… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
57 | #else |
58 | # define PARACHUTE 0 |
58 | # define PARACHUTE 0 |
59 | #endif |
59 | #endif |
60 | |
60 | |
|
|
61 | static AV *texture_av; |
|
|
62 | |
61 | static struct |
63 | static struct |
62 | { |
64 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
65 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
66 | #include "glfunc.h" |
65 | #undef GL_FUNC |
67 | #undef GL_FUNC |
66 | } gl; |
68 | } gl; |
67 | |
69 | |
|
|
70 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
71 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
72 | { |
70 | if (gl.BlendFuncSeparate) |
73 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
74 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
75 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
76 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
77 | else |
75 | glBlendFunc (sa, da); |
78 | glBlendFunc (sa, da); |
76 | } |
79 | } |
77 | |
80 | |
|
|
81 | static GLuint |
|
|
82 | gen_texture () |
|
|
83 | { |
|
|
84 | GLuint name; |
|
|
85 | |
|
|
86 | if (AvFILL (texture_av) >= 0) |
|
|
87 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
88 | else |
|
|
89 | glGenTextures (1, &name); |
|
|
90 | |
|
|
91 | return name; |
|
|
92 | } |
|
|
93 | |
|
|
94 | static void |
|
|
95 | del_texture (GLuint name) |
|
|
96 | { |
|
|
97 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
98 | /* textures are frequently being reused by cfplus anyway */ |
|
|
99 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
100 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
101 | av_push (texture_av, (SV *)(size_t)name); |
|
|
102 | glDeleteTextures (1, &name); |
|
|
103 | } |
|
|
104 | |
78 | #include "texcache.c" |
105 | #include "texcache.c" |
79 | |
106 | |
80 | #include "pango-font.c" |
107 | #include "pango-font.c" |
81 | #include "pango-fontmap.c" |
108 | #include "pango-fontmap.c" |
82 | #include "pango-render.c" |
109 | #include "pango-render.c" |
… | |
… | |
163 | typedef struct { |
190 | typedef struct { |
164 | int name; |
191 | int name; |
165 | int w, h; |
192 | int w, h; |
166 | float s, t; |
193 | float s, t; |
167 | uint8_t r, g, b, a; |
194 | uint8_t r, g, b, a; |
|
|
195 | tileid smoothtile; |
|
|
196 | uint8_t smoothlevel; |
168 | } maptex; |
197 | } maptex; |
169 | |
198 | |
170 | typedef struct { |
199 | typedef struct { |
171 | uint32_t player; |
200 | uint32_t player; |
172 | tileid tile[3]; |
201 | tileid tile[3]; |
173 | uint16_t darkness; |
202 | uint16_t darkness; |
174 | uint8_t stat_width, stat_hp, flags; |
203 | uint8_t stat_width, stat_hp, flags, smoothmax; |
175 | } mapcell; |
204 | } mapcell; |
176 | |
205 | |
177 | typedef struct { |
206 | typedef struct { |
178 | int32_t c0, c1; |
207 | int32_t c0, c1; |
179 | mapcell *col; |
208 | mapcell *col; |
… | |
… | |
333 | cell->stat_hp = 0; |
362 | cell->stat_hp = 0; |
334 | cell->flags = 0; |
363 | cell->flags = 0; |
335 | cell->player = 0; |
364 | cell->player = 0; |
336 | } |
365 | } |
337 | } |
366 | } |
|
|
367 | } |
|
|
368 | |
|
|
369 | typedef struct { |
|
|
370 | tileid tile; |
|
|
371 | uint8_t x, y, level; |
|
|
372 | } smooth_key; |
|
|
373 | |
|
|
374 | static void |
|
|
375 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
376 | { |
|
|
377 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
378 | |
|
|
379 | if (SvIOK (*sv)) |
|
|
380 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
381 | else |
|
|
382 | sv_setiv (*sv, bits); |
338 | } |
383 | } |
339 | |
384 | |
340 | static void |
385 | static void |
341 | music_finished (void) |
386 | music_finished (void) |
342 | { |
387 | { |
… | |
… | |
596 | RETVAL = !!SDL_SetVideoMode ( |
641 | RETVAL = !!SDL_SetVideoMode ( |
597 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
642 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
598 | ); |
643 | ); |
599 | if (RETVAL) |
644 | if (RETVAL) |
