1 | #ifdef _WIN32 |
1 | #ifdef _WIN32 |
2 | # define WIN32_LEAN_AND_MEAN |
2 | # define WIN32_LEAN_AND_MEAN |
3 | # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls |
3 | # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 | # include <malloc.h> |
4 | # include <malloc.h> |
5 | # include <windows.h> |
5 | # include <windows.h> |
|
|
6 | # include <wininet.h> |
6 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
|
|
8 | # pragma warning(disable:4761) |
|
|
9 | #endif |
|
|
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
7 | #endif |
14 | #endif |
8 | |
15 | |
9 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
10 | #include "perl.h" |
17 | #include "perl.h" |
11 | #include "XSUB.h" |
18 | #include "XSUB.h" |
12 | |
19 | |
13 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
14 | # undef pipe |
21 | # undef pipe |
15 | #endif |
22 | #endif |
16 | |
23 | |
|
|
24 | #include <assert.h> |
17 | #include <math.h> |
25 | #include <math.h> |
18 | #include <string.h> |
26 | #include <string.h> |
19 | #include <stdio.h> |
27 | #include <stdio.h> |
20 | #include <stdlib.h> |
28 | #include <stdlib.h> |
21 | |
29 | |
22 | #include <SDL.h> |
30 | #include <SDL.h> |
|
|
31 | #include <SDL_thread.h> |
23 | #include <SDL_endian.h> |
32 | #include <SDL_endian.h> |
24 | #include <SDL_image.h> |
33 | #include <SDL_image.h> |
25 | #include <SDL_mixer.h> |
34 | #include <SDL_mixer.h> |
26 | #include <SDL_opengl.h> |
35 | #include <SDL_opengl.h> |
27 | |
36 | |
… | |
… | |
36 | # include <sys/types.h> |
45 | # include <sys/types.h> |
37 | # include <sys/socket.h> |
46 | # include <sys/socket.h> |
38 | # include <netinet/in.h> |
47 | # include <netinet/in.h> |
39 | # include <netinet/tcp.h> |
48 | # include <netinet/tcp.h> |
40 | # include <inttypes.h> |
49 | # include <inttypes.h> |
41 | #else |
|
|
42 | typedef unsigned char uint8_t; |
|
|
43 | typedef unsigned short uint16_t; |
|
|
44 | typedef unsigned int uint32_t; |
|
|
45 | typedef signed char int8_t; |
|
|
46 | typedef signed short int16_t; |
|
|
47 | typedef signed int int32_t; |
|
|
48 | #endif |
50 | #endif |
49 | |
51 | |
50 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ |
52 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
51 | |
53 | |
52 | #define FOW_DARKNESS 32 |
54 | #define FOW_DARKNESS 32 |
53 | |
55 | |
54 | #define MAP_EXTEND_X 32 |
56 | #define MAP_EXTEND_X 32 |
55 | #define MAP_EXTEND_Y 512 |
57 | #define MAP_EXTEND_Y 512 |
… | |
… | |
60 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
62 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | #else |
63 | #else |
62 | # define PARACHUTE 0 |
64 | # define PARACHUTE 0 |
63 | #endif |
65 | #endif |
64 | |
66 | |
|
|
67 | static AV *texture_av; |
|
|
68 | |
65 | static struct |
69 | static struct |
66 | { |
70 | { |
67 | #define GL_FUNC(ptr,name) ptr name; |
71 | #define GL_FUNC(ptr,name) ptr name; |
68 | #include "glfunc.h" |
72 | #include "glfunc.h" |
69 | #undef GL_FUNC |
73 | #undef GL_FUNC |
70 | } gl; |
74 | } gl; |
71 | |
75 | |
|
|
76 | static void |
72 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
77 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
73 | { |
78 | { |
74 | if (gl.BlendFuncSeparate) |
79 | if (gl.BlendFuncSeparate) |
75 | gl.BlendFuncSeparate (sa, da, saa, daa); |
80 | gl.BlendFuncSeparate (sa, da, saa, daa); |
76 | else if (gl.BlendFuncSeparateEXT) |
81 | else if (gl.BlendFuncSeparateEXT) |
77 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
82 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
78 | else |
83 | else |
79 | glBlendFunc (sa, da); |
84 | glBlendFunc (sa, da); |
80 | } |
85 | } |
81 | |
86 | |
|
|
87 | static GLuint |
|
|
88 | gen_texture () |
|
|
89 | { |
|
|
90 | GLuint name; |
|
|
91 | |
|
|
92 | if (AvFILL (texture_av) >= 0) |
|
|
93 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
94 | else |
|
|
95 | glGenTextures (1, &name); |
|
|
96 | |
|
|
97 | return name; |
|
|
98 | } |
|
|
99 | |
|
|
100 | static void |
|
|
101 | del_texture (GLuint name) |
|
|
102 | { |
|
|
103 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
104 | /* textures are frequently being reused by cfplus anyway */ |
|
|
105 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
106 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
107 | av_push (texture_av, (SV *)(size_t)name); |
|
|
108 | glDeleteTextures (1, &name); |
|
|
109 | } |
|
|
110 | |
82 | #include "texcache.c" |
111 | #include "texcache.c" |
83 | |
112 | |
84 | #include "pango-font.c" |
113 | #include "pango-font.c" |
85 | #include "pango-fontmap.c" |
114 | #include "pango-fontmap.c" |
86 | #include "pango-render.c" |
115 | #include "pango-render.c" |
… | |
… | |
144 | } |
173 | } |
145 | |
174 | |
146 | static void |
175 | static void |
147 | layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) |
176 | layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) |
148 | { |
177 | { |
|
|
178 | PangoRectangle rect; |
|
|
179 | |
|
|
180 | // get_pixel_* wrongly rounds down |
149 | pango_layout_get_pixel_size (self->pl, w, h); |
181 | pango_layout_get_extents (self->pl, 0, &rect); |
150 | |
182 | |
151 | if (!*w) *w = 1; |
183 | rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE; |
152 | if (!*h) *h = 1; |
184 | rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
153 | |
185 | |
154 | *w = (*w + 3) & ~3; |
186 | if (!rect.width) rect.width = 1; |
155 | } |
187 | if (!rect.height) rect.height = 1; |
156 | |
188 | |
|
|
189 | *w = rect.width; |
|
|
190 | *h = rect.height; |
|
|
191 | } |
|
|
192 | |
|
|
193 | typedef uint16_t tileid; |
157 | typedef uint16_t mapface; |
194 | typedef uint16_t faceid; |
158 | |
195 | |
159 | typedef struct { |
196 | typedef struct { |
160 | GLint name; |
197 | int name; |
161 | int w, h; |
198 | int w, h; |
162 | float s, t; |
199 | float s, t; |
163 | uint8_t r, g, b, a; |
200 | uint8_t r, g, b, a; |
|
|
201 | tileid smoothtile; |
|
|
202 | uint8_t smoothlevel; |
164 | } maptex; |
203 | } maptex; |
165 | |
204 | |
166 | typedef struct { |
205 | typedef struct { |
|
|
206 | uint32_t player; |
|
|
207 | tileid tile[3]; |
167 | int16_t darkness; |
208 | uint16_t darkness; |
168 | mapface face[3]; |
209 | uint8_t stat_width, stat_hp, flags, smoothmax; |
169 | } mapcell; |
210 | } mapcell; |
170 | |
211 | |
171 | typedef struct { |
212 | typedef struct { |
172 | int32_t c0, c1; |
213 | int32_t c0, c1; |
173 | mapcell *col; |
214 | mapcell *col; |
174 | } maprow; |
215 | } maprow; |
175 | |
216 | |
176 | typedef struct map { |
217 | typedef struct map { |
177 | int x, y, w, h; |
218 | int x, y, w, h; |
178 | int ox, oy; /* offset to virtual global coordinate system */ |
219 | int ox, oy; /* offset to virtual global coordinate system */ |
179 | int faces; |
220 | int faces; tileid *face2tile; // [faceid] |
180 | mapface *face; |
221 | int texs; maptex *tex; // [tileid] |
181 | |
|
|
182 | int texs; |
|
|
183 | maptex *tex; |
|
|
184 | |
222 | |
185 | int32_t rows; |
223 | int32_t rows; |
186 | maprow *row; |
224 | maprow *row; |
187 | } *CFPlus__Map; |
225 | } *CFPlus__Map; |
188 | |
226 | |
… | |
… | |
208 | return ptr; |
246 | return ptr; |
209 | } |
247 | } |
210 | |
248 | |
211 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
249 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
212 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
250 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
|
|
251 | |
|
|
252 | static void |
|
|
253 | need_facenum (struct map *self, faceid face) |
|
|
254 | { |
|
|
255 | while (self->faces <= face) |
|
|
256 | { |
|
|
257 | Append (tileid, self->face2tile, self->faces, self->faces); |
|
|
258 | self->faces *= 2; |
|
|
259 | } |
|
|
260 | } |
|
|
261 | |
|
|
262 | static void |
|
|
263 | need_texid (struct map *self, int texid) |
|
|
264 | { |
|
|
265 | while (self->texs <= texid) |
|
|
266 | { |
|
|
267 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
268 | self->texs *= 2; |
|
|
269 | } |
|
|
270 | } |
213 | |
271 | |
214 | static maprow * |
272 | static maprow * |
215 | map_get_row (CFPlus__Map self, int y) |
273 | map_get_row (CFPlus__Map self, int y) |
216 | { |
274 | { |
217 | if (0 > y) |
275 | if (0 > y) |
… | |
… | |
