… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
57 | #else |
58 | # define PARACHUTE 0 |
58 | # define PARACHUTE 0 |
59 | #endif |
59 | #endif |
60 | |
60 | |
|
|
61 | static AV *texture_av; |
|
|
62 | |
61 | static struct |
63 | static struct |
62 | { |
64 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
65 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
66 | #include "glfunc.h" |
65 | #undef GL_FUNC |
67 | #undef GL_FUNC |
66 | } gl; |
68 | } gl; |
67 | |
69 | |
|
|
70 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
71 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
72 | { |
70 | if (gl.BlendFuncSeparate) |
73 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
74 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
75 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
76 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
77 | else |
75 | glBlendFunc (sa, da); |
78 | glBlendFunc (sa, da); |
|
|
79 | } |
|
|
80 | |
|
|
81 | static GLuint |
|
|
82 | gen_texture () |
|
|
83 | { |
|
|
84 | GLuint name; |
|
|
85 | |
|
|
86 | if (AvFILL (texture_av) >= 0) |
|
|
87 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
88 | else |
|
|
89 | glGenTextures (1, &name); |
|
|
90 | |
|
|
91 | return name; |
|
|
92 | } |
|
|
93 | |
|
|
94 | static void |
|
|
95 | del_texture (GLuint name) |
|
|
96 | { |
|
|
97 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
98 | /* textures are frequently being reused by cfplus anyway */ |
|
|
99 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
100 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
101 | av_push (texture_av, (SV *)(size_t)name); |
|
|
102 | glDeleteTextures (1, &name); |
76 | } |
103 | } |
77 | |
104 | |
78 | #include "texcache.c" |
105 | #include "texcache.c" |
79 | |
106 | |
80 | #include "pango-font.c" |
107 | #include "pango-font.c" |
… | |
… | |
345 | } smooth_key; |
372 | } smooth_key; |
346 | |
373 | |
347 | static void |
374 | static void |
348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
375 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
349 | { |
376 | { |
350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); |
377 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
351 | |
378 | |
352 | if (SvIOK (*sv)) |
379 | if (SvIOK (*sv)) |
353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
380 | SvIV_set (*sv, SvIVX (*sv) | bits); |
354 | else |
381 | else |
355 | sv_setiv (*sv, bits); |
382 | sv_setiv (*sv, bits); |
… | |
… | |
614 | RETVAL = !!SDL_SetVideoMode ( |
641 | RETVAL = !!SDL_SetVideoMode ( |
615 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
642 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
616 | ); |
643 | ); |
617 | if (RETVAL) |
644 | if (RETVAL) |
618 | { |
645 | { |
|
|
646 | av_clear (texture_av); |
|
|
647 | |
619 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
648 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
620 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
649 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
621 | # include "glfunc.h" |
650 | # include "glfunc.h" |
622 | # undef GL_FUNC |
651 | # undef GL_FUNC |
|
|
652 | |
623 | } |
653 | } |
624 | OUTPUT: |
654 | OUTPUT: |
625 | RETVAL |
655 | RETVAL |
626 | |
656 | |
627 | void |
657 | void |
… | |
… | |
701 | Mix_AllocateChannels (int numchans = -1) |
731 | Mix_AllocateChannels (int numchans = -1) |
702 | |
732 | |
703 | void |
733 | void |
704 | lowdelay (int fd, int val = 1) |
734 | lowdelay (int fd, int val = 1) |
705 | CODE: |
735 | CODE: |
706 | #ifndef _WIN32 |
|
|
707 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
736 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
708 | #endif |
|
|
709 | |
737 | |
710 | void |
738 | void |
711 | win32_proxy_info () |
739 | win32_proxy_info () |
712 | PPCODE: |
740 | PPCODE: |
713 | { |
741 | { |
… | |
… | |
1393 | CODE: |
1421 | CODE: |
1394 | { |
1422 | { |
1395 | if (dx > 0) |
1423 | if (dx > 0) |
1396 | map_blank (self, self->x, self->y, dx, self->h); |
