… | |
… | |
486 | RETVAL |
486 | RETVAL |
487 | |
487 | |
488 | void |
488 | void |
489 | SDL_GL_SwapBuffers () |
489 | SDL_GL_SwapBuffers () |
490 | |
490 | |
|
|
491 | char * |
|
|
492 | SDL_GetKeyName (int sym) |
|
|
493 | |
491 | void |
494 | void |
492 | SDL_PollEvent () |
495 | SDL_PollEvent () |
493 | PPCODE: |
496 | PPCODE: |
494 | { |
497 | { |
495 | SDL_Event ev; |
498 | SDL_Event ev; |
496 | int i; |
|
|
497 | static int modifier; |
|
|
498 | static int modkey[] = { |
|
|
499 | SDLK_RSHIFT, KMOD_RSHIFT, |
|
|
500 | SDLK_LSHIFT, KMOD_LSHIFT, |
|
|
501 | SDLK_RCTRL, KMOD_RCTRL, |
|
|
502 | SDLK_LCTRL, KMOD_LCTRL, |
|
|
503 | SDLK_RALT, KMOD_RALT, |
|
|
504 | SDLK_LALT, KMOD_LALT, |
|
|
505 | SDLK_RMETA, KMOD_RMETA, |
|
|
506 | SDLK_LMETA, KMOD_LMETA, |
|
|
507 | }; |
|
|
508 | |
499 | |
509 | while (SDL_PollEvent (&ev)) |
500 | while (SDL_PollEvent (&ev)) |
510 | { |
501 | { |
511 | HV *hv = newHV (); |
502 | HV *hv = newHV (); |
512 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
503 | hv_store (hv, "type", 4, newSViv (ev.type), 0); |
513 | |
504 | |
514 | switch (ev.type) |
505 | switch (ev.type) |
515 | { |
506 | { |
516 | case SDL_KEYDOWN: |
507 | case SDL_KEYDOWN: |
517 | case SDL_KEYUP: |
508 | case SDL_KEYUP: |
518 | |
|
|
519 | for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++) |
|
|
520 | if (modkey [i * 2] == ev.key.keysym.sym) |
|
|
521 | { |
|
|
522 | if (ev.type == SDL_KEYDOWN) |
|
|
523 | modifier |= modkey [i * 2 + 1]; |
|
|
524 | else |
|
|
525 | modifier &= ~modkey [i * 2 + 1]; |
|
|
526 | break; |
|
|
527 | } |
|
|
528 | |
|
|
529 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
509 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
530 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
510 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
531 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
511 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
532 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
512 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
533 | break; |
513 | break; |
… | |
… | |
536 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
516 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
537 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
517 | hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
538 | break; |
518 | break; |
539 | |
519 | |
540 | case SDL_MOUSEMOTION: |
520 | case SDL_MOUSEMOTION: |
541 | hv_store (hv, "mod", 3, newSViv (modifier), 0); |
521 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
542 | |
522 | |
543 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
523 | hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); |
544 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
524 | hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); |
545 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
525 | hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); |
546 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
526 | hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); |
547 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
527 | hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); |
548 | break; |
528 | break; |
549 | |
529 | |
550 | case SDL_MOUSEBUTTONDOWN: |
530 | case SDL_MOUSEBUTTONDOWN: |
551 | case SDL_MOUSEBUTTONUP: |
531 | case SDL_MOUSEBUTTONUP: |
552 | hv_store (hv, "mod", 3, newSViv (modifier), 0); |
532 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
553 | |
533 | |
554 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
534 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
555 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
535 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
556 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
536 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
557 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
537 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
… | |
… | |
584 | lowdelay (int fd, int val = 1) |
564 | lowdelay (int fd, int val = 1) |
585 | CODE: |
