… | |
… | |
436 | |
436 | |
437 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
437 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
438 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
438 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
439 | } |
439 | } |
440 | |
440 | |
|
|
441 | NV floor (NV x) |
|
|
442 | |
|
|
443 | NV ceil (NV x) |
|
|
444 | |
441 | void |
445 | void |
442 | pango_init () |
446 | pango_init () |
443 | CODE: |
447 | CODE: |
444 | // delayed, so it can pick up new fonts added by AddFontResourceEx |
448 | // delayed, so it can pick up new fonts added by AddFontResourceEx |
445 | { |
449 | { |
… | |
… | |
481 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
485 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
482 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
486 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
483 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
487 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
484 | |
488 | |
485 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
489 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
486 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
490 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
487 | |
491 | |
488 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
492 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
489 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
493 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
490 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
494 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
491 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
495 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
… | |
… | |
1330 | OUTPUT: |
1334 | OUTPUT: |
1331 | RETVAL |
1335 | RETVAL |
1332 | |
1336 | |
1333 | void |
1337 | void |
1334 | draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1338 | draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1335 | PPCODE: |
1339 | CODE: |
1336 | { |
1340 | { |
1337 | int vx, vy; |
1341 | int vx, vy; |
1338 | int x, y, z; |
1342 | int x, y, z; |
1339 | int last_name; |
1343 | int last_name; |
1340 | mapface face; |
1344 | mapface face; |
1341 | int sw4 = (sw + 3) & ~3; |
|
|
1342 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
|
|
1343 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
|
|
1344 | |
1345 | |
1345 | memset (darkness, 255, sw4 * sh); |
|
|
1346 | SvPOK_only (darkness_sv); |
|
|
1347 | SvCUR_set (darkness_sv, sw4 * sh); |
|
|
1348 | |
|
|
1349 | vx = self->x + (self->w - sw) / 2 - shift_x; |
1346 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1350 | vy = self->y + (self->h - sh) / 2 - shift_y; |
1347 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1351 | |
1348 | |
1352 | /* |
1349 | /* |
1353 | int vx = self->vx = self->w >= sw |
1350 | int vx = self->vx = self->w >= sw |
1354 | ? self->x + (self->w - sw) / 2 |
1351 | ? self->x + (self->w - sw) / 2 |
1355 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
1352 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
… | |
… | |
1359 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
1356 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
1360 | */ |
1357 | */ |
1361 | |
1358 | |
1362 | glColor4ub (255, 255, 255, 255); |
1359 | glColor4ub (255, 255, 255, 255); |
1363 | |
1360 | |
|
|
1361 | glEnable (GL_BLEND); |
1364 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1362 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1365 | glEnable (GL_BLEND); |
|
|
1366 | glEnable (GL_TEXTURE_2D); |
1363 | glEnable (GL_TEXTURE_2D); |
1367 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1364 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1368 | |
1365 | |
1369 | glBegin (GL_QUADS); |
1366 | glBegin (GL_QUADS); |
1370 | |
1367 | |
… | |
… | |
1378 | |
1375 | |
1379 | for (x = 0; x < sw; x++) |
1376 | for (x = 0; x < sw; x++) |
1380 | if (row->c0 <= x + vx && x + vx < row->c1) |
1377 | if (row->c0 <= x + vx && x + vx < row->c1) |
1381 | { |
1378 | { |
1382 | mapcell *cell = row->col + (x + vx - row->c0); |
1379 | mapcell *cell = row->col + (x + vx - row->c0); |
1383 | |
|
|
1384 | darkness[y * sw4 + x] = cell->darkness < 0 |
|
|
1385 | ? 255 - FOW_DARKNESS |
|
|
1386 | : 255 - cell->darkness; |
|
|
1387 | |
1380 | |
1388 | face = cell->face [z]; |
1381 | face = cell->face [z]; |
1389 | |
1382 | |
1390 | if (face) |
1383 | if (face) |
1391 | { |