600 | { |
645 | { |
|
|
646 | av_clear (texture_av); |
|
|
647 | |
601 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
648 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
602 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
649 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
603 | # include "glfunc.h" |
650 | # include "glfunc.h" |
604 | # undef GL_FUNC |
651 | # undef GL_FUNC |
|
|
652 | |
605 | } |
653 | } |
606 | OUTPUT: |
654 | OUTPUT: |
607 | RETVAL |
655 | RETVAL |
608 | |
656 | |
609 | void |
657 | void |
… | |
… | |
683 | Mix_AllocateChannels (int numchans = -1) |
731 | Mix_AllocateChannels (int numchans = -1) |
684 | |
732 | |
685 | void |
733 | void |
686 | lowdelay (int fd, int val = 1) |
734 | lowdelay (int fd, int val = 1) |
687 | CODE: |
735 | CODE: |
688 | #ifndef _WIN32 |
|
|
689 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
736 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
690 | #endif |
|
|
691 | |
737 | |
692 | void |
738 | void |
693 | win32_proxy_info () |
739 | win32_proxy_info () |
694 | PPCODE: |
740 | PPCODE: |
695 | { |
741 | { |
… | |
… | |
1295 | need_facenum (self, face); self->face2tile [face] = tile; |
1341 | need_facenum (self, face); self->face2tile [face] = tile; |
1296 | need_texid (self, tile); |
1342 | need_texid (self, tile); |
1297 | } |
1343 | } |
1298 | |
1344 | |
1299 | void |
1345 | void |
|
|
1346 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1347 | CODE: |
|
|
1348 | { |
|
|
1349 | tileid texid; |
|
|
1350 | maptex *tex; |
|
|
1351 | |
|
|
1352 | if (face < 0 || face >= self->faces) |
|
|
1353 | return; |
|
|
1354 | |
|
|
1355 | if (smooth < 0 || smooth >= self->faces) |
|
|
1356 | return; |
|
|
1357 | |
|
|
1358 | texid = self->face2tile [face]; |
|
|
1359 | |
|
|
1360 | if (!texid) |
|
|
1361 | return; |
|
|
1362 | |
|
|
1363 | tex = self->tex + texid; |
|
|
1364 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1365 | tex->smoothlevel = level; |
|
|
1366 | } |
|
|
1367 | |
|
|
1368 | void |
1300 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1369 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1301 | CODE: |
1370 | CODE: |
1302 | { |
1371 | { |
1303 | need_texid (self, texid); |
1372 | need_texid (self, texid); |
1304 | |
1373 | |
… | |
… | |
1352 | CODE: |
1421 | CODE: |
1353 | { |
1422 | { |
1354 | if (dx > 0) |
1423 | if (dx > 0) |
1355 | map_blank (self, self->x, self->y, dx, self->h); |
1424 | map_blank (self, self->x, self->y, dx, self->h); |
1356 | else if (dx < 0) |
1425 | else if (dx < 0) |
1357 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1426 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1358 | |
1427 | |
1359 | if (dy > 0) |
1428 | if (dy > 0) |
1360 | map_blank (self, self->x, self->y, self->w, dy); |
1429 | map_blank (self, self->x, self->y, self->w, dy); |
1361 | else if (dy < 0) |
1430 | else if (dy < 0) |
1362 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1431 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1363 | |
1432 | |
1364 | self->ox += dx; self->x += dx; |
1433 | self->ox += dx; self->x += dx; |
1365 | self->oy += dy; self->y += dy; |
1434 | self->oy += dy; self->y += dy; |
1366 | |
1435 | |
1367 | while (self->y < 0) |
1436 | while (self->y < 0) |
… | |
… | |
1421 | } |
1490 | } |
1422 | else if (cmd == 6) // monster width |
1491 | else if (cmd == 6) // monster width |
1423 | cell->stat_width = *data++ + 1; |
1492 | cell->stat_width = *data++ + 1; |
1424 | else if (cmd == 0x47) |
1493 | else if (cmd == 0x47) |
1425 | { |
1494 | { |
1426 | if (*data == 8) |
1495 | if (*data == 4) |
1427 | ; // decode player uuid |
1496 | ; // decode player count |
1428 | |
1497 | |
1429 | data += *data + 1; |
1498 | data += *data + 1; |
1430 | } |
1499 | } |
1431 | else if (cmd == 8) // cell flags |
1500 | else if (cmd == 8) // cell flags |
1432 | cell->flags = *data++; |
1501 | cell->flags = *data++; |
… | |
