… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
62 | #else |
58 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
59 | #endif |
64 | #endif |
60 | |
65 | |
|
|
66 | static AV *texture_av; |
|
|
67 | |
61 | static struct |
68 | static struct |
62 | { |
69 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
71 | #include "glfunc.h" |
65 | #undef GL_FUNC |
72 | #undef GL_FUNC |
66 | } gl; |
73 | } gl; |
67 | |
74 | |
|
|
75 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
77 | { |
70 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
82 | else |
75 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
76 | } |
84 | } |
77 | |
85 | |
|
|
86 | static GLuint |
|
|
87 | gen_texture () |
|
|
88 | { |
|
|
89 | GLuint name; |
|
|
90 | |
|
|
91 | if (AvFILL (texture_av) >= 0) |
|
|
92 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
93 | else |
|
|
94 | glGenTextures (1, &name); |
|
|
95 | |
|
|
96 | return name; |
|
|
97 | } |
|
|
98 | |
|
|
99 | static void |
|
|
100 | del_texture (GLuint name) |
|
|
101 | { |
|
|
102 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
103 | /* textures are frequently being reused by cfplus anyway */ |
|
|
104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
106 | av_push (texture_av, (SV *)(size_t)name); |
|
|
107 | glDeleteTextures (1, &name); |
|
|
108 | } |
|
|
109 | |
78 | #include "texcache.c" |
110 | #include "texcache.c" |
79 | |
111 | |
80 | #include "pango-font.c" |
112 | #include "pango-font.c" |
81 | #include "pango-fontmap.c" |
113 | #include "pango-fontmap.c" |
82 | #include "pango-render.c" |
114 | #include "pango-render.c" |
… | |
… | |
163 | typedef struct { |
195 | typedef struct { |
164 | int name; |
196 | int name; |
165 | int w, h; |
197 | int w, h; |
166 | float s, t; |
198 | float s, t; |
167 | uint8_t r, g, b, a; |
199 | uint8_t r, g, b, a; |
|
|
200 | tileid smoothtile; |
|
|
201 | uint8_t smoothlevel; |
168 | } maptex; |
202 | } maptex; |
169 | |
203 | |
170 | typedef struct { |
204 | typedef struct { |
171 | uint32_t player; |
205 | uint32_t player; |
172 | tileid tile[3]; |
206 | tileid tile[3]; |
173 | uint16_t darkness; |
207 | uint16_t darkness; |
174 | uint8_t stat_width, stat_hp, flags; |
208 | uint8_t stat_width, stat_hp, flags, smoothmax; |
175 | } mapcell; |
209 | } mapcell; |
176 | |
210 | |
177 | typedef struct { |
211 | typedef struct { |
178 | int32_t c0, c1; |
212 | int32_t c0, c1; |
179 | mapcell *col; |
213 | mapcell *col; |
… | |
… | |
333 | cell->stat_hp = 0; |
367 | cell->stat_hp = 0; |
334 | cell->flags = 0; |
368 | cell->flags = 0; |
335 | cell->player = 0; |
369 | cell->player = 0; |
336 | } |
370 | } |
337 | } |
371 | } |
|
|
372 | } |
|
|
373 | |
|
|
374 | typedef struct { |
|
|
375 | tileid tile; |
|
|
376 | uint8_t x, y, level; |
|
|
377 | } smooth_key; |
|
|
378 | |
|
|
379 | static void |
|
|
380 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
|
|
381 | { |
|
|
382 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
|
|
383 | |
|
|
384 | if (SvIOK (*sv)) |
|
|
385 | SvIV_set (*sv, SvIVX (*sv) | bits); |
|
|
386 | else |
|
|
387 | sv_setiv (*sv, bits); |
338 | } |
388 | } |
339 | |
389 | |
340 | static void |
390 | static void |
341 | music_finished (void) |
391 | music_finished (void) |
342 | { |
392 | { |
… | |
… | |
596 | RETVAL = !!SDL_SetVideoMode ( |
646 | RETVAL = !!SDL_SetVideoMode ( |
597 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
647 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
598 | ); |
648 | ); |
599 | if (RETVAL) |
649 | if (RETVAL) |
