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6 | #include "opengl.h" |
6 | #include "opengl.h" |
7 | #include "material.h" |
7 | #include "material.h" |
8 | #include "view.h" |
8 | #include "view.h" |
9 | #include "util.h" |
9 | #include "util.h" |
10 | |
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11 | material::~material () |
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12 | { |
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13 | } |
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14 | |
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15 | void |
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16 | simple_material::enable (view &ctx) |
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17 | { |
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18 | glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse); |
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19 | glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular); |
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20 | glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission); |
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21 | glMaterialf (GL_FRONT, GL_SHININESS, shininess); |
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22 | } |
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23 | |
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24 | void |
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25 | simple_material::disable (view &ctx) |
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26 | { |
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27 | } |
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28 | |
10 | |
29 | GLuint |
11 | GLuint |
30 | texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) |
12 | texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) |
31 | { |
13 | { |
32 | GLuint name; |
14 | GLuint name; |
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81 | SDL_FreeSurface (image); /* No longer needed */ |
63 | SDL_FreeSurface (image); /* No longer needed */ |
82 | |
64 | |
83 | return name; |
65 | return name; |
84 | } |
66 | } |
85 | |
67 | |
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68 | material::~material () |
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69 | { |
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70 | } |
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71 | |
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72 | void material::enable (view &ctx) |
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73 | { |
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74 | pass::matmap_t &matmap = ctx.pass_data->matmap; |
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75 | |
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76 | pass::matmap_t::iterator i = matmap.find (this); |
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77 | |
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78 | if (i == matmap.end ()) |
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79 | { |
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80 | string vsh_src, fsh_src; |
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81 | |
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82 | shader::shader_builder::start (); |
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83 | |
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84 | if (ctx.pass_data->l) |
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85 | ctx.pass_data->l->vsh (); |
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86 | |
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87 | vsh (ctx); |
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88 | |
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89 | { |
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90 | using namespace shader::compile; |
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91 | |
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92 | z (vout.position) = (log2 (z (vout.position) + 1.F) * 1.82F - 1); |
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93 | //z (vout.position) = z (vout.position) - 1; |
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94 | } |
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95 | |
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96 | vsh_src = shader::shader_builder::stop (); |
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97 | |
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98 | shader::shader_builder::start (); |
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99 | |
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100 | if (ctx.pass_data->l) |
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101 | { |
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102 | ctx.pass_data->l->fsh (); |
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103 | |
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104 | fsh (ctx); |
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105 | } |
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106 | else |
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107 | shader::compile::fout.frag_color = shader::compile::float4 (1., 0., 1., 1.); |
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108 | |
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109 | fsh_src = shader::shader_builder::stop (); |
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110 | |
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111 | shader::program_object po = shader::get_program (vsh_src, fsh_src); |
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112 | matmap.insert (pass::matmap_t::value_type (this, po)); |
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113 | |
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114 | po->enable (); |
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115 | } |
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116 | else |
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117 | i->second->enable (); |
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118 | } |
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119 | |
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120 | void material::disable (view &ctx) |
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121 | { |
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122 | } |
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123 | |
86 | test_material::test_material () |
124 | test_material::test_material () |
87 | : tex ("textures/osama.jpg"), texvar (tex.name) |
125 | //: tex ("textures/osama.jpg"), texvar (tex.name) |
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126 | : tex ("textures/rockwall.jpg"), texvar (tex.name) |
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127 | , norm ("textures/rockwall_normal.jpg"), normvar (norm.name) |
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128 | { |
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129 | } |
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130 | |
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131 | static shader::varying_3f normal; |
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132 | static shader::varying_2f texcoord; |
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133 | |
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134 | void test_material::vsh (view &ctx) |
88 | { |
135 | { |
89 | using namespace shader::compile; |
136 | using namespace shader::compile; |
90 | |
137 | |
91 | p.vsh->start (); |
138 | std_vsh (); |
92 | |
139 | |
93 | temp_4f wpos; |
140 | if (ctx.pass_data->l) |
94 | |
141 | { |
95 | wpos = model_view_projection_matrix * vin.vertex; |
142 | texcoord = xy (vin.tex_coord[0]); |
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143 | normal = normal_matrix * vin.normal; |
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144 | } |
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145 | } |
96 | |
146 | |
97 | vout.position = wpos; |
147 | void test_material::fsh (view &ctx) |
98 | vout.tex_coord[0] = vin.tex_coord[0]; |
148 | { |
99 | vout.tex_coord[1] = model_view_matrix * shader::compile::vec4 (x(vin.normal), y(vin.normal), z(vin.normal), 0); |
149 | using namespace shader::compile; |
100 | vout.tex_coord[2] = lightpos - model_view_matrix * vin.vertex; |
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101 | |
150 | |
102 | p.vsh->end (); |
151 | if (ctx.pass_data->l) |
103 | p.vsh->compile (); |
152 | { |
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153 | temp_3f lc; |
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154 | temp_1f fac; |
104 | |
155 | |
105 | p.fsh->start (); |
156 | temp_3f rot1, rot2, rot3; |
106 | |
157 | |
107 | temp_1f fac; |
158 | yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F); |
108 | |
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109 | fac = max (dot (normalize (fin.tex_coord[1]), normalize (fin.tex_coord[2])), 0.0); |
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110 | fac = pow (fac, 0.5); |
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111 | xyz (fout.frag_color) = texture_2d (texvar, fin.tex_coord[0]) * max (fac, 0.4); |
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112 | |
159 | |
113 | p.fsh->end (); |
160 | //rot1 = normal_matrix * rot1; |
114 | p.fsh->compile (); |
161 | |
115 | p.link (); |
162 | rot2 = float3 (x(rot1), z(rot1), -y(rot1)); |
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163 | rot3 = float3 (y(rot1), -x(rot1), z(rot1)); |
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164 | |
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165 | normal = mat3 (rot1, rot2, rot3) * normal; |
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166 | |
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167 | fac = dot (normalize (normal), normalize (ctx.pass_data->l->sh_lightvec)); |
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168 | fac = max (pow (max (fac, 0.0), 6), 0.3); |
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169 | xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * fac |
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170 | * ctx.pass_data->l->sh_colour; |
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171 | //xyz (fout.frag_color) = lc * fac; |
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172 | } |
116 | } |
173 | } |
117 | |
174 | |
118 | void test_material::enable (view &ctx) |
175 | void test_material::enable (view &ctx) |
119 | { |
176 | { |
120 | p.enable (); |
177 | material::enable (ctx); |
121 | lightpos->set (vec3 (0, 0, 0)); |
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122 | texvar->enable (); |
178 | texvar->enable (); |
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179 | normvar->enable (); |
123 | } |
180 | } |
124 | |
181 | |
125 | void test_material::disable (view &ctx) |
182 | void test_material::disable (view &ctx) |
126 | { |
183 | { |
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184 | normvar->disable (); |
127 | texvar->disable (); |
185 | texvar->disable (); |
128 | p.disable (); |
186 | material::disable (ctx); |
129 | } |
187 | } |
130 | |
188 | |
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189 | test_material *testmat; |
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190 | |