… | |
… | |
345 | } smooth_key; |
345 | } smooth_key; |
346 | |
346 | |
347 | static void |
347 | static void |
348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
348 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
349 | { |
349 | { |
350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); |
350 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
351 | |
351 | |
352 | if (SvIOK (*sv)) |
352 | if (SvIOK (*sv)) |
353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
353 | SvIV_set (*sv, SvIVX (*sv) | bits); |
354 | else |
354 | else |
355 | sv_setiv (*sv, bits); |
355 | sv_setiv (*sv, bits); |
… | |
… | |
400 | |
400 | |
401 | /* SDL should provide this, really. */ |
401 | /* SDL should provide this, really. */ |
402 | #define SDLK_MODIFIER_MIN 300 |
402 | #define SDLK_MODIFIER_MIN 300 |
403 | #define SDLK_MODIFIER_MAX 314 |
403 | #define SDLK_MODIFIER_MAX 314 |
404 | |
404 | |
|
|
405 | static AV *texture_av; |
|
|
406 | |
405 | MODULE = CFPlus PACKAGE = CFPlus |
407 | MODULE = CFPlus PACKAGE = CFPlus |
406 | |
408 | |
407 | PROTOTYPES: ENABLE |
409 | PROTOTYPES: ENABLE |
408 | |
410 | |
409 | BOOT: |
411 | BOOT: |
410 | { |
412 | { |
|
|
413 | texture_av = newAV (); |
|
|
414 | AvREAL_off (texture_av); |
|
|
415 | |
411 | HV *stash = gv_stashpv ("CFPlus", 1); |
416 | HV *stash = gv_stashpv ("CFPlus", 1); |
412 | static const struct { |
417 | static const struct { |
413 | const char *name; |
418 | const char *name; |
414 | IV iv; |
419 | IV iv; |
415 | } *civ, const_iv[] = { |
420 | } *civ, const_iv[] = { |
… | |
… | |
701 | Mix_AllocateChannels (int numchans = -1) |
706 | Mix_AllocateChannels (int numchans = -1) |
702 | |
707 | |
703 | void |
708 | void |
704 | lowdelay (int fd, int val = 1) |
709 | lowdelay (int fd, int val = 1) |
705 | CODE: |
710 | CODE: |
706 | #ifndef _WIN32 |
|
|
707 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
711 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
708 | #endif |
|
|
709 | |
712 | |
710 | void |
713 | void |
711 | win32_proxy_info () |
714 | win32_proxy_info () |
712 | PPCODE: |
715 | PPCODE: |
713 | { |
716 | { |
… | |
… | |
1462 | } |
1465 | } |
1463 | else if (cmd == 6) // monster width |
1466 | else if (cmd == 6) // monster width |
1464 | cell->stat_width = *data++ + 1; |
1467 | cell->stat_width = *data++ + 1; |
1465 | else if (cmd == 0x47) |
1468 | else if (cmd == 0x47) |
1466 | { |
1469 | { |
1467 | if (*data == 8) |
1470 | if (*data == 4) |
1468 | ; // decode player uuid |
1471 | ; // decode player count |
1469 | |
1472 | |
1470 | data += *data + 1; |
1473 | data += *data + 1; |
1471 | } |
1474 | } |
1472 | else if (cmd == 8) // cell flags |
1475 | else if (cmd == 8) // cell flags |
1473 | cell->flags = *data++; |
1476 | cell->flags = *data++; |
… | |
… | |
1597 | |
1600 | |
1598 | // first pass: determine smooth_max |
1601 | // first pass: determine smooth_max |
1599 | // rather ugly, if you ask me |
1602 | // rather ugly, if you ask me |
1600 | // could also be stored inside mapcell and updated on change |
1603 | // could also be stored inside mapcell and updated on change |
1601 | memset (smooth_max, 0, sizeof (smooth_max)); |
1604 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1605 | memset (smooth_level, 0, sizeof (smooth_level)); |
1602 | |
1606 | |
1603 | for (y = 0; y < sh; y++) |
1607 | for (y = 0; y < sh; y++) |
1604 | if (0 <= y + my && y + my < self->rows) |
1608 | if (0 <= y + my && y + my < self->rows) |
1605 | { |
1609 | { |
1606 | maprow *row = self->row + (y + my); |
1610 | maprow *row = self->row + (y + my); |
… | |
… | |
1617 | } |
1621 | } |
1618 | } |
1622 | } |
1619 | |
1623 | |
1620 | for (z = 0; z <= 2; z++) |
1624 | for (z = 0; z <= 2; z++) |
1621 | { |
1625 | { |
1622 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1623 | |
|
|
1624 | for (y = 0; y < sh; y++) |
1626 | for (y = 0; y < sh; y++) |
1625 | if (0 <= y + my && y + my < self->rows) |
1627 | if (0 <= y + my && y + my < self->rows) |
1626 | { |
1628 | { |
1627 | maprow *row = self->row + (y + my); |
1629 | maprow *row = self->row + (y + my); |
