… | |
… | |
48 | #define MAP_EXTEND_X 32 |
48 | #define MAP_EXTEND_X 32 |
49 | #define MAP_EXTEND_Y 512 |
49 | #define MAP_EXTEND_Y 512 |
50 | |
50 | |
51 | #define MIN_FONT_HEIGHT 10 |
51 | #define MIN_FONT_HEIGHT 10 |
52 | |
52 | |
53 | #define GL_CALL(type,func,args) \ |
53 | static struct |
54 | { \ |
54 | { |
55 | static int init_; \ |
55 | #define GL_FUNC(ptr,name) ptr name; |
56 | static type fptr_; \ |
56 | #include "glfunc.h" |
57 | \ |
57 | #undef GL_FUNC |
58 | if (!init_) \ |
58 | } gl; |
59 | { \ |
59 | |
60 | init_ = 1; \ |
60 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
61 | fptr_ = (type)SDL_GL_GetProcAddress (# func); \ |
61 | { |
62 | } \ |
62 | if (gl.BlendFuncSeparate) |
63 | \ |
63 | gl.BlendFuncSeparate (sa, da, saa, daa); |
64 | if (fptr_) \ |
64 | else if (gl.BlendFuncSeparateEXT) |
65 | fptr_ args; \ |
65 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
66 | } |
66 | else |
|
|
67 | glBlendFunc (sa, da); |
|
|
68 | } |
67 | |
69 | |
68 | typedef Mix_Chunk *CFClient__MixChunk; |
70 | typedef Mix_Chunk *CFClient__MixChunk; |
69 | typedef Mix_Music *CFClient__MixMusic; |
71 | typedef Mix_Music *CFClient__MixMusic; |
70 | |
72 | |
71 | typedef PangoFontDescription *CFClient__Font; |
73 | typedef PangoFontDescription *CFClient__Font; |
… | |
… | |
441 | SDL_Rect **m; |
443 | SDL_Rect **m; |
442 | |
444 | |
443 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
445 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); |
444 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
446 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); |
445 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
447 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); |
446 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); |
448 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); |
447 | |
449 | |
448 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); |
450 | SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
449 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); |
451 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
450 | |
452 | |
451 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
453 | SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); |
452 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
454 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
453 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
455 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
454 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
456 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
… | |
… | |
470 | |
472 | |
471 | ++m; |
473 | ++m; |
472 | } |
474 | } |
473 | } |
475 | } |
474 | |
476 | |
|
|
477 | char * |
|
|
478 | SDL_GetError () |
|
|
479 | |
475 | int |
480 | int |
476 | SDL_SetVideoMode (int w, int h, int fullscreen) |
481 | SDL_SetVideoMode (int w, int h, int fullscreen) |
477 | CODE: |
482 | CODE: |
478 | RETVAL = !!SDL_SetVideoMode ( |
483 | RETVAL = !!SDL_SetVideoMode ( |
479 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
484 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
480 | ); |
485 | ); |
|
|
486 | if (RETVAL) |
|
|
487 | { |
481 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
488 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
|
|
489 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
|
|
490 | # include "glfunc.h" |
|
|
491 | # undef GL_FUNC |
|
|
492 | } |
482 | OUTPUT: |
493 | OUTPUT: |
483 | RETVAL |
494 | RETVAL |
484 | |
495 | |
485 | void |
496 | void |
486 | SDL_GL_SwapBuffers () |
497 | SDL_GL_SwapBuffers () |
|
|
498 | |
|
|
499 | char * |
|
|
500 | SDL_GetKeyName (int sym) |
487 | |
501 | |
488 | void |
502 | void |
489 | SDL_PollEvent () |
503 | SDL_PollEvent () |
490 | PPCODE: |
504 | PPCODE: |
491 | { |
505 | { |