286 | static void |
344 | static void |
287 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
345 | map_blank (CFPlus__Map self, int x0, int y0, int w, int h) |
288 | { |
346 | { |
289 | int x, y; |
347 | int x, y; |
290 | maprow *row; |
348 | maprow *row; |
|
|
349 | mapcell *cell; |
291 | |
350 | |
292 | for (y = y0; y < y0 + h; y++) |
351 | for (y = y0; y < y0 + h; y++) |
293 | if (y >= 0) |
352 | if (y >= 0) |
294 | { |
353 | { |
295 | if (y >= self->rows) |
354 | if (y >= self->rows) |
… | |
… | |
301 | if (x >= row->c0) |
360 | if (x >= row->c0) |
302 | { |
361 | { |
303 | if (x >= row->c1) |
362 | if (x >= row->c1) |
304 | break; |
363 | break; |
305 | |
364 | |
306 | row->col[x - row->c0].darkness = -1; |
365 | cell = row->col + x - row->c0; |
|
|
366 | |
|
|
367 | cell->darkness = 0; |
|
|
368 | cell->stat_hp = 0; |
|
|
369 | cell->flags = 0; |
|
|
370 | cell->player = 0; |
307 | } |
371 | } |
308 | } |
372 | } |
|
|
373 | } |
|
|
374 | |
|
|
375 | typedef struct { |
|
|
376 | tileid tile; |
|
|
377 | uint8_t x, y, level; |
|
|
378 | } smooth_key; |
|
|
379 | |
|
|
380 | static void |
|
|
381 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
382 | { |
|
|
383 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
384 | |
|
|
385 | if (SvIOK (*sv)) |
|
|
386 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
387 | else |
|
|
388 | sv_setiv (*sv, bits); |
309 | } |
389 | } |
310 | |
390 | |
311 | static void |
391 | static void |
312 | music_finished (void) |
392 | music_finished (void) |
313 | { |
393 | { |
… | |
… | |
348 | n |= n >> 8; |
428 | n |= n >> 8; |
349 | n |= n >> 16; |
429 | n |= n >> 16; |
350 | |
430 | |
351 | return n + 1; |
431 | return n + 1; |
352 | } |
432 | } |
|
|
433 | |
|
|
434 | /* SDL should provide this, really. */ |
|
|
435 | #define SDLK_MODIFIER_MIN 300 |
|
|
436 | #define SDLK_MODIFIER_MAX 314 |
353 | |
437 | |
354 | MODULE = CFPlus PACKAGE = CFPlus |
438 | MODULE = CFPlus PACKAGE = CFPlus |
355 | |
439 | |
356 | PROTOTYPES: ENABLE |
440 | PROTOTYPES: ENABLE |
357 | |
441 | |
… | |
… | |
361 | static const struct { |
445 | static const struct { |
362 | const char *name; |
446 | const char *name; |
363 | IV iv; |
447 | IV iv; |
364 | } *civ, const_iv[] = { |
448 | } *civ, const_iv[] = { |
365 | # define const_iv(name) { # name, (IV)name } |
449 | # define const_iv(name) { # name, (IV)name } |
|
|
450 | const_iv (SDLK_MODIFIER_MIN), |
|
|
451 | const_iv (SDLK_MODIFIER_MAX), |
|
|
452 | |
366 | const_iv (SDL_ACTIVEEVENT), |
453 | const_iv (SDL_ACTIVEEVENT), |
367 | const_iv (SDL_KEYDOWN), |
454 | const_iv (SDL_KEYDOWN), |
368 | const_iv (SDL_KEYUP), |
455 | const_iv (SDL_KEYUP), |
369 | const_iv (SDL_MOUSEMOTION), |
456 | const_iv (SDL_MOUSEMOTION), |
370 | const_iv (SDL_MOUSEBUTTONDOWN), |
457 | const_iv (SDL_MOUSEBUTTONDOWN), |
… | |
… | |
379 | const_iv (SDL_EVENT_RESERVEDA), |
466 | const_iv (SDL_EVENT_RESERVEDA), |
380 | const_iv (SDL_EVENT_RESERVEDB), |
467 | const_iv (SDL_EVENT_RESERVEDB), |
381 | const_iv (SDL_VIDEORESIZE), |
468 | const_iv (SDL_VIDEORESIZE), |
382 | const_iv (SDL_VIDEOEXPOSE), |
469 | const_iv (SDL_VIDEOEXPOSE), |
383 | const_iv (SDL_USEREVENT), |
470 | const_iv (SDL_USEREVENT), |
|
|
471 | |
|
|
472 | const_iv (SDL_APPINPUTFOCUS), |
|
|
473 | const_iv (SDL_APPMOUSEFOCUS), |
|
|
474 | const_iv (SDL_APPACTIVE), |
|
|
475 | |
384 | const_iv (SDLK_KP0), |
476 | const_iv (SDLK_KP0), |
385 | const_iv (SDLK_KP1), |
477 | const_iv (SDLK_KP1), |
386 | const_iv (SDLK_KP2), |
478 | const_iv (SDLK_KP2), |
387 | const_iv (SDLK_KP3), |
479 | const_iv (SDLK_KP3), |
388 | const_iv (SDLK_KP4), |
480 | const_iv (SDLK_KP4), |
… | |
… | |
443 | const_iv (SDLK_BREAK), |
535 | const_iv (SDLK_BREAK), |
444 | const_iv (SDLK_MENU), |
536 | const_iv (SDLK_MENU), |
445 | const_iv (SDLK_POWER), |
537 | const_iv (SDLK_POWER), |
446 | const_iv (SDLK_EURO), |
538 | const_iv (SDLK_EURO), |
447 | const_iv (SDLK_UNDO), |
539 | const_iv (SDLK_UNDO), |
|
|
540 | |
448 | const_iv (KMOD_NONE), |
541 | const_iv (KMOD_NONE), |
|
|
542 | const_iv (KMOD_SHIFT), |
449 | const_iv (KMOD_LSHIFT), |
543 | const_iv (KMOD_LSHIFT), |
450 | const_iv (KMOD_RSHIFT), |
544 | const_iv (KMOD_RSHIFT), |
|
|
545 | const_iv (KMOD_CTRL), |
451 | const_iv (KMOD_LCTRL), |
546 | const_iv (KMOD_LCTRL), |
452 | const_iv (KMOD_RCTRL), |
547 | const_iv (KMOD_RCTRL), |
|
|
548 | const_iv (KMOD_ALT), |
453 | const_iv (KMOD_LALT), |
549 | const_iv (KMOD_LALT), |
454 | const_iv (KMOD_RALT), |
550 | const_iv (KMOD_RALT), |
|
|
551 | const_iv (KMOD_META), |
455 | const_iv (KMOD_LMETA), |
552 | const_iv (KMOD_LMETA), |
456 | const_iv (KMOD_RMETA), |
553 | const_iv (KMOD_RMETA), |
457 | const_iv (KMOD_NUM), |
554 | const_iv (KMOD_NUM), |
458 | const_iv (KMOD_CAPS), |
555 | const_iv (KMOD_CAPS), |
459 | const_iv (KMOD_MODE), |
556 | const_iv (KMOD_MODE), |
460 | const_iv (KMOD_CTRL), |
|
|
461 | const_iv (KMOD_SHIFT), |
|
|
462 | const_iv (KMOD_ALT), |
|
|
463 | const_iv (KMOD_META) |
|
|
464 | # undef const_iv |
557 | # undef const_iv |
465 | }; |
558 | }; |
466 | |
559 | |
467 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
560 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
468 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
561 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
562 | |
|
|
563 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
|
|
564 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
469 | } |
565 | } |
|
|
566 | |
|
|
567 | void |
|
|
568 | weaken (SV *rv) |
|
|
569 | PROTOTYPE: $ |
|
|
570 | CODE: |
|
|
571 | sv_rvweaken (rv); |
470 | |
572 | |
471 | int |
573 | int |
472 | in_destruct () |
574 | in_destruct () |
473 | CODE: |
575 | CODE: |
474 | RETVAL = PL_main_cv == Nullcv; |
576 | RETVAL = PL_main_cv == Nullcv; |
… | |
… | |
486 | opengl_fontmap = pango_opengl_font_map_new (); |
588 | opengl_fontmap = pango_opengl_font_map_new (); |
487 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
589 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
488 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
590 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
489 | } |
591 | } |
490 | |
592 | |
|
|
593 | char * |
|
|
594 | SDL_GetError () |
|
|
595 | |
491 | int |
596 | int |
492 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
597 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
493 | |
598 | |
494 | void |
599 | void |
495 | SDL_Quit () |
600 | SDL_Quit () |
496 | |
601 | |
497 | void |
602 | void |
498 | SDL_ListModes () |
603 | SDL_ListModes (int rgb, int alpha) |
499 | PPCODE: |
604 | PPCODE: |
500 | { |
605 | { |
501 | SDL_Rect **m; |
606 | SDL_Rect **m; |
502 | |
607 | |
503 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
608 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
504 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
609 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
505 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
610 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
506 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
611 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
507 | |
612 | |
508 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
613 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
509 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
614 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
510 | |
615 | |
511 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
616 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
512 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
617 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
513 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
618 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
514 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
619 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
515 | |
620 | |
516 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
621 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
517 | #if SDL_VERSION_ATLEAST(1,2,10) |
622 | #if SDL_VERSION_ATLEAST(1,2,10) |
518 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
623 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
519 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