600 | { |
650 | { |
|
|
651 | av_clear (texture_av); |
|
|
652 | |
601 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
653 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
602 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
654 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
603 | # include "glfunc.h" |
655 | # include "glfunc.h" |
604 | # undef GL_FUNC |
656 | # undef GL_FUNC |
|
|
657 | |
605 | } |
658 | } |
606 | OUTPUT: |
659 | OUTPUT: |
607 | RETVAL |
660 | RETVAL |
608 | |
661 | |
609 | void |
662 | void |
610 | SDL_GL_SwapBuffers () |
663 | SDL_GL_SwapBuffers () |
611 | |
664 | |
612 | char * |
665 | char * |
613 | SDL_GetKeyName (int sym) |
666 | SDL_GetKeyName (int sym) |
614 | |
667 | |
|
|
668 | int |
|
|
669 | SDL_GetAppState () |
|
|
670 | |
615 | void |
671 | void |
616 | SDL_PollEvent () |
672 | poll_events () |
617 | PPCODE: |
673 | PPCODE: |
618 | { |
674 | { |
619 | SDL_Event ev; |
675 | SDL_Event ev; |
620 | |
676 | |
621 | while (SDL_PollEvent (&ev)) |
677 | SDL_PumpEvents (); |
|
|
678 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
622 | { |
679 | { |
623 | HV *hv = newHV (); |
680 | HV *hv = newHV (); |
624 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
681 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
625 | |
682 | |
626 | switch (ev.type) |
683 | switch (ev.type) |
… | |
… | |
638 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
695 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
639 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
696 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
640 | break; |
697 | break; |
641 | |
698 | |
642 | case SDL_MOUSEMOTION: |
699 | case SDL_MOUSEMOTION: |
|
|
700 | { |
|
|
701 | int state = ev.motion.state; |
|
|
702 | int x = ev.motion.x; |
|
|
703 | int y = ev.motion.y; |
|
|
704 | int xrel = ev.motion.xrel; |
|
|
705 | int yrel = ev.motion.yrel; |
|
|
706 | |
|
|
707 | /* do simplistic event compression */ |
|
|
708 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
709 | && state == ev.motion.state) |
|
|
710 | { |
|
|
711 | xrel += ev.motion.xrel; |
|
|
712 | yrel += ev.motion.yrel; |
|
|
713 | x = ev.motion.x; |
|
|
714 | y = ev.motion.y; |
|
|
715 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
716 | } |
|
|
717 | |
643 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
718 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
644 | |
|
|
645 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
719 | hv_store (hv, "state", 5, newSViv (state), 0); |
646 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
720 | hv_store (hv, "x", 1, newSViv (x), 0); |
647 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
721 | hv_store (hv, "y", 1, newSViv (y), 0); |
648 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
722 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
649 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
723 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
724 | } |
650 | break; |
725 | break; |
651 | |
726 | |
652 | case SDL_MOUSEBUTTONDOWN: |
727 | case SDL_MOUSEBUTTONDOWN: |
653 | case SDL_MOUSEBUTTONUP: |
728 | case SDL_MOUSEBUTTONUP: |
654 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
729 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
683 | Mix_AllocateChannels (int numchans = -1) |
758 | Mix_AllocateChannels (int numchans = -1) |
684 | |
759 | |
685 | void |
760 | void |
686 | lowdelay (int fd, int val = 1) |
761 | lowdelay (int fd, int val = 1) |
687 | CODE: |
762 | CODE: |
688 | #ifndef _WIN32 |
|
|