… | |
… | |
510 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
524 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
511 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
525 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
512 | break; |
526 | break; |
513 | |
527 | |
514 | case SDL_MOUSEMOTION: |
528 | case SDL_MOUSEMOTION: |
|
|
529 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
|
|
530 | |
515 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
531 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
516 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
532 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
517 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
533 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
518 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
534 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
519 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
535 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
520 | break; |
536 | break; |
521 | |
537 | |
522 | case SDL_MOUSEBUTTONDOWN: |
538 | case SDL_MOUSEBUTTONDOWN: |
523 | case SDL_MOUSEBUTTONUP: |
539 | case SDL_MOUSEBUTTONUP: |
|
|
540 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
|
|
541 | |
524 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
542 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
525 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
543 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
526 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
544 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
527 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
545 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
528 | break; |
546 | break; |
… | |
… | |
554 | lowdelay (int fd, int val = 1) |
572 | lowdelay (int fd, int val = 1) |
555 | CODE: |
573 | CODE: |
556 | #ifndef _WIN32 |
574 | #ifndef _WIN32 |
557 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
575 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
558 | #endif |
576 | #endif |
559 | |
|
|
560 | char * |
|
|
561 | gl_version () |
|
|
562 | CODE: |
|
|
563 | RETVAL = (char *)glGetString (GL_VERSION); |
|
|
564 | OUTPUT: |
|
|
565 | RETVAL |
|
|
566 | |
|
|
567 | char * |
|
|
568 | gl_extensions () |
|
|
569 | CODE: |
|
|
570 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
571 | OUTPUT: |
|
|
572 | RETVAL |
|
|
573 | |
577 | |
574 | void |
578 | void |
575 | add_font (char *file) |
579 | add_font (char *file) |
576 | CODE: |
580 | CODE: |
577 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
581 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
… | |
… | |
713 | MODULE = CFClient PACKAGE = CFClient::Layout |
717 | MODULE = CFClient PACKAGE = CFClient::Layout |
714 | |
718 | |
715 | CFClient::Layout |
719 | CFClient::Layout |
716 | new (SV *class, int rgba = 0) |
720 | new (SV *class, int rgba = 0) |
717 | CODE: |
721 | CODE: |
|
|
722 | #if _WIN32 |
|
|
723 | //rgba = 0;//D makes text nicer, breaks TextView |
|
|
724 | #endif |
718 | New (0, RETVAL, 1, struct cf_layout); |
725 | New (0, RETVAL, 1, struct cf_layout); |
719 | |
726 | |
720 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
727 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
721 | RETVAL->rgba = rgba; |
728 | RETVAL->rgba = rgba; |
722 | RETVAL->r = 1.; |
729 | RETVAL->r = 1.; |
… | |
… | |
902 | |
909 | |
903 | while (p < e) |
910 | while (p < e) |
904 | { |
911 | { |
905 | uint32_t rgba = *p; |
912 | uint32_t rgba = *p; |
906 | rgba = (rgba >> 24) | (rgba << 8); |
913 | rgba = (rgba >> 24) | (rgba << 8); |
|
|
914 | #if 0 |
|
|
915 | #ifdef _WIN32 |
|
|
916 | {//D |
|
|
917 | uint8_t r = rgba >> 24; |
|
|
918 | uint8_t g = rgba >> 16; |
|
|
919 | uint8_t b = rgba >> 8; |
|
|
920 | uint8_t a = rgba >> 0; |