624 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
520 | #endif |
625 | #endif |
521 | |
626 | |
522 | SDL_EnableUNICODE (1); |
|
|
523 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
524 | |
|
|
525 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
627 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
526 | |
628 | |
527 | if (m && m != (SDL_Rect **)-1) |
629 | if (m && m != (SDL_Rect **)-1) |
528 | while (*m) |
630 | while (*m) |
529 | { |
631 | { |
|
|
632 | if ((*m)->w >= 640 && (*m)->h >= 480) |
|
|
633 | { |
530 | AV *av = newAV (); |
634 | AV *av = newAV (); |
531 | av_push (av, newSViv ((*m)->w)); |
635 | av_push (av, newSViv ((*m)->w)); |
532 | av_push (av, newSViv ((*m)->h)); |
636 | av_push (av, newSViv ((*m)->h)); |
|
|
637 | av_push (av, newSViv (rgb)); |
|
|
638 | av_push (av, newSViv (alpha)); |
533 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
639 | XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
|
|
640 | } |
534 | |
641 | |
535 | ++m; |
642 | ++m; |
536 | } |
643 | } |
537 | } |
644 | } |
538 | |
645 | |
539 | char * |
|
|
540 | SDL_GetError () |
|
|
541 | |
|
|
542 | int |
646 | int |
543 | SDL_SetVideoMode (int w, int h, int fullscreen) |
647 | SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
544 | CODE: |
648 | CODE: |
|
|
649 | { |
|
|
650 | SDL_EnableUNICODE (1); |
|
|
651 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
|
|
652 | |
|
|
653 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
|
|
654 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
|
|
655 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
|
|
656 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
|
|
657 | |
545 | RETVAL = !!SDL_SetVideoMode ( |
658 | RETVAL = !!SDL_SetVideoMode ( |
546 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
659 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
547 | ); |
660 | ); |
|
|
661 | |
548 | if (RETVAL) |
662 | if (RETVAL) |
549 | { |
663 | { |
|
|
664 | av_clear (texture_av); |
|
|
665 | |
550 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
666 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
551 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
667 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
552 | # include "glfunc.h" |
668 | #include "glfunc.h" |
553 | # undef GL_FUNC |
669 | #undef GL_FUNC |
554 | } |
670 | } |
|
|
671 | } |
555 | OUTPUT: |
672 | OUTPUT: |
556 | RETVAL |
673 | RETVAL |
557 | |
674 | |
558 | void |
675 | void |
559 | SDL_GL_SwapBuffers () |
676 | SDL_GL_SwapBuffers () |
560 | |
677 | |
561 | char * |
678 | char * |
562 | SDL_GetKeyName (int sym) |
679 | SDL_GetKeyName (int sym) |
563 | |
680 | |
|
|
681 | int |
|
|
682 | SDL_GetAppState () |
|
|
683 | |
564 | void |
684 | void |
565 | SDL_PollEvent () |
685 | poll_events () |
566 | PPCODE: |
686 | PPCODE: |
567 | { |
687 | { |
568 | SDL_Event ev; |
688 | SDL_Event ev; |
569 | |
689 | |
570 | while (SDL_PollEvent (&ev)) |
690 | SDL_PumpEvents (); |
|
|
691 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
571 | { |
692 | { |
572 | HV *hv = newHV (); |
693 | HV *hv = newHV (); |
573 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
694 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
574 | |
695 | |
575 | switch (ev.type) |
696 | switch (ev.type) |
… | |
… | |
577 | case SDL_KEYDOWN: |
698 | case SDL_KEYDOWN: |
578 | case SDL_KEYUP: |
699 | case SDL_KEYUP: |
579 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
700 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
580 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
701 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
581 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
702 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
|
|
703 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
582 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
704 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
583 | break; |
705 | break; |
584 | |
706 | |
585 | case SDL_ACTIVEEVENT: |
707 | case SDL_ACTIVEEVENT: |
586 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
708 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
587 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
709 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
588 | break; |
710 | break; |
589 | |
711 | |
590 | case SDL_MOUSEMOTION: |
712 | case SDL_MOUSEMOTION: |
|
|
713 | { |
|
|
714 | int state = ev.motion.state; |
|
|
715 | int x = ev.motion.x; |
|
|
716 | int y = ev.motion.y; |
|
|
717 | int xrel = ev.motion.xrel; |
|
|
718 | int yrel = ev.motion.yrel; |
|
|
719 | |
|
|
720 | /* do simplistic event compression */ |
|
|
721 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
722 | && state == ev.motion.state) |
|
|
723 | { |
|
|
724 | xrel += ev.motion.xrel; |
|
|
725 | yrel += ev.motion.yrel; |
|
|
726 | x = ev.motion.x; |
|
|
727 | y = ev.motion.y; |
|
|
728 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
729 | } |
|
|
730 | |
591 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
731 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
592 | |
|
|
593 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
732 | hv_store (hv, "state", 5, newSViv (state), 0); |
594 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
733 | hv_store (hv, "x", 1, newSViv (x), 0); |
595 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
734 | hv_store (hv, "y", 1, newSViv (y), 0); |
596 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
735 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
597 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
736 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
737 | } |
598 | break; |
738 | break; |
599 | |
739 | |
600 | case SDL_MOUSEBUTTONDOWN: |
740 | case SDL_MOUSEBUTTONDOWN: |
601 | case SDL_MOUSEBUTTONUP: |
741 | case SDL_MOUSEBUTTONUP: |
602 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
742 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
631 | Mix_AllocateChannels (int numchans = -1) |
771 | Mix_AllocateChannels (int numchans = -1) |
632 | |
772 | |
633 | void |
773 | void |
634 | lowdelay (int fd, int val = 1) |
774 | lowdelay (int fd, int val = 1) |
635 | CODE: |
775 | CODE: |
|
|
776 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
|
|
777 | |
|
|
778 | void |
|
|
779 | win32_proxy_info () |
|
|
780 | PPCODE: |
|
|
781 | { |
636 | #ifndef _WIN32 |
782 | #ifdef _WIN32 |
637 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
783 | char buffer[2048]; |
|
|
784 | DWORD buflen; |
|
|
785 | |
|
|
786 | EXTEND (SP, 3); |
|
|
787 | |
|
|
788 | buflen = sizeof (buffer); |
|
|
789 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) |
|
|
790 | if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) |
|
|
791 | { |
|
|
792 | PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); |
|
|
793 | |
|
|
794 | buflen = sizeof (buffer); |
|
|
795 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) |
|
|
796 | { |
|
|
797 | PUSHs (newSVpv (buffer, 0)); |
|
|
798 | |
|
|
799 | buflen = sizeof (buffer); |
|
|
800 | if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) |
|
|
801 | PUSHs (newSVpv (buffer, 0)); |
|
|
802 | } |
|
|
803 | } |
638 | #endif |
804 | #endif |
|
|
805 | } |
639 | |
806 | |
640 | void |
807 | void |
641 | add_font (char *file) |
808 | add_font (char *file) |
642 | CODE: |
809 | CODE: |
643 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
810 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
… | |
… | |
747 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
914 | MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); |
748 | #endif |
915 | #endif |
749 | _exit (1); |
916 | _exit (1); |
750 | |
917 | |
751 | void |
918 | void |
752 | _exit (int retval) |
919 | _exit (int retval = 0) |
753 | CODE: |
920 | CODE: |
|
|
921 | #ifdef WIN32 |
|
|
922 | ExitThread (retval); // unclean, please beam me up |
|
|
923 | #else |
754 | _exit (retval); |
924 | _exit (retval); |
|
|
925 | #endif |
|
|
926 | |
|
|
927 | void |
|
|
928 | debug () |
|
|
929 | CODE: |
|
|
930 | { |
|
|
931 | #if DEBUG |
|
|
932 | VALGRIND_DO_LEAK_CHECK; |
|
|
933 | #endif |
|
|
934 | } |
755 | |
935 | |
