… | |
… | |
17 | #include "perl.h" |
17 | #include "perl.h" |
18 | #include "XSUB.h" |
18 | #include "XSUB.h" |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
|
|
22 | // microsoft vs. C |
|
|
23 | # define sqrtf(x) sqrt(x) |
|
|
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
|
|
26 | # define M_PI 3.14159265f |
22 | #endif |
27 | #endif |
23 | |
28 | |
24 | #include <assert.h> |
29 | #include <assert.h> |
25 | #include <math.h> |
30 | #include <math.h> |
26 | #include <string.h> |
31 | #include <string.h> |
… | |
… | |
109 | av_push (texture_av, (SV *)(size_t)name); |
114 | av_push (texture_av, (SV *)(size_t)name); |
110 | glDeleteTextures (1, &name); |
115 | glDeleteTextures (1, &name); |
111 | } |
116 | } |
112 | |
117 | |
113 | #include "texcache.c" |
118 | #include "texcache.c" |
|
|
119 | #include "rendercache.c" |
114 | |
120 | |
115 | #include "pango-font.c" |
121 | #include "pango-font.c" |
116 | #include "pango-fontmap.c" |
122 | #include "pango-fontmap.c" |
117 | #include "pango-render.c" |
123 | #include "pango-render.c" |
118 | |
124 | |
… | |
… | |
144 | typedef struct cf_layout { |
150 | typedef struct cf_layout { |
145 | PangoLayout *pl; |
151 | PangoLayout *pl; |
146 | float r, g, b, a; // default color for rgba mode |
152 | float r, g, b, a; // default color for rgba mode |
147 | int base_height; |
153 | int base_height; |
148 | CFPlus__Font font; |
154 | CFPlus__Font font; |
|
|
155 | rc_t *rc; |
149 | } *CFPlus__Layout; |
156 | } *CFPlus__Layout; |
150 | |
157 | |
151 | static CFPlus__Font default_font; |
158 | static CFPlus__Font default_font; |
152 | static PangoContext *opengl_context; |
159 | static PangoContext *opengl_context; |
153 | static PangoFontMap *opengl_fontmap; |
160 | static PangoFontMap *opengl_fontmap; |
… | |
… | |
196 | |
203 | |
197 | typedef uint16_t tileid; |
204 | typedef uint16_t tileid; |
198 | typedef uint16_t faceid; |
205 | typedef uint16_t faceid; |
199 | |
206 | |
200 | typedef struct { |
207 | typedef struct { |
201 | int name; |
208 | GLuint name; |
202 | int w, h; |
209 | int w, h; |
203 | float s, t; |
210 | float s, t; |
204 | uint8_t r, g, b, a; |
211 | uint8_t r, g, b, a; |
205 | tileid smoothtile; |
212 | tileid smoothtile; |
206 | uint8_t smoothlevel; |
213 | uint8_t smoothlevel; |
… | |
… | |
431 | n |= n >> 4; |
438 | n |= n >> 4; |
432 | n |= n >> 8; |
439 | n |= n >> 8; |
433 | n |= n >> 16; |
440 | n |= n >> 16; |
434 | |
441 | |
435 | return n + 1; |
442 | return n + 1; |
|
|
443 | } |
|
|
444 | |
|
|
445 | static unsigned int |
|
|
446 | popcount (unsigned int n) |
|
|
447 | { |
|
|
448 | n -= (n >> 1) & 0x55555555U; |
|
|
449 | n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U); |
|
|
450 | n = ((n >> 4) + n) & 0x0f0f0f0fU; |
|
|
451 | n *= 0x01010101U; |
|
|
452 | |
|
|
453 | return n >> 24; |
436 | } |
454 | } |
437 | |
455 | |
438 | /* SDL should provide this, really. */ |
456 | /* SDL should provide this, really. */ |
439 | #define SDLK_MODIFIER_MIN 300 |
457 | #define SDLK_MODIFIER_MIN 300 |
440 | #define SDLK_MODIFIER_MAX 314 |
458 | #define SDLK_MODIFIER_MAX 314 |
… | |
… | |
518 | |
536 | |
519 | const_iv (SDL_APPINPUTFOCUS), |
537 | const_iv (SDL_APPINPUTFOCUS), |
520 | const_iv (SDL_APPMOUSEFOCUS), |
538 | const_iv (SDL_APPMOUSEFOCUS), |
521 | const_iv (SDL_APPACTIVE), |
539 | const_iv (SDL_APPACTIVE), |
522 | |
540 | |
|
|
541 | const_iv (SDLK_FIRST), |
|
|
542 | const_iv (SDLK_LAST), |
523 | const_iv (SDLK_KP0), |
543 | const_iv (SDLK_KP0), |
524 | const_iv (SDLK_KP1), |
544 | const_iv (SDLK_KP1), |
525 | const_iv (SDLK_KP2), |
545 | const_iv (SDLK_KP2), |
526 | const_iv (SDLK_KP3), |
546 | const_iv (SDLK_KP3), |
527 | const_iv (SDLK_KP4), |
547 | const_iv (SDLK_KP4), |
… | |
… | |
599 | const_iv (KMOD_LMETA), |
619 | const_iv (KMOD_LMETA), |
600 | const_iv (KMOD_RMETA), |
620 | const_iv (KMOD_RMETA), |
601 | const_iv (KMOD_NUM), |
621 | const_iv (KMOD_NUM), |
602 | const_iv (KMOD_CAPS), |
622 | const_iv (KMOD_CAPS), |
603 | const_iv (KMOD_MODE), |
623 | const_iv (KMOD_MODE), |
|
|
624 | |
|
|
625 | const_iv (MIX_DEFAULT_FORMAT), |
604 | # undef const_iv |
626 | # undef const_iv |
605 | }; |