1384 | { |
… | |
… | |
1412 | |
1405 | |
1413 | glEnd (); |
1406 | glEnd (); |
1414 | |
1407 | |
1415 | glDisable (GL_TEXTURE_2D); |
1408 | glDisable (GL_TEXTURE_2D); |
1416 | glDisable (GL_BLEND); |
1409 | glDisable (GL_BLEND); |
|
|
1410 | } |
|
|
1411 | |
|
|
1412 | void |
|
|
1413 | draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) |
|
|
1414 | CODE: |
|
|
1415 | { |
|
|
1416 | static float color[16][3] = { |
|
|
1417 | { 0.00, 0.00, 0.00 }, |
|
|
1418 | { 1.00, 1.00, 1.00 }, |
|
|
1419 | { 0.00, 0.00, 0.55 }, |
|
|
1420 | { 1.00, 0.00, 0.00 }, |
|
|
1421 | |
|
|
1422 | { 1.00, 0.54, 0.00 }, |
|
|
1423 | { 0.11, 0.56, 1.00 }, |
|
|
1424 | { 0.93, 0.46, 0.00 }, |
|
|
1425 | { 0.18, 0.54, 0.34 }, |
|
|
1426 | |
|
|
1427 | { 0.56, 0.73, 0.56 }, |
|
|
1428 | { 0.80, 0.80, 0.80 }, |
|
|
1429 | { 0.55, 0.41, 0.13 }, |
|
|
1430 | { 0.99, 0.77, 0.26 }, |
|
|
1431 | |
|
|
1432 | { 0.74, 0.65, 0.41 }, |
|
|
1433 | |
|
|
1434 | { 0.00, 1.00, 1.00 }, |
|
|
1435 | { 1.00, 0.00, 1.00 }, |
|
|
1436 | { 1.00, 1.00, 0.00 }, |
|
|
1437 | }; |
|
|
1438 | |
|
|
1439 | int x, y; |
|
|
1440 | |
|
|
1441 | glEnable (GL_TEXTURE_2D); |
|
|
1442 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1443 | glEnable (GL_BLEND); |
|
|
1444 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1445 | glBegin (GL_QUADS); |
|
|
1446 | |
|
|
1447 | for (y = 0; y < h; y++) |
|
|
1448 | for (x = 0; x < w; x++) |
|
|
1449 | { |
|
|
1450 | unsigned char m = data [x + y * w]; |
|
|
1451 | |
|
|
1452 | float *c = color [m & 15]; |
|
|
1453 | |
|
|
1454 | float tx1 = m & 0x40 ? 0.5 : m & 0x80 ? 0.25 : 0.; |
|
|
1455 | float tx2 = tx1 + 0.25; |
|
|
1456 | |
|
|
1457 | glColor4f (c[0], c[1], c[2], 0.75); |
|
|
1458 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
|
|
1459 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
|
|
1460 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
|
|
1461 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
|
|
1462 | } |
|
|
1463 | |
|
|
1464 | glEnd (); |
|
|
1465 | glDisable (GL_BLEND); |
|
|
1466 | glDisable (GL_TEXTURE_2D); |
|
|
1467 | } |
|
|
1468 | |
|
|
1469 | void |
|
|
1470 | fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
|
|
1471 | PPCODE: |
|
|
1472 | { |
|
|
1473 | int vx, vy; |
|
|
1474 | int x, y; |
|
|
1475 | int sw4 = (sw + 3) & ~3; |
|
|
1476 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
|
|
1477 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
|
|
1478 | |
|
|
1479 | memset (darkness, 255, sw4 * sh); |
|
|
1480 | SvPOK_only (darkness_sv); |
|
|
1481 | SvCUR_set (darkness_sv, sw4 * sh); |
|
|
1482 | |
|
|
1483 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
|
|
1484 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
|
|
1485 | |
|
|
1486 | for (y = 0; y < sh; y++) |
|
|
1487 | if (0 <= y + vy && y + vy < self->rows) |
|
|
1488 | { |
|
|
1489 | maprow *row = self->row + (y + vy); |
|
|
1490 | |
|
|
1491 | for (x = 0; x < sw; x++) |
|
|
1492 | if (row->c0 <= x + vx && x + vx < row->c1) |
|
|
1493 | { |
|
|
1494 | mapcell *cell = row->col + (x + vx - row->c0); |
|
|
1495 | |
|
|
1496 | darkness[y * sw4 + x] = cell->darkness < 0 |
|
|
1497 | ? 255 - FOW_DARKNESS |
|
|
1498 | : 255 - cell->darkness; |
|
|
1499 | } |
|
|
1500 | } |
1417 | |
1501 | |
1418 | EXTEND (SP, 3); |
1502 | EXTEND (SP, 3); |
1419 | PUSHs (sv_2mortal (newSViv (sw4))); |
1503 | PUSHs (sv_2mortal (newSViv (sw4))); |
1420 | PUSHs (sv_2mortal (newSViv (sh))); |
1504 | PUSHs (sv_2mortal (newSViv (sh))); |
1421 | PUSHs (darkness_sv); |
1505 | PUSHs (darkness_sv); |
… | |
… | |
1638 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1722 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1639 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1723 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1640 | const_iv (GL_SRC_ALPHA_SATURATE), |
1724 | const_iv (GL_SRC_ALPHA_SATURATE), |
1641 | const_iv (GL_RGB), |
1725 | const_iv (GL_RGB), |
1642 | const_iv (GL_RGBA), |
1726 | const_iv (GL_RGBA), |
|
|
1727 | const_iv (GL_RGBA4), |
|
|
1728 | const_iv (GL_RGBA8), |
|
|
1729 | const_iv (GL_RGB5_A1), |
1643 | const_iv (GL_UNSIGNED_BYTE), |
1730 | const_iv (GL_UNSIGNED_BYTE), |
1644 | const_iv (GL_UNSIGNED_SHORT), |
1731 | const_iv (GL_UNSIGNED_SHORT), |
1645 | const_iv (GL_UNSIGNED_INT), |
1732 | const_iv (GL_UNSIGNED_INT), |
1646 | const_iv (GL_ALPHA), |
1733 | const_iv (GL_ALPHA), |
1647 | const_iv (GL_INTENSITY), |
1734 | const_iv (GL_INTENSITY), |