… | |
1524 | |
1593 | |
1525 | void |
1594 | void |
1526 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1595 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1527 | CODE: |
1596 | CODE: |
1528 | { |
1597 | { |
|
|
1598 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1599 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1600 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1601 | smooth_key skey; |
1529 | int x, y, z; |
1602 | int x, y, z; |
1530 | int last_name; |
1603 | int last_name; |
|
|
1604 | |
|
|
1605 | // thats current max. sorry. |
|
|
1606 | if (sw > 255) sw = 255; |
|
|
1607 | if (sh > 255) sh = 255; |
|
|
1608 | |
|
|
1609 | // clear key, in case of extra padding |
|
|
1610 | memset (&skey, 0, sizeof (skey)); |
1531 | |
1611 | |
1532 | glColor4ub (255, 255, 255, 255); |
1612 | glColor4ub (255, 255, 255, 255); |
1533 | |
1613 | |
1534 | glEnable (GL_BLEND); |
1614 | glEnable (GL_BLEND); |
1535 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1615 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1541 | last_name = 0; |
1621 | last_name = 0; |
1542 | |
1622 | |
1543 | mx += self->x; |
1623 | mx += self->x; |
1544 | my += self->y; |
1624 | my += self->y; |
1545 | |
1625 | |
|
|
1626 | // first pass: determine smooth_max |
|
|
1627 | // rather ugly, if you ask me |
|
|
1628 | // could also be stored inside mapcell and updated on change |
|
|
1629 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1630 | |
|
|
1631 | for (y = 0; y < sh; y++) |
|
|
1632 | if (0 <= y + my && y + my < self->rows) |
|
|
1633 | { |
|
|
1634 | maprow *row = self->row + (y + my); |
|
|
1635 | |
|
|
1636 | for (x = 0; x < sw; x++) |
|
|
1637 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1638 | { |
|
|
1639 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1640 | |
|
|
1641 | smooth_max[x + 1][y + 1] = |
|
|
1642 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1643 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1644 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1645 | } |
|
|
1646 | } |
|
|
1647 | |
1546 | for (z = 0; z < 3; z++) |
1648 | for (z = 0; z <= 2; z++) |
|
|
1649 | { |
|
|
1650 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1651 | |
1547 | for (y = 0; y < sh; y++) |
1652 | for (y = 0; y < sh; y++) |
1548 | if (0 <= y + my && y + my < self->rows) |
1653 | if (0 <= y + my && y + my < self->rows) |
1549 | { |
1654 | { |
1550 | maprow *row = self->row + (y + my); |
1655 | maprow *row = self->row + (y + my); |
1551 | |
1656 | |
1552 | for (x = 0; x < sw; x++) |
1657 | for (x = 0; x < sw; x++) |
1553 | if (row->c0 <= x + mx && x + mx < row->c1) |
1658 | if (row->c0 <= x + mx && x + mx < row->c1) |
1554 | { |
1659 | { |
1555 | mapcell *cell = row->col + (x + mx - row->c0); |
1660 | mapcell *cell = row->col + (x + mx - row->c0); |
1556 | tileid tile = cell->tile [z]; |
1661 | tileid tile = cell->tile [z]; |
|
|
1662 | |
|
|
1663 | if (tile) |
|
|
1664 | { |
|
|
1665 | maptex tex = self->tex [tile]; |
|
|
1666 | int px = (x + 1) * T - tex.w; |
|
|
1667 | int py = (y + 1) * T - tex.h; |
|
|
1668 | |
|
|
1669 | // suppressing texture state switches here |
|
|
1670 | // is only moderately effective, but worth the extra effort |
|
|
1671 | if (last_name != tex.name) |
|
|
1672 | { |
|
|
1673 | if (!tex.name) |
|
|
1674 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1675 | |
|
|
1676 | glEnd (); |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1678 | glBegin (GL_QUADS); |
|
|
1679 | } |
|
|
1680 | |
|
|
1681 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1682 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1683 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1684 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1685 | |
|
|
1686 | if (cell->flags && z == 2) |
|
|
1687 | { |
|
|
1688 | if (cell->flags & 1) |
|
|
1689 | { |
|
|
1690 | maptex tex = self->tex [1]; |
|
|