627 | }; |
606 | |
628 | |
607 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
629 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
608 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
630 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
625 | RETVAL |
647 | RETVAL |
626 | |
648 | |
627 | NV floor (NV x) |
649 | NV floor (NV x) |
628 | |
650 | |
629 | NV ceil (NV x) |
651 | NV ceil (NV x) |
|
|
652 | |
|
|
653 | IV minpot (UV n) |
|
|
654 | |
|
|
655 | IV popcount (UV n) |
630 | |
656 | |
631 | void |
657 | void |
632 | pango_init () |
658 | pango_init () |
633 | CODE: |
659 | CODE: |
634 | { |
660 | { |
… | |
… | |
674 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
700 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
675 | |
701 | |
676 | if (m && m != (SDL_Rect **)-1) |
702 | if (m && m != (SDL_Rect **)-1) |
677 | while (*m) |
703 | while (*m) |
678 | { |
704 | { |
679 | if ((*m)->w >= 640 && (*m)->h >= 480) |
705 | if ((*m)->w >= 800 && (*m)->h >= 600) |
680 | { |
706 | { |
681 | AV *av = newAV (); |
707 | AV *av = newAV (); |
682 | av_push (av, newSViv ((*m)->w)); |
708 | av_push (av, newSViv ((*m)->w)); |
683 | av_push (av, newSViv ((*m)->h)); |
709 | av_push (av, newSViv ((*m)->h)); |
684 | av_push (av, newSViv (rgb)); |
710 | av_push (av, newSViv (rgb)); |
… | |
… | |
708 | |
734 | |
709 | if (RETVAL) |
735 | if (RETVAL) |
710 | { |
736 | { |
711 | av_clear (texture_av); |
737 | av_clear (texture_av); |
712 | |
738 | |
713 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
739 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
714 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
740 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
715 | #include "glfunc.h" |
741 | #include "glfunc.h" |
716 | #undef GL_FUNC |
742 | #undef GL_FUNC |
717 | } |
743 | } |
718 | } |
744 | } |
… | |
… | |
808 | int |
834 | int |
809 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
835 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
810 | POSTCALL: |
836 | POSTCALL: |
811 | Mix_HookMusicFinished (music_finished); |
837 | Mix_HookMusicFinished (music_finished); |
812 | Mix_ChannelFinished (channel_finished); |
838 | Mix_ChannelFinished (channel_finished); |
|
|
839 | |
|
|
840 | void |
|
|
841 | Mix_QuerySpec () |
|
|
842 | PPCODE: |
|
|
843 | { |
|
|
844 | int freq, channels; |
|
|
845 | Uint16 format; |
|
|
846 | |
|
|
847 | if (Mix_QuerySpec (&freq, &format, &channels)) |
|
|
848 | { |
|
|
849 | EXTEND (SP, 3); |
|
|
850 | PUSHs (sv_2mortal (newSViv (freq))); |
|
|
851 | PUSHs (sv_2mortal (newSViv (format))); |
|
|
852 | PUSHs (sv_2mortal (newSViv (channels))); |
|
|
853 | } |
|
|
854 | } |
813 | |
855 | |
814 | void |
856 | void |
815 | Mix_CloseAudio () |
857 | Mix_CloseAudio () |
816 | |
858 | |
817 | int |
859 | int |
… | |
… | |
1013 | MODULE = CFPlus PACKAGE = CFPlus::Layout |
1055 | MODULE = CFPlus PACKAGE = CFPlus::Layout |
1014 | |
1056 | |
1015 | PROTOTYPES: DISABLE |
1057 | PROTOTYPES: DISABLE |
1016 | |
1058 | |
1017 | void |
1059 | void |
1018 | reset_glyph_cache () |
1060 | glyph_cache_backup () |
1019 | PROTOTYPE: |
1061 | PROTOTYPE: |
1020 | CODE: |
1062 | CODE: |
|
|
1063 | tc_backup (); |
|
|
1064 | |
|
|
1065 | void |
|
|
1066 | glyph_cache_restore () |
|
|
1067 | PROTOTYPE: |
|
|
1068 | CODE: |
1021 | tc_clear (); |
1069 | tc_restore (); |
1022 | |
1070 | |
1023 | CFPlus::Layout |
1071 | CFPlus::Layout |
1024 | new (SV *class) |
1072 | new (SV *class) |
1025 | CODE: |
1073 | CODE: |
1026 | New (0, RETVAL, 1, struct cf_layout); |
1074 | New (0, RETVAL, 1, struct cf_layout); |
… | |
… | |
1030 | RETVAL->g = 1.; |
1078 | RETVAL->g = 1.; |
1031 | RETVAL->b = 1.; |
1079 | RETVAL->b = 1.; |
1032 | RETVAL->a = 1.; |
1080 | RETVAL->a = 1.; |
1033 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1081 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1034 | RETVAL->font = 0; |
1082 | RETVAL->font = 0; |
|
|
1083 | RETVAL->rc = rc_alloc (); |
1035 | |
1084 | |
1036 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1085 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1037 | layout_update_font (RETVAL); |
1086 | layout_update_font (RETVAL); |