756 | MODULE = CFPlus PACKAGE = CFPlus::Font |
936 | MODULE = CFPlus PACKAGE = CFPlus::Font |
757 | |
937 | |
758 | CFPlus::Font |
938 | CFPlus::Font |
759 | new_from_file (SV *class, char *path, int id = 0) |
939 | new_from_file (SV *class, char *path, int id = 0) |
… | |
… | |
1006 | xy_to_index (CFPlus::Layout self, int x, int y) |
1186 | xy_to_index (CFPlus::Layout self, int x, int y) |
1007 | CODE: |
1187 | CODE: |
1008 | { |
1188 | { |
1009 | int index, trailing; |
1189 | int index, trailing; |
1010 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1190 | pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1011 | RETVAL = index; |
1191 | RETVAL = index + trailing; |
1012 | } |
1192 | } |
1013 | OUTPUT: |
1193 | OUTPUT: |
1014 | RETVAL |
1194 | RETVAL |
1015 | |
1195 | |
1016 | void |
1196 | void |
… | |
… | |
1025 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1205 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1026 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1206 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1027 | } |
1207 | } |
1028 | |
1208 | |
1029 | void |
1209 | void |
|
|
1210 | index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) |
|
|
1211 | PPCODE: |
|
|
1212 | { |
|
|
1213 | int line, x; |
|
|
1214 | |
|
|
1215 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
|
|
1216 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
|
|
1217 | |
|
|
1218 | EXTEND (SP, 2); |
|
|
1219 | PUSHs (sv_2mortal (newSViv (line - 1))); |
|
|
1220 | PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
|
|
1221 | } |
|
|
1222 | |
|
|
1223 | void |
|
|
1224 | line_x_to_index (CFPlus::Layout self, int line, int x) |
|
|
1225 | PPCODE: |
|
|
1226 | { |
|
|
1227 | PangoLayoutLine *lp; |
|
|
1228 | int index, trailing; |
|
|
1229 | |
|
|
1230 | if (line < 0) |
|
|
1231 | XSRETURN_EMPTY; |
|
|
1232 | |
|
|
1233 | if (!(lp = pango_layout_get_line (self->pl, line))) |
|
|
1234 | XSRETURN_EMPTY; /* do better */ |
|
|
1235 | |
|
|
1236 | pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
|
|
1237 | |
|
|
1238 | EXTEND (SP, 2); |
|
|
1239 | if (GIMME_V == G_SCALAR) |
|
|
1240 | PUSHs (sv_2mortal (newSViv (index + trailing))); |
|
|
1241 | else |
|
|
1242 | { |
|
|
1243 | PUSHs (sv_2mortal (newSViv (index))); |
|
|
1244 | PUSHs (sv_2mortal (newSViv (trailing))); |
|
|
1245 | } |
|
|
1246 | } |
|
|
1247 | |
|
|
1248 | void |
1030 | render (CFPlus::Layout self, float x, float y) |
1249 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1031 | PPCODE: |
1250 | PPCODE: |
1032 | pango_opengl_render_layout_subpixel ( |
1251 | pango_opengl_render_layout_subpixel ( |
1033 | self->pl, |
1252 | self->pl, |
1034 | x * PANGO_SCALE, y * PANGO_SCALE, |
1253 | x * PANGO_SCALE, y * PANGO_SCALE, |
1035 | self->r, self->g, self->b, self->a |
1254 | self->r, self->g, self->b, self->a, |
|
|
1255 | flags |
1036 | ); |
1256 | ); |
1037 | |
1257 | |
1038 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1258 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1039 | |
1259 | |
1040 | void |
1260 | int minpot (int n) |
1041 | pad2pot (SV *data_, SV *w_, SV *h_) |
|
|
1042 | CODE: |
|
|
1043 | { |
|
|
1044 | int ow = SvIV (w_); |
|
|
1045 | int oh = SvIV (h_); |
|
|
1046 | |
1261 | |
1047 | if (ow && oh) |
1262 | void |
|
|
1263 | pad (SV *data_, int ow, int oh, int nw, int nh) |
|
|
1264 | CODE: |
|
|
1265 | { |
|
|
1266 | if ((nw != ow || nh != oh) && SvOK (data_)) |
1048 | { |
1267 | { |
1049 | int nw = minpot (ow); |
|
|
1050 | int nh = minpot (oh); |
|
|
1051 | |
|
|
1052 | if (nw != ow || nh != oh) |
|
|
1053 | { |
|
|
1054 | if (SvOK (data_)) |
|
|
1055 | { |
|
|
1056 | STRLEN datalen; |
1268 | STRLEN datalen; |
1057 | char *data = SvPVbyte (data_, datalen); |
1269 | char *data = SvPVbyte (data_, datalen); |
1058 | int bpp = datalen / (ow * oh); |
1270 | int bpp = datalen / (ow * oh); |
1059 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1271 | SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1060 | |
1272 | |
1061 | SvPOK_only (result_); |
1273 | SvPOK_only (result_); |
1062 | SvCUR_set (result_, nw * nh * bpp); |
1274 | SvCUR_set (result_, nw * nh * bpp); |
1063 | |
1275 | |
1064 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1276 | memset (SvPVX (result_), 0, nw * nh * bpp); |
1065 | while (oh--) |
1277 | while (oh--) |
1066 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1278 | memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1067 | |
1279 | |
1068 | sv_setsv (data_, result_); |
1280 | sv_setsv (data_, result_); |
1069 | } |
|
|
1070 | |
|
|
1071 | sv_setiv (w_, nw); |
|
|
1072 | sv_setiv (h_, nh); |
|
|
1073 | } |
|
|
1074 | } |
1281 | } |
1075 | } |
1282 | } |
1076 | |
1283 | |
1077 | void |
1284 | void |
1078 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
1285 | draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
… | |
… | |
1121 | glDisable (GL_ALPHA_TEST); |
1328 | glDisable (GL_ALPHA_TEST); |
1122 | glDisable (GL_BLEND); |
1329 | glDisable (GL_BLEND); |
1123 | } |
1330 | } |
1124 | } |
1331 | } |
1125 | |
1332 | |
|
|
1333 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1334 | CODE: |
|
|
1335 | { |
|
|
1336 | GLint width; |
|
|
1337 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1338 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1339 | RETVAL = width > 0; |
|
|
1340 | } |
|
|
1341 | OUTPUT: |
|
|
1342 | RETVAL |
|
|
1343 | |
1126 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1344 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1127 | |
1345 | |
1128 | CFPlus::Map |
1346 | CFPlus::Map |
1129 | new (SV *class, int map_width, int map_height) |
1347 | new (SV *class) |
1130 | CODE: |
1348 | CODE: |
1131 | New (0, RETVAL, 1, struct map); |
1349 | New (0, RETVAL, 1, struct map); |
1132 | RETVAL->x = 0; |
1350 | RETVAL->x = 0; |
1133 | RETVAL->y = 0; |
1351 | RETVAL->y = 0; |
1134 | RETVAL->w = map_width; |
1352 | RETVAL->w = 0; |
1135 | RETVAL->h = map_height; |
1353 | RETVAL->h = 0; |
1136 | RETVAL->ox = 0; |
1354 | RETVAL->ox = 0; |
1137 | RETVAL->oy = 0; |
1355 | RETVAL->oy = 0; |
1138 | RETVAL->faces = 8192; |
1356 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
1139 | Newz (0, RETVAL->face, RETVAL->faces, mapface); |
1357 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
1140 | RETVAL->texs = 8192; |
|
|
1141 | Newz (0, RETVAL->tex, RETVAL->texs, maptex); |
|
|
1142 | RETVAL->rows = 0; |
1358 | RETVAL->rows = 0; |
1143 | RETVAL->row = 0; |
1359 | RETVAL->row = 0; |
1144 | OUTPUT: |
1360 | OUTPUT: |
1145 | RETVAL |
1361 | RETVAL |
1146 | |
1362 | |
1147 | void |
1363 | void |
1148 | DESTROY (CFPlus::Map self) |
1364 | DESTROY (CFPlus::Map self) |
1149 | CODE: |
1365 | CODE: |
1150 | { |
1366 | { |
1151 | map_clear (self); |
1367 | map_clear (self); |
1152 | Safefree (self->face); |
1368 | Safefree (self->face2tile); |
1153 | Safefree (self->tex); |
1369 | Safefree (self->tex); |
1154 | Safefree (self); |
1370 | Safefree (self); |
1155 | } |
1371 | } |
1156 | |
1372 | |
1157 | void |
1373 | void |
|
|
1374 | resize (CFPlus::Map self, int map_width, int map_height) |
|
|
1375 | CODE: |
|
|
1376 | self->w = map_width; |
|
|
1377 | self->h = map_height; |
|
|
1378 | |
|
|
1379 | void |
1158 | clear (CFPlus::Map self) |
1380 | clear (CFPlus::Map self) |
1159 | CODE: |
1381 | CODE: |
1160 | map_clear (self); |
1382 | map_clear (self); |
1161 | |
1383 | |
1162 | void |
1384 | void |
1163 | set_face (CFPlus::Map self, int face, int texid) |
1385 | set_tileid (CFPlus::Map self, int face, int tile) |
1164 | CODE: |
1386 | CODE: |
1165 | { |
1387 | { |
1166 | while (self->faces <= face) |
1388 | need_facenum (self, face); self->face2tile [face] = tile; |
1167 | { |
1389 | need_texid (self, tile); |
1168 | Append (mapface, self->face, self->faces, self->faces); |
1390 | } |
1169 | self->faces *= 2; |
|
|
1170 | } |
|
|
1171 | |
1391 | |
1172 | self->face [face] = texid; |
1392 | void |
|
|
1393 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1394 | CODE: |
|
|
1395 | { |
|
|
1396 | tileid texid; |
|
|
1397 | maptex *tex; |
|
|
1398 | |
|
|
1399 | if (face < 0 || face >= self->faces) |
|
|
1400 | return; |
|
|
1401 | |
|
|
1402 | if (smooth < 0 || smooth >= self->faces) |
