… | |
… | |
6 | # include <wininet.h> |
6 | # include <wininet.h> |
7 | # pragma warning(disable:4244) |
7 | # pragma warning(disable:4244) |
8 | # pragma warning(disable:4761) |
8 | # pragma warning(disable:4761) |
9 | #endif |
9 | #endif |
10 | |
10 | |
|
|
11 | //#define DEBUG 1 |
|
|
12 | #if DEBUG |
|
|
13 | # include <valgrind/memcheck.h> |
|
|
14 | #endif |
|
|
15 | |
11 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
12 | #include "perl.h" |
17 | #include "perl.h" |
13 | #include "XSUB.h" |
18 | #include "XSUB.h" |
14 | |
19 | |
15 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
… | |
… | |
56 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
61 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
57 | #else |
62 | #else |
58 | # define PARACHUTE 0 |
63 | # define PARACHUTE 0 |
59 | #endif |
64 | #endif |
60 | |
65 | |
|
|
66 | static AV *texture_av; |
|
|
67 | |
61 | static struct |
68 | static struct |
62 | { |
69 | { |
63 | #define GL_FUNC(ptr,name) ptr name; |
70 | #define GL_FUNC(ptr,name) ptr name; |
64 | #include "glfunc.h" |
71 | #include "glfunc.h" |
65 | #undef GL_FUNC |
72 | #undef GL_FUNC |
66 | } gl; |
73 | } gl; |
67 | |
74 | |
|
|
75 | static void |
68 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
76 | gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
69 | { |
77 | { |
70 | if (gl.BlendFuncSeparate) |
78 | if (gl.BlendFuncSeparate) |
71 | gl.BlendFuncSeparate (sa, da, saa, daa); |
79 | gl.BlendFuncSeparate (sa, da, saa, daa); |
72 | else if (gl.BlendFuncSeparateEXT) |
80 | else if (gl.BlendFuncSeparateEXT) |
73 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
81 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
74 | else |
82 | else |
75 | glBlendFunc (sa, da); |
83 | glBlendFunc (sa, da); |
|
|
84 | } |
|
|
85 | |
|
|
86 | static GLuint |
|
|
87 | gen_texture () |
|
|
88 | { |
|
|
89 | GLuint name; |
|
|
90 | |
|
|
91 | if (AvFILL (texture_av) >= 0) |
|
|
92 | name = (GLuint)(size_t)av_pop (texture_av); |
|
|
93 | else |
|
|
94 | glGenTextures (1, &name); |
|
|
95 | |
|
|
96 | return name; |
|
|
97 | } |
|
|
98 | |
|
|
99 | static void |
|
|
100 | del_texture (GLuint name) |
|
|
101 | { |
|
|
102 | /* make a half-assed attempt at returning the memory used by the texture */ |
|
|
103 | /* textures are frequently being reused by cfplus anyway */ |
|
|
104 | /*glBindTexture (GL_TEXTURE_2D, name);*/ |
|
|
105 | /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
|
|
106 | av_push (texture_av, (SV *)(size_t)name); |
|
|
107 | glDeleteTextures (1, &name); |
76 | } |
108 | } |
77 | |
109 | |
78 | #include "texcache.c" |
110 | #include "texcache.c" |
79 | |
111 | |
80 | #include "pango-font.c" |
112 | #include "pango-font.c" |
… | |
… | |
614 | RETVAL = !!SDL_SetVideoMode ( |
646 | RETVAL = !!SDL_SetVideoMode ( |
615 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
647 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
616 | ); |
648 | ); |
617 | if (RETVAL) |
649 | if (RETVAL) |
618 | { |
650 | { |
|
|
651 | av_clear (texture_av); |
|
|
652 | |
619 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
653 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
620 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
654 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
