… | |
… | |
48 | #define MAP_EXTEND_X 32 |
48 | #define MAP_EXTEND_X 32 |
49 | #define MAP_EXTEND_Y 512 |
49 | #define MAP_EXTEND_Y 512 |
50 | |
50 | |
51 | #define MIN_FONT_HEIGHT 10 |
51 | #define MIN_FONT_HEIGHT 10 |
52 | |
52 | |
53 | #define GL_CALL(type,func,args) \ |
53 | static struct |
54 | { \ |
54 | { |
55 | static int init_; \ |
55 | #define GL_FUNC(ptr,name) ptr name; |
56 | static type fptr_; \ |
56 | #include "glfunc.h" |
57 | \ |
57 | #undef GL_FUNC |
58 | if (!init_) \ |
58 | } gl; |
59 | { \ |
59 | |
60 | init_ = 1; \ |
60 | static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
61 | fptr_ = (type)SDL_GL_GetProcAddress (# func); \ |
61 | { |
62 | } \ |
62 | if (gl.BlendFuncSeparate) |
63 | \ |
63 | gl.BlendFuncSeparate (sa, da, saa, daa); |
64 | if (fptr_) \ |
64 | else if (gl.BlendFuncSeparateEXT) |
65 | fptr_ args; \ |
65 | gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
66 | } |
66 | else |
|
|
67 | glBlendFunc (sa, da); |
|
|
68 | } |
67 | |
69 | |
68 | typedef Mix_Chunk *CFClient__MixChunk; |
70 | typedef Mix_Chunk *CFClient__MixChunk; |
69 | typedef Mix_Music *CFClient__MixMusic; |
71 | typedef Mix_Music *CFClient__MixMusic; |
70 | |
72 | |
71 | typedef PangoFontDescription *CFClient__Font; |
73 | typedef PangoFontDescription *CFClient__Font; |
… | |
… | |
479 | SDL_SetVideoMode (int w, int h, int fullscreen) |
481 | SDL_SetVideoMode (int w, int h, int fullscreen) |
480 | CODE: |
482 | CODE: |
481 | RETVAL = !!SDL_SetVideoMode ( |
483 | RETVAL = !!SDL_SetVideoMode ( |
482 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
484 | w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
483 | ); |
485 | ); |
|
|
486 | if (RETVAL) |
|
|
487 | { |
484 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
488 | SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); |
|
|
489 | # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
|
|
490 | # include "glfunc.h" |
|
|
491 | # undef GL_FUNC |
|
|
492 | } |
485 | OUTPUT: |
493 | OUTPUT: |
486 | RETVAL |
494 | RETVAL |
487 | |
495 | |
488 | void |
496 | void |
489 | SDL_GL_SwapBuffers () |
497 | SDL_GL_SwapBuffers () |
… | |
… | |
710 | |
718 | |
711 | CFClient::Layout |
719 | CFClient::Layout |
712 | new (SV *class, int rgba = 0) |
720 | new (SV *class, int rgba = 0) |
713 | CODE: |
721 | CODE: |
714 | #if _WIN32 |
722 | #if _WIN32 |
715 | //rgba = 0;//D make stext nicer, breaks TextView |
723 | //rgba = 0;//D makes text nicer, breaks TextView |
716 | #endif |
724 | #endif |
717 | New (0, RETVAL, 1, struct cf_layout); |
725 | New (0, RETVAL, 1, struct cf_layout); |
718 | |
726 | |
719 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
727 | RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); |
720 | RETVAL->rgba = rgba; |
728 | RETVAL->rgba = rgba; |
… | |
… | |
977 | } |
985 | } |
978 | |
986 | |
979 | if (ix) |
987 | if (ix) |
980 | { |
988 | { |
981 | glEnable (GL_BLEND); |
989 | glEnable (GL_BLEND); |
|
|
990 | |
|
|
991 | if (ix == 2) |
982 | glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
992 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
993 | else |
|
|
994 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
|
|
995 | GL_ONE_MINUS_DST_ALPHA, GL_ONE); |
|
|
996 | |
983 | glEnable (GL_ALPHA_TEST); |
997 | glEnable (GL_ALPHA_TEST); |
984 | glAlphaFunc (GL_GREATER, 0.01f); |
998 | glAlphaFunc (GL_GREATER, 0.01f); |
985 | } |
999 | } |
986 | |
1000 | |
987 | glBindTexture (GL_TEXTURE_2D, name); |
1001 | glBindTexture (GL_TEXTURE_2D, name); |
… | |
… | |
1073 | } |
1087 | } |
1074 | |
1088 | |
1075 | // somewhat hackish, but for textures that require it, it really |
1089 | // somewhat hackish, but for textures that require it, it really |
1076 | // improves the look, and most others don't suffer. |
1090 | // improves the look, and most others don't suffer. |
1077 | glBindTexture (GL_TEXTURE_2D, name); |
1091 | glBindTexture (GL_TEXTURE_2D, name); |
1078 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
1092 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
1079 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
1093 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
1094 | // use uglier nearest interpolation because linear suffers |
|
|
1095 | // from transparent color bleeding and ugly wrapping effects. |
|
|
1096 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1080 | } |
1097 | } |
1081 | |
1098 | |
1082 | int |
1099 | int |