1038 | OUTPUT: |
1087 | OUTPUT: |
1039 | RETVAL |
1088 | RETVAL |
1040 | |
1089 | |
1041 | void |
1090 | void |
1042 | DESTROY (CFPlus::Layout self) |
1091 | DESTROY (CFPlus::Layout self) |
1043 | CODE: |
1092 | CODE: |
1044 | g_object_unref (self->pl); |
1093 | g_object_unref (self->pl); |
|
|
1094 | rc_free (self->rc); |
1045 | Safefree (self); |
1095 | Safefree (self); |
1046 | |
1096 | |
1047 | void |
1097 | void |
1048 | set_text (CFPlus::Layout self, SV *text_) |
1098 | set_text (CFPlus::Layout self, SV *text_) |
1049 | CODE: |
1099 | CODE: |
… | |
… | |
1301 | } |
1351 | } |
1302 | } |
1352 | } |
1303 | |
1353 | |
1304 | void |
1354 | void |
1305 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1355 | render (CFPlus::Layout self, float x, float y, int flags = 0) |
1306 | PPCODE: |
1356 | CODE: |
|
|
1357 | rc_clear (self->rc); |
1307 | pango_opengl_render_layout_subpixel ( |
1358 | pango_opengl_render_layout_subpixel ( |
1308 | self->pl, |
1359 | self->pl, |
|
|
1360 | self->rc, |
1309 | x * PANGO_SCALE, y * PANGO_SCALE, |
1361 | x * PANGO_SCALE, y * PANGO_SCALE, |
1310 | self->r, self->g, self->b, self->a, |
1362 | self->r, self->g, self->b, self->a, |
1311 | flags |
1363 | flags |
1312 | ); |
1364 | ); |
|
|
1365 | // we assume that context_change actually clears/frees stuff |
|
|
1366 | // and does not do any recomputation... |
|
|
1367 | pango_layout_context_changed (self->pl); |
|
|
1368 | |
|
|
1369 | void |
|
|
1370 | draw (CFPlus::Layout self) |
|
|
1371 | CODE: |
|
|
1372 | { |
|
|
1373 | glEnable (GL_TEXTURE_2D); |
|
|
1374 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1375 | glEnable (GL_BLEND); |
|
|
1376 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
|
|
1377 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
|
|
1378 | glEnable (GL_ALPHA_TEST); |
|
|
1379 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
|
|
1380 | |
|
|
1381 | rc_draw (self->rc); |
|
|
1382 | |
|
|
1383 | glDisable (GL_ALPHA_TEST); |
|
|
1384 | glDisable (GL_BLEND); |
|
|
1385 | glDisable (GL_TEXTURE_2D); |
|
|
1386 | } |
1313 | |
1387 | |
1314 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1388 | MODULE = CFPlus PACKAGE = CFPlus::Texture |
1315 | |
1389 | |
1316 | PROTOTYPES: ENABLE |
1390 | PROTOTYPES: ENABLE |
1317 | |
|
|
1318 | int minpot (int n) |
|
|
1319 | |
1391 | |
1320 | void |
1392 | void |
1321 | pad (SV *data_, int ow, int oh, int nw, int nh) |
1393 | pad (SV *data_, int ow, int oh, int nw, int nh) |
1322 | CODE: |
1394 | CODE: |
1323 | { |
1395 | { |
… | |
… | |
1349 | { |
1421 | { |
1350 | HV *hv = (HV *)SvRV (self); |
1422 | HV *hv = (HV *)SvRV (self); |
1351 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
1423 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
1352 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
1424 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
1353 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
1425 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
|
|
1426 | |
|
|
1427 | if (name <= 0) |
|
|
1428 | XSRETURN_EMPTY; |
1354 | |
1429 | |
1355 | if (items < 5) |
1430 | if (items < 5) |
1356 | { |
1431 | { |
1357 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
1432 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
1358 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
1433 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
… | |
… | |
1547 | self->rows += MAP_EXTEND_Y; |
1622 | self->rows += MAP_EXTEND_Y; |
1548 | self->y += MAP_EXTEND_Y; |
1623 | self->y += MAP_EXTEND_Y; |
1549 | } |
1624 | } |
1550 | } |
1625 | } |
1551 | |
1626 | |
1552 | void |
1627 | SV * |
1553 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1628 | map1a_update (CFPlus::Map self, SV *data_, int extmap) |
1554 | CODE: |
1629 | CODE: |
1555 | { |
1630 | { |
1556 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1631 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1557 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1632 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1558 | mapcell *cell; |
1633 | mapcell *cell; |
1559 | int x, y, flags; |
1634 | int x, y, z, flags; |
|
|