621 | # include "glfunc.h" |
655 | # include "glfunc.h" |
622 | # undef GL_FUNC |
656 | # undef GL_FUNC |
|
|
657 | |
623 | } |
658 | } |
624 | OUTPUT: |
659 | OUTPUT: |
625 | RETVAL |
660 | RETVAL |
626 | |
661 | |
627 | void |
662 | void |
628 | SDL_GL_SwapBuffers () |
663 | SDL_GL_SwapBuffers () |
629 | |
664 | |
630 | char * |
665 | char * |
631 | SDL_GetKeyName (int sym) |
666 | SDL_GetKeyName (int sym) |
632 | |
667 | |
|
|
668 | int |
|
|
669 | SDL_GetAppState () |
|
|
670 | |
633 | void |
671 | void |
634 | SDL_PollEvent () |
672 | poll_events () |
635 | PPCODE: |
673 | PPCODE: |
636 | { |
674 | { |
637 | SDL_Event ev; |
675 | SDL_Event ev; |
638 | |
676 | |
639 | while (SDL_PollEvent (&ev)) |
677 | SDL_PumpEvents (); |
|
|
678 | while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
640 | { |
679 | { |
641 | HV *hv = newHV (); |
680 | HV *hv = newHV (); |
642 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
681 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
643 | |
682 | |
644 | switch (ev.type) |
683 | switch (ev.type) |
… | |
… | |
656 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
695 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
657 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
696 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
658 | break; |
697 | break; |
659 | |
698 | |
660 | case SDL_MOUSEMOTION: |
699 | case SDL_MOUSEMOTION: |
|
|
700 | { |
|
|
701 | int state = ev.motion.state; |
|
|
702 | int x = ev.motion.x; |
|
|
703 | int y = ev.motion.y; |
|
|
704 | int xrel = ev.motion.xrel; |
|
|
705 | int yrel = ev.motion.yrel; |
|
|
706 | |
|
|
707 | /* do simplistic event compression */ |
|
|
708 | while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
|
|
709 | && state == ev.motion.state) |
|
|
710 | { |
|
|
711 | xrel += ev.motion.xrel; |
|
|
712 | yrel += ev.motion.yrel; |
|
|
713 | x = ev.motion.x; |
|
|
714 | y = ev.motion.y; |
|
|
715 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
|
|
716 | } |
|
|
717 | |
661 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
718 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
662 | |
|
|
663 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
719 | hv_store (hv, "state", 5, newSViv (state), 0); |
664 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
720 | hv_store (hv, "x", 1, newSViv (x), 0); |
665 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
721 | hv_store (hv, "y", 1, newSViv (y), 0); |
666 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
722 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
667 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
723 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
|
|
724 | } |
668 | break; |
725 | break; |
669 | |
726 | |
670 | case SDL_MOUSEBUTTONDOWN: |
727 | case SDL_MOUSEBUTTONDOWN: |
671 | case SDL_MOUSEBUTTONUP: |
728 | case SDL_MOUSEBUTTONUP: |
672 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
729 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
… | |
… | |
852 | ExitThread (retval); // unclean, please beam me up |
909 | ExitThread (retval); // unclean, please beam me up |
853 | #else |
910 | #else |
854 | _exit (retval); |
911 | _exit (retval); |
855 | #endif |
912 | #endif |
856 | |
913 | |
|
|
914 | void |
|
|
915 | debug () |
|
|