689 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
763 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
690 | #endif |
|
|
691 | |
764 | |
692 | void |
765 | void |
693 | win32_proxy_info () |
766 | win32_proxy_info () |
694 | PPCODE: |
767 | PPCODE: |
695 | { |
768 | { |
… | |
… | |
836 | ExitThread (retval); // unclean, please beam me up |
909 | ExitThread (retval); // unclean, please beam me up |
837 | #else |
910 | #else |
838 | _exit (retval); |
911 | _exit (retval); |
839 | #endif |
912 | #endif |
840 | |
913 | |
|
|
914 | void |
|
|
915 | debug () |
|
|
916 | CODE: |
|
|
917 | { |
|
|
918 | #if DEBUG |
|
|
919 | VALGRIND_DO_LEAK_CHECK; |
|
|
920 | #endif |
|
|
921 | } |
|
|
922 | |
841 | MODULE = CFPlus PACKAGE = CFPlus::Font |
923 | MODULE = CFPlus PACKAGE = CFPlus::Font |
842 | |
924 | |
843 | CFPlus::Font |
925 | CFPlus::Font |
844 | new_from_file (SV *class, char *path, int id = 0) |
926 | new_from_file (SV *class, char *path, int id = 0) |
845 | CODE: |
927 | CODE: |
… | |
… | |
1160 | flags |
1242 | flags |
1161 | ); |
1243 | ); |
1162 | |
1244 | |
1163 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1245 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1164 | |
1246 | |
|
|
1247 | int minpot (int n) |
|
|
1248 | |
1165 | void |
1249 | void |
1166 | pad2pot (SV *data_, SV *w_, SV *h_) |
1250 | pad2pot (SV *data_, SV *w_, SV *h_) |
1167 | CODE: |
1251 | CODE: |
1168 | { |
1252 | { |
1169 | int ow = SvIV (w_); |
1253 | int ow = SvIV (w_); |
… | |
… | |
1245 | { |
1329 | { |
1246 | glDisable (GL_ALPHA_TEST); |
1330 | glDisable (GL_ALPHA_TEST); |
1247 | glDisable (GL_BLEND); |
1331 | glDisable (GL_BLEND); |
1248 | } |
1332 | } |
1249 | } |
1333 | } |
|
|
1334 | |
|
|
1335 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1336 | CODE: |
|
|
1337 | { |
|
|
1338 | GLint width; |
|
|
1339 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1340 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1341 | RETVAL = width > 0; |
|
|
1342 | } |
|
|
1343 | OUTPUT: |
|
|
1344 | RETVAL |
1250 | |
1345 | |
1251 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1346 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1252 | |
1347 | |
1253 | CFPlus::Map |
1348 | CFPlus::Map |
1254 | new (SV *class) |
1349 | new (SV *class) |
… | |
… | |
1292 | set_tileid (CFPlus::Map self, int face, int tile) |
1387 | set_tileid (CFPlus::Map self, int face, int tile) |
1293 | CODE: |
1388 | CODE: |
1294 | { |
1389 | { |
1295 | need_facenum (self, face); self->face2tile [face] = tile; |
1390 | need_facenum (self, face); self->face2tile [face] = tile; |
1296 | need_texid (self, tile); |
1391 | need_texid (self, tile); |
|
|
1392 | } |
|
|
1393 | |
|
|
1394 | void |
|
|
1395 | set_smooth (CFPlus::Map self, int face, int smooth, int level) |
|
|
1396 | CODE: |
|
|
1397 | { |
|
|
1398 | tileid texid; |
|
|
1399 | maptex *tex; |
|
|
1400 | |
|
|
1401 | if (face < 0 || face >= self->faces) |
|
|
1402 | return; |
|
|
1403 | |
|
|
1404 | if (smooth < 0 || smooth >= self->faces) |
|
|
1405 | return; |
|
|
1406 | |
|
|
1407 | texid = self->face2tile [face]; |
|
|
1408 | |
|
|
1409 | if (!texid) |
|
|
1410 | return; |
|
|
1411 | |
|
|
1412 | tex = self->tex + texid; |
|
|
1413 | tex->smoothtile = self->face2tile [smooth]; |
|
|
1414 | tex->smoothlevel = level; |
1297 | } |
1415 | } |
1298 | |
1416 | |
1299 | void |
1417 | void |
1300 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1418 | set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1301 | CODE: |
1419 | CODE: |
… | |
… | |