565 | CODE: |
586 | #ifndef _WIN32 |
566 | #ifndef _WIN32 |
587 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
567 | setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); |
588 | #endif |
568 | #endif |
589 | |
|
|
590 | char * |
|
|
591 | gl_vendor () |
|
|
592 | CODE: |
|
|
593 | RETVAL = (char *)glGetString (GL_VENDOR); |
|
|
594 | OUTPUT: |
|
|
595 | RETVAL |
|
|
596 | |
|
|
597 | char * |
|
|
598 | gl_version () |
|
|
599 | CODE: |
|
|
600 | RETVAL = (char *)glGetString (GL_VERSION); |
|
|
601 | OUTPUT: |
|
|
602 | RETVAL |
|
|
603 | |
|
|
604 | char * |
|
|
605 | gl_extensions () |
|
|
606 | CODE: |
|
|
607 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
608 | OUTPUT: |
|
|
609 | RETVAL |
|
|
610 | |
569 | |
611 | void |
570 | void |
612 | add_font (char *file) |
571 | add_font (char *file) |
613 | CODE: |
572 | CODE: |
614 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
573 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ |
… | |
… | |
751 | |
710 | |
752 | CFClient::Layout |
711 | CFClient::Layout |
753 | new (SV *class, int rgba = 0) |
712 | new (SV *class, int rgba = 0) |
754 | CODE: |
713 | CODE: |
755 | #if _WIN32 |
714 | #if _WIN32 |
756 | rgba = 0;//D |
715 | //rgba = 0;//D make stext nicer, breaks TextView |
757 | #endif |
716 | #endif |
758 | New (0, RETVAL, 1, struct cf_layout); |
717 | New (0, RETVAL, 1, struct cf_layout); |
759 | |
718 | |
760 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
719 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
761 | RETVAL->rgba = rgba; |
720 | RETVAL->rgba = rgba; |
… | |
… | |
1008 | { |
967 | { |
1009 | HV *hv = (HV *)SvRV (self); |
968 | HV *hv = (HV *)SvRV (self); |
1010 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
969 | float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
1011 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
970 | float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
1012 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
971 | int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
1013 | int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); |
|
|
1014 | |
972 | |
1015 | if (items < 5) |
973 | if (items < 5) |
1016 | { |
974 | { |
1017 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
975 | w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
1018 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
976 | h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
… | |
… | |
1025 | glEnable (GL_ALPHA_TEST); |
983 | glEnable (GL_ALPHA_TEST); |
1026 | glAlphaFunc (GL_GREATER, 0.01f); |
984 | glAlphaFunc (GL_GREATER, 0.01f); |
1027 | } |
985 | } |
1028 | |
986 | |
1029 | glBindTexture (GL_TEXTURE_2D, name); |
987 | glBindTexture (GL_TEXTURE_2D, name); |
1030 | |
|
|
1031 | if (wrap_mode) |
|
|
1032 | { |
|
|
1033 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
|
|
1034 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
|
|
1035 | } |
|
|
1036 | |
988 | |
1037 | glBegin (GL_QUADS); |
989 | glBegin (GL_QUADS); |
1038 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
990 | glTexCoord2f (0, 0); glVertex2f (x , y ); |
1039 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
991 | glTexCoord2f (0, t); glVertex2f (x , y + h); |
1040 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
992 | glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
… | |
… | |
1117 | tex->r = r; |
1069 | tex->r = r; |
1118 | tex->g = g; |
1070 | tex->g = g; |
1119 | tex->b = b; |
1071 | tex->b = b; |
1120 | tex->a = a; |
1072 | tex->a = a; |
1121 | } |
1073 | } |
|
|
1074 | |
|
|
1075 | // somewhat hackish, but for textures that require it, it really |
|
|
1076 | // improves the look, and most others don't suffer. |
|
|
1077 | glBindTexture (GL_TEXTURE_2D, name); |
|
|
1078 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
1079 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
1080 | // use uglier nearest interpolation because linear suffers |
|
|
1081 | // from transparent color bleeding and ugly wrapping effects. |
|
|
