… | |
… | |
163 | typedef struct { |
163 | typedef struct { |
164 | int name; |
164 | int name; |
165 | int w, h; |
165 | int w, h; |
166 | float s, t; |
166 | float s, t; |
167 | uint8_t r, g, b, a; |
167 | uint8_t r, g, b, a; |
|
|
168 | tileid smoothtile; |
|
|
169 | uint8_t smoothlevel; |
168 | } maptex; |
170 | } maptex; |
169 | |
171 | |
170 | typedef struct { |
172 | typedef struct { |
171 | uint32_t player; |
173 | uint32_t player; |
172 | tileid tile[3]; |
174 | tileid tile[3]; |
173 | uint16_t darkness; |
175 | uint16_t darkness; |
174 | uint8_t stat_width, stat_hp, flags; |
176 | uint8_t stat_width, stat_hp, flags, smoothmax; |
175 | } mapcell; |
177 | } mapcell; |
176 | |
178 | |
177 | typedef struct { |
179 | typedef struct { |
178 | int32_t c0, c1; |
180 | int32_t c0, c1; |
179 | mapcell *col; |
181 | mapcell *col; |
… | |
… | |
333 | cell->stat_hp = 0; |
335 | cell->stat_hp = 0; |
334 | cell->flags = 0; |
336 | cell->flags = 0; |
335 | cell->player = 0; |
337 | cell->player = 0; |
336 | } |
338 | } |
337 | } |
339 | } |
|
|
340 | } |
|
|
341 | |
|
|
342 | typedef struct { |
|
|
343 | tileid tile; |
|
|
344 | uint8_t x, y, level; |
|
|
345 | } smooth_key; |
|
|
346 | |
|
|
347 | static void |
|
|
348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
349 | { |
|
|
350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); |
|
|
351 | |
|
|
352 | if (SvIOK (*sv)) |
|
|
353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
354 | else |
|
|
355 | sv_setiv (*sv, bits); |
338 | } |
356 | } |
339 | |
357 | |
340 | static void |
358 | static void |
341 | music_finished (void) |
359 | music_finished (void) |
342 | { |
360 | { |
… | |
… | |
1295 | need_facenum (self, face); self->face2tile [face] = tile; |
1313 | need_facenum (self, face); self->face2tile [face] = tile; |
1296 | need_texid (self, tile); |
1314 | need_texid (self, tile); |
1297 | } |
1315 | } |
1298 | |
1316 | |
1299 | void |
1317 | void |
|
|
1318 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1319 | CODE: |
|
|
1320 | { |
|
|
1321 | tileid texid; |
|
|
1322 | maptex *tex; |
|
|
1323 | |
|
|
1324 | if (face < 0 || face >= self->faces) |
|
|
1325 | return; |
|
|
1326 | |
|
|
1327 | if (smooth < 0 || smooth >= self->faces) |
|
|
1328 | return; |
|
|
1329 | |
|
|
1330 | texid = self->face2tile [face]; |
|
|
1331 | |
|
|
1332 | if (!texid) |
|
|
1333 | return; |
|
|
1334 | |
|
|
1335 | tex = self->tex + texid; |
|
|
1336 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1337 | tex->smoothlevel = level; |
|
|
1338 | } |
|
|
1339 | |
|
|
1340 | void |
1300 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1341 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1301 | CODE: |
1342 | CODE: |
1302 | { |
1343 | { |
1303 | need_texid (self, texid); |
1344 | need_texid (self, texid); |
1304 | |
1345 | |
… | |
… | |
1524 | |
1565 | |
1525 | void |
1566 | void |
1526 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1567 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1527 | CODE: |
1568 | CODE: |
1528 | { |
1569 | { |
|
|
1570 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1571 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1572 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1573 | smooth_key skey; |
1529 | int x, y, z; |
1574 | int x, y, z; |
1530 | int last_name; |
1575 | int last_name; |
|
|
1576 | |
|
|
1577 | // thats current max. sorry. |
|
|
1578 | if (sw > 255) sw = 255; |
|
|
1579 | if (sh > 255) sh = 255; |
|
|
1580 | |
|
|
1581 | // clear key, in case of extra padding |
|
|
1582 | memset (&skey, 0, sizeof (skey)); |
1531 | |
1583 | |
1532 | glColor4ub (255, 255, 255, 255); |
1584 | glColor4ub (255, 255, 255, 255); |
1533 | |
1585 | |
1534 | glEnable (GL_BLEND); |
1586 | glEnable (GL_BLEND); |
1535 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1587 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1541 | last_name = 0; |
1593 | last_name = 0; |
1542 | |
1594 | |
1543 | mx += self->x; |
1595 | mx += self->x; |
1544 | my += self->y; |
1596 | my += self->y; |
1545 | |
1597 | |
|
|
1598 | // first pass: determine smooth_max |
|
|
1599 | // rather ugly, if you ask me |
|
|
1600 | // could also be stored inside mapcell and updated on change |
|
|
1601 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1602 | |