1352 | CODE: |
1470 | CODE: |
1353 | { |
1471 | { |
1354 | if (dx > 0) |
1472 | if (dx > 0) |
1355 | map_blank (self, self->x, self->y, dx, self->h); |
1473 | map_blank (self, self->x, self->y, dx, self->h); |
1356 | else if (dx < 0) |
1474 | else if (dx < 0) |
1357 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1475 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1358 | |
1476 | |
1359 | if (dy > 0) |
1477 | if (dy > 0) |
1360 | map_blank (self, self->x, self->y, self->w, dy); |
1478 | map_blank (self, self->x, self->y, self->w, dy); |
1361 | else if (dy < 0) |
1479 | else if (dy < 0) |
1362 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1480 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1363 | |
1481 | |
1364 | self->ox += dx; self->x += dx; |
1482 | self->ox += dx; self->x += dx; |
1365 | self->oy += dy; self->y += dy; |
1483 | self->oy += dy; self->y += dy; |
1366 | |
1484 | |
1367 | while (self->y < 0) |
1485 | while (self->y < 0) |
… | |
… | |
1421 | } |
1539 | } |
1422 | else if (cmd == 6) // monster width |
1540 | else if (cmd == 6) // monster width |
1423 | cell->stat_width = *data++ + 1; |
1541 | cell->stat_width = *data++ + 1; |
1424 | else if (cmd == 0x47) |
1542 | else if (cmd == 0x47) |
1425 | { |
1543 | { |
1426 | if (*data == 8) |
1544 | if (*data == 4) |
1427 | ; // decode player uuid |
1545 | ; // decode player count |
1428 | |
1546 | |
1429 | data += *data + 1; |
1547 | data += *data + 1; |
1430 | } |
1548 | } |
1431 | else if (cmd == 8) // cell flags |
1549 | else if (cmd == 8) // cell flags |
1432 | cell->flags = *data++; |
1550 | cell->flags = *data++; |
… | |
… | |
1524 | |
1642 | |
1525 | void |
1643 | void |
1526 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1644 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1527 | CODE: |
1645 | CODE: |
1528 | { |
1646 | { |
|
|
1647 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
1648 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
1649 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
|
|
1650 | smooth_key skey; |
1529 | int x, y, z; |
1651 | int x, y, z; |
1530 | int last_name; |
1652 | int last_name; |
|
|
1653 | |
|
|
1654 | // thats current max. sorry. |
|
|
1655 | if (sw > 255) sw = 255; |
|
|
1656 | if (sh > 255) sh = 255; |
|
|
1657 | |
|
|
1658 | // clear key, in case of extra padding |
|
|
1659 | memset (&skey, 0, sizeof (skey)); |
1531 | |
1660 | |
1532 | glColor4ub (255, 255, 255, 255); |
1661 | glColor4ub (255, 255, 255, 255); |
1533 | |
1662 | |
1534 | glEnable (GL_BLEND); |
1663 | glEnable (GL_BLEND); |
1535 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1664 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
… | |
… | |
1541 | last_name = 0; |
1670 | last_name = 0; |
1542 | |
1671 | |
1543 | mx += self->x; |
1672 | mx += self->x; |
1544 | my += self->y; |
1673 | my += self->y; |
1545 | |
1674 | |
|
|
1675 | // first pass: determine smooth_max |
|
|
1676 | // rather ugly, if you ask me |
|
|
1677 | // could also be stored inside mapcell and updated on change |
|
|
1678 | memset (smooth_max, 0, sizeof (smooth_max)); |
|
|
1679 | |
|
|
1680 | for (y = 0; y < sh; y++) |
|
|
1681 | if (0 <= y + my && y + my < self->rows) |
|
|
1682 | { |
|
|
1683 | maprow *row = self->row + (y + my); |
|
|
1684 | |
|
|
1685 | for (x = 0; x < sw; x++) |
|
|
1686 | if (row->c0 <= x + mx && x + mx < row->c1) |
|
|
1687 | { |
|
|
1688 | mapcell *cell = row->col + (x + mx - row->c0); |
|
|
1689 | |
|
|
1690 | smooth_max[x + 1][y + 1] = |
|
|
1691 | MAX (self->tex [cell->tile [0]].smoothlevel, |