1083 | ox (CFClient::Map self) |
1100 | ox (CFClient::Map self) |
1084 | ALIAS: |
1101 | ALIAS: |
1085 | oy = 1 |
1102 | oy = 1 |
|
|
1103 | x = 2 |
|
|
1104 | y = 3 |
|
|
1105 | w = 4 |
|
|
1106 | h = 5 |
1086 | CODE: |
1107 | CODE: |
1087 | switch (ix) |
1108 | switch (ix) |
1088 | { |
1109 | { |
1089 | case 0: RETVAL = self->ox; break; |
1110 | case 0: RETVAL = self->ox; break; |
1090 | case 1: RETVAL = self->oy; break; |
1111 | case 1: RETVAL = self->oy; break; |
|
|
1112 | case 2: RETVAL = self->x; break; |
|
|
1113 | case 3: RETVAL = self->y; break; |
|
|
1114 | case 4: RETVAL = self->w; break; |
|
|
1115 | case 5: RETVAL = self->h; break; |
1091 | } |
1116 | } |
1092 | OUTPUT: |
1117 | OUTPUT: |
1093 | RETVAL |
1118 | RETVAL |
1094 | |
1119 | |
1095 | void |
1120 | void |
… | |
… | |
1635 | |
1660 | |
1636 | void glHint (int target, int mode) |
1661 | void glHint (int target, int mode) |
1637 | |
1662 | |
1638 | void glBlendFunc (int sfactor, int dfactor) |
1663 | void glBlendFunc (int sfactor, int dfactor) |
1639 | |
1664 | |
|
|
1665 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
|
|
1666 | CODE: |
|
|
1667 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
1668 | |
1640 | void glDepthMask (int flag) |
1669 | void glDepthMask (int flag) |
1641 | |
1670 | |
1642 | void glLogicOp (int opcode) |
1671 | void glLogicOp (int opcode) |
1643 | |
1672 | |
1644 | void glColorMask (int red, int green, int blue, int alpha) |
1673 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
1677 | |
1706 | |
1678 | void glEnd () |
1707 | void glEnd () |
1679 | |
1708 | |
1680 | void glColor (float r, float g, float b, float a = 1.0) |
1709 | void glColor (float r, float g, float b, float a = 1.0) |
1681 | PROTOTYPE: @ |
1710 | PROTOTYPE: @ |
|
|
1711 | ALIAS: |
|
|
1712 | glColor_premultiply = 1 |
1682 | CODE: |
1713 | CODE: |
|
|
1714 | if (ix) |
|
|
1715 | { |
|
|
1716 | r *= a; |
|
|
1717 | g *= a; |
|
|
1718 | b *= a; |
|
|
1719 | } |
1683 | // microsoft visual "c" rounds instead of truncating... |
1720 | // microsoft visual "c" rounds instead of truncating... |
1684 | glColor4ub (MIN ((int)(r * 255.f), 255), |
1721 | glColor4ub (MIN ((int)(r * 256.f), 255), |
1685 | MIN ((int)(g * 255.f), 255), |
1722 | MIN ((int)(g * 256.f), 255), |
1686 | MIN ((int)(b * 255.f), 255), |
1723 | MIN ((int)(b * 256.f), 255), |
1687 | MIN ((int)(a * 255.f), 255)); |
1724 | MIN ((int)(a * 256.f), 255)); |
1688 | |
1725 | |
1689 | void glInterleavedArrays (int format, int stride, char *data) |
1726 | void glInterleavedArrays (int format, int stride, char *data) |
1690 | |
1727 | |
1691 | void glDrawElements (int mode, int count, int type, char *indices) |
1728 | void glDrawElements (int mode, int count, int type, char *indices) |
1692 | |
1729 | |
… | |
… | |
1715 | |
1752 | |
1716 | void glBindTexture (int target, int name) |
1753 | void glBindTexture (int target, int name) |
1717 | |
1754 | |
1718 | void glConvolutionParameter (int target, int pname, float params) |
1755 | void glConvolutionParameter (int target, int pname, float params) |
1719 | CODE: |
1756 | CODE: |
1720 | GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); |
1757 | if (gl.ConvolutionParameterf) |
|
|
1758 | gl.ConvolutionParameterf (target, pname, params); |
1721 | |
1759 | |
1722 | void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
1760 | void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
1723 | CODE: |
1761 | CODE: |
1724 | GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, |
1762 | if (gl.ConvolutionFilter2D) |
1725 | (target, internalformat, width, height, format, type, data)); |
1763 | gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data); |
1726 | |
1764 | |
1727 | void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
1765 | void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
1728 | CODE: |
1766 | CODE: |
1729 | GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, |
1767 | if (gl.SeparableFilter2D) |
1730 | (target, internalformat, width, height, format, type, row, column)); |
1768 | gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); |
1731 | |
1769 | |
1732 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1770 | void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) |
1733 | |
1771 | |
1734 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1772 | void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
1735 | |
1773 | |