |
1634 | |
1694 | |
|
|
1695 | void glInterleavedArrays (int format, int stride, char *data) |
|
|
1696 | |
|
|
1697 | void glDrawElements (int mode, int count, int type, char *indices) |
|
|
1698 | |
|
|
1699 | # 1.2 void glDrawRangeElements (int mode, int start, int end |
|
|
1700 | |
|
|
1701 | void glRasterPos (float x, float y, float z = 0.) |
|
|
1702 | CODE: |
|
|
1703 | glRasterPos3f (0, 0, z); |
|
|
1704 | glBitmap (0, 0, 0, 0, x, y, 0); |
|
|
1705 | |
1635 | void glVertex (float x, float y, float z = 0.) |
1706 | void glVertex (float x, float y, float z = 0.) |
1636 | CODE: |
1707 | CODE: |
1637 | glVertex3f (x, y, z); |
1708 | glVertex3f (x, y, z); |
1638 | |
1709 | |
1639 | void glTexCoord (float s, float t) |
1710 | void glTexCoord (float s, float t) |
… | |
… | |
1666 | |
1737 | |
1667 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1738 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1668 | |
1739 | |
1669 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1740 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1670 | |
1741 | |
1671 | void glRasterPos (int x, int y) |
1742 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
1672 | CODE: |
|
|
1673 | glRasterPos2i (x, y); |
|
|
1674 | |
1743 | |
1675 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1744 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1676 | |
1745 | |
1677 | int glGenTexture () |
1746 | int glGenTexture () |
1678 | CODE: |
1747 | CODE: |
… | |
… | |
1705 | |
1774 | |
1706 | void glEndList () |
1775 | void glEndList () |
1707 | |
1776 | |
1708 | void glCallList (int list) |
1777 | void glCallList (int list) |
1709 | |
1778 | |
|
|
1779 | |