|
|
1692 | MAX (self->tex [cell->tile [1]].smoothlevel, |
|
|
1693 | self->tex [cell->tile [2]].smoothlevel)); |
|
|
1694 | } |
|
|
1695 | } |
|
|
1696 | |
1546 | for (z = 0; z < 3; z++) |
1697 | for (z = 0; z <= 2; z++) |
|
|
1698 | { |
|
|
1699 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
1700 | |
1547 | for (y = 0; y < sh; y++) |
1701 | for (y = 0; y < sh; y++) |
1548 | if (0 <= y + my && y + my < self->rows) |
1702 | if (0 <= y + my && y + my < self->rows) |
1549 | { |
1703 | { |
1550 | maprow *row = self->row + (y + my); |
1704 | maprow *row = self->row + (y + my); |
1551 | |
1705 | |
1552 | for (x = 0; x < sw; x++) |
1706 | for (x = 0; x < sw; x++) |
1553 | if (row->c0 <= x + mx && x + mx < row->c1) |
1707 | if (row->c0 <= x + mx && x + mx < row->c1) |
1554 | { |
1708 | { |
1555 | mapcell *cell = row->col + (x + mx - row->c0); |
1709 | mapcell *cell = row->col + (x + mx - row->c0); |
1556 | tileid tile = cell->tile [z]; |
1710 | tileid tile = cell->tile [z]; |
|
|
1711 | |
|
|
1712 | if (tile) |
|
|
1713 | { |
|
|
1714 | maptex tex = self->tex [tile]; |
|
|
1715 | int px = (x + 1) * T - tex.w; |
|
|
1716 | int py = (y + 1) * T - tex.h; |
|
|
1717 | |
|
|
1718 | // suppressing texture state switches here |
|
|
1719 | // is only moderately effective, but worth the extra effort |
|
|
1720 | if (last_name != tex.name) |
|
|
1721 | { |
|
|
1722 | if (!tex.name) |
|
|
1723 | tex = self->tex [2]; /* missing, replace by noface */ |
|
|
1724 | |
|
|
1725 | glEnd (); |
|
|
1726 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1727 | glBegin (GL_QUADS); |
|
|
1728 | } |
|
|
1729 | |
|
|
1730 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1731 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1732 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1733 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1734 | |
|
|
1735 | if (cell->flags && z == 2) |
|
|
1736 | { |
|
|
1737 | if (cell->flags & 1) |
|
|
1738 | { |
|
|
1739 | maptex tex = self->tex [1]; |
|
|
1740 | int px = x * T + T * 2 / 32; |
|
|
1741 | int py = y * T - T * 6 / 32; |
|
|
1742 | |
|
|
1743 | glEnd (); |
|
|
1744 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1745 | glBegin (GL_QUADS); |
|
|
1746 | |
|
|
1747 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1748 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1749 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1750 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1751 | } |
|
|
1752 | } |
|
|
1753 | |
|
|
1754 | // update smooth hash |
|
|
1755 | if (tex.smoothtile) |
|
|
1756 | { |
|
|
1757 | skey.tile = tex.smoothtile; |
|
|
1758 | skey.level = tex.smoothlevel; |
|
|
1759 | |
|
|
1760 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
|
|
1761 | |
|
|
1762 | // add bits to current tile and all neighbours. skey.x|y is |
|
|
1763 | // shifted +1|+1 so we always stay positive. |
|
|
1764 | |
|
|
1765 | // bits is ___n cccc CCCC bbbb |
|
|
1766 | // n do not draw borders&corners |
|
|
1767 | // c draw these corners, but... |
|
|
1768 | // C ... not these |
|
|
1769 | // b draw these borders |
|
|
1770 | |
|
|
1771 | // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
|
|
1772 | // ┃· ·· ·┃ ━━ |
|
|
1773 | |
|
|
1774 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
|
|
1775 | // ·· ·· ·┏ ┓· |
|
|
1776 | |
|
|
1777 | // full tile |
|
|
1778 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
|
|
1779 | |
|
|
1780 | // borders |
|
|
1781 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
|
|