|
|
921 | |
|
|
922 | rgba = (rgba & 0xffffff00) | a; |
|
|
923 | } |
|
|
924 | #endif |
|
|
925 | #endif |
907 | rgba = SDL_SwapBE32 (rgba); |
926 | rgba = SDL_SwapBE32 (rgba); |
908 | *p++ = rgba; |
927 | *p++ = rgba; |
909 | } |
928 | } |
910 | } |
929 | } |
911 | |
930 | |
… | |
… | |
956 | { |
975 | { |
957 | HV *hv = (HV *)SvRV (self); |
976 | HV *hv = (HV *)SvRV (self); |
958 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
977 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
959 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
978 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
960 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
979 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
961 | int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); |
|
|
962 | |
980 | |
963 | if (items < 5) |
981 | if (items < 5) |
964 | { |
982 | { |
965 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
983 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
966 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
984 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
967 | } |
985 | } |
968 | |
986 | |
969 | if (ix) |
987 | if (ix) |
970 | { |
988 | { |
971 | glEnable (GL_BLEND); |
989 | glEnable (GL_BLEND); |
|
|
990 | |
|
|
991 | if (ix == 2) |
972 | glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
992 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
993 | else |
|
|
994 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
|
|
995 | GL_ONE_MINUS_DST_ALPHA, GL_ONE); |
|
|
996 | |
973 | glEnable (GL_ALPHA_TEST); |
997 | glEnable (GL_ALPHA_TEST); |
974 | glAlphaFunc (GL_GREATER, 0.01f); |
998 | glAlphaFunc (GL_GREATER, 0.01f); |
975 | } |
999 | } |
976 | |
1000 | |
977 | glBindTexture (GL_TEXTURE_2D, name); |
1001 | glBindTexture (GL_TEXTURE_2D, name); |
978 | |
|
|
979 | if (wrap_mode) |
|
|
980 | { |
|
|
981 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
|
|
982 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
|
|
983 | } |
|
|
984 | |
1002 | |
985 | glBegin (GL_QUADS); |
1003 | glBegin (GL_QUADS); |
986 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
1004 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
987 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
1005 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
988 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
1006 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
… | |
… | |
1065 | tex->r = r; |
1083 | tex->r = r; |
1066 | tex->g = g; |
1084 | tex->g = g; |
1067 | tex->b = b; |
1085 | tex->b = b; |
1068 | tex->a = a; |
1086 | tex->a = a; |
1069 | } |
1087 | } |
|
|
1088 | |
|
|
1089 | // somewhat hackish, but for textures that require it, it really |
|
|
1090 | // improves the look, and most others don't suffer. |
|
|
1091 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
1092 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
1093 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
1094 | // use uglier nearest interpolation because linear suffers |
|
|
1095 | // from transparent color bleeding and ugly wrapping effects. |
|
|
1096 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1070 | } |
1097 | } |
1071 | |
1098 | |
1072 | int |
1099 | int |
1073 | ox (CFClient::Map self) |
1100 | ox (CFClient::Map self) |
1074 | ALIAS: |
1101 | ALIAS: |
1075 | oy = 1 |
1102 | oy = 1 |
|
|
1103 | x = 2 |
|
|
1104 | y = 3 |
|
|
1105 | w = 4 |
|
|
1106 | h = 5 |
1076 | CODE: |
1107 | CODE: |
1077 | switch (ix) |
1108 | switch (ix) |
1078 | { |
1109 | { |
1079 | case 0: RETVAL = self->ox; break; |
1110 | case 0: RETVAL = self->ox; break; |
1080 | case 1: RETVAL = self->oy; break; |
1111 | case 1: RETVAL = self->oy; break; |
|
|
1112 | case 2: RETVAL = self->x; break; |
|
|
