Revision: | 1.1.1.1 (vendor branch) |
Committed: | Mon Feb 6 20:26:06 2006 UTC (18 years, 5 months ago) by root |
Branch: | UPSTREAM, MAIN |
CVS Tags: | pre_first_cfarch_normalize_run, pre_second_normalise_run, post_second_normalise_run, post_normalise_revert, rel-2_82, rel-2_81, rel-2_80, UPSTREAM_2006_03_15, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, UPSTREAM_2006_02_01, rel-2_53, rel-2_32, post_first_cfarch_normalize_run, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, pre_normalise_revert, rel-2_43, rel-2_42, rel-2_41, HEAD |
Changes since 1.1: | +0 -0 lines |
Log Message: | Initial Import |
# | Content |
---|---|
1 | |
2 | These are all items w/ type FLESH. This type is like |
3 | type FOOD, but, FLESH objects inherit properties of |
4 | their owners. A special def for weight is imployed: |
5 | item weight is FLESH weight/100 * donor. |
6 | |
7 | Therefore use a value between 1-100 for FLESH obj. |
8 | weight. Higher values represent larger fractions of |
9 | the donor's original mass. Things like the corpse |
10 | should be 100, whereas fingers, eyes, etc are low |
11 | weight value items. |
12 | |
13 | -b.t. |
14 |