1782 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
|
|
1783 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
|
|
1784 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
|
|
1785 | |
|
|
1786 | // corners |
|
|
1787 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
|
|
1788 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
|
|
1789 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
|
|
1790 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
1791 | } |
|
|
1792 | } |
1557 | |
1793 | } |
|
|
1794 | } |
|
|
1795 | |
|
|
1796 | // go through all smoothlevels, lowest to highest, then draw. |
|
|
1797 | // this is basically counting sort |
|
|
1798 | { |
|
|
1799 | int w, b; |
|
|
1800 | |
|
|
1801 | for (w = 0; w < 256 / 32; ++w) |
|
|
1802 | { |
|
|
1803 | uint32_t smask = smooth_level [w]; |
1558 | if (tile) |
1804 | if (smask) |
|
|
1805 | for (b = 0; b < 32; ++b) |
|
|
1806 | if (smask & (((uint32_t)1) << b)) |
1559 | { |
1807 | { |
1560 | maptex tex = self->tex [tile]; |
1808 | int level = (w << 5) | b; |
1561 | int px = (x + 1) * T - tex.w; |
1809 | HE *he; |
1562 | int py = (y + 1) * T - tex.h; |
|
|
1563 | |
1810 | |
1564 | if (last_name != tex.name) |
1811 | hv_iterinit (smooth); |
|
|
1812 | while ((he = hv_iternext (smooth))) |
1565 | { |
1813 | { |
|
|
1814 | smooth_key *skey = (smooth_key *)HeKEY (he); |
|
|
1815 | IV bits = SvIVX (HeVAL (he)); |
|
|
1816 | |
1566 | if (!tex.name) |
1817 | if (!(bits & 0x1000) |
1567 | tex = self->tex [2]; /* missing, replace by noface */ |
1818 | && skey->level == level |
1568 | |
1819 | && level > smooth_max [skey->x][skey->y]) |
1569 | glEnd (); |
|
|
1570 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
|
|
1571 | glBegin (GL_QUADS); |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1575 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
|
|
1576 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
|
|
1577 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
|
|
1578 | |
|
|
1579 | if (cell->flags && z == 2) |
|
|
1580 | { |
|
|
1581 | if (cell->flags & 1) |
|
|
1582 | { |
1820 | { |
1583 | maptex tex = self->tex [1]; |
1821 | maptex tex = self->tex [skey->tile]; |
1584 | int px = x * T + T * 2 / 32; |
1822 | int px = (((int)skey->x) - 1) * T; |
1585 | int py = y * T - T * 6 / 32; |
1823 | int py = (((int)skey->y) - 1) * T; |
|
|
1824 | int border = bits & 15; |
|
|
1825 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
1826 | float dx = tex.s * .0625f; // 16 images/row |
|
|
1827 | float dy = tex.t * .5f ; // 2 images/column |
1586 | |
1828 | |
|
|
1829 | // this time naively avoiding texture state changes |
|
|
1830 | // save gobs of state changes. |
|
|
1831 | if (last_name != tex.name) |
|
|
1832 | { |
|
|
1833 | if (!tex.name) |
|
|
1834 | continue; // smoothing not yet available |
|
|
1835 | |
1587 | glEnd (); |
1836 | glEnd (); |
1588 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1837 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1589 | glBegin (GL_QUADS); |
1838 | glBegin (GL_QUADS); |
|
|
1839 | } |
1590 | |
1840 | |
|
|
1841 | if (border) |
|
|
1842 | { |
|
|
1843 | float ox = border * dx; |
|
|
1844 | |
|
|
1845 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
|
|
1846 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
|
|
1847 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
|
|
1848 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
|
|
1849 | } |
|
|
1850 | |
|
|
1851 | if (corner) |
|
|
1852 | { |
|
|
1853 | float ox = corner * dx; |
|
|
1854 | |