|
|
1403 | return; |
|
|
1404 | |
|
|
1405 | texid = self->face2tile [face]; |
|
|
1406 | |
|
|
1407 | if (!texid) |
|
|
1408 | return; |
|
|
1409 | |
|
|
1410 | tex = self->tex + texid; |
|
|
1411 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1412 | tex->smoothlevel = level; |
1173 | } |
1413 | } |
1174 | |
1414 | |
1175 | void |
1415 | void |
1176 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1416 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1177 | CODE: |
1417 | CODE: |
1178 | { |
1418 | { |
1179 | while (self->texs <= texid) |
1419 | need_texid (self, texid); |
1180 | { |
|
|
1181 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
1182 | self->texs *= 2; |
|
|
1183 | } |
|
|
1184 | |
1420 | |
1185 | { |
1421 | { |
1186 | maptex *tex = self->tex + texid; |
1422 | maptex *tex = self->tex + texid; |
1187 | |
1423 | |
1188 | tex->name = name; |
1424 | tex->name = name; |
… | |
… | |
1230 | void |
1466 | void |
1231 | scroll (CFPlus::Map self, int dx, int dy) |
1467 | scroll (CFPlus::Map self, int dx, int dy) |
1232 | CODE: |
1468 | CODE: |
1233 | { |
1469 | { |
1234 | if (dx > 0) |
1470 | if (dx > 0) |
1235 | map_blank (self, self->x, self->y, dx - 1, self->h); |
1471 | map_blank (self, self->x, self->y, dx, self->h); |
1236 | else if (dx < 0) |
1472 | else if (dx < 0) |
1237 | map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); |
1473 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1238 | |
1474 | |
1239 | if (dy > 0) |
1475 | if (dy > 0) |
1240 | map_blank (self, self->x, self->y, self->w, dy - 1); |
1476 | map_blank (self, self->x, self->y, self->w, dy); |
1241 | else if (dy < 0) |
1477 | else if (dy < 0) |
1242 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); |
1478 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1243 | |
1479 | |
1244 | self->ox += dx; self->x += dx; |
1480 | self->ox += dx; self->x += dx; |
1245 | self->oy += dy; self->y += dy; |
1481 | self->oy += dy; self->y += dy; |
1246 | |
1482 | |
1247 | while (self->y < 0) |
1483 | while (self->y < 0) |
… | |
… | |
1252 | self->y += MAP_EXTEND_Y; |
1488 | self->y += MAP_EXTEND_Y; |
1253 | } |
1489 | } |
1254 | } |
1490 | } |
1255 | |
1491 | |
1256 | void |
1492 | void |
1257 | map1a_update (CFPlus::Map self, SV *data_) |
1493 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1258 | CODE: |
1494 | CODE: |
1259 | { |
1495 | { |
1260 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1496 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1261 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1497 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1262 | mapcell *cell; |
1498 | mapcell *cell; |
1263 | int x, y, flags; |
1499 | int x, y, flags; |
1264 | |
1500 | |
1265 | while (data < data_end) |
1501 | while (data < data_end - 1) |
1266 | { |
1502 | { |
1267 | flags = (data [0] << 8) + data [1]; data += 2; |
1503 | flags = (data [0] << 8) + data [1]; data += 2; |
1268 | |
1504 | |
1269 | x = self->x + ((flags >> 10) & 63); |
1505 | x = self->x + ((flags >> 10) & 63); |
1270 | y = self->y + ((flags >> 4) & 63); |
1506 | y = self->y + ((flags >> 4) & 63); |
1271 | |
1507 | |
1272 | cell = map_get_cell (self, x, y); |
1508 | cell = map_get_cell (self, x, y); |
1273 | |
1509 | |
1274 | if (flags & 15) |
1510 | if (flags & 15) |
1275 | { |
1511 | { |
1276 | if (cell->darkness < 0) |
1512 | if (!cell->darkness) |
1277 | { |
1513 | { |
|
|
1514 | memset (cell, 0, sizeof (*cell)); |
1278 | cell->darkness = 0; |
1515 | cell->darkness = 256; |
1279 | cell->face [0] = 0; |
|
|
1280 | cell->face [1] = 0; |
|
|
1281 | cell->face [2] = 0; |
|
|
1282 | } |
1516 | } |
1283 | |
1517 | |
1284 | cell->darkness = flags & 8 ? *data++ : 255; |
|
|
1285 | |
|
|
1286 | //TODO: don't trust server data to be in-range(!) |
1518 | //TODO: don't trust server data to be in-range(!) |
|
|
1519 | |
|
|
1520 | if (flags & 8) |
|
|
1521 | { |
|
|
1522 | if (extmap) |
|
|
1523 | { |
|
|
1524 | uint8_t ext, cmd; |
|
|
1525 | |
|
|
1526 | do |
|
|
1527 | { |
|
|
1528 | ext = *data++; |
|
|
1529 | cmd = ext & 0x3f; |
|
|
1530 | |
|
|
1531 | if (cmd < 4) |
|
|
1532 | cell->darkness = 255 - ext * 64 + 1; |
|
|
1533 | else if (cmd == 5) // health |
|
|
1534 | { |
|
|
1535 | cell->stat_width = 1; |
|
|
1536 | cell->stat_hp = *data++; |
|
|
1537 | } |
|
|
1538 | else if (cmd == 6) // monster width |
|
|
1539 | cell->stat_width = *data++ + 1; |
|
|
1540 | else if (cmd == 0x47) |
|
|
1541 | { |
|
|
1542 | if (*data == 4) |
|
|
1543 | ; // decode player count |
|
|
1544 | |
|
|
1545 | data += *data + 1; |
|
|
1546 | } |
|
|
1547 | else if (cmd == 8) // cell flags |
|
|
1548 | cell->flags = *data++; |
|
|
1549 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
1550 | data += *data + 1; |
|
|
1551 | else |
|
|
1552 | data++; |
|
|
1553 | } |
|
|
1554 | while (ext & 0x80); |
|
|
1555 | } |
|
|
1556 | else |
|
|
1557 | cell->darkness = *data++ + 1; |
|
|
1558 | } |
1287 | |
1559 | |
1288 | if (flags & 4) |
1560 | if (flags & 4) |
1289 | { |
1561 | { |
1290 | cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1562 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1563 | need_facenum (self, face); |
|
|
1564 | cell->tile [0] = self->face2tile [face]; |
1291 | } |
1565 | } |
1292 | |
1566 | |
1293 | if (flags & 2) |
1567 | if (flags & 2) |
1294 | { |
1568 | { |
1295 | cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1569 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1570 | need_facenum (self, face); |
|
|
1571 | cell->tile [1] = self->face2tile [face]; |
1296 | } |
1572 | } |
1297 | |
1573 | |
1298 | if (flags & 1) |
1574 | if (flags & 1) |
1299 | { |
1575 | { |
1300 | cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; |
1576 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1577 | need_facenum (self, face); |
|
|
1578 | cell->tile [2] = self->face2tile [face]; |
1301 | } |
1579 | } |
1302 | } |
1580 | } |
1303 | else |
1581 | else |
1304 | cell->darkness = -1; |
1582 | cell->darkness = 0; |
1305 | } |
1583 | } |
1306 | } |
1584 | } |
1307 | |
1585 | |
1308 | SV * |
1586 | SV * |
1309 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1587 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
… | |
… | |
1335 | { |
1613 | { |
1336 | mapcell *cell = row->col + (x - row->c0); |
1614 | mapcell *cell = row->col + (x - row->c0); |
1337 | |
1615 | |
1338 | for (z = 0; z <= 0; z++) |
1616 | for (z = 0; z <= 0; z++) |
1339 | { |
1617 | { |
1340 | mapface face = cell->face [z]; |
|
|
1341 | |
|
|
1342 | if (face) |
|
|
1343 | { |
|
|
1344 | maptex tex = self->tex [face]; |
1618 | maptex tex = self->tex [cell->tile [z]]; |
1345 | int a0 = 255 - tex.a; |
1619 | int a0 = 255 - tex.a; |
1346 | int a1 = tex.a; |
1620 | int a1 = tex.a; |
1347 | |
1621 | |
1348 | r = (r * a0 + tex.r * a1) / 255; |
1622 | r = (r * a0 + tex.r * a1) / 255; |
1349 | g = (g * a0 + tex.g * a1) / 255; |
1623 | g = (g * a0 + tex.g * a1) / 255; |
1350 | b = (b * a0 + tex.b * a1) / 255; |
1624 | b = (b * a0 + tex.b * a1) / 255; |
1351 | a = (a * a0 + tex.a * a1) / 255; |
1625 | a = (a * a0 + tex.a * a1) / 255; |
1352 | } |
|
|
1353 | } |
1626 | } |
1354 | } |
1627 | } |
1355 | |
1628 | |
1356 | *map++ = (r ) |
1629 | *map++ = (r ) |
1357 | | (g << 8) |
1630 | | (g << 8) |
… | |
… | |
1364 | } |
1637 | } |
1365 | OUTPUT: |
1638 | OUTPUT: |
1366 | RETVAL |
1639 | RETVAL |
1367 | |
1640 | |
1368 | void |
1641 | void |
1369 | draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1642 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1370 | CODE: |
1643 | CODE: |
1371 | { |
1644 | { |
1372 | int vx, vy; |
1645 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1646 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1647 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1648 | smooth_key skey; |
1373 | int x, y, z; |
1649 | int x, y, z; |
1374 | int last_name; |
1650 | int last_name; |
1375 | mapface face; |
|
|
1376 | |
1651 | |
1377 | vx = self->x + self->w / 2 - sw / 2 - shift_x; |
1652 | // thats current max. sorry. |
1378 | vy = self->y + self->h / 2 - sh / 2 - shift_y; |
1653 | if (sw > 255) sw = 255; |
|
|
1654 | if (sh > 255) sh = 255; |
1379 | |
1655 | |
1380 | /* |
