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Comparing cvsroot/libgender/material.C (file contents):
Revision 1.1 by root, Sun Oct 10 14:15:15 2004 UTC vs.
Revision 1.21 by root, Sat Oct 30 15:59:20 2004 UTC

1#include <cstdlib>
2#include <cstring>
3
4#include <algorithm>
5
1#include "opengl.h" 6#include "opengl.h"
2#include "material.h" 7#include "material.h"
8#include "view.h"
9#include "util.h"
3 10
4material::~material () 11material::~material ()
5{ 12{
6} 13}
7 14
8void simple_material::push () 15void
16simple_material::enable (view &ctx)
9{ 17{
10 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *)&diffuse); 18 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
11 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *)&specular); 19 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
12 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *)&emission); 20 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
13 glMaterialf (GL_FRONT, GL_SHININESS, shininess); 21 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
14} 22}
15 23
16void simple_material::pop () 24void
25simple_material::disable (view &ctx)
17{ 26{
18} 27}
19 28
29GLuint
30texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
31{
32 GLuint name;
33 SDL_Surface *image;
34 SDL_Rect area;
35 Uint32 saved_flags;
36 Uint8 saved_alpha;
20 37
38 /* Use the surface width and height expanded to powers of 2 */
39 tex2oord[0] = 0.F; /* Min X */
40 tex2oord[1] = 0.F; /* Min Y */
41 tex2oord[2] = 1.F; /* Max X */
42 tex2oord[3] = 1.F; /* Max Y */
43
44 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
45#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
46 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
47#else
48 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
49#endif
50 );
51
52 if (image == NULL)
53 return 0;
54
55 /* Save the alpha blending attributes */
56 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
57 saved_alpha = surface->format->alpha;
58 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
59 SDL_SetAlpha (surface, 0, 0);
60
61 /* Copy the surface into the GL texture image */
62 area.x = 0;
63 area.y = 0;
64 area.w = surface->w;
65 area.h = surface->h;
66 SDL_BlitSurface (surface, &area, image, &area);
67
68 /* Restore the alpha blending attributes */
69 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
70 SDL_SetAlpha (surface, saved_flags, saved_alpha);
71
72 /* Create an OpenGL texture for the image */
73 glGenTextures (1, &name);
74 glBindTexture (GL_TEXTURE_2D, name);
75 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
76 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
77 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
78 glTexImage2D (GL_TEXTURE_2D,
79 0,
80 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
81 SDL_FreeSurface (image); /* No longer needed */
82
83 return name;
84}
85
86test_material::test_material ()
87: tex ("textures/osama.jpg"), texvar (tex.name)
88{
89 using namespace shader::compile;
90
91 p.vsh->start ();
92
93 temp_4f wpos;
94
95 wpos = model_view_projection_matrix * vin.vertex;
96
97 vout.position = wpos;
98 vout.tex_coord[0] = vin.tex_coord[0];
99 vout.tex_coord[1] = model_view_matrix * shader::compile::vec4 (x(vin.normal), y(vin.normal), z(vin.normal), 0);
100 vout.tex_coord[2] = lightpos - model_view_matrix * vin.vertex;
101
102 p.vsh->end ();
103 p.vsh->compile ();
104
105 p.fsh->start ();
106
107 temp_1f fac;
108
109 fac = max (dot (normalize (fin.tex_coord[1]), normalize (fin.tex_coord[2])), 0.0);
110 fac = pow (fac, 0.5);
111 xyz (fout.frag_color) = texture_2d (texvar, fin.tex_coord[0]) * max (fac, 0.4);
112
113 p.fsh->end ();
114 p.fsh->compile ();
115 p.link ();
116}
117
118void test_material::enable (view &ctx)
119{
120 p.enable ();
121 lightpos->set (vec3 (0, 0, 0));
122 texvar->enable ();
123}
124
125void test_material::disable (view &ctx)
126{
127 texvar->disable ();
128 p.disable ();
129}
130

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