1591 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1855 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
1592 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
1856 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
1593 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
1857 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
1594 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
1858 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
|
|
1859 | } |
1595 | } |
1860 | } |
1596 | } |
1861 | } |
1597 | } |
1862 | } |
1598 | } |
|
|
1599 | } |
1863 | } |
|
|
1864 | } |
|
|
1865 | |
|
|
1866 | hv_clear (smooth); |
|
|
1867 | } |
1600 | |
1868 | |
1601 | glEnd (); |
1869 | glEnd (); |
1602 | |
1870 | |
1603 | glDisable (GL_TEXTURE_2D); |
1871 | glDisable (GL_TEXTURE_2D); |
1604 | glDisable (GL_BLEND); |
1872 | glDisable (GL_BLEND); |
… | |
… | |
1856 | |
2124 | |
1857 | for (z = 0; z <= 2; z++) |
2125 | for (z = 0; z <= 2; z++) |
1858 | { |
2126 | { |
1859 | tileid t = tile [z]; |
2127 | tileid t = tile [z]; |
1860 | |
2128 | |
1861 | if (t >= self->texs || !self->tex [t].name) |
2129 | if (t >= self->texs || (t && !self->tex [t].name)) |
1862 | { |
2130 | { |
1863 | XPUSHs (sv_2mortal (newSViv (t))); |
2131 | XPUSHs (sv_2mortal (newSViv (t))); |
1864 | need_texid (self, t); |
2132 | need_texid (self, t); |
1865 | } |
2133 | } |
1866 | |
2134 | |
… | |
… | |
1907 | CODE: |
2175 | CODE: |
1908 | RETVAL = Mix_VolumeMusic (volume); |
2176 | RETVAL = Mix_VolumeMusic (volume); |
1909 | OUTPUT: |
2177 | OUTPUT: |
1910 | RETVAL |
2178 | RETVAL |
1911 | |
2179 | |
|
|
2180 | int |
|
|
2181 | fade_out (int ms) |
|
|
2182 | CODE: |
|
|
2183 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2184 | OUTPUT: |
|
|
2185 | RETVAL |
|
|
2186 | |
1912 | CFPlus::MixMusic |
2187 | CFPlus::MixMusic |
1913 | new_from_file (SV *class, char *path) |
2188 | new_from_file (SV *class, char *path) |
1914 | CODE: |
2189 | CODE: |
1915 | RETVAL = Mix_LoadMUS (path); |
2190 | RETVAL = Mix_LoadMUS (path); |
1916 | OUTPUT: |
2191 | OUTPUT: |
… | |
… | |
1923 | |
2198 | |
1924 | int |
2199 | int |
1925 | play (CFPlus::MixMusic self, int loops = -1) |
2200 | play (CFPlus::MixMusic self, int loops = -1) |
1926 | CODE: |
2201 | CODE: |
1927 | RETVAL = Mix_PlayMusic (self, loops); |
2202 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2203 | OUTPUT: |
|
|
2204 | RETVAL |
|
|
2205 | |
|
|
2206 | int |
|
|
2207 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2208 | CODE: |
|
|
2209 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
1928 | OUTPUT: |
2210 | OUTPUT: |
1929 | RETVAL |
2211 | RETVAL |
1930 | |
2212 | |
1931 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2213 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
1932 | |
2214 | |
… | |
… | |
1936 | static const struct { |
2218 | static const struct { |
1937 | const char *name; |
2219 | const char *name; |
1938 | IV iv; |
2220 | IV iv; |
1939 | } *civ, const_iv[] = { |
2221 | } *civ, const_iv[] = { |
1940 | # define const_iv(name) { # name, (IV)name } |
2222 | # define const_iv(name) { # name, (IV)name } |
|
|
2223 | const_iv (GL_VENDOR), |
|
|
2224 | const_iv (GL_VERSION), |
|
|
2225 | const_iv (GL_EXTENSIONS), |
1941 | const_iv (GL_COLOR_MATERIAL), |
2226 | const_iv (GL_COLOR_MATERIAL), |
1942 | const_iv (GL_SMOOTH), |
2227 | const_iv (GL_SMOOTH), |
1943 | const_iv (GL_FLAT), |
2228 | const_iv (GL_FLAT), |
1944 | const_iv (GL_DITHER), |
2229 | const_iv (GL_DITHER), |
1945 | const_iv (GL_BLEND), |
2230 | const_iv (GL_BLEND), |
… | |
