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Comparing cvsroot/libgender/material.C (file contents):
Revision 1.19 by root, Fri Oct 29 23:19:08 2004 UTC vs.
Revision 1.49 by root, Sun Nov 7 22:07:05 2004 UTC

5 5
6#include "opengl.h" 6#include "opengl.h"
7#include "material.h" 7#include "material.h"
8#include "view.h" 8#include "view.h"
9#include "util.h" 9#include "util.h"
10
11material::~material ()
12{
13}
14
15void
16simple_material::enable (view &ctx)
17{
18 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
19 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
20 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
21 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
22}
23
24void
25simple_material::disable (view &ctx)
26{
27}
28 10
29GLuint 11GLuint
30texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) 12texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
31{ 13{
32 GLuint name; 14 GLuint name;
81 SDL_FreeSurface (image); /* No longer needed */ 63 SDL_FreeSurface (image); /* No longer needed */
82 64
83 return name; 65 return name;
84} 66}
85 67
68material::~material ()
69{
70}
71
72void material::enable (view &ctx)
73{
74 pass_data::matmap_t &matmap = ctx.pass->matmap;
75
76 pass_data::matmap_t::iterator i = matmap.find (this);
77
78 if (i == matmap.end ())
79 {
80 string vsh_src, fsh_src;
81
82 shader::shader_builder::start ();
83
84 if (ctx.pass->l)
85 ctx.pass->l->vsh ();
86
87 vsh (ctx);
88
89 // compute logarithmic depth - see the frustum matrix in view.C
90 {
91 using namespace shader::compile;
92
93 temp_1f lz;
94
95 // TODO: negative z is not calculated in an acceptable way
96 lz = z (vout.position);
97 z (vout.position) = (ifelse (lz < 0, lz, log (lz) * (2 / log (1e10))) - 1) * w (vout.position);
98 }
99
100 vsh_src = shader::shader_builder::stop ();
101
102 shader::shader_builder::start ();
103
104 if (ctx.pass->l)
105 {
106 ctx.pass->l->fsh ();
107
108 fsh (ctx);
109 }
110 else
111 shader::compile::fout.frag_color = shader::compile::float4 (1., 0., 1., 1.);
112
113 fsh_src = shader::shader_builder::stop ();
114
115 shader::program_object po = shader::get_program (vsh_src, fsh_src);
116 matmap.insert (pass_data::matmap_t::value_type (this, po));
117
118 po->enable ();
119 }
120 else
121 i->second->enable ();
122
123 if (ctx.pass->l)
124 ctx.pass->l->enable ();
125}
126
127void material::disable (view &ctx)
128{
129}
130
86test_material::test_material () 131test_material::test_material ()
87: tex ("textures/osama.jpg"), texvar (tex.name) 132//: tex ("textures/osama.jpg"), texvar (tex.name)
133: tex ("textures/rockwall.jpg"), texvar (tex.name)
134, norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
88{ 135{
89 using namespace shader; 136}
90 137
91 p.vsh->start (); 138static shader::varying_3f normal;
139static shader::varying_2f texcoord;
92 140
93 temp_4f wpos; 141void test_material::vsh (view &ctx)
94 142{
95 wpos = shader::gl.model_view_projection_matrix * vin.vertex; 143 using namespace shader::compile;
96 144
97 vout.position = wpos; 145 std_vsh ();
98 vout.tex_coord[0] = vin.tex_coord[0];
99 vout.tex_coord[1] = shader::gl.model_view_matrix * shader::vec4 (x (vin.normal), y(vin.normal), z(vin.normal), 0);
100 146
101 p.vsh->end (); 147 if (ctx.pass->l)
102 p.vsh->compile (); 148 {
149 texcoord = xy (vin.tex_coord[0]);
150 normal = normal_matrix * vin.normal;
151 }
152}
103 153
104 p.fsh->start (); 154void test_material::fsh (view &ctx)
155{
156 using namespace shader::compile;
105 157
158 if (ctx.pass->l)
159 {
160 temp_3f lc;
106 temp_1f fac; 161 temp_1f fac;
107
108 fac = max (dot (fin.tex_coord[1], lightpos), 0.0);
109 fac = pow (fac, 3);
110 xyz (fout.frag_color) = texture_2d (texvar, fin.tex_coord[0]) * (fac + 0.3);
111 162
112 p.fsh->end (); 163 temp_3f rot1, rot2, rot3;
113 p.fsh->compile (); 164
114 p.link (); 165 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F);
166
167 //rot1 = normal_matrix * rot1;
168
169 rot2 = float3 (x(rot1), z(rot1), -y(rot1));
170 rot3 = float3 (y(rot1), -x(rot1), z(rot1));
171
172 normal = mat3 (rot1, rot2, rot3) * normal;
173
174 fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec));
175 fac = max (pow (max (fac, 0.0), 6), 0.3);
176 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * fac
177 * ctx.pass->l->sh_colour;
178 //xyz (fout.frag_color) = lc * fac;
179 }
115} 180}
116 181
117void test_material::enable (view &ctx) 182void test_material::enable (view &ctx)
118{ 183{
119 p.enable (); 184 material::enable (ctx);
120 lightpos->set (-ctx.d);
121 texvar->enable (); 185 texvar->enable ();
186 normvar->enable ();
122} 187}
123 188
124void test_material::disable (view &ctx) 189void test_material::disable (view &ctx)
125{ 190{
191 normvar->disable ();
126 texvar->disable (); 192 texvar->disable ();
127 p.disable (); 193 material::disable (ctx);
128} 194}
129 195
196test_material *testmat;
197

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