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/cvs/cvsroot/libgender/material.C
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Comparing cvsroot/libgender/material.C (file contents):
Revision 1.24 by root, Sun Oct 31 22:55:23 2004 UTC vs.
Revision 1.27 by root, Mon Nov 1 20:20:22 2004 UTC

91 using namespace shader::compile; 91 using namespace shader::compile;
92 92
93 p.vsh->start (); 93 p.vsh->start ();
94 94
95 temp_4f wpos; 95 temp_4f wpos;
96 varying_1f camdist;
97 varying_3f lightvec;
96 98
97 wpos = model_view_projection_matrix * vin.vertex; 99 wpos = model_view_projection_matrix * vin.vertex;
98 100
99 //wpos = wpos / abs (w (wpos)); 101 //wpos = wpos / abs (w (wpos));
100 102
101 vout.position = wpos; 103 vout.position = wpos;
102 vout.tex_coord[0] = vin.tex_coord[0]; 104 vout.tex_coord[0] = vin.tex_coord[0];
103 vout.tex_coord[1] = model_view_matrix * shader::compile::vec4 (x(vin.normal), y(vin.normal), z(vin.normal), 0); 105 xyz (vout.tex_coord[1]) = normal_matrix * vin.normal;
104 vout.tex_coord[2] = lightpos - model_view_matrix * vin.vertex; 106 lightvec = xyz (lightpos - model_view_matrix * vin.vertex);
107 camdist = 1 - max (length (xyz (vout.tex_coord[2])) / 10000., 0);
105 108
106 p.vsh->end (); 109 p.vsh->end ();
107 p.vsh->compile (); 110 p.vsh->compile ();
108 111
109 p.fsh->start (); 112 p.fsh->start ();
110 113
111 temp_1f fac; 114 temp_1f fac;
115 temp_2f disp;
116 temp_1f dx, dy;
117 temp_1f bumpnormal;
118 temp_1f dist;
112 119
113 temp_2f disp;
114
115 temp_1f dx, dy;
116
117 temp_1f bumpnormal;
118 dx = dFdx (texture_2d (normvar, fin.tex_coord[0]));
119 dy = dFdy (texture_2d (normvar, fin.tex_coord[0]));
120
121 disp = shader::compile::vec2 (dx, dy) * 0.1;
122
123 fac = dot (normalize (fin.tex_coord[1]), normalize (fin.tex_coord[2])); 120 fac = dot (normalize (xyz (fin.tex_coord[1])), normalize (lightvec));
124 //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal); 121 //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal);
125 //fac = dot (bumpnormal, normalize (fin.tex_coord[2])); 122 //fac = dot (bumpnormal, normalize (fin.tex_coord[2]));
126 //fac = pow (max (fac, 0.0), 8); 123 //fac = pow (max (fac, 0.0), 8);
127 xyz (fout.frag_color) = (texture_2d (texvar, fin.tex_coord[0] - disp) + 0.1) * max (fac, 0.0); 124 xyz (fout.frag_color) = (texture_2d (texvar, fin.tex_coord[0] - disp)) * max (fac * (0.4 + 1.F * camdist), 0);
128 125
129 p.fsh->end (); 126 p.fsh->end ();
130 p.fsh->compile (); 127 p.fsh->compile ();
131 p.link (); 128 p.link ();
132} 129}

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