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http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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|
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- IMPORTANT: slider should clip to valid range properly |
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- IMPIMPIMP-ORA-ANT: history for commandline :) |
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- IMPORTANT: user interface (window positions etc.) should be saved, but |
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a) switching modes clears/recreates all widgets (has to, as parameters |
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are not resolution-independent) |
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b) widget layout is nontrivial as to not obscure map |
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c) need better way to center map then middle-button, maybe map overview |
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(but updates will be slow UPDATE updates are not at all slow). |
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|
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- enter runmode when cursor-key repeats |
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- mapmap (overview) |
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- convetr to real window |
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- draw rectangle around visible area |
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- scroll visible area |
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- make size configurable/reesizable |
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- use real mapmap size in map caching, not hardcoded 250 size |
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- save only dirty cached maps, and save dirty maps != current map |
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- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
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- the stats for the gauges which get into the stats_update function are somehow weird |
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- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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- message window layout broken (entry too small). |
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- mesa-rendering of textview shows only garbage and/or another texture |
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- label needs "expected char width" |
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- toplevel should enforce that windows always be partially visible |
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- maybe move window managing functionality into toplevel |
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- look into extendeddrawinfo and extendedmapinfo |
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|
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TEMPORARY SERVER TODO: |
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- palyer peaceful setting should be independen of game peaceful setting |
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(i.e. one should be able to become hostile against guards but still |
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be peaceful - the palyer peaceful would be toggled by priests and shown |
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in who, the game peaceful steting would be toggled by the peaceful command |
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but not otherwise shown). |
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- run flawfinder on cf |
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- disable old socket mode in server |
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- implement suicide command for server |
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- cavehippo wants hashstring to be changed to hash name |
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- pippij wants playerstealing to work between hostile players |
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- schmorp wants to rework the who output format |
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- attempt_jump tries to kick jumped-into monster,s but doesn't work |
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- 1) If you hide, and someone can see you trying to hide, you'll get a |
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message, even when you can't see that other person. |
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- 2) hiding exp is always 1, independant of how difficult it is to hide |
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- 3) jumping into monsters does no damage, even though it's supposed to |
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be an attack (mentioned before). You also get no exp for this |
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- 10) (feature request): bug/typo/idea commands to automatically log |
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your comments, with the mentioning of the current map (and perhaps an |
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item, if you do 'bug <item>'). |
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|
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"workarounded" but not solved: |
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(- IMPORTANT: move widgets to integer coordinates - fix containers!) |
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(- pango fontsize measure and decrease to achieve real pixel height) |
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|
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set_face 4783 => 70 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 71 |
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OK |
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set_face 4782 => 71 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 72 |
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OK |
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set_face 4781 => 72 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 73 |
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OK |
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set_face 4784 => 73 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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|