1656 | // clear key, in case of extra padding |
1381 | int vx = self->vx = self->w >= sw |
1657 | memset (&skey, 0, sizeof (skey)); |
1382 | ? self->x + (self->w - sw) / 2 |
|
|
1383 | : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); |
|
|
1384 | |
|
|
1385 | int vy = self->vy = self->h >= sh |
|
|
1386 | ? self->y + (self->h - sh) / 2 |
|
|
1387 | : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); |
|
|
1388 | */ |
|
|
1389 | |
1658 | |
1390 | glColor4ub (255, 255, 255, 255); |
1659 | glColor4ub (255, 255, 255, 255); |
1391 | |
1660 | |
1392 | glEnable (GL_BLEND); |
1661 | glEnable (GL_BLEND); |
1393 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1662 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1396 | |
1665 | |
1397 | glBegin (GL_QUADS); |
1666 | glBegin (GL_QUADS); |
1398 | |
1667 | |
1399 | last_name = 0; |
1668 | last_name = 0; |
1400 | |
1669 | |
|
|
1670 | mx += self->x; |
|
|
1671 | my += self->y; |
|
|
1672 | |
|
|
1673 | // first pass: determine smooth_max |
|
|
1674 | // rather ugly, if you ask me |
|
|
1675 | // could also be stored inside mapcell and updated on change |
|
|
1676 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1677 | |
|
|
1678 | for (y = 0; y < sh; y++) |
|
|
1679 | if (0 <= y + my && y + my < self->rows) |
|
|
1680 | { |
|
|
1681 | maprow *row = self->row + (y + my); |
|
|
1682 | |
|
|
1683 | for (x = 0; x < sw; x++) |
|
|
1684 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1685 | { |
|
|
1686 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1687 | |
|
|
1688 | smooth_max[x + 1][y + 1] = |
|
|
1689 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1690 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1691 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1692 | } |
|
|
1693 | } |
|
|
1694 | |
1401 | for (z = 0; z < 3; z++) |
1695 | for (z = 0; z <= 2; z++) |
|
|
1696 | { |
|
|
1697 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1698 | |
1402 | for (y = 0; y < sh; y++) |
1699 | for (y = 0; y < sh; y++) |
1403 | if (0 <= y + vy && y + vy < self->rows) |
1700 | if (0 <= y + my && y + my < self->rows) |
1404 | { |
1701 | { |
1405 | maprow *row = self->row + (y + vy); |
1702 | maprow *row = self->row + (y + my); |
1406 | |
1703 | |
1407 | for (x = 0; x < sw; x++) |
1704 | for (x = 0; x < sw; x++) |
1408 | if (row->c0 <= x + vx && x + vx < row->c1) |
1705 | if (row->c0 <= x + mx && x + mx < row->c1) |
1409 | { |
1706 | { |
1410 | mapcell *cell = row->col + (x + vx - row->c0); |
1707 | mapcell *cell = row->col + (x + mx - row->c0); |
1411 | |
|
|
1412 | face = cell->face [z]; |
1708 | tileid tile = cell->tile [z]; |
1413 | |
1709 | |
1414 | if (face) |
1710 | if (tile) |
|
|
1711 | { |
|
|
1712 | maptex tex = self->tex [tile]; |
|
|
1713 | int px = (x + 1) * T - tex.w; |
|
|
1714 | int py = (y + 1) * T - tex.h; |
|
|
1715 | |
|
|
1716 | // suppressing texture state switches here |
|
|
1717 | // is only moderately effective, but worth the extra effort |
|
|
1718 | if (last_name != tex.name) |
|
|
1719 | { |
|
|
1720 | if (!tex.name) |
|
|
1721 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1722 | |
|
|
1723 | glEnd (); |
|
|
1724 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1725 | glBegin (GL_QUADS); |
|
|
1726 | } |
|
|
1727 | |
|
|
1728 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1729 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1730 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1731 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1732 | |
|
|
1733 | if (cell->flags && z == 2) |
|
|
1734 | { |
|
|
1735 | if (cell->flags & 1) |
|
|
1736 | { |
|
|
1737 | maptex tex = self->tex [1]; |
|
|
1738 | int px = x * T + T * 2 / 32; |
|
|
1739 | int py = y * T - T * 6 / 32; |
|
|
1740 | |
|
|
1741 | glEnd (); |
|
|
1742 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1743 | glBegin (GL_QUADS); |
|
|
1744 | |
|
|
1745 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1746 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1747 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1748 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1749 | } |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | // update smooth hash |
|
|
1753 | if (tex.smoothtile) |
|
|
1754 | { |
|
|
1755 | skey.tile = tex.smoothtile; |
|
|
1756 | skey.level = tex.smoothlevel; |
|
|
1757 | |
|
|
1758 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1759 | |
|
|
1760 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1761 | // shifted +1|+1 so we always stay positive. |
|
|
1762 | |
|
|
1763 | // bits is ___n cccc CCCC bbbb |
|
|
1764 | // n do not draw borders&corners |
|
|
1765 | // c draw these corners, but... |
|
|
1766 | // C ... not these |
|
|
1767 | // b draw these borders |
|
|
1768 | |
|
|
1769 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1770 | // ┃· ·· ·┃ ━━ |
|
|
1771 | |
|
|
1772 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1773 | // ·· ·· ·┏ ┓· |
|
|
1774 | |
|
|
1775 | // full tile |
|
|
1776 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1777 | |
|
|
1778 | // borders |
|
|
1779 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1780 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1781 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1782 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1783 | |
|
|
1784 | // corners |
|
|
1785 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1786 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1787 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1788 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1789 | } |
|
|
1790 | } |
|
|
1791 | } |
|
|
1792 | } |
|
|
1793 | |
|
|
1794 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1795 | // this is basically counting sort |
|
|
1796 | { |
|
|
1797 | int w, b; |
|
|
1798 | |
|
|
1799 | for (w = 0; w < 256 / 32; ++w) |
|
|
1800 | { |
|
|
1801 | uint32_t smask = smooth_level [w]; |
|
|
1802 | if (smask) |
|
|
1803 | for (b = 0; b < 32; ++b) |
|
|
1804 | if (smask & (((uint32_t)1) << b)) |
1415 | { |
1805 | { |
1416 | maptex tex = self->tex [face]; |
1806 | int level = (w << 5) | b; |
|
|
1807 | HE *he; |
1417 | |
1808 | |
1418 | int px = (x + 1) * 32 - tex.w; |
1809 | hv_iterinit (smooth); |
1419 | int py = (y + 1) * 32 - tex.h; |
1810 | while ((he = hv_iternext (smooth))) |
1420 | |
|
|
1421 | if (last_name != tex.name) |
|
|
1422 | { |
1811 | { |
|
|
1812 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1813 | IV bits = SvIVX (HeVAL (he)); |
|
|
1814 | |
|
|
1815 | if (!(bits & 0x1000) |
|
|
1816 | && skey->level == level |
|
|
1817 | && level > smooth_max [skey->x][skey->y]) |
|
|
1818 | { |
|
|
1819 | maptex tex = self->tex [skey->tile]; |
|
|
1820 | int px = (((int)skey->x) - 1) * T; |
|
|
1821 | int py = (((int)skey->y) - 1) * T; |
|
|
1822 | int border = bits & 15; |
|
|
1823 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1824 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1825 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1826 | |
|
|
1827 | // this time naively avoiding texture state changes |
|
|
1828 | // save gobs of state changes. |
|
|
1829 | if (last_name != tex.name) |
|
|
1830 | { |
|
|
1831 | if (!tex.name) |
|
|
1832 | continue; // smoothing not yet available |
|
|
1833 | |
1423 | glEnd (); |
1834 | glEnd (); |
1424 | last_name = tex.name; |
|
|
1425 | glBindTexture (GL_TEXTURE_2D, last_name); |
1835 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1426 | glBegin (GL_QUADS); |
1836 | glBegin (GL_QUADS); |
|
|
1837 | } |
|
|
1838 | |
|
|
1839 | if (border) |
|
|
1840 | { |
|
|
1841 | float ox = border * dx; |
|
|
1842 | |
|
|
1843 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1844 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1845 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1846 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1847 | } |
|
|
1848 | |
|
|
1849 | if (corner) |
|
|
1850 | { |
|
|
1851 | float ox = corner * dx; |
|
|
1852 | |
|
|
1853 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
|
|
1854 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
|
|
1855 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
|
|