1635 | AV *missing = newAV (); |
|
|
1636 | RETVAL = newRV_noinc ((SV *)missing); |
1560 | |
1637 | |
1561 | while (data < data_end - 1) |
1638 | while (data < data_end - 1) |
1562 | { |
1639 | { |
1563 | flags = (data [0] << 8) + data [1]; data += 2; |
1640 | flags = (data [0] << 8) + data [1]; data += 2; |
1564 | |
1641 | |
… | |
… | |
1615 | } |
1692 | } |
1616 | else |
1693 | else |
1617 | cell->darkness = *data++ + 1; |
1694 | cell->darkness = *data++ + 1; |
1618 | } |
1695 | } |
1619 | |
1696 | |
|
|
1697 | for (z = 0; z <= 2; ++z) |
1620 | if (flags & 4) |
1698 | if (flags & (4 >> z)) |
1621 | { |
1699 | { |
1622 | faceid face = (data [0] << 8) + data [1]; data += 2; |
1700 | faceid face = (data [0] << 8) + data [1]; data += 2; |
1623 | need_facenum (self, face); |
1701 | need_facenum (self, face); |
1624 | cell->tile [0] = self->face2tile [face]; |
1702 | cell->tile [z] = self->face2tile [face]; |
|
|
1703 | |
|
|
1704 | if (cell->tile [z]) |
|
|
1705 | { |
|
|
1706 | maptex *tex = self->tex + cell->tile [z]; |
|
|
1707 | if (!tex->name) |
|
|
1708 | av_push (missing, newSViv (cell->tile [z])); |
|
|
1709 | |
|
|
1710 | if (tex->smoothtile) |
|
|
1711 | { |
|
|
1712 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
1713 | if (!smooth->name) |
|
|
1714 | av_push (missing, newSViv (tex->smoothtile)); |
|
|
1715 | } |
|
|
1716 | } |
1625 | } |
1717 | } |
1626 | |
|
|
1627 | if (flags & 2) |
|
|
1628 | { |
|
|
1629 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1630 | need_facenum (self, face); |
|
|
1631 | cell->tile [1] = self->face2tile [face]; |
|
|
1632 | } |
|
|
1633 | |
|
|
1634 | if (flags & 1) |
|
|
1635 | { |
|
|
1636 | faceid face = (data [0] << 8) + data [1]; data += 2; |
|
|
1637 | need_facenum (self, face); |
|
|
1638 | cell->tile [2] = self->face2tile [face]; |
|
|
1639 | } |
|
|
1640 | } |
1718 | } |
1641 | else |
1719 | else |
1642 | cell->darkness = 0; |
1720 | cell->darkness = 0; |
1643 | } |
1721 | } |
1644 | } |
1722 | } |
|
|
1723 | OUTPUT: |
|
|
1724 | RETVAL |
1645 | |
1725 | |
1646 | SV * |
1726 | SV * |
1647 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1727 | mapmap (CFPlus::Map self, int x0, int y0, int w, int h) |
1648 | CODE: |
1728 | CODE: |
1649 | { |
1729 | { |
… | |
… | |
1700 | |
1780 | |
1701 | void |
1781 | void |
1702 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1782 | draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) |
1703 | CODE: |
1783 | CODE: |
1704 | { |
1784 | { |
|
|
1785 | int x, y, z; |
|
|
1786 | |
1705 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1787 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1706 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1788 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1707 | static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) |
1789 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1708 | smooth_key skey; |
1790 | smooth_key skey; |
1709 | int x, y, z; |
1791 | |
1710 | int last_name; |
1792 | rc_t *rc = rc_alloc (); |
|
|
1793 | rc_key_t key; |
|
|
1794 | rc_array_t *arr; |
1711 | |
1795 | |
1712 | // thats current max. sorry. |
1796 | // thats current max. sorry. |
1713 | if (sw > 255) sw = 255; |
1797 | if (sw > 255) sw = 255; |
1714 | if (sh > 255) sh = 255; |
1798 | if (sh > 255) sh = 255; |
1715 | |
1799 | |
1716 | // clear key, in case of extra padding |
1800 | // clear key, in case of extra padding |
1717 | memset (&skey, 0, sizeof (skey)); |
1801 | memset (&skey, 0, sizeof (skey)); |
1718 | |
1802 | |
1719 | glColor4ub (255, 255, 255, 255); |
1803 | memset (&key, 0, sizeof (key)); |
1720 | |
1804 | key.r = 255; |
1721 | glEnable (GL_BLEND); |
1805 | key.g = 255; |
1722 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1806 | key.b = 255; |
1723 | glEnable (GL_TEXTURE_2D); |
1807 | key.a = 255; |
1724 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1808 | key.mode = GL_QUADS; |
1725 | |
1809 | key.format = GL_T2F_V3F; |
1726 | glBegin (GL_QUADS); |
1810 | key.texname = -1; |
1727 | |
|
|
1728 | last_name = 0; |
|
|
1729 | |
1811 | |
1730 | mx += self->x; |
1812 | mx += self->x; |
1731 | my += self->y; |
1813 | my += self->y; |
1732 | |