916 | CODE: |
|
|
917 | { |
|
|
918 | #if DEBUG |
|
|
919 | VALGRIND_DO_LEAK_CHECK; |
|
|
920 | #endif |
|
|
921 | } |
|
|
922 | |
857 | MODULE = CFPlus PACKAGE = CFPlus::Font |
923 | MODULE = CFPlus PACKAGE = CFPlus::Font |
858 | |
924 | |
859 | CFPlus::Font |
925 | CFPlus::Font |
860 | new_from_file (SV *class, char *path, int id = 0) |
926 | new_from_file (SV *class, char *path, int id = 0) |
861 | CODE: |
927 | CODE: |
… | |
… | |
1176 | flags |
1242 | flags |
1177 | ); |
1243 | ); |
1178 | |
1244 | |
1179 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1245 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1180 | |
1246 | |
|
|
1247 | int minpot (int n) |
|
|
1248 | |
1181 | void |
1249 | void |
1182 | pad2pot (SV *data_, SV *w_, SV *h_) |
1250 | pad2pot (SV *data_, SV *w_, SV *h_) |
1183 | CODE: |
1251 | CODE: |
1184 | { |
1252 | { |
1185 | int ow = SvIV (w_); |
1253 | int ow = SvIV (w_); |
… | |
… | |
1261 | { |
1329 | { |
1262 | glDisable (GL_ALPHA_TEST); |
1330 | glDisable (GL_ALPHA_TEST); |
1263 | glDisable (GL_BLEND); |
1331 | glDisable (GL_BLEND); |
1264 | } |
1332 | } |
1265 | } |
1333 | } |
|
|
1334 | |
|
|
1335 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
|
|
1336 | CODE: |
|
|
1337 | { |
|
|
1338 | GLint width; |
|
|
1339 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
|
|
1340 | glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
|
|
1341 | RETVAL = width > 0; |
|
|
1342 | } |
|
|
1343 | OUTPUT: |
|
|
1344 | RETVAL |
1266 | |
1345 | |
1267 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1346 | MODULE = CFPlus PACKAGE = CFPlus::Map |
1268 | |
1347 | |
1269 | CFPlus::Map |
1348 | CFPlus::Map |
1270 | new (SV *class) |
1349 | new (SV *class) |
… | |
… | |
1391 | CODE: |
1470 | CODE: |
1392 | { |
1471 | { |
1393 | if (dx > 0) |
1472 | if (dx > 0) |
1394 | map_blank (self, self->x, self->y, dx, self->h); |
1473 | map_blank (self, self->x, self->y, dx, self->h); |
1395 | else if (dx < 0) |
1474 | else if (dx < 0) |
1396 | map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); |
1475 | map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
1397 | |
1476 | |
1398 | if (dy > 0) |
1477 | if (dy > 0) |
1399 | map_blank (self, self->x, self->y, self->w, dy); |
1478 | map_blank (self, self->x, self->y, self->w, dy); |
1400 | else if (dy < 0) |
1479 | else if (dy < 0) |
1401 | map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); |
1480 | map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
1402 | |
1481 | |
1403 | self->ox += dx; self->x += dx; |
1482 | self->ox += dx; self->x += dx; |
1404 | self->oy += dy; self->y += dy; |
1483 | self->oy += dy; self->y += dy; |
1405 | |
1484 | |
1406 | while (self->y < 0) |
1485 | while (self->y < 0) |
… | |
… | |
1460 | } |
1539 | } |
1461 | else if (cmd == 6) // monster width |
1540 | else if (cmd == 6) // monster width |
1462 | cell->stat_width = *data++ + 1; |
1541 | cell->stat_width = *data++ + 1; |
1463 | else if (cmd == 0x47) |
1542 | else if (cmd == 0x47) |
1464 | { |
1543 | { |
1465 | if (*data == 8) |
1544 | if (*data == 4) |
1466 | ; // decode player uuid |
1545 | ; // decode player count |
1467 | |
1546 | |
1468 | data += *data + 1; |
1547 | data += *data + 1; |
1469 | } |
1548 | } |
1470 | else if (cmd == 8) // cell flags |