1856 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1857 | } |
|
|
1858 | } |
1427 | } |
1859 | } |
1428 | |
|
|
1429 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1430 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1431 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1432 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1433 | } |
1860 | } |
1434 | } |
|
|
1435 | } |
1861 | } |
|
|
1862 | } |
|
|
1863 | |
|
|
1864 | hv_clear (smooth); |
|
|
1865 | } |
1436 | |
1866 | |
1437 | glEnd (); |
1867 | glEnd (); |
1438 | |
1868 | |
1439 | glDisable (GL_TEXTURE_2D); |
1869 | glDisable (GL_TEXTURE_2D); |
1440 | glDisable (GL_BLEND); |
1870 | glDisable (GL_BLEND); |
|
|
1871 | |
|
|
1872 | // top layer: overlays such as the health bar |
|
|
1873 | for (y = 0; y < sh; y++) |
|
|
1874 | if (0 <= y + my && y + my < self->rows) |
|
|
1875 | { |
|
|
1876 | maprow *row = self->row + (y + my); |
|
|
1877 | |
|
|
1878 | for (x = 0; x < sw; x++) |
|
|
1879 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1880 | { |
|
|
1881 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1882 | |
|
|
1883 | int px = x * T; |
|
|
1884 | int py = y * T; |
|
|
1885 | |
|
|
1886 | if (cell->stat_hp) |
|
|
1887 | { |
|
|
1888 | int width = cell->stat_width * T; |
|
|
1889 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
|
|
1890 | |
|
|
1891 | glColor3ub (0, 0, 0); |
|
|
1892 | glRectf (px + 1, py - thick - 2, |
|
|
1893 | px + width - 1, py); |
|
|
1894 | |
|
|
1895 | glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
|
|
1896 | glRectf (px + 2, |
|
|
1897 | py - thick - 1, |
|
|
1898 | px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
|
|
1899 | } |
|
|
1900 | } |
|
|
1901 | } |
1441 | } |
1902 | } |
1442 | |
1903 | |
1443 | void |
1904 | void |
1444 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1905 | draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) |
1445 | CODE: |
1906 | CODE: |
… | |
… | |
1499 | glDisable (GL_BLEND); |
1960 | glDisable (GL_BLEND); |
1500 | glDisable (GL_TEXTURE_2D); |
1961 | glDisable (GL_TEXTURE_2D); |
1501 | } |
1962 | } |
1502 | |
1963 | |
1503 | void |
1964 | void |
1504 | fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) |
1965 | fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) |
1505 | PPCODE: |
1966 | PPCODE: |
1506 | { |
1967 | { |
1507 | int vx, vy; |
|
|
1508 | int x, y; |
1968 | int x, y; |
|
|
1969 | int sw1 = sw + 2; |
|
|
1970 | int sh1 = sh + 2; |
|
|
1971 | int sh3 = sh * 3; |
1509 | int sw4 = (sw + 3) & ~3; |
1972 | int sw34 = (sw * 3 + 3) & ~3; |
|
|
1973 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
1510 | SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); |
1974 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
1511 | uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); |
1975 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
1512 | |
1976 | |
1513 | memset (darkness, 255, sw4 * sh); |
|
|
1514 | SvPOK_only (darkness_sv); |
1977 | SvPOK_only (darkness3_sv); |
1515 | SvCUR_set (darkness_sv, sw4 * sh); |
1978 | SvCUR_set (darkness3_sv, sw34 * sh3); |
1516 | |
1979 | |
1517 | vx = self->x + (self->w - sw + 1) / 2 - shift_x; |
1980 | mx += self->x - 1; |
1518 | vy = self->y + (self->h - sh + 1) / 2 - shift_y; |
1981 | my += self->y - 1; |
1519 | |
1982 | |
|
|
1983 | memset (darkness1, 255, sw1 * sh1); |
|
|
1984 | |
1520 | for (y = 0; y < sh; y++) |
1985 | for (y = 0; y < sh1; y++) |
1521 | if (0 <= y + vy && y + vy < self->rows) |
1986 | if (0 <= y + my && y + my < self->rows) |
1522 | { |
1987 | { |
1523 | maprow *row = self->row + (y + vy); |
1988 | maprow *row = self->row + (y + my); |
1524 | |
1989 | |
1525 | for (x = 0; x < sw; x++) |
1990 | for (x = 0; x < sw1; x++) |
1526 | if (row->c0 <= x + vx && x + vx < row->c1) |
1991 | if (row->c0 <= x + mx && x + mx < row->c1) |
1527 | { |
1992 | { |
1528 | mapcell *cell = row->col + (x + vx - row->c0); |
1993 | mapcell *cell = row->col + (x + mx - row->c0); |
1529 | |
1994 | |
1530 | darkness[y * sw4 + x] = cell->darkness < 0 |
1995 | darkness1 [y * sw1 + x] = cell->darkness |
|
|
1996 | ? 255 - (cell->darkness - 1) |
1531 | ? 255 - FOW_DARKNESS |
1997 | : 255 - FOW_DARKNESS; |
1532 | : 255 - cell->darkness; |
|
|
1533 | } |
1998 | } |
1534 | } |
1999 | } |
1535 | |
2000 | |
|
|
2001 | for (y = 0; y < sh; ++y) |
|
|
2002 | for (x = 0; x < sw; ++x) |
|
|
2003 | { |
|
|
2004 | uint8_t d11 = darkness1 [(y ) * sw1 + x ]; |
|
|
2005 | uint8_t d21 = darkness1 [(y ) * sw1 + x + 1]; |
|
|
2006 | uint8_t d31 = darkness1 [(y ) * sw1 + x + 2]; |
|
|
2007 | uint8_t d12 = darkness1 [(y + 1) * sw1 + x ]; |
|
|
2008 | uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1]; |
|
|
2009 | uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2]; |
|
|
2010 | uint8_t d13 = darkness1 [(y + 2) * sw1 + x ]; |
|
|
2011 | uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1]; |
|
|
2012 | uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2]; |
|
|
2013 | |
|
|
2014 | uint8_t r11 = (d11 + d21 + d12) / 3; |
|
|
2015 | uint8_t r21 = d21; |
|
|
2016 | uint8_t r31 = (d21 + d31 + d32) / 3; |
|
|
2017 | |
|
|
2018 | uint8_t r12 = d12; |
|
|
2019 | uint8_t r22 = d22; |
|
|
2020 | uint8_t r32 = d32; |
|
|
2021 | |
|
|
2022 | uint8_t r13 = (d13 + d23 + d12) / 3; |
|
|
2023 | uint8_t r23 = d23; |
|
|
2024 | uint8_t r33 = (d23 + d33 + d32) / 3; |
|
|
2025 | |
|
|
2026 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
|
|
2027 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
|
|
2028 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
|
|
2029 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
|
|
2030 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
|
|
2031 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
|
|
2032 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
|
|
2033 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
|
|
2034 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
|
|
2035 | } |
|
|
2036 | |
|
|
2037 | free (darkness1); |
|
|
2038 | |
1536 | EXTEND (SP, 3); |
2039 | EXTEND (SP, 3); |
1537 | PUSHs (sv_2mortal (newSViv (sw4))); |
2040 | PUSHs (sv_2mortal (newSViv (sw34))); |
1538 | PUSHs (sv_2mortal (newSViv (sh))); |
2041 | PUSHs (sv_2mortal (newSViv (sh3))); |
1539 | PUSHs (darkness_sv); |
2042 | PUSHs (darkness3_sv); |
1540 | } |
2043 | } |
1541 | |
2044 | |
1542 | SV * |
2045 | SV * |
1543 | get_rect (CFPlus::Map self, int x0, int y0, int w, int h) |
2046 | get_rect (CFPlus::Map self, int x0, int y0, int w, int h) |
1544 | CODE: |
2047 | CODE: |
… | |
… | |
1573 | if (row && row->c0 <= x && x < row->c1) |
2076 | if (row && row->c0 <= x && x < row->c1) |
1574 | { |
2077 | { |
1575 | mapcell *cell = row->col + (x - row->c0); |
2078 | mapcell *cell = row->col + (x - row->c0); |
1576 | uint8_t flags = 0; |
2079 | uint8_t flags = 0; |
1577 | |
2080 | |
1578 | if (cell->face [0]) flags |= 1; |
2081 | if (cell->tile [0]) flags |= 1; |
1579 | if (cell->face [1]) flags |= 2; |
2082 | if (cell->tile [1]) flags |= 2; |
1580 | if (cell->face [2]) flags |= 4; |
2083 | if (cell->tile [2]) flags |= 4; |
1581 | |
2084 | |
1582 | *data++ = flags; |
2085 | *data++ = flags; |
1583 | |
2086 | |
1584 | if (flags & 1) |
2087 | if (flags & 1) |
1585 | { |
2088 | { |
|
|
2089 | tileid tile = cell->tile [0]; |
1586 | *data++ = cell->face [0] >> 8; |
2090 | *data++ = tile >> 8; |
1587 | *data++ = cell->face [0]; |
2091 | *data++ = tile; |
1588 | } |
2092 | } |
1589 | |
2093 | |
1590 | if (flags & 2) |
2094 | if (flags & 2) |
1591 | { |
2095 | { |
|
|
2096 | tileid tile = cell->tile [1]; |
1592 | *data++ = cell->face [1] >> 8; |
2097 | *data++ = tile >> 8; |
1593 | *data++ = cell->face [1]; |
2098 | *data++ = tile; |
1594 | } |
2099 | } |
1595 | |
2100 | |
1596 | if (flags & 4) |
2101 | if (flags & 4) |
1597 | { |
2102 | { |
|
|
2103 | tileid tile = cell->tile [2]; |
1598 | *data++ = cell->face [2] >> 8; |
2104 | *data++ = tile >> 8; |
1599 | *data++ = cell->face [2]; |
2105 | *data++ = tile; |
1600 | } |
2106 | } |
1601 | } |
2107 | } |
1602 | else |
2108 | else |
1603 | *data++ = 0; |
2109 | *data++ = 0; |
1604 | } |
2110 | } |
… | |
… | |
1644 | { |
2150 | { |
1645 | uint8_t flags = *data++; |
2151 | uint8_t flags = *data++; |