1424 | map_blank (self, self->x, self->y, dx, self->h); |
1397 | else if (dx < 0) |
1425 | else if (dx < 0) |
1398 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1426 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1399 | |
1427 | |
1400 | if (dy > 0) |
1428 | if (dy > 0) |
1401 | map_blank (self, self->x, self->y, self->w, dy); |
1429 | map_blank (self, self->x, self->y, self->w, dy); |
1402 | else if (dy < 0) |
1430 | else if (dy < 0) |
1403 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1431 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1404 | |
1432 | |
1405 | self->ox += dx; self->x += dx; |
1433 | self->ox += dx; self->x += dx; |
1406 | self->oy += dy; self->y += dy; |
1434 | self->oy += dy; self->y += dy; |
1407 | |
1435 | |
1408 | while (self->y < 0) |
1436 | while (self->y < 0) |
… | |
… | |
1462 | } |
1490 | } |
1463 | else if (cmd == 6) // monster width |
1491 | else if (cmd == 6) // monster width |
1464 | cell->stat_width = *data++ + 1; |
1492 | cell->stat_width = *data++ + 1; |
1465 | else if (cmd == 0x47) |
1493 | else if (cmd == 0x47) |
1466 | { |
1494 | { |
1467 | if (*data == 8) |
1495 | if (*data == 4) |
1468 | ; // decode player uuid |
1496 | ; // decode player count |
1469 | |
1497 | |
1470 | data += *data + 1; |
1498 | data += *data + 1; |
1471 | } |
1499 | } |
1472 | else if (cmd == 8) // cell flags |
1500 | else if (cmd == 8) // cell flags |
1473 | cell->flags = *data++; |
1501 | cell->flags = *data++; |
… | |
… | |
1567 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1595 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1568 | CODE: |
1596 | CODE: |
1569 | { |
1597 | { |
1570 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1598 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1571 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1599 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1572 | uint8_t smooth_max[256][256]; |
1600 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
1573 | smooth_key skey; |
1601 | smooth_key skey; |
1574 | int x, y, z; |
1602 | int x, y, z; |
1575 | int last_name; |
1603 | int last_name; |
1576 | |
1604 | |
1577 | // thats current max. sorry. |
1605 | // thats current max. sorry. |
… | |
… | |
1608 | for (x = 0; x < sw; x++) |
1636 | for (x = 0; x < sw; x++) |
1609 | if (row->c0 <= x + mx && x + mx < row->c1) |
1637 | if (row->c0 <= x + mx && x + mx < row->c1) |
1610 | { |
1638 | { |
1611 | mapcell *cell = row->col + (x + mx - row->c0); |
1639 | mapcell *cell = row->col + (x + mx - row->c0); |
1612 | |
1640 | |
1613 | for (z = 0; z <= 2; z++) |
|
|
1614 | { |
|
|
1615 | uint8_t level = self->tex [cell->tile [z]].smoothlevel; |
|
|
1616 | if (level > smooth_max [x + 1][y + 1]) |
|
|
1617 | smooth_max [x + 1][y + 1] = level; |
1641 | smooth_max[x + 1][y + 1] = |
1618 | } |
1642 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1643 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1644 | self->tex [cell->tile [2]].smoothlevel)); |
1619 | } |
1645 | } |
1620 | } |
1646 | } |
1621 | |
1647 | |
1622 | for (z = 0; z <= 2; z++) |
1648 | for (z = 0; z <= 2; z++) |
1623 | { |
1649 | { |
… | |
… | |
1685 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
1711 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
1686 | |
1712 | |
1687 | // add bits to current tile and all neighbours. skey.x|y is |
1713 | // add bits to current tile and all neighbours. skey.x|y is |
1688 | // shifted +1|+1 so we always stay positive. |
1714 | // shifted +1|+1 so we always stay positive. |
1689 | |
1715 | |
|
|
1716 | // bits is ___n cccc CCCC bbbb |
|
|
1717 | // n do not draw borders&corners |
|
|
1718 | // c draw these corners, but... |
|
|
1719 | // C ... not these |
|
|
1720 | // b draw these borders |
|
|
1721 | |
|
|
1722 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1723 | // ┃· ·· ·┃ ━━ |
|
|
1724 | |
|
|
1725 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1726 | // ·· ·· ·┏ ┓· |
|
|
1727 | |
1690 | // full tile |
1728 | // full tile |