1549 | else if (cmd == 8) // cell flags |
1471 | cell->flags = *data++; |
1550 | cell->flags = *data++; |
… | |
… | |
1735 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1814 | smooth_key *skey = (smooth_key *)HeKEY (he); |
1736 | IV bits = SvIVX (HeVAL (he)); |
1815 | IV bits = SvIVX (HeVAL (he)); |
1737 | |
1816 | |
1738 | if (!(bits & 0x1000) |
1817 | if (!(bits & 0x1000) |
1739 | && skey->level == level |
1818 | && skey->level == level |
1740 | && level >= smooth_max [skey->x][skey->y]) |
1819 | && level > smooth_max [skey->x][skey->y]) |
1741 | { |
1820 | { |
1742 | maptex tex = self->tex [skey->tile]; |
1821 | maptex tex = self->tex [skey->tile]; |
1743 | int px = (((int)skey->x) - 1) * T; |
1822 | int px = (((int)skey->x) - 1) * T; |
1744 | int py = (((int)skey->y) - 1) * T; |
1823 | int py = (((int)skey->y) - 1) * T; |
1745 | int border = bits & 15; |
1824 | int border = bits & 15; |
… | |
… | |
2096 | CODE: |
2175 | CODE: |
2097 | RETVAL = Mix_VolumeMusic (volume); |
2176 | RETVAL = Mix_VolumeMusic (volume); |
2098 | OUTPUT: |
2177 | OUTPUT: |
2099 | RETVAL |
2178 | RETVAL |
2100 | |
2179 | |
|
|
2180 | int |
|
|
2181 | fade_out (int ms) |
|
|
2182 | CODE: |
|
|
2183 | RETVAL = Mix_FadeOutMusic (ms); |
|
|
2184 | OUTPUT: |
|
|
2185 | RETVAL |
|
|
2186 | |
2101 | CFPlus::MixMusic |
2187 | CFPlus::MixMusic |
2102 | new_from_file (SV *class, char *path) |
2188 | new_from_file (SV *class, char *path) |
2103 | CODE: |
2189 | CODE: |
2104 | RETVAL = Mix_LoadMUS (path); |
2190 | RETVAL = Mix_LoadMUS (path); |
2105 | OUTPUT: |
2191 | OUTPUT: |
… | |
… | |
2112 | |
2198 | |
2113 | int |
2199 | int |
2114 | play (CFPlus::MixMusic self, int loops = -1) |
2200 | play (CFPlus::MixMusic self, int loops = -1) |
2115 | CODE: |
2201 | CODE: |
2116 | RETVAL = Mix_PlayMusic (self, loops); |
2202 | RETVAL = Mix_PlayMusic (self, loops); |
|
|
2203 | OUTPUT: |
|
|
2204 | RETVAL |
|
|
2205 | |
|
|
2206 | int |
|
|
2207 | fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) |
|
|
2208 | CODE: |
|
|
2209 | RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); |
2117 | OUTPUT: |
2210 | OUTPUT: |
2118 | RETVAL |
2211 | RETVAL |
2119 | |
2212 | |
2120 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2213 | MODULE = CFPlus PACKAGE = CFPlus::OpenGL |
2121 | |
2214 | |
… | |
… | |
2125 | static const struct { |
2218 | static const struct { |
2126 | const char *name; |
2219 | const char *name; |
2127 | IV iv; |
2220 | IV iv; |
2128 | } *civ, const_iv[] = { |
2221 | } *civ, const_iv[] = { |
2129 | # define const_iv(name) { # name, (IV)name } |
2222 | # define const_iv(name) { # name, (IV)name } |
|
|
2223 | const_iv (GL_VENDOR), |
|
|
2224 | const_iv (GL_VERSION), |
|
|
2225 | const_iv (GL_EXTENSIONS), |
2130 | const_iv (GL_COLOR_MATERIAL), |
2226 | const_iv (GL_COLOR_MATERIAL), |
2131 | const_iv (GL_SMOOTH), |
2227 | const_iv (GL_SMOOTH), |
2132 | const_iv (GL_FLAT), |
2228 | const_iv (GL_FLAT), |
2133 | const_iv (GL_DITHER), |
2229 | const_iv (GL_DITHER), |
2134 | const_iv (GL_BLEND), |
2230 | const_iv (GL_BLEND), |
… | |
… | |
2161 | const_iv (GL_LUMINANCE), |
2257 | const_iv (GL_LUMINANCE), |
2162 | const_iv (GL_LUMINANCE_ALPHA), |
2258 | const_iv (GL_LUMINANCE_ALPHA), |
2163 | const_iv (GL_FLOAT), |
2259 | const_iv (GL_FLOAT), |