1646 | |
2152 | |
1647 | if (flags) |
2153 | if (flags) |
1648 | { |
2154 | { |
1649 | mapface face[3] = { 0, 0, 0 }; |
|
|
1650 | |
|
|
1651 | mapcell *cell = row_get_cell (row, x); |
2155 | mapcell *cell = row_get_cell (row, x); |
|
|
2156 | tileid tile[3] = { 0, 0, 0 }; |
1652 | |
2157 | |
1653 | if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } |
2158 | if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
1654 | if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } |
2159 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
1655 | if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } |
2160 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
1656 | |
2161 | |
1657 | if (cell->darkness <= 0) |
2162 | if (cell->darkness == 0) |
1658 | { |
2163 | { |
1659 | cell->darkness = -1; |
2164 | cell->darkness = 0; |
1660 | |
2165 | |
1661 | for (z = 0; z <= 2; z++) |
2166 | for (z = 0; z <= 2; z++) |
1662 | { |
2167 | { |
1663 | cell->face[z] = face[z]; |
2168 | tileid t = tile [z]; |
1664 | |
2169 | |
1665 | if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) |
2170 | if (t >= self->texs || (t && !self->tex [t].name)) |
|
|
2171 | { |
1666 | XPUSHs (sv_2mortal (newSViv (face[z]))); |
2172 | XPUSHs (sv_2mortal (newSViv (t))); |
|
|
2173 | need_texid (self, t); |
|
|
2174 | } |
|
|
2175 | |
|
|
2176 | cell->tile [z] = t; |
1667 | } |
2177 | } |
1668 | } |
2178 | } |
1669 | } |
2179 | } |
1670 | } |
2180 | } |
1671 | } |
2181 | } |
… | |
… | |
1706 | CODE: |
2216 | CODE: |
1707 | RETVAL = Mix_VolumeMusic (volume); |
2217 | RETVAL = Mix_VolumeMusic (volume); |
1708 | OUTPUT: |
2218 | OUTPUT: |
1709 | RETVAL |
2219 | RETVAL |
1710 | |
2220 | |
|
|
2221 | int |
|
|
2222 | fade_out (int ms) |
|
|
2223 | CODE: |
|
|
2224 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2225 | OUTPUT: |
|
|
2226 | RETVAL |
|
|
2227 | |
1711 | CFPlus::MixMusic |
2228 | CFPlus::MixMusic |
1712 | new_from_file (SV *class, char *path) |
2229 | new_from_file (SV *class, char *path) |
1713 | CODE: |
2230 | CODE: |
1714 | RETVAL = Mix_LoadMUS (path); |
2231 | RETVAL = Mix_LoadMUS (path); |
1715 | OUTPUT: |
2232 | OUTPUT: |
… | |
… | |
1722 | |
2239 | |
1723 | int |
2240 | int |
1724 | play (CFPlus::MixMusic self, int loops = -1) |
2241 | play (CFPlus::MixMusic self, int loops = -1) |
1725 | CODE: |
2242 | CODE: |
1726 | RETVAL = Mix_PlayMusic (self, loops); |
2243 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2244 | OUTPUT: |
|
|
2245 | RETVAL |
|
|
2246 | |
|
|
2247 | int |
|
|
2248 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2249 | CODE: |
|
|
2250 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
1727 | OUTPUT: |
2251 | OUTPUT: |
1728 | RETVAL |
2252 | RETVAL |
1729 | |
2253 | |
1730 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2254 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
1731 | |
2255 | |
… | |
… | |
1735 | static const struct { |
2259 | static const struct { |
1736 | const char *name; |
2260 | const char *name; |
1737 | IV iv; |
2261 | IV iv; |
1738 | } *civ, const_iv[] = { |
2262 | } *civ, const_iv[] = { |
1739 | # define const_iv(name) { # name, (IV)name } |
2263 | # define const_iv(name) { # name, (IV)name } |
|
|
2264 | const_iv (GL_VENDOR), |
|
|
2265 | const_iv (GL_VERSION), |
|
|
2266 | const_iv (GL_EXTENSIONS), |
1740 | const_iv (GL_COLOR_MATERIAL), |
2267 | const_iv (GL_COLOR_MATERIAL), |
1741 | const_iv (GL_SMOOTH), |
2268 | const_iv (GL_SMOOTH), |
1742 | const_iv (GL_FLAT), |
2269 | const_iv (GL_FLAT), |
1743 | const_iv (GL_DITHER), |
2270 | const_iv (GL_DITHER), |
1744 | const_iv (GL_BLEND), |
2271 | const_iv (GL_BLEND), |
… | |
… | |
1771 | const_iv (GL_LUMINANCE), |
2298 | const_iv (GL_LUMINANCE), |
1772 | const_iv (GL_LUMINANCE_ALPHA), |
2299 | const_iv (GL_LUMINANCE_ALPHA), |
1773 | const_iv (GL_FLOAT), |
2300 | const_iv (GL_FLOAT), |
1774 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2301 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
1775 | const_iv (GL_COMPILE), |
2302 | const_iv (GL_COMPILE), |
|
|
2303 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2304 | const_iv (GL_PROXY_TEXTURE_2D), |
1776 | const_iv (GL_TEXTURE_1D), |
2305 | const_iv (GL_TEXTURE_1D), |
1777 | const_iv (GL_TEXTURE_2D), |
2306 | const_iv (GL_TEXTURE_2D), |
1778 | const_iv (GL_TEXTURE_ENV), |
2307 | const_iv (GL_TEXTURE_ENV), |
1779 | const_iv (GL_TEXTURE_MAG_FILTER), |
2308 | const_iv (GL_TEXTURE_MAG_FILTER), |
1780 | const_iv (GL_TEXTURE_MIN_FILTER), |
2309 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
1802 | const_iv (GL_SEPARABLE_2D), |
2331 | const_iv (GL_SEPARABLE_2D), |
1803 | const_iv (GL_CONVOLUTION_2D), |
2332 | const_iv (GL_CONVOLUTION_2D), |
1804 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
2333 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1805 | const_iv (GL_CONSTANT_BORDER), |
2334 | const_iv (GL_CONSTANT_BORDER), |
1806 | const_iv (GL_LINES), |
2335 | const_iv (GL_LINES), |
|
|
2336 | const_iv (GL_LINE_STRIP), |
1807 | const_iv (GL_LINE_LOOP), |
2337 | const_iv (GL_LINE_LOOP), |
1808 | const_iv (GL_QUADS), |
2338 | const_iv (GL_QUADS), |
1809 | const_iv (GL_QUAD_STRIP), |
2339 | const_iv (GL_QUAD_STRIP), |
1810 | const_iv (GL_TRIANGLES), |
2340 | const_iv (GL_TRIANGLES), |
1811 | const_iv (GL_TRIANGLE_STRIP), |
2341 | const_iv (GL_TRIANGLE_STRIP), |
… | |
… | |
1819 | # undef const_iv |
2349 | # undef const_iv |
1820 | }; |
2350 | }; |
1821 | |
2351 | |
1822 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2352 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1823 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2353 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2354 | |
|
|
2355 | texture_av = newAV (); |
|
|
2356 | AvREAL_off (texture_av); |
1824 | } |
2357 | } |
1825 | |
2358 | |
1826 | char * |
2359 | char * |
1827 | gl_vendor () |
2360 | gl_vendor () |
1828 | CODE: |
2361 | CODE: |
… | |
… | |
1839 | |
2372 | |
1840 | char * |
2373 | char * |
1841 | gl_extensions () |
2374 | gl_extensions () |
1842 | CODE: |
2375 | CODE: |
1843 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2376 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
2377 | OUTPUT: |
|
|
2378 | RETVAL |
|
|
2379 | |
|
|
2380 | const char *glGetString (GLenum pname) |
|
|
2381 | |
|
|
2382 | GLint glGetInteger (GLenum pname) |
|
|
2383 | CODE: |
|
|
2384 | glGetIntegerv (pname, &RETVAL); |
|
|
2385 | OUTPUT: |
|
|
2386 | RETVAL |
|
|
2387 | |
|
|
2388 | GLdouble glGetDouble (GLenum pname) |
|
|
2389 | CODE: |
|
|
2390 | glGetDoublev (pname, &RETVAL); |
1844 | OUTPUT: |
2391 | OUTPUT: |
1845 | RETVAL |
2392 | RETVAL |
1846 | |
2393 | |
1847 | int glGetError () |
2394 | int glGetError () |
1848 | |
2395 | |
… | |
… | |
1973 | |
2520 | |
1974 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2521 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1975 | |
2522 | |
1976 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2523 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
1977 | |
2524 | |
|
|
2525 | void glPixelZoom (float x, float y) |
|
|
2526 | |
1978 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2527 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1979 | |
2528 | |
1980 | int glGenTexture () |
2529 | int glGenTexture () |
1981 | CODE: |
2530 | CODE: |
1982 | { |
2531 | RETVAL = gen_texture (); |
1983 | GLuint name; |
|
|
1984 | glGenTextures (1, &name); |
|
|
1985 | RETVAL = name; |
|
|
1986 | } |
|
|
1987 | OUTPUT: |
2532 | OUTPUT: |
1988 | RETVAL |
2533 | RETVAL |
1989 | |
2534 | |
1990 | void glDeleteTexture (int name) |
2535 | void glDeleteTexture (int name) |
1991 | CODE: |
2536 | CODE: |
1992 | { |
|
|
1993 | GLuint name_ = name; |
|
|
1994 | glDeleteTextures (1, &name_); |
2537 | del_texture (name); |
1995 | } |
2538 | |
1996 | |
|
|
1997 | int glGenList () |
2539 | int glGenList () |
1998 | CODE: |
2540 | CODE: |
1999 | RETVAL = glGenLists (1); |
2541 | RETVAL = glGenLists (1); |
2000 | OUTPUT: |
2542 | OUTPUT: |
2001 | RETVAL |
2543 | RETVAL |
… | |
… | |
2008 | |
2550 | |
2009 | void glEndList () |
2551 | void glEndList () |
2010 | |
2552 | |
2011 | void glCallList (int list) |
2553 | void glCallList (int list) |
2012 | |
2554 | |
2013 | |
|
|