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81 | U8 *c; |
81 | U8 *c; |
82 | STRLEN len = SvCUR (arr); |
82 | STRLEN len = SvCUR (arr); |
83 | SvGROW (arr, len + 2 * 2 + 1 * 4); |
83 | SvGROW (arr, len + 2 * 2 + 1 * 4); |
84 | c = (U8 *)SvEND (arr); |
84 | c = (U8 *)SvEND (arr); |
85 | |
85 | |
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86 | x += w; |
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87 | y += h; |
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88 | |
86 | *c++ = u; |
89 | *c++ = u; |
87 | *c++ = v; |
90 | *c++ = v; |
88 | *c++ = w; |
91 | *c++ = w; |
89 | *c++ = h; |
92 | *c++ = h; |
90 | |
93 | |
… | |
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149 | h = *c++; |
152 | h = *c++; |
150 | |
153 | |
151 | x = *c++; if (x > 0x7f) x = ((x & 0x7f) << 7) | *c++; |
154 | x = *c++; if (x > 0x7f) x = ((x & 0x7f) << 7) | *c++; |
152 | y = *c++; if (y > 0x7f) y = ((y & 0x7f) << 7) | *c++; |
155 | y = *c++; if (y > 0x7f) y = ((y & 0x7f) << 7) | *c++; |
153 | |
156 | |
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157 | x -= w; |
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158 | y -= h; |
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159 | |
154 | glTexCoord2f ( u * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x , y ); |
160 | glTexCoord2f ( u * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x , y ); |
155 | glTexCoord2f ((u + w) * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x + w, y ); |
161 | glTexCoord2f ((u + w) * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x + w, y ); |
156 | glTexCoord2f ((u + w) * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x + w, y + h); |
162 | glTexCoord2f ((u + w) * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x + w, y + h); |
157 | glTexCoord2f ( u * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x , y + h); |
163 | glTexCoord2f ( u * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x , y + h); |
158 | } |
164 | } |