- reworked texture uploading to be much more fanciful and obey card/driver limits. - moved texture creation in MapWidget and MapMap out of the drawing path to accomodate texture-size-limited configs (there is dire need for a kind of pre-draw-hook). - added an inactive graphics for buttons
scaled repeating background to POT size, pngcrushed the remaining files
added button texture and implemented apply on key_down 'a'
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