… | |
1972 | const_iv (GL_LUMINANCE), |
2257 | const_iv (GL_LUMINANCE), |
1973 | const_iv (GL_LUMINANCE_ALPHA), |
2258 | const_iv (GL_LUMINANCE_ALPHA), |
1974 | const_iv (GL_FLOAT), |
2259 | const_iv (GL_FLOAT), |
1975 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2260 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
1976 | const_iv (GL_COMPILE), |
2261 | const_iv (GL_COMPILE), |
|
|
2262 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2263 | const_iv (GL_PROXY_TEXTURE_2D), |
1977 | const_iv (GL_TEXTURE_1D), |
2264 | const_iv (GL_TEXTURE_1D), |
1978 | const_iv (GL_TEXTURE_2D), |
2265 | const_iv (GL_TEXTURE_2D), |
1979 | const_iv (GL_TEXTURE_ENV), |
2266 | const_iv (GL_TEXTURE_ENV), |
1980 | const_iv (GL_TEXTURE_MAG_FILTER), |
2267 | const_iv (GL_TEXTURE_MAG_FILTER), |
1981 | const_iv (GL_TEXTURE_MIN_FILTER), |
2268 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2021 | # undef const_iv |
2308 | # undef const_iv |
2022 | }; |
2309 | }; |
2023 | |
2310 | |
2024 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2311 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2025 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2312 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2313 | |
|
|
2314 | texture_av = newAV (); |
|
|
2315 | AvREAL_off (texture_av); |
2026 | } |
2316 | } |
2027 | |
2317 | |
2028 | char * |
2318 | char * |
2029 | gl_vendor () |
2319 | gl_vendor () |
2030 | CODE: |
2320 | CODE: |
… | |
… | |
2041 | |
2331 | |
2042 | char * |
2332 | char * |
2043 | gl_extensions () |
2333 | gl_extensions () |
2044 | CODE: |
2334 | CODE: |
2045 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2335 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
2336 | OUTPUT: |
|
|
2337 | RETVAL |
|
|
2338 | |
|
|
2339 | char *glGetString (GLenum pname) |
|
|
2340 | |
|
|
2341 | GLint glGetInteger (GLenum pname) |
|
|
2342 | CODE: |
|
|
2343 | glGetIntegerv (pname, &RETVAL); |
|
|
2344 | OUTPUT: |
|
|
2345 | RETVAL |
|
|
2346 | |
|
|
2347 | GLdouble glGetDouble (GLenum pname) |
|
|
2348 | CODE: |
|
|
2349 | glGetDoublev (pname, &RETVAL); |
2046 | OUTPUT: |
2350 | OUTPUT: |
2047 | RETVAL |
2351 | RETVAL |
2048 | |
2352 | |
2049 | int glGetError () |
2353 | int glGetError () |
2050 | |
2354 | |
… | |
… | |
2175 | |
2479 | |
2176 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2480 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2177 | |
2481 | |
2178 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2482 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2179 | |
2483 | |
|
|
2484 | void glPixelZoom (float x, float y) |
|
|
2485 | |
2180 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2486 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2181 | |
2487 | |
2182 | int glGenTexture () |
2488 | int glGenTexture () |
2183 | CODE: |
2489 | CODE: |
2184 | { |
2490 | RETVAL = gen_texture (); |
2185 | GLuint name; |
|
|
2186 | glGenTextures (1, &name); |
|
|
2187 | RETVAL = name; |
|
|
2188 | } |
|
|
2189 | OUTPUT: |
2491 | OUTPUT: |
2190 | RETVAL |
2492 | RETVAL |
2191 | |
2493 | |
2192 | void glDeleteTexture (int name) |
2494 | void glDeleteTexture (int name) |
2193 | CODE: |
2495 | CODE: |
2194 | { |
|
|
2195 | GLuint name_ = name; |
|
|
2196 | glDeleteTextures (1, &name_); |
2496 | del_texture (name); |
2197 | } |
2497 | |
2198 | |
|
|
2199 | int glGenList () |
2498 | int glGenList () |
2200 | CODE: |
2499 | CODE: |
2201 | RETVAL = glGenLists (1); |
2500 | RETVAL = glGenLists (1); |
2202 | OUTPUT: |
2501 | OUTPUT: |
2203 | RETVAL |
2502 | RETVAL |