1113 | case 3: RETVAL = self->y; break; |
|
|
1114 | case 4: RETVAL = self->w; break; |
|
|
1115 | case 5: RETVAL = self->h; break; |
1081 | } |
1116 | } |
1082 | OUTPUT: |
1117 | OUTPUT: |
1083 | RETVAL |
1118 | RETVAL |
1084 | |
1119 | |
1085 | void |
1120 | void |
… | |
… | |
1512 | const_iv (GL_COLOR_MATERIAL), |
1547 | const_iv (GL_COLOR_MATERIAL), |
1513 | const_iv (GL_SMOOTH), |
1548 | const_iv (GL_SMOOTH), |
1514 | const_iv (GL_FLAT), |
1549 | const_iv (GL_FLAT), |
1515 | const_iv (GL_DITHER), |
1550 | const_iv (GL_DITHER), |
1516 | const_iv (GL_BLEND), |
1551 | const_iv (GL_BLEND), |
|
|
1552 | const_iv (GL_CULL_FACE), |
1517 | const_iv (GL_SCISSOR_TEST), |
1553 | const_iv (GL_SCISSOR_TEST), |
|
|
1554 | const_iv (GL_DEPTH_TEST), |
|
|
1555 | const_iv (GL_ALPHA_TEST), |
|
|
1556 | const_iv (GL_NORMALIZE), |
|
|
1557 | const_iv (GL_RESCALE_NORMAL), |
1518 | const_iv (GL_AND), |
1558 | const_iv (GL_AND), |
1519 | const_iv (GL_ONE), |
1559 | const_iv (GL_ONE), |
1520 | const_iv (GL_ZERO), |
1560 | const_iv (GL_ZERO), |
1521 | const_iv (GL_SRC_ALPHA), |
1561 | const_iv (GL_SRC_ALPHA), |
1522 | const_iv (GL_SRC_ALPHA_SATURATE), |
1562 | const_iv (GL_SRC_ALPHA_SATURATE), |
1523 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1563 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
1524 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1564 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
1525 | const_iv (GL_RGB), |
1565 | const_iv (GL_RGB), |
1526 | const_iv (GL_RGBA), |
1566 | const_iv (GL_RGBA), |
1527 | const_iv (GL_UNSIGNED_BYTE), |
1567 | const_iv (GL_UNSIGNED_BYTE), |
|
|
1568 | const_iv (GL_UNSIGNED_SHORT), |
|
|
1569 | const_iv (GL_UNSIGNED_INT), |
1528 | const_iv (GL_ALPHA), |
1570 | const_iv (GL_ALPHA), |
1529 | const_iv (GL_INTENSITY), |
1571 | const_iv (GL_INTENSITY), |
1530 | const_iv (GL_LUMINANCE), |
1572 | const_iv (GL_LUMINANCE), |
1531 | const_iv (GL_LUMINANCE_ALPHA), |
1573 | const_iv (GL_LUMINANCE_ALPHA), |
1532 | const_iv (GL_FLOAT), |
1574 | const_iv (GL_FLOAT), |
… | |
… | |
1538 | const_iv (GL_TEXTURE_MAG_FILTER), |
1580 | const_iv (GL_TEXTURE_MAG_FILTER), |
1539 | const_iv (GL_TEXTURE_MIN_FILTER), |
1581 | const_iv (GL_TEXTURE_MIN_FILTER), |
1540 | const_iv (GL_TEXTURE_ENV_MODE), |
1582 | const_iv (GL_TEXTURE_ENV_MODE), |
1541 | const_iv (GL_TEXTURE_WRAP_S), |
1583 | const_iv (GL_TEXTURE_WRAP_S), |
1542 | const_iv (GL_TEXTURE_WRAP_T), |
1584 | const_iv (GL_TEXTURE_WRAP_T), |
|
|
1585 | const_iv (GL_REPEAT), |
1543 | const_iv (GL_CLAMP), |
1586 | const_iv (GL_CLAMP), |
1544 | const_iv (GL_REPEAT), |
1587 | const_iv (GL_CLAMP_TO_EDGE), |
1545 | const_iv (GL_NEAREST), |
1588 | const_iv (GL_NEAREST), |
1546 | const_iv (GL_LINEAR), |
1589 | const_iv (GL_LINEAR), |
1547 | const_iv (GL_NEAREST_MIPMAP_NEAREST), |
1590 | const_iv (GL_NEAREST_MIPMAP_NEAREST), |
1548 | const_iv (GL_LINEAR_MIPMAP_NEAREST), |
1591 | const_iv (GL_LINEAR_MIPMAP_NEAREST), |
1549 | const_iv (GL_NEAREST_MIPMAP_LINEAR), |
1592 | const_iv (GL_NEAREST_MIPMAP_LINEAR), |
1550 | const_iv (GL_LINEAR_MIPMAP_LINEAR), |
1593 | const_iv (GL_LINEAR_MIPMAP_LINEAR), |
1551 | const_iv (GL_GENERATE_MIPMAP), |
1594 | const_iv (GL_GENERATE_MIPMAP), |
1552 | const_iv (GL_MODULATE), |
1595 | const_iv (GL_MODULATE), |
1553 | const_iv (GL_DECAL), |
1596 | const_iv (GL_DECAL), |
1554 | const_iv (GL_REPLACE), |
1597 | const_iv (GL_REPLACE), |
|
|
1598 | const_iv (GL_DEPTH_BUFFER_BIT), |
1555 | const_iv (GL_COLOR_BUFFER_BIT), |
1599 | const_iv (GL_COLOR_BUFFER_BIT), |
1556 | const_iv (GL_PROJECTION), |
1600 | const_iv (GL_PROJECTION), |
1557 | const_iv (GL_MODELVIEW), |
1601 | const_iv (GL_MODELVIEW), |
1558 | const_iv (GL_COLOR_LOGIC_OP), |
1602 | const_iv (GL_COLOR_LOGIC_OP), |
1559 | const_iv (GL_SEPARABLE_2D), |
1603 | const_iv (GL_SEPARABLE_2D), |