1628 | |
1630 | |
… | |
… | |
1683 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
1685 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
1684 | |
1686 | |
1685 | // add bits to current tile and all neighbours. skey.x|y is |
1687 | // add bits to current tile and all neighbours. skey.x|y is |
1686 | // shifted +1|+1 so we always stay positive. |
1688 | // shifted +1|+1 so we always stay positive. |
1687 | |
1689 | |
|
|
1690 | // bits is ___n cccc CCCC bbbb |
|
|
1691 | // n do not draw borders&corners |
|
|
1692 | // c draw these corners, but... |
|
|
1693 | // C ... not these |
|
|
1694 | // b draw these borders |
|
|
1695 | |
|
|
1696 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1697 | // ┃· ·· ·┃ ━━ |
|
|
1698 | |
|
|
1699 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1700 | // ·· ·· ·┏ ┓· |
|
|
1701 | |
1688 | // full tile |
1702 | // full tile |
1689 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
1703 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
1690 | |
1704 | |
1691 | // borders |
1705 | // borders |
1692 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); |
1706 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
1693 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); |
1707 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
1694 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
1708 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
1695 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
1709 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
1696 | |
1710 | |
1697 | // corners |
1711 | // corners |
1698 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
1712 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
… | |
… | |
1701 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
1715 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
1702 | } |
1716 | } |
1703 | } |
1717 | } |
1704 | } |
1718 | } |
1705 | } |
1719 | } |
|
|
1720 | } |
1706 | |
1721 | |
1707 | // go through all smoothlevels, lowest to highest, then draw |
1722 | // go through all smoothlevels, lowest to highest, then draw. |
1708 | // this is basically counting sort |
1723 | // this is basically counting sort |
|
|
1724 | { |
|
|
1725 | int w, b; |
|
|
1726 | |
|
|
1727 | for (w = 0; w < 256 / 32; ++w) |
1709 | { |
1728 | { |
1710 | int w, b; |
|
|
1711 | |
|
|
1712 | for (w = 0; w < 256 / 32; ++w) |
|
|
1713 | { |
|
|
1714 | uint32_t smask = smooth_level [w]; |
1729 | uint32_t smask = smooth_level [w]; |
1715 | if (smask) |
1730 | if (smask) |
1716 | for (b = 0; b < 32; ++b) |
1731 | for (b = 0; b < 32; ++b) |
1717 | if (smask & (((uint32_t)1) << b)) |
1732 | if (smask & (((uint32_t)1) << b)) |
|
|
1733 | { |
|
|
1734 | int level = (w << 5) | b; |
|
|
1735 | HE *he; |
|
|
1736 | |
|
|
1737 | hv_iterinit (smooth); |
|
|
1738 | while ((he = hv_iternext (smooth))) |
1718 | { |
1739 | { |
1719 | int level = (w << 5) | b; |
1740 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1720 | HE *he; |
1741 | IV bits = SvIVX (HeVAL (he)); |
1721 | |
1742 | |
1722 | hv_iterinit (smooth); |
1743 | if (!(bits & 0x1000) |
1723 | while ((he = hv_iternext (smooth))) |
1744 | && skey->level == level |
|
|
1745 | && level >= smooth_max [skey->x][skey->y]) |
1724 | { |
1746 | { |
1725 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1747 | maptex tex = self->tex [skey->tile]; |
1726 | IV bits = SvIVX (HeVAL (he)); |
1748 | int px = (((int)skey->x) - 1) * T; |
1727 | |
1749 | int py = (((int)skey->y) - 1) * T; |
1728 | // bits is ___n cccc CCCC bbbb |
|
|
1729 | // n do not draw borders&corners |
|
|
1730 | // c draw these corners, but... |
|
|
1731 | // C ... not these |
|
|
1732 | // b draw these borders |
|
|
1733 | |
|
|
1734 | if (!(bits & 0x1000) |
1750 | int border = bits & 15; |
1735 | && skey->level == level |
1751 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
1736 | && level >= smooth_max [skey->x][skey->y]) |
1752 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1753 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1754 | |
|
|