|
|
1603 | for (y = 0; y < sh; y++) |
|
|
1604 | if (0 <= y + my && y + my < self->rows) |
|
|
1605 | { |
|
|
1606 | maprow *row = self->row + (y + my); |
|
|
1607 | |
|
|
1608 | for (x = 0; x < sw; x++) |
|
|
1609 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1610 | { |
|
|
1611 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1612 | |
|
|
1613 | smooth_max[x + 1][y + 1] = |
|
|
1614 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1615 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1616 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1617 | } |
|
|
1618 | } |
|
|
1619 | |
1546 | for (z = 0; z < 3; z++) |
1620 | for (z = 0; z <= 2; z++) |
|
|
1621 | { |
|
|
1622 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1623 | |
1547 | for (y = 0; y < sh; y++) |
1624 | for (y = 0; y < sh; y++) |
1548 | if (0 <= y + my && y + my < self->rows) |
1625 | if (0 <= y + my && y + my < self->rows) |
1549 | { |
1626 | { |
1550 | maprow *row = self->row + (y + my); |
1627 | maprow *row = self->row + (y + my); |
1551 | |
1628 | |
1552 | for (x = 0; x < sw; x++) |
1629 | for (x = 0; x < sw; x++) |
1553 | if (row->c0 <= x + mx && x + mx < row->c1) |
1630 | if (row->c0 <= x + mx && x + mx < row->c1) |
1554 | { |
1631 | { |
1555 | mapcell *cell = row->col + (x + mx - row->c0); |
1632 | mapcell *cell = row->col + (x + mx - row->c0); |
1556 | tileid tile = cell->tile [z]; |
1633 | tileid tile = cell->tile [z]; |
|
|
1634 | |
|
|
1635 | if (tile) |
|
|
1636 | { |
|
|
1637 | maptex tex = self->tex [tile]; |
|
|
1638 | int px = (x + 1) * T - tex.w; |
|
|
1639 | int py = (y + 1) * T - tex.h; |
|
|
1640 | |
|
|
1641 | // suppressing texture state switches here |
|
|
1642 | // is only moderately effective, but worth the extra effort |
|
|
1643 | if (last_name != tex.name) |
|
|
1644 | { |
|
|
1645 | if (!tex.name) |
|
|
1646 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1647 | |
|
|
1648 | glEnd (); |
|
|
1649 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1650 | glBegin (GL_QUADS); |
|
|
1651 | } |
|
|
1652 | |
|
|
1653 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1654 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1655 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1656 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1657 | |
|
|
1658 | if (cell->flags && z == 2) |
|
|
1659 | { |
|
|
1660 | if (cell->flags & 1) |
|
|
1661 | { |
|
|
1662 | maptex tex = self->tex [1]; |
|
|
1663 | int px = x * T + T * 2 / 32; |
|
|
1664 | int py = y * T - T * 6 / 32; |
|
|
1665 | |
|
|
1666 | glEnd (); |
|
|
1667 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1668 | glBegin (GL_QUADS); |
|
|
1669 | |
|
|
1670 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1671 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1672 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1673 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1674 | } |
|
|
1675 | } |
|
|
1676 | |
|
|
1677 | // update smooth hash |
|
|
1678 | if (tex.smoothtile) |
|
|
1679 | { |
|
|
1680 | skey.tile = tex.smoothtile; |
|
|
1681 | skey.level = tex.smoothlevel; |
|
|
1682 | |
|
|
1683 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1684 | |
|
|
1685 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1686 | // shifted +1|+1 so we always stay positive. |
|
|
1687 | |
|
|
1688 | // full tile |
|
|
1689 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1690 | |
|
|
1691 | // borders |
|
|
1692 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); |
|
|
1693 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); |
|
|
1694 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1695 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1696 | |
|
|
1697 | // corners |
|
|
1698 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1699 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1700 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1701 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1702 | } |
|
|
1703 | } |
1557 | |
1704 | } |
|
|
1705 | } |
|
|
1706 | |
|
|
1707 | // go through all smoothlevels, lowest to highest, then draw |
|
|
1708 | // this is basically counting sort |
|
|
1709 | { |
|
|
1710 | int w, b; |
|
|
1711 | |
|
|
1712 | for (w = 0; w < 256 / 32; ++w) |
|
|
1713 | { |
|
|