1082 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1122 | } |
1083 | } |
1123 | |
1084 | |
1124 | int |
1085 | int |
1125 | ox (CFClient::Map self) |
1086 | ox (CFClient::Map self) |
1126 | ALIAS: |
1087 | ALIAS: |
1127 | oy = 1 |
1088 | oy = 1 |
|
|
1089 | x = 2 |
|
|
1090 | y = 3 |
|
|
1091 | w = 4 |
|
|
1092 | h = 5 |
1128 | CODE: |
1093 | CODE: |
1129 | switch (ix) |
1094 | switch (ix) |
1130 | { |
1095 | { |
1131 | case 0: RETVAL = self->ox; break; |
1096 | case 0: RETVAL = self->ox; break; |
1132 | case 1: RETVAL = self->oy; break; |
1097 | case 1: RETVAL = self->oy; break; |
|
|
1098 | case 2: RETVAL = self->x; break; |
|
|
1099 | case 3: RETVAL = self->y; break; |
|
|
1100 | case 4: RETVAL = self->w; break; |
|
|
1101 | case 5: RETVAL = self->h; break; |
1133 | } |
1102 | } |
1134 | OUTPUT: |
1103 | OUTPUT: |
1135 | RETVAL |
1104 | RETVAL |
1136 | |
1105 | |
1137 | void |
1106 | void |
… | |
… | |
1597 | const_iv (GL_TEXTURE_MAG_FILTER), |
1566 | const_iv (GL_TEXTURE_MAG_FILTER), |
1598 | const_iv (GL_TEXTURE_MIN_FILTER), |
1567 | const_iv (GL_TEXTURE_MIN_FILTER), |
1599 | const_iv (GL_TEXTURE_ENV_MODE), |
1568 | const_iv (GL_TEXTURE_ENV_MODE), |
1600 | const_iv (GL_TEXTURE_WRAP_S), |
1569 | const_iv (GL_TEXTURE_WRAP_S), |
1601 | const_iv (GL_TEXTURE_WRAP_T), |
1570 | const_iv (GL_TEXTURE_WRAP_T), |
|
|
1571 | const_iv (GL_REPEAT), |
1602 | const_iv (GL_CLAMP), |
1572 | const_iv (GL_CLAMP), |
1603 | const_iv (GL_REPEAT), |
1573 | const_iv (GL_CLAMP_TO_EDGE), |
1604 | const_iv (GL_NEAREST), |
1574 | const_iv (GL_NEAREST), |
1605 | const_iv (GL_LINEAR), |
1575 | const_iv (GL_LINEAR), |
1606 | const_iv (GL_NEAREST_MIPMAP_NEAREST), |
1576 | const_iv (GL_NEAREST_MIPMAP_NEAREST), |
1607 | const_iv (GL_LINEAR_MIPMAP_NEAREST), |
1577 | const_iv (GL_LINEAR_MIPMAP_NEAREST), |
1608 | const_iv (GL_NEAREST_MIPMAP_LINEAR), |
1578 | const_iv (GL_NEAREST_MIPMAP_LINEAR), |
… | |
… | |
1638 | |
1608 | |
1639 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1609 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
1640 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1610 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
1641 | } |
1611 | } |
1642 | |
1612 | |
|
|
1613 | char * |
|
|
1614 | gl_vendor () |
|
|
1615 | CODE: |
|
|
1616 | RETVAL = (char *)glGetString (GL_VENDOR); |
|
|
1617 | OUTPUT: |
|
|
1618 | RETVAL |
|
|
1619 | |
|
|
1620 | char * |
|
|
1621 | gl_version () |
|
|
1622 | CODE: |
|
|
1623 | RETVAL = (char *)glGetString (GL_VERSION); |
|
|
1624 | OUTPUT: |
|
|
1625 | RETVAL |
|
|
1626 | |
|
|
1627 | char * |
|
|
1628 | gl_extensions () |
|
|
1629 | CODE: |
|
|
1630 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
|
|
1631 | OUTPUT: |
|
|
1632 | RETVAL |
|
|
1633 | |
1643 | int glGetError () |
1634 | int glGetError () |
1644 | |
1635 | |
1645 | void glClear (int mask) |
1636 | void glClear (int mask) |
1646 | |
1637 | |
1647 | void glClearColor (float r, float g, float b, float a = 1.0) |
1638 | void glClearColor (float r, float g, float b, float a = 1.0) |
… | |
… | |
1699 | |
1690 | |
1700 | void glColor (float r, float g, float b, float a = 1.0) |
1691 | void glColor (float r, float g, float b, float a = 1.0) |
1701 | PROTOTYPE: @ |
1692 | PROTOTYPE: @ |
1702 | CODE: |
1693 | CODE: |
1703 | // microsoft visual "c" rounds instead of truncating... |
1694 | // microsoft visual "c" rounds instead of truncating... |
1704 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1695 | glColor4ub (MIN ((int)(r * 256.f), 255), |
1705 | MIN ((int)(g * 255.f), 255), |
1696 | MIN ((int)(g * 256.f), 255), |
1706 | MIN ((int)(b * 255.f), 255), |
1697 | MIN ((int)(b * 256.f), 255), |
1707 | MIN ((int)(a * 255.f), 255)); |
1698 | MIN ((int)(a * 256.f), 255)); |
1708 | |
1699 | |
1709 | void glInterleavedArrays (int format, int stride, char *data) |
1700 | void glInterleavedArrays (int format, int stride, char *data) |
1710 | |
1701 | |
1711 | void glDrawElements (int mode, int count, int type, char *indices) |
1702 | void glDrawElements (int mode, int count, int type, char *indices) |
1712 | |
1703 | |