1755 | // this time naively avoiding texture state changes |
|
|
1756 | // save gobs of state changes. |
|
|
1757 | if (last_name != tex.name) |
1737 | { |
1758 | { |
1738 | maptex tex = self->tex [skey->tile]; |
|
|
1739 | int px = (((int)skey->x) - 1) * T; |
|
|
1740 | int py = (((int)skey->y) - 1) * T; |
|
|
1741 | int border = bits & 15; |
|
|
1742 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1743 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1744 | float dy = tex.t * .5f ; // 2 images/column |
|
|
1745 | |
|
|
1746 | // this time naively avoiding texture state changes |
|
|
1747 | // save gobs of state changes. |
|
|
1748 | if (last_name != tex.name) |
|
|
1749 | { |
|
|
1750 | if (!tex.name) |
1759 | if (!tex.name) |
1751 | continue; // smoothing not yet available |
1760 | continue; // smoothing not yet available |
1752 | |
1761 | |
1753 | glEnd (); |
1762 | glEnd (); |
1754 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1763 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1755 | glBegin (GL_QUADS); |
1764 | glBegin (GL_QUADS); |
1756 | } |
1765 | } |
1757 | |
1766 | |
1758 | if (border) |
1767 | if (border) |
1759 | { |
1768 | { |
1760 | float ox = border * dx; |
1769 | float ox = border * dx; |
1761 | |
1770 | |
1762 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
1771 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
1763 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
1772 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
1764 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
1773 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
1765 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
1774 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
1766 | } |
1775 | } |
1767 | |
1776 | |
1768 | if (corner) |
1777 | if (corner) |
1769 | { |
1778 | { |
1770 | float ox = corner * dx; |
1779 | float ox = corner * dx; |
1771 | |
1780 | |
1772 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1781 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1773 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1782 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1774 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1783 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1775 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
1784 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
1776 | } |
|
|
1777 | } |
1785 | } |
1778 | } |
1786 | } |
1779 | } |
1787 | } |
1780 | } |
1788 | } |
1781 | } |
1789 | } |
1782 | |
|
|
1783 | hv_clear (smooth); |
|
|
1784 | } |
1790 | } |
|
|
1791 | |
|
|
1792 | //hv_clear (smooth); |
1785 | |
1793 | |
1786 | glEnd (); |
1794 | glEnd (); |
1787 | |
1795 | |
1788 | glDisable (GL_TEXTURE_2D); |
1796 | glDisable (GL_TEXTURE_2D); |
1789 | glDisable (GL_BLEND); |
1797 | glDisable (GL_BLEND); |
… | |
… | |
2366 | |
2374 | |
2367 | int glGenTexture () |
2375 | int glGenTexture () |
2368 | CODE: |
2376 | CODE: |
2369 | { |
2377 | { |
2370 | GLuint name; |
2378 | GLuint name; |
|
|
2379 | if (AvFILL (texture_av) >= 0) |
|
|
2380 | name = (GLuint)av_pop (texture_av); |
|
|
2381 | else |
2371 | glGenTextures (1, &name); |
2382 | glGenTextures (1, &name); |
2372 | RETVAL = name; |
2383 | RETVAL = name; |
2373 | } |
2384 | } |
2374 | OUTPUT: |
2385 | OUTPUT: |
2375 | RETVAL |
2386 | RETVAL |
2376 | |
2387 | |
2377 | void glDeleteTexture (int name) |
2388 | void glDeleteTexture (int name) |
2378 | CODE: |
2389 | CODE: |
2379 | { |
2390 | { |
2380 | GLuint name_ = name; |
2391 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
2392 | /* textures are frequently being reused by cfplus anyway */ |
|
|
2393 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
2394 | glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0); |
|
|
2395 | av_push (texture_av, (SV *)name); |
2381 | glDeleteTextures (1, &name_); |
2396 | /*glDeleteTextures (1, &name_);*/ |
2382 | } |
2397 | } |
2383 | |
2398 | |
2384 | int glGenList () |
2399 | int glGenList () |
2385 | CODE: |
2400 | CODE: |
2386 | RETVAL = glGenLists (1); |
2401 | RETVAL = glGenLists (1); |