2164 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2260 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2165 | const_iv (GL_COMPILE), |
2261 | const_iv (GL_COMPILE), |
|
|
2262 | const_iv (GL_PROXY_TEXTURE_1D), |
|
|
2263 | const_iv (GL_PROXY_TEXTURE_2D), |
2166 | const_iv (GL_TEXTURE_1D), |
2264 | const_iv (GL_TEXTURE_1D), |
2167 | const_iv (GL_TEXTURE_2D), |
2265 | const_iv (GL_TEXTURE_2D), |
2168 | const_iv (GL_TEXTURE_ENV), |
2266 | const_iv (GL_TEXTURE_ENV), |
2169 | const_iv (GL_TEXTURE_MAG_FILTER), |
2267 | const_iv (GL_TEXTURE_MAG_FILTER), |
2170 | const_iv (GL_TEXTURE_MIN_FILTER), |
2268 | const_iv (GL_TEXTURE_MIN_FILTER), |
… | |
… | |
2210 | # undef const_iv |
2308 | # undef const_iv |
2211 | }; |
2309 | }; |
2212 | |
2310 | |
2213 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2311 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2214 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2312 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
|
|
2313 | |
|
|
2314 | texture_av = newAV (); |
|
|
2315 | AvREAL_off (texture_av); |
2215 | } |
2316 | } |
2216 | |
2317 | |
2217 | char * |
2318 | char * |
2218 | gl_vendor () |
2319 | gl_vendor () |
2219 | CODE: |
2320 | CODE: |
… | |
… | |
2230 | |
2331 | |
2231 | char * |
2332 | char * |
2232 | gl_extensions () |
2333 | gl_extensions () |
2233 | CODE: |
2334 | CODE: |
2234 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
2335 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
2336 | OUTPUT: |
|
|
2337 | RETVAL |
|
|
2338 | |
|
|
2339 | char *glGetString (GLenum pname) |
|
|
2340 | |
|
|
2341 | GLint glGetInteger (GLenum pname) |
|
|
2342 | CODE: |
|
|
2343 | glGetIntegerv (pname, &RETVAL); |
|
|
2344 | OUTPUT: |
|
|
2345 | RETVAL |
|
|
2346 | |
|
|
2347 | GLdouble glGetDouble (GLenum pname) |
|
|
2348 | CODE: |
|
|
2349 | glGetDoublev (pname, &RETVAL); |
2235 | OUTPUT: |
2350 | OUTPUT: |
2236 | RETVAL |
2351 | RETVAL |
2237 | |
2352 | |
2238 | int glGetError () |
2353 | int glGetError () |
2239 | |
2354 | |
… | |
… | |
2364 | |
2479 | |
2365 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2480 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
2366 | |
2481 | |
2367 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2482 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
2368 | |
2483 | |
|
|
2484 | void glPixelZoom (float x, float y) |
|
|
2485 | |
2369 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2486 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
2370 | |
2487 | |
2371 | int glGenTexture () |
2488 | int glGenTexture () |
2372 | CODE: |
2489 | CODE: |
2373 | { |
2490 | RETVAL = gen_texture (); |
2374 | GLuint name; |
|
|
2375 | glGenTextures (1, &name); |
|
|
2376 | RETVAL = name; |
|
|
2377 | } |
|
|
2378 | OUTPUT: |
2491 | OUTPUT: |
2379 | RETVAL |
2492 | RETVAL |
2380 | |
2493 | |
2381 | void glDeleteTexture (int name) |
2494 | void glDeleteTexture (int name) |
2382 | CODE: |
2495 | CODE: |
2383 | { |
|
|
2384 | GLuint name_ = name; |
|
|
2385 | glDeleteTextures (1, &name_); |
2496 | del_texture (name); |
2386 | } |
2497 | |
2387 | |
|
|
2388 | int glGenList () |
2498 | int glGenList () |
2389 | CODE: |
2499 | CODE: |
2390 | RETVAL = glGenLists (1); |
2500 | RETVAL = glGenLists (1); |
2391 | OUTPUT: |
2501 | OUTPUT: |
2392 | RETVAL |
2502 | RETVAL |