1691 | int px = x * T + T * 2 / 32; |
|
|
1692 | int py = y * T - T * 6 / 32; |
|
|
1693 | |
|
|
1694 | glEnd (); |
|
|
1695 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1696 | glBegin (GL_QUADS); |
|
|
1697 | |
|
|
1698 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1699 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1700 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1701 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1702 | } |
|
|
1703 | } |
|
|
1704 | |
|
|
1705 | // update smooth hash |
|
|
1706 | if (tex.smoothtile) |
|
|
1707 | { |
|
|
1708 | skey.tile = tex.smoothtile; |
|
|
1709 | skey.level = tex.smoothlevel; |
|
|
1710 | |
|
|
1711 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1712 | |
|
|
1713 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1714 | // shifted +1|+1 so we always stay positive. |
|
|
1715 | |
|
|
1716 | // bits is ___n cccc CCCC bbbb |
|
|
1717 | // n do not draw borders&corners |
|
|
1718 | // c draw these corners, but... |
|
|
1719 | // C ... not these |
|
|
1720 | // b draw these borders |
|
|
1721 | |
|
|
1722 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1723 | // ┃· ·· ·┃ ━━ |
|
|
1724 | |
|
|
1725 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1726 | // ·· ·· ·┏ ┓· |
|
|
1727 | |
|
|
1728 | // full tile |
|
|
1729 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1730 | |
|
|
1731 | // borders |
|
|
1732 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1733 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1734 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1735 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1736 | |
|
|
1737 | // corners |
|
|
1738 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1739 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1740 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1741 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1742 | } |
|
|
1743 | } |
1557 | |
1744 | } |
|
|
1745 | } |
|
|
1746 | |
|
|
1747 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1748 | // this is basically counting sort |
|
|
1749 | { |
|
|
1750 | int w, b; |
|
|
1751 | |
|
|
1752 | for (w = 0; w < 256 / 32; ++w) |
|
|
1753 | { |
|
|
1754 | uint32_t smask = smooth_level [w]; |
1558 | if (tile) |
1755 | if (smask) |
|
|
1756 | for (b = 0; b < 32; ++b) |
|
|
1757 | if (smask & (((uint32_t)1) << b)) |
1559 | { |
1758 | { |
1560 | maptex tex = self->tex [tile]; |
1759 | int level = (w << 5) | b; |
1561 | int px = (x + 1) * T - tex.w; |
1760 | HE *he; |
1562 | int py = (y + 1) * T - tex.h; |
|
|
1563 | |
1761 | |
1564 | if (last_name != tex.name) |
1762 | hv_iterinit (smooth); |
|
|
1763 | while ((he = hv_iternext (smooth))) |
1565 | { |
1764 | { |
|
|
1765 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1766 | IV bits = SvIVX (HeVAL (he)); |
|
|
1767 | |
1566 | if (!tex.name) |
1768 | if (!(bits & 0x1000) |
1567 | tex = self->tex [2]; /* missing, replace by noface */ |
1769 | && skey->level == level |
1568 | |
1770 | && level > smooth_max [skey->x][skey->y]) |
1569 | glEnd (); |
|
|
1570 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1571 | glBegin (GL_QUADS); |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1575 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1576 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1577 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1578 | |
|
|
1579 | if (cell->flags && z == 2) |
|
|
1580 | { |
|
|
1581 | if (cell->flags & 1) |
|
|
1582 | { |
1771 | { |
1583 | maptex tex = self->tex [1]; |
1772 | maptex tex = self->tex [skey->tile]; |
1584 | int px = x * T + T * 2 / 32; |
1773 | int px = (((int)skey->x) - 1) * T; |
1585 | int py = y * T - T * 6 / 32; |
1774 | int py = (((int)skey->y) - 1) * T; |
|
|
1775 | int border = bits & 15; |
|
|
1776 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1777 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1778 | float dy = tex.t * .5f ; // 2 images/column |