1814 | |
1733 | // first pass: determine smooth_max |
1815 | // first pass: determine smooth_max |
… | |
… | |
1749 | MAX (self->tex [cell->tile [0]].smoothlevel, |
1831 | MAX (self->tex [cell->tile [0]].smoothlevel, |
1750 | MAX (self->tex [cell->tile [1]].smoothlevel, |
1832 | MAX (self->tex [cell->tile [1]].smoothlevel, |
1751 | self->tex [cell->tile [2]].smoothlevel)); |
1833 | self->tex [cell->tile [2]].smoothlevel)); |
1752 | } |
1834 | } |
1753 | } |
1835 | } |
|
|
1836 | |
|
|
1837 | glEnable (GL_BLEND); |
|
|
1838 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1839 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1754 | |
1840 | |
1755 | for (z = 0; z <= 2; z++) |
1841 | for (z = 0; z <= 2; z++) |
1756 | { |
1842 | { |
1757 | memset (smooth_level, 0, sizeof (smooth_level)); |
1843 | memset (smooth_level, 0, sizeof (smooth_level)); |
1758 | |
1844 | |
… | |
… | |
1768 | tileid tile = cell->tile [z]; |
1854 | tileid tile = cell->tile [z]; |
1769 | |
1855 | |
1770 | if (tile) |
1856 | if (tile) |
1771 | { |
1857 | { |
1772 | maptex tex = self->tex [tile]; |
1858 | maptex tex = self->tex [tile]; |
1773 | int px = (x + 1) * T - tex.w; |
1859 | int px, py; |
1774 | int py = (y + 1) * T - tex.h; |
|
|
1775 | |
1860 | |
1776 | // suppressing texture state switches here |
|
|
1777 | // is only moderately effective, but worth the extra effort |
|
|
1778 | if (last_name != tex.name) |
1861 | if (key.texname != tex.name) |
1779 | { |
1862 | { |
1780 | if (!tex.name) |
1863 | if (!tex.name) |
1781 | tex = self->tex [2]; /* missing, replace by noface */ |
1864 | tex = self->tex [2]; /* missing, replace by noface */ |
1782 | |
1865 | |
1783 | glEnd (); |
1866 | key.texname = tex.name; |
1784 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1867 | arr = rc_array (rc, &key); |
1785 | glBegin (GL_QUADS); |
|
|
1786 | } |
1868 | } |
1787 | |
1869 | |
1788 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
1870 | px = (x + 1) * T - tex.w; |
|
|
1871 | py = (y + 1) * T - tex.h; |
|
|
1872 | |
|
|
1873 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1789 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); |
1874 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1790 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); |
1875 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1791 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); |
1876 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1792 | |
1877 | |
1793 | if (cell->flags && z == 2) |
1878 | if (cell->flags && z == 2) |
1794 | { |
1879 | { |
|
|
1880 | // overlays such as the speech bubble, probably more to come |
1795 | if (cell->flags & 1) |
1881 | if (cell->flags & 1) |
1796 | { |
1882 | { |
1797 | maptex tex = self->tex [1]; |
1883 | maptex tex = self->tex [1]; |
1798 | int px = x * T + T * 2 / 32; |
1884 | int px = x * T + T * 2 / 32; |
1799 | int py = y * T - T * 6 / 32; |
1885 | int py = y * T - T * 6 / 32; |
1800 | |
1886 | |
|
|
1887 | if (tex.name) |
1801 | glEnd (); |
1888 | { |
1802 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1889 | if (key.texname != tex.name) |
|
|
1890 | { |
|
|
1891 | key.texname = tex.name; |
|
|
1892 | arr = rc_array (rc, &key); |
|
|
1893 | } |
|
|
1894 | |
|
|
1895 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1896 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1897 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1898 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
1803 | glBegin (GL_QUADS); |
1899 | } |
1804 | |
|
|
1805 | glTexCoord2f (0 , 0 ); glVertex2f (px , py ); |
|
|
1806 | glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); |
|
|
1807 | glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); |
|
|
1808 | glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); |
|
|
1809 | } |
1900 | } |
1810 | } |
1901 | } |
1811 | |
1902 | |
1812 | // update smooth hash |
1903 | // update smooth hash |
1813 | if (tex.smoothtile) |
1904 | if (tex.smoothtile) |
… | |
… | |
1849 | } |
1940 | } |
1850 | } |
1941 | } |
1851 | } |
1942 | } |
1852 | } |
1943 | } |
1853 | |
1944 | |
|
|
1945 | rc_draw (rc); |
|
|
1946 | rc_clear (rc); |
|
|
1947 | |