1560 | const_iv (GL_CONVOLUTION_2D), |
1604 | const_iv (GL_CONVOLUTION_2D), |
1561 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1605 | const_iv (GL_CONVOLUTION_BORDER_MODE), |
1562 | const_iv (GL_CONSTANT_BORDER), |
1606 | const_iv (GL_CONSTANT_BORDER), |
1563 | const_iv (GL_LINES), |
1607 | const_iv (GL_LINES), |
|
|
1608 | const_iv (GL_LINE_LOOP), |
1564 | const_iv (GL_QUADS), |
1609 | const_iv (GL_QUADS), |
1565 | const_iv (GL_LINE_LOOP), |
1610 | const_iv (GL_QUAD_STRIP), |
|
|
1611 | const_iv (GL_TRIANGLES), |
|
|
1612 | const_iv (GL_TRIANGLE_STRIP), |
|
|
1613 | const_iv (GL_TRIANGLE_FAN), |
1566 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
1614 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
1567 | const_iv (GL_FASTEST), |
1615 | const_iv (GL_FASTEST), |
|
|
1616 | const_iv (GL_V2F), |
|
|
1617 | const_iv (GL_V3F), |
|
|
1618 | const_iv (GL_T2F_V3F), |
|
|
1619 | const_iv (GL_T2F_N3F_V3F), |
1568 | # undef const_iv |
1620 | # undef const_iv |
1569 | }; |
1621 | }; |
1570 | |
1622 | |
1571 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1623 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1572 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1624 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1573 | } |
1625 | } |
1574 | |
1626 | |
|
|
1627 | char * |
|
|
1628 | gl_vendor () |
|
|
1629 | CODE: |
|
|
1630 | RETVAL = (char *)glGetString (GL_VENDOR); |
|
|
1631 | OUTPUT: |
|
|
1632 | RETVAL |
|
|
1633 | |
|
|
1634 | char * |
|
|
1635 | gl_version () |
|
|
1636 | CODE: |
|
|
1637 | RETVAL = (char *)glGetString (GL_VERSION); |
|
|
1638 | OUTPUT: |
|
|
1639 | RETVAL |
|
|
1640 | |
|
|
1641 | char * |
|
|
1642 | gl_extensions () |
|
|
1643 | CODE: |
|
|
1644 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
1645 | OUTPUT: |
|
|
1646 | RETVAL |
|
|
1647 | |
1575 | int glGetError () |
1648 | int glGetError () |
1576 | |
1649 | |
1577 | void glClear (int mask) |
1650 | void glClear (int mask) |
1578 | |
1651 | |
1579 | void glClearColor (float r, float g, float b, float a = 1.0) |
1652 | void glClearColor (float r, float g, float b, float a = 1.0) |
… | |
… | |
1587 | |
1660 | |
1588 | void glHint (int target, int mode) |
1661 | void glHint (int target, int mode) |
1589 | |
1662 | |
1590 | void glBlendFunc (int sfactor, int dfactor) |
1663 | void glBlendFunc (int sfactor, int dfactor) |
1591 | |
1664 | |
|
|
1665 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
|
|
1666 | CODE: |
|
|
1667 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
1668 | |
|
|
1669 | void glDepthMask (int flag) |
|
|
1670 | |
1592 | void glLogicOp (int opcode) |
1671 | void glLogicOp (int opcode) |
1593 | |
1672 | |
1594 | void glColorMask (int red, int green, int blue, int alpha) |
1673 | void glColorMask (int red, int green, int blue, int alpha) |
1595 | |
1674 | |
1596 | void glMatrixMode (int mode) |
1675 | void glMatrixMode (int mode) |
… | |
… | |
1599 | |
1678 | |
1600 | void glPopMatrix () |
1679 | void glPopMatrix () |
1601 | |
1680 | |
1602 | void glLoadIdentity () |
1681 | void glLoadIdentity () |
1603 | |
1682 | |
1604 | # near and far are due to microsofts buggy c compiler |
1683 | # near_ and far_ are due to microsofts buggy "c" compiler |
|
|
1684 | void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
|
|
1685 | |
|
|
1686 | # near_ and far_ are due to microsofts buggy "c" compiler |
1605 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
1687 | void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
1606 | |
1688 | |
1607 | void glViewport (int x, int y, int width, int height) |
1689 | void glViewport (int x, int y, int width, int height) |
1608 | |
1690 | |
1609 | void glScissor (int x, int y, int width, int height) |
1691 | void glScissor (int x, int y, int width, int height) |
… | |
… | |
1624 | |