1691 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
1729 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
1692 | |
1730 | |
1693 | // borders |
1731 | // borders |
1694 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); |
1732 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
1695 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); |
1733 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
1696 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
1734 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
1697 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
1735 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
1698 | |
1736 | |
1699 | // corners |
1737 | // corners |
1700 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
1738 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
… | |
… | |
1704 | } |
1742 | } |
1705 | } |
1743 | } |
1706 | } |
1744 | } |
1707 | } |
1745 | } |
1708 | |
1746 | |
1709 | // go through all smoothlevels, lowest to highest, then draw |
1747 | // go through all smoothlevels, lowest to highest, then draw. |
1710 | // this is basically counting sort |
1748 | // this is basically counting sort |
1711 | { |
1749 | { |
1712 | int w, b; |
1750 | int w, b; |
1713 | |
1751 | |
1714 | for (w = 0; w < 256 / 32; ++w) |
1752 | for (w = 0; w < 256 / 32; ++w) |
… | |
… | |
1725 | while ((he = hv_iternext (smooth))) |
1763 | while ((he = hv_iternext (smooth))) |
1726 | { |
1764 | { |
1727 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1765 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1728 | IV bits = SvIVX (HeVAL (he)); |
1766 | IV bits = SvIVX (HeVAL (he)); |
1729 | |
1767 | |
1730 | // bits is ___n cccc CCCC bbbb |
|
|
1731 | // n do not draw borders&corners |
|
|
1732 | // c draw these corners, but... |
|
|
1733 | // C ... not these |
|
|
1734 | // b draw these borders |
|
|
1735 | |
|
|
1736 | if (!(bits & 0x1000) |
1768 | if (!(bits & 0x1000) |
1737 | && skey->level == level |
1769 | && skey->level == level |
1738 | && level >= smooth_max [skey->x][skey->y]) |
1770 | && level > smooth_max [skey->x][skey->y]) |
1739 | { |
1771 | { |
1740 | maptex tex = self->tex [skey->tile]; |
1772 | maptex tex = self->tex [skey->tile]; |
1741 | int px = (((int)skey->x) - 1) * T; |
1773 | int px = (((int)skey->x) - 1) * T; |
1742 | int py = (((int)skey->y) - 1) * T; |
1774 | int py = (((int)skey->y) - 1) * T; |
1743 | int border = bits & 15; |
1775 | int border = bits & 15; |
… | |
… | |
2208 | # undef const_iv |
2240 | # undef const_iv |
2209 | }; |
2241 | }; |
2210 | |
2242 | |
2211 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2243 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2212 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2244 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2245 | |
|
|
2246 | texture_av = newAV (); |
|
|
2247 | AvREAL_off (texture_av); |
2213 | } |
2248 | } |
2214 | |
2249 | |
2215 | char * |
2250 | char * |
2216 | gl_vendor () |
2251 | gl_vendor () |
2217 | CODE: |
2252 | CODE: |
… | |
… | |
2366 | |
2401 | |
2367 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2402 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2368 | |
2403 | |
2369 | int glGenTexture () |
2404 | int glGenTexture () |
2370 | CODE: |
2405 | CODE: |
2371 | { |
2406 | RETVAL = gen_texture (); |
2372 | GLuint name; |
|
|
2373 | glGenTextures (1, &name); |
|
|
2374 | RETVAL = name; |
|
|
2375 | } |
|
|
2376 | OUTPUT: |
2407 | OUTPUT: |
2377 | RETVAL |
2408 | RETVAL |
2378 | |
2409 | |
2379 | void glDeleteTexture (int name) |
2410 | void glDeleteTexture (int name) |
2380 | CODE: |
2411 | CODE: |
2381 | { |
|
|
2382 | GLuint name_ = name; |
|
|
2383 | glDeleteTextures (1, &name_); |
2412 | del_texture (name); |
2384 | } |
2413 | |
2385 | |
|
|
2386 | int glGenList () |
2414 | int glGenList () |
2387 | CODE: |
2415 | CODE: |
2388 | RETVAL = glGenLists (1); |
2416 | RETVAL = glGenLists (1); |
2389 | OUTPUT: |
2417 | OUTPUT: |
2390 | RETVAL |
2418 | RETVAL |