1854 | // go through all smoothlevels, lowest to highest, then draw. |
1948 | // go through all smoothlevels, lowest to highest, then draw. |
1855 | // this is basically counting sort |
1949 | // this is basically counting sort |
1856 | { |
1950 | { |
1857 | int w, b; |
1951 | int w, b; |
1858 | |
1952 | |
|
|
1953 | glEnable (GL_TEXTURE_2D); |
|
|
1954 | glBegin (GL_QUADS); |
1859 | for (w = 0; w < 256 / 32; ++w) |
1955 | for (w = 0; w < 256 / 32; ++w) |
1860 | { |
1956 | { |
1861 | uint32_t smask = smooth_level [w]; |
1957 | uint32_t smask = smooth_level [w]; |
1862 | if (smask) |
1958 | if (smask) |
1863 | for (b = 0; b < 32; ++b) |
1959 | for (b = 0; b < 32; ++b) |
… | |
… | |
1882 | int border = bits & 15; |
1978 | int border = bits & 15; |
1883 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
1979 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
1884 | float dx = tex.s * .0625f; // 16 images/row |
1980 | float dx = tex.s * .0625f; // 16 images/row |
1885 | float dy = tex.t * .5f ; // 2 images/column |
1981 | float dy = tex.t * .5f ; // 2 images/column |
1886 | |
1982 | |
1887 | // this time naively avoiding texture state changes |
|
|
1888 | // save gobs of state changes. |
|
|
1889 | if (last_name != tex.name) |
1983 | if (tex.name) |
1890 | { |
1984 | { |
|
|
1985 | // this time avoiding texture state changes |
|
|
1986 | // save gobs of state changes. |
1891 | if (!tex.name) |
1987 | if (key.texname != tex.name) |
1892 | continue; // smoothing not yet available |
1988 | { |
1893 | |
|
|
1894 | glEnd (); |
1989 | glEnd (); |
1895 | glBindTexture (GL_TEXTURE_2D, last_name = tex.name); |
1990 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
1896 | glBegin (GL_QUADS); |
1991 | glBegin (GL_QUADS); |
1897 | } |
1992 | } |
1898 | |
1993 | |
1899 | if (border) |
1994 | if (border) |
1900 | { |
1995 | { |
1901 | float ox = border * dx; |
1996 | float ox = border * dx; |
1902 | |
1997 | |
1903 | glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); |
1998 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
1904 | glTexCoord2f (ox , dy ); glVertex2f (px , py + T); |
1999 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
1905 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); |
2000 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
1906 | glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); |
2001 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
1907 | } |
2002 | } |
1908 | |
2003 | |
1909 | if (corner) |
2004 | if (corner) |
1910 | { |
2005 | { |
1911 | float ox = corner * dx; |
2006 | float ox = corner * dx; |
1912 | |
2007 | |
1913 | glTexCoord2f (ox , dy ); glVertex2f (px , py ); |
2008 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
1914 | glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); |
2009 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
1915 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); |
2010 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
1916 | glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); |
2011 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
|
|
2012 | } |
1917 | } |
2013 | } |
1918 | } |
2014 | } |
1919 | } |
2015 | } |
1920 | } |
2016 | } |
1921 | } |
2017 | } |
|
|
2018 | |
|
|
2019 | glEnd (); |
|
|
2020 | glDisable (GL_TEXTURE_2D); |
|
|
2021 | key.texname = -1; |
1922 | } |
2022 | } |
1923 | |
2023 | |
1924 | hv_clear (smooth); |
2024 | hv_clear (smooth); |
1925 | } |
2025 | } |
1926 | |
2026 | |
1927 | glEnd (); |
|
|
1928 | |
|
|
1929 | glDisable (GL_TEXTURE_2D); |
|
|
1930 | glDisable (GL_BLEND); |
2027 | glDisable (GL_BLEND); |
|
|
2028 | rc_free (rc); |
1931 | |
2029 | |
1932 | // top layer: overlays such as the health bar |
2030 | // top layer: overlays such as the health bar |
1933 | for (y = 0; y < sh; y++) |
2031 | for (y = 0; y < sh; y++) |
1934 | if (0 <= y + my && y + my < self->rows) |
2032 | if (0 <= y + my && y + my < self->rows) |
1935 | { |
2033 | { |
… | |
… | |
2184 | int x, y, z; |
2282 | int x, y, z; |
2185 | int w, h; |
2283 | int w, h; |
2186 | int x1, y1; |
2284 | int x1, y1; |
2187 | |
2285 | |
2188 | if (*data++ != 0) |
2286 | if (*data++ != 0) |