1706 | |
1625 | void glEnd () |
1707 | void glEnd () |
1626 | |
1708 | |
1627 | void glColor (float r, float g, float b, float a = 1.0) |
1709 | void glColor (float r, float g, float b, float a = 1.0) |
1628 | PROTOTYPE: @ |
1710 | PROTOTYPE: @ |
|
|
1711 | ALIAS: |
|
|
1712 | glColor_premultiply = 1 |
1629 | CODE: |
1713 | CODE: |
|
|
1714 | if (ix) |
|
|
1715 | { |
|
|
1716 | r *= a; |
|
|
1717 | g *= a; |
|
|
1718 | b *= a; |
|
|
1719 | } |
|
|
1720 | // microsoft visual "c" rounds instead of truncating... |
1630 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1721 | glColor4ub (MIN ((int)(r * 256.f), 255), |
1631 | MIN ((int)(g * 255.f), 255), |
1722 | MIN ((int)(g * 256.f), 255), |
1632 | MIN ((int)(b * 255.f), 255), |
1723 | MIN ((int)(b * 256.f), 255), |
1633 | MIN ((int)(a * 255.f), 255)); |
1724 | MIN ((int)(a * 256.f), 255)); |
|
|
1725 | |
|
|
1726 | void glInterleavedArrays (int format, int stride, char *data) |
|
|
1727 | |
|
|
1728 | void glDrawElements (int mode, int count, int type, char *indices) |
|
|
1729 | |
|
|
1730 | # 1.2 void glDrawRangeElements (int mode, int start, int end |
|
|
1731 | |
|
|
1732 | void glRasterPos (float x, float y, float z = 0.) |
|
|
1733 | CODE: |
|
|
1734 | glRasterPos3f (0, 0, z); |
|
|
1735 | glBitmap (0, 0, 0, 0, x, y, 0); |
1634 | |
1736 | |
1635 | void glVertex (float x, float y, float z = 0.) |
1737 | void glVertex (float x, float y, float z = 0.) |
1636 | CODE: |
1738 | CODE: |
1637 | glVertex3f (x, y, z); |
1739 | glVertex3f (x, y, z); |
1638 | |
1740 | |
… | |
… | |
1650 | |
1752 | |
1651 | void glBindTexture (int target, int name) |
1753 | void glBindTexture (int target, int name) |
1652 | |
1754 | |
1653 | void glConvolutionParameter (int target, int pname, float params) |
1755 | void glConvolutionParameter (int target, int pname, float params) |
1654 | CODE: |
1756 | CODE: |
1655 | GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); |
1757 | if (gl.ConvolutionParameterf) |
|
|
1758 | gl.ConvolutionParameterf (target, pname, params); |
1656 | |
1759 | |
1657 | void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
1760 | void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
1658 | CODE: |
1761 | CODE: |
1659 | GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, |
1762 | if (gl.ConvolutionFilter2D) |
1660 | (target, internalformat, width, height, format, type, data)); |
1763 | gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data); |
1661 | |
1764 | |
1662 | void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
1765 | void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
1663 | CODE: |
1766 | CODE: |
1664 | GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, |
1767 | if (gl.SeparableFilter2D) |
1665 | (target, internalformat, width, height, format, type, row, column)); |
1768 | gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); |
1666 | |
1769 | |
1667 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1770 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1668 | |
1771 | |
1669 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1772 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1670 | |
1773 | |
1671 | void glRasterPos (int x, int y) |
1774 | void glDrawPixels (int width, int height, int format, int type, char *pixels) |
1672 | CODE: |
|
|
1673 | glRasterPos2i (x, y); |
|
|
1674 | |
1775 | |
1675 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1776 | void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
1676 | |
1777 | |
1677 | int glGenTexture () |
1778 | int glGenTexture () |
1678 | CODE: |
1779 | CODE: |
… | |
… | |
1705 | |
1806 | |
1706 | void glEndList () |
1807 | void glEndList () |
1707 | |
1808 | |
1708 | void glCallList (int list) |
1809 | void glCallList (int list) |
1709 | |
1810 | |
|
|
1811 | |