… | |
… | |
2549 | const_iv (GL_INTENSITY), |
2549 | const_iv (GL_INTENSITY), |
2550 | const_iv (GL_LUMINANCE), |
2550 | const_iv (GL_LUMINANCE), |
2551 | const_iv (GL_LUMINANCE_ALPHA), |
2551 | const_iv (GL_LUMINANCE_ALPHA), |
2552 | const_iv (GL_FLOAT), |
2552 | const_iv (GL_FLOAT), |
2553 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2553 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
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|
2554 | const_iv (GL_COMPRESSED_ALPHA_ARB), |
|
|
2555 | const_iv (GL_COMPRESSED_LUMINANCE_ARB), |
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|
2556 | const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB), |
|
|
2557 | const_iv (GL_COMPRESSED_INTENSITY_ARB), |
|
|
2558 | const_iv (GL_COMPRESSED_RGB_ARB), |
|
|
2559 | const_iv (GL_COMPRESSED_RGBA_ARB), |
2554 | const_iv (GL_COMPILE), |
2560 | const_iv (GL_COMPILE), |
2555 | const_iv (GL_PROXY_TEXTURE_1D), |
2561 | const_iv (GL_PROXY_TEXTURE_1D), |
2556 | const_iv (GL_PROXY_TEXTURE_2D), |
2562 | const_iv (GL_PROXY_TEXTURE_2D), |
2557 | const_iv (GL_TEXTURE_1D), |
2563 | const_iv (GL_TEXTURE_1D), |
2558 | const_iv (GL_TEXTURE_2D), |
2564 | const_iv (GL_TEXTURE_2D), |
… | |
… | |
2597 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2603 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2598 | const_iv (GL_POINT_SMOOTH_HINT), |
2604 | const_iv (GL_POINT_SMOOTH_HINT), |
2599 | const_iv (GL_LINE_SMOOTH_HINT), |
2605 | const_iv (GL_LINE_SMOOTH_HINT), |
2600 | const_iv (GL_POLYGON_SMOOTH_HINT), |
2606 | const_iv (GL_POLYGON_SMOOTH_HINT), |
2601 | const_iv (GL_GENERATE_MIPMAP_HINT), |
2607 | const_iv (GL_GENERATE_MIPMAP_HINT), |
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|
2608 | const_iv (GL_TEXTURE_COMPRESSION_HINT), |
2602 | const_iv (GL_FASTEST), |
2609 | const_iv (GL_FASTEST), |
2603 | const_iv (GL_DONT_CARE), |
2610 | const_iv (GL_DONT_CARE), |
2604 | const_iv (GL_NICEST), |
2611 | const_iv (GL_NICEST), |
2605 | const_iv (GL_V2F), |
2612 | const_iv (GL_V2F), |
2606 | const_iv (GL_V3F), |
2613 | const_iv (GL_V3F), |
… | |
… | |
2613 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2620 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2614 | |
2621 | |
2615 | texture_av = newAV (); |
2622 | texture_av = newAV (); |
2616 | AvREAL_off (texture_av); |
2623 | AvREAL_off (texture_av); |
2617 | } |
2624 | } |
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|
2625 | |
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|
2626 | void |
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|
2627 | disable_GL_EXT_blend_func_separate () |
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|
2628 | CODE: |
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|
2629 | gl.BlendFuncSeparate = 0; |
|
|
2630 | gl.BlendFuncSeparateEXT = 0; |
2618 | |
2631 | |
2619 | char * |
2632 | char * |
2620 | gl_vendor () |
2633 | gl_vendor () |
2621 | CODE: |
2634 | CODE: |
2622 | RETVAL = (char *)glGetString (GL_VENDOR); |
2635 | RETVAL = (char *)glGetString (GL_VENDOR); |