2189 | return; /* version mismatch */ |
2287 | XSRETURN_EMPTY; /* version mismatch */ |
2190 | |
2288 | |
2191 | w = *data++ << 8; w |= *data++; |
2289 | w = *data++ << 8; w |= *data++; |
2192 | h = *data++ << 8; h |= *data++; |
2290 | h = *data++ << 8; h |= *data++; |
2193 | |
2291 | |
2194 | // we need to do this 'cause we don't keep an absolute coord system for rows |
2292 | // we need to do this 'cause we don't keep an absolute coord system for rows |
… | |
… | |
2260 | CODE: |
2358 | CODE: |
2261 | RETVAL = SDL_RWFromFile (path, mode); |
2359 | RETVAL = SDL_RWFromFile (path, mode); |
2262 | OUTPUT: |
2360 | OUTPUT: |
2263 | RETVAL |
2361 | RETVAL |
2264 | |
2362 | |
|
|
2363 | # fails on win32: |
|
|
2364 | # CFPlus.xs(2268) : error C2059: syntax error : '(' |
2265 | void |
2365 | #void |
2266 | close (CFPlus::RW self) |
2366 | #close (CFPlus::RW self) |
2267 | CODE: |
2367 | # CODE: |
2268 | SDL_RWclose (self); |
2368 | # (self->(close)) (self); |
2269 | |
2369 | |
2270 | MODULE = CFPlus PACKAGE = CFPlus::Channel |
2370 | MODULE = CFPlus PACKAGE = CFPlus::Channel |
2271 | |
2371 | |
2272 | PROTOTYPES: DISABLE |
2372 | PROTOTYPES: DISABLE |
2273 | |
2373 | |
… | |
… | |
2333 | Mix_SetDistance (self, CLAMP (distance, 0, 255)); |
2433 | Mix_SetDistance (self, CLAMP (distance, 0, 255)); |
2334 | |
2434 | |
2335 | void |
2435 | void |
2336 | set_position (CFPlus::Channel self, int angle, int distance) |
2436 | set_position (CFPlus::Channel self, int angle, int distance) |
2337 | CODE: |
2437 | CODE: |
|
|
2438 | |
|
|
2439 | void |
|
|
2440 | set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) |
|
|
2441 | CODE: |
|
|
2442 | { |
|
|
2443 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
|
|
2444 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2338 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2445 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
|
|
2446 | } |
2339 | |
2447 | |
2340 | void |
2448 | void |
2341 | set_reverse_stereo (CFPlus::Channel self, int flip) |
2449 | set_reverse_stereo (CFPlus::Channel self, int flip) |
2342 | CODE: |
2450 | CODE: |
2343 | Mix_SetReverseStereo (self, flip); |
2451 | Mix_SetReverseStereo (self, flip); |
… | |
… | |
2480 | const_iv (GL_INTENSITY), |
2588 | const_iv (GL_INTENSITY), |
2481 | const_iv (GL_LUMINANCE), |
2589 | const_iv (GL_LUMINANCE), |
2482 | const_iv (GL_LUMINANCE_ALPHA), |
2590 | const_iv (GL_LUMINANCE_ALPHA), |
2483 | const_iv (GL_FLOAT), |
2591 | const_iv (GL_FLOAT), |
2484 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
2592 | const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
|
|
2593 | const_iv (GL_COMPRESSED_ALPHA_ARB), |
|
|
2594 | const_iv (GL_COMPRESSED_LUMINANCE_ARB), |
|
|
2595 | const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB), |
|
|
2596 | const_iv (GL_COMPRESSED_INTENSITY_ARB), |
|
|
2597 | const_iv (GL_COMPRESSED_RGB_ARB), |
|
|
2598 | const_iv (GL_COMPRESSED_RGBA_ARB), |
2485 | const_iv (GL_COMPILE), |
2599 | const_iv (GL_COMPILE), |
2486 | const_iv (GL_PROXY_TEXTURE_1D), |
2600 | const_iv (GL_PROXY_TEXTURE_1D), |
2487 | const_iv (GL_PROXY_TEXTURE_2D), |
2601 | const_iv (GL_PROXY_TEXTURE_2D), |
2488 | const_iv (GL_TEXTURE_1D), |
2602 | const_iv (GL_TEXTURE_1D), |
2489 | const_iv (GL_TEXTURE_2D), |
2603 | const_iv (GL_TEXTURE_2D), |
… | |
… | |
2528 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2642 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2529 | const_iv (GL_POINT_SMOOTH_HINT), |
2643 | const_iv (GL_POINT_SMOOTH_HINT), |
2530 | const_iv (GL_LINE_SMOOTH_HINT), |
2644 | const_iv (GL_LINE_SMOOTH_HINT), |
2531 | const_iv (GL_POLYGON_SMOOTH_HINT), |
2645 | const_iv (GL_POLYGON_SMOOTH_HINT), |
2532 | const_iv (GL_GENERATE_MIPMAP_HINT), |
2646 | const_iv (GL_GENERATE_MIPMAP_HINT), |
|
|
2647 | const_iv (GL_TEXTURE_COMPRESSION_HINT), |
2533 | const_iv (GL_FASTEST), |
2648 | const_iv (GL_FASTEST), |
2534 | const_iv (GL_DONT_CARE), |
2649 | const_iv (GL_DONT_CARE), |
2535 | const_iv (GL_NICEST), |
2650 | const_iv (GL_NICEST), |
2536 | const_iv (GL_V2F), |
2651 | const_iv (GL_V2F), |
2537 | const_iv (GL_V3F), |
2652 | const_iv (GL_V3F), |
… | |
… | |
2545 | |
2660 | |