1586 | |
1779 | |
|
|
1780 | // this time naively avoiding texture state changes |
|
|
1781 | // save gobs of state changes. |
|
|
1782 | if (last_name != tex.name) |
|
|
1783 | { |
|
|
1784 | if (!tex.name) |
|
|
1785 | continue; // smoothing not yet available |
|
|
1786 | |
1587 | glEnd (); |
1787 | glEnd (); |
1588 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1788 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1589 | glBegin (GL_QUADS); |
1789 | glBegin (GL_QUADS); |
|
|
1790 | } |
1590 | |
1791 | |
|
|
1792 | if (border) |
|
|
1793 | { |
|
|
1794 | float ox = border * dx; |
|
|
1795 | |
|
|
1796 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1797 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1798 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1799 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1800 | } |
|
|
1801 | |
|
|
1802 | if (corner) |
|
|
1803 | { |
|
|
1804 | float ox = corner * dx; |
|
|
1805 | |
1591 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1806 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1592 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
1807 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1593 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
1808 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1594 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
1809 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1810 | } |
1595 | } |
1811 | } |
1596 | } |
1812 | } |
1597 | } |
1813 | } |
1598 | } |
|
|
1599 | } |
1814 | } |
|
|
1815 | } |
|
|
1816 | |
|
|
1817 | hv_clear (smooth); |
|
|
1818 | } |
1600 | |
1819 | |
1601 | glEnd (); |
1820 | glEnd (); |
1602 | |
1821 | |
1603 | glDisable (GL_TEXTURE_2D); |
1822 | glDisable (GL_TEXTURE_2D); |
1604 | glDisable (GL_BLEND); |
1823 | glDisable (GL_BLEND); |
… | |
… | |
1856 | |
2075 | |
1857 | for (z = 0; z <= 2; z++) |
2076 | for (z = 0; z <= 2; z++) |
1858 | { |
2077 | { |
1859 | tileid t = tile [z]; |
2078 | tileid t = tile [z]; |
1860 | |
2079 | |
1861 | if (t >= self->texs || !self->tex [t].name) |
2080 | if (t >= self->texs || (t && !self->tex [t].name)) |
1862 | { |
2081 | { |
1863 | XPUSHs (sv_2mortal (newSViv (t))); |
2082 | XPUSHs (sv_2mortal (newSViv (t))); |
1864 | need_texid (self, t); |
2083 | need_texid (self, t); |
1865 | } |
2084 | } |
1866 | |
2085 | |
… | |
… | |
2021 | # undef const_iv |
2240 | # undef const_iv |
2022 | }; |
2241 | }; |
2023 | |
2242 | |
2024 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2243 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2025 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2244 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2245 | |
|
|
2246 | texture_av = newAV (); |
|
|
2247 | AvREAL_off (texture_av); |
2026 | } |
2248 | } |
2027 | |
2249 | |
2028 | char * |
2250 | char * |
2029 | gl_vendor () |
2251 | gl_vendor () |
2030 | CODE: |
2252 | CODE: |
… | |
… | |
2179 | |
2401 | |
2180 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2402 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2181 | |
2403 | |
2182 | int glGenTexture () |
2404 | int glGenTexture () |
2183 | CODE: |
2405 | CODE: |
2184 | { |
2406 | RETVAL = gen_texture (); |
2185 | GLuint name; |
|
|
2186 | glGenTextures (1, &name); |
|
|
2187 | RETVAL = name; |
|
|
2188 | } |
|
|
2189 | OUTPUT: |
2407 | OUTPUT: |
2190 | RETVAL |
2408 | RETVAL |
2191 | |
2409 | |
2192 | void glDeleteTexture (int name) |
2410 | void glDeleteTexture (int name) |
2193 | CODE: |
2411 | CODE: |
2194 | { |
|
|
2195 | GLuint name_ = name; |
|
|
2196 | glDeleteTextures (1, &name_); |
2412 | del_texture (name); |
2197 | } |
2413 | |
2198 | |
|
|
2199 | int glGenList () |
2414 | int glGenList () |
2200 | CODE: |
2415 | CODE: |
2201 | RETVAL = glGenLists (1); |
2416 | RETVAL = glGenLists (1); |
2202 | OUTPUT: |
2417 | OUTPUT: |
2203 | RETVAL |
2418 | RETVAL |