1714 | uint32_t smask = smooth_level [w]; |
1558 | if (tile) |
1715 | if (smask) |
|
|
1716 | for (b = 0; b < 32; ++b) |
|
|
1717 | if (smask & (((uint32_t)1) << b)) |
1559 | { |
1718 | { |
1560 | maptex tex = self->tex [tile]; |
1719 | int level = (w << 5) | b; |
1561 | int px = (x + 1) * T - tex.w; |
1720 | HE *he; |
1562 | int py = (y + 1) * T - tex.h; |
|
|
1563 | |
1721 | |
1564 | if (last_name != tex.name) |
1722 | hv_iterinit (smooth); |
|
|
1723 | while ((he = hv_iternext (smooth))) |
1565 | { |
1724 | { |
|
|
1725 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1726 | IV bits = SvIVX (HeVAL (he)); |
|
|
1727 | |
|
|
1728 | // bits is ___n cccc CCCC bbbb |
|
|
1729 | // n do not draw borders&corners |
|
|
1730 | // c draw these corners, but... |
|
|
1731 | // C ... not these |
|
|
1732 | // b draw these borders |
|
|
1733 | |
1566 | if (!tex.name) |
1734 | if (!(bits & 0x1000) |
1567 | tex = self->tex [2]; /* missing, replace by noface */ |
1735 | && skey->level == level |
1568 | |
1736 | && level >= smooth_max [skey->x][skey->y]) |
1569 | glEnd (); |
|
|
1570 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1571 | glBegin (GL_QUADS); |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1575 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1576 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1577 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1578 | |
|
|
1579 | if (cell->flags && z == 2) |
|
|
1580 | { |
|
|
1581 | if (cell->flags & 1) |
|
|
1582 | { |
1737 | { |
1583 | maptex tex = self->tex [1]; |
1738 | maptex tex = self->tex [skey->tile]; |
1584 | int px = x * T + T * 2 / 32; |
1739 | int px = (((int)skey->x) - 1) * T; |
1585 | int py = y * T - T * 6 / 32; |
1740 | int py = (((int)skey->y) - 1) * T; |
|
|
1741 | int border = bits & 15; |
|
|
1742 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1743 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1744 | float dy = tex.t * .5f ; // 2 images/column |
1586 | |
1745 | |
|
|
1746 | // this time naively avoiding texture state changes |
|
|
1747 | // save gobs of state changes. |
|
|
1748 | if (last_name != tex.name) |
|
|
1749 | { |
|
|
1750 | if (!tex.name) |
|
|
1751 | continue; // smoothing not yet available |
|
|
1752 | |
1587 | glEnd (); |
1753 | glEnd (); |
1588 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1754 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1589 | glBegin (GL_QUADS); |
1755 | glBegin (GL_QUADS); |
|
|
1756 | } |
1590 | |
1757 | |
|
|
1758 | if (border) |
|
|
1759 | { |
|
|
1760 | float ox = border * dx; |
|
|
1761 | |
|
|
1762 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1763 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1764 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1765 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1766 | } |
|
|
1767 | |
|
|
1768 | if (corner) |
|
|
1769 | { |
|
|
1770 | float ox = corner * dx; |
|
|
1771 | |
1591 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1772 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1592 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
1773 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1593 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
1774 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1594 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
1775 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1776 | } |
1595 | } |
1777 | } |
1596 | } |
1778 | } |
1597 | } |
1779 | } |
1598 | } |
|
|
1599 | } |
1780 | } |
|
|
1781 | } |
|
|
1782 | |
|
|
1783 | hv_clear (smooth); |
|
|
1784 | } |
1600 | |
1785 | |
1601 | glEnd (); |
1786 | glEnd (); |
1602 | |
1787 | |
1603 | glDisable (GL_TEXTURE_2D); |
1788 | glDisable (GL_TEXTURE_2D); |
1604 | glDisable (GL_BLEND); |
1789 | glDisable (GL_BLEND); |
… | |
… | |
1856 | |
2041 | |
1857 | for (z = 0; z <= 2; z++) |
2042 | for (z = 0; z <= 2; z++) |
1858 | { |
2043 | { |
1859 | tileid t = tile [z]; |
2044 | tileid t = tile [z]; |
1860 | |
2045 | |
1861 | if (t >= self->texs || !self->tex [t].name) |
2046 | if (t >= self->texs || (t && !self->tex [t].name)) |
1862 | { |
2047 | { |
1863 | XPUSHs (sv_2mortal (newSViv (t))); |
2048 | XPUSHs (sv_2mortal (newSViv (t))); |
1864 | need_texid (self, t); |
2049 | need_texid (self, t); |
1865 | } |
2050 | } |
1866 | |
2051 | |