2546 | texture_av = newAV (); |
2661 | texture_av = newAV (); |
2547 | AvREAL_off (texture_av); |
2662 | AvREAL_off (texture_av); |
2548 | } |
2663 | } |
2549 | |
2664 | |
|
|
2665 | void |
|
|
2666 | disable_GL_EXT_blend_func_separate () |
|
|
2667 | CODE: |
|
|
2668 | gl.BlendFuncSeparate = 0; |
|
|
2669 | gl.BlendFuncSeparateEXT = 0; |
|
|
2670 | |
2550 | char * |
2671 | char * |
2551 | gl_vendor () |
2672 | gl_vendor () |
2552 | CODE: |
2673 | CODE: |
2553 | RETVAL = (char *)glGetString (GL_VENDOR); |
2674 | RETVAL = (char *)glGetString (GL_VENDOR); |
2554 | OUTPUT: |
2675 | OUTPUT: |
… | |
… | |
2675 | |
2796 | |
2676 | void glRect (float x1, float y1, float x2, float y2) |
2797 | void glRect (float x1, float y1, float x2, float y2) |
2677 | CODE: |
2798 | CODE: |
2678 | glRectf (x1, y1, x2, y2); |
2799 | glRectf (x1, y1, x2, y2); |
2679 | |
2800 | |
|
|
2801 | void glRect_lineloop (float x1, float y1, float x2, float y2) |
|
|
2802 | CODE: |
|
|
2803 | glBegin (GL_LINE_LOOP); |
|
|
2804 | glVertex2f (x1, y1); |
|
|
2805 | glVertex2f (x2, y1); |
|
|
2806 | glVertex2f (x2, y2); |
|
|
2807 | glVertex2f (x1, y2); |
|
|
2808 | glEnd (); |
|
|
2809 | |
2680 | PROTOTYPES: ENABLE |
2810 | PROTOTYPES: ENABLE |
2681 | |
2811 | |
2682 | void glBegin (int mode) |
2812 | void glBegin (int mode) |
2683 | |
2813 | |
2684 | void glEnd () |
2814 | void glEnd () |
… | |
… | |
2785 | NV x, y, w, h; |
2915 | NV x, y, w, h; |
2786 | SV *draw_x_sv = GvSV (draw_x_gv); |
2916 | SV *draw_x_sv = GvSV (draw_x_gv); |
2787 | SV *draw_y_sv = GvSV (draw_y_gv); |
2917 | SV *draw_y_sv = GvSV (draw_y_gv); |
2788 | SV *draw_w_sv = GvSV (draw_w_gv); |
2918 | SV *draw_w_sv = GvSV (draw_w_gv); |
2789 | SV *draw_h_sv = GvSV (draw_h_gv); |
2919 | SV *draw_h_sv = GvSV (draw_h_gv); |
2790 | SV *hover; |
|
|
2791 | double draw_x, draw_y, draw_w, draw_h; |
2920 | double draw_x, draw_y; |
2792 | |
2921 | |
2793 | if (!SvROK (self)) |
2922 | if (!SvROK (self)) |
2794 | croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); |
2923 | croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); |
2795 | |
2924 | |
2796 | hv = (HV *)SvRV (self); |
2925 | hv = (HV *)SvRV (self); |
… | |
… | |
2824 | { |
2953 | { |
2825 | svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); |
2954 | svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); |
2826 | |
2955 | |
2827 | if (svp && SvTRUE (*svp)) |
2956 | if (svp && SvTRUE (*svp)) |
2828 | { |
2957 | { |
2829 | glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); |
2958 | glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f); |
2830 | glEnable (GL_BLEND); |
2959 | glEnable (GL_BLEND); |
2831 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
2960 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
2832 | glBegin (GL_QUADS); |
2961 | glBegin (GL_QUADS); |
2833 | glVertex2f (0, 0); |
2962 | glVertex2f (0, 0); |
2834 | glVertex2f (w, 0); |
2963 | glVertex2f (w, 0); |
… | |
… | |
2837 | glEnd (); |
2966 | glEnd (); |
2838 | glDisable (GL_BLEND); |
2967 | glDisable (GL_BLEND); |
2839 | } |
2968 | } |
2840 | } |
2969 | } |
2841 | #if 0 |
2970 | #if 0 |
2842 | if ($ENV{CFPLUS_DEBUG} & 1) { |
2971 | // draw borders, for debugging |
2843 | glPushMatrix; |
2972 | glPushMatrix (); |
2844 | glColor 1, 1, 0, 1; |
2973 | glColor4f (1., 1., 0., 1.); |
2845 | glTranslate 0.375, 0.375; |
2974 | glTranslatef (.5, .5, 0.); |
2846 | glBegin GL_LINE_LOOP; |
2975 | glBegin (GL_LINE_LOOP); |
2847 | glVertex 0 , 0; |
2976 | glVertex2f (0 , 0); |
2848 | glVertex $self->{w} - 1, 0; |
2977 | glVertex2f (w - 1, 0); |
2849 | glVertex $self->{w} - 1, $self->{h} - 1; |
2978 | glVertex2f (w - 1, h - 1); |
2850 | glVertex 0 , $self->{h} - 1; |
2979 | glVertex2f (0 , h - 1); |
2851 | glEnd; |
2980 | glEnd (); |
2852 | glPopMatrix; |
2981 | glPopMatrix (); |
2853 | #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw; |
|
|
2854 | } |
|
|
2855 | #endif |
2982 | #endif |
2856 | PUSHMARK (SP); |
2983 | PUSHMARK (SP); |
2857 | XPUSHs (self); |
2984 | XPUSHs (self); |
2858 | PUTBACK; |
2985 | PUTBACK; |
2859 | call_method ("_draw", G_VOID | G_DISCARD); |
2986 | call_method ("_draw", G_VOID | G_DISCARD); |