1 | #include "opengl.h" |
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2 | #include "material.h" |
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3 | |
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4 | #include <cstdlib> |
1 | #include <cstdlib> |
5 | #include <cstring> |
2 | #include <cstring> |
6 | |
3 | |
7 | #include <algorithm> |
4 | #include <algorithm> |
8 | |
5 | |
9 | namespace shader { |
6 | #include "opengl.h" |
10 | |
7 | #include "material.h" |
11 | refcounted::~refcounted () |
8 | #include "view.h" |
12 | { |
9 | #include "util.h" |
13 | #if 0 |
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14 | if (refcnt) |
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15 | abort (); |
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16 | #endif |
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17 | } |
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18 | |
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19 | const char str_float [] = "float"; |
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20 | const char str_float2 [] = "float2"; |
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21 | const char str_float3 [] = "float3"; |
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22 | const char str_float4 [] = "float4"; |
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23 | const char str_float4x4 [] = "float4x4"; |
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24 | |
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25 | static CGcontext cg_context = cgCreateContext (); |
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26 | |
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27 | int var_i::next_name = 0; |
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28 | |
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29 | var_i::var_i (CGtype cgtype, const char *typestr) |
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30 | : typestr (typestr) |
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31 | { |
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32 | name = ++next_name; |
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33 | param = cgCreateParameter (cg_context, cgtype); |
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34 | } |
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35 | |
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36 | var_i::~var_i () |
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37 | { |
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38 | cgDestroyParameter (param); |
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39 | } |
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40 | |
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41 | void var_i::build_decl (ostringstream &b) |
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42 | { |
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43 | b << typestr << ' ' << "V" << name; |
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44 | } |
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45 | |
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46 | void uniform_i::build_decl (ostringstream &b) |
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47 | { |
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48 | b << "uniform " << typestr << ' ' << "V" << name; |
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49 | } |
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50 | |
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51 | void stream_i::build_decl (ostringstream &b) |
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52 | { |
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53 | b << typestr << ' ' << "V" << name; |
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54 | b << " : " << binding; |
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55 | } |
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56 | |
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57 | void var_i::build (shader_builder &b) |
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58 | { |
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59 | b << "V" << name; |
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60 | } |
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61 | |
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62 | void uniform_i::build (shader_builder &b) |
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63 | { |
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64 | var_i::build (b); |
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65 | |
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66 | if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ()) |
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67 | b.refs.push_back (*this); |
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68 | } |
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69 | |
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70 | void stream_i::build (shader_builder &b) |
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71 | { |
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72 | var_i::build (b); |
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73 | |
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74 | if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ()) |
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75 | b.streams.push_back (*this); |
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76 | } |
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77 | |
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78 | void temporary_i::build (shader_builder &b) |
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79 | { |
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80 | var_i::build (b); |
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81 | |
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82 | if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ()) |
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83 | b.temps.push_back (*this); |
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84 | } |
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85 | |
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86 | void fragment_const_string_i::build (shader_builder &b) |
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87 | { |
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88 | b << str; |
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89 | } |
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90 | |
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91 | struct vin vin; |
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92 | |
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93 | // MUST update is-function below |
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94 | varying_3f vin::position_3f ("POSITION"); |
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95 | varying_4f vin::position_4f ("POSITION"); |
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96 | varying_3f vin::normal_3f ("NORMAL"); |
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97 | varying_4f vin::normal_4f ("NORMAL"); |
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98 | varying_3f vin::color0_3f ("COLOR0"); |
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99 | varying_4f vin::color0_4f ("COLOR0"); |
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100 | varying_3f vin::color1_3f ("COLOR1"); |
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101 | varying_4f vin::color1_4f ("COLOR1"); |
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102 | varying_2f vin::texcoord0_2f ("TEXCOORD0"); |
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103 | varying_4f vin::texcoord0_4f ("TEXCOORD0"); |
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104 | varying_2f vin::texcoord1_2f ("TEXCOORD1"); |
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105 | varying_4f vin::texcoord1_4f ("TEXCOORD1"); |
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106 | varying_2f vin::texcoord2_2f ("TEXCOORD2"); |
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107 | varying_4f vin::texcoord2_4f ("TEXCOORD2"); |
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108 | varying_2f vin::texcoord3_2f ("TEXCOORD3"); |
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109 | varying_4f vin::texcoord3_4f ("TEXCOORD3"); |
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110 | varying_2f vin::texcoord4_2f ("TEXCOORD4"); |
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111 | varying_4f vin::texcoord4_4f ("TEXCOORD4"); |
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112 | varying_2f vin::texcoord5_2f ("TEXCOORD5"); |
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113 | varying_4f vin::texcoord5_4f ("TEXCOORD5"); |
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114 | varying_2f vin::texcoord6_2f ("TEXCOORD6"); |
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115 | varying_4f vin::texcoord6_4f ("TEXCOORD6"); |
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116 | varying_2f vin::texcoord7_2f ("TEXCOORD7"); |
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117 | varying_4f vin::texcoord7_4f ("TEXCOORD7"); |
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118 | varying_1f vin::psize_1f ("PSIZE"); |
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119 | varying_1f vin::attr6_1f ("ATTR6"); |
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120 | varying_1f vin::attr7_1f ("ATTR7"); |
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121 | varying_2f vin::attr6_2f ("ATTR6"); |
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122 | varying_2f vin::attr7_2f ("ATTR7"); |
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123 | varying_3f vin::attr6_3f ("ATTR6"); |
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124 | varying_3f vin::attr7_3f ("ATTR7"); |
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125 | varying_4f vin::attr6_4f ("ATTR6"); |
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126 | varying_4f vin::attr7_4f ("ATTR7"); |
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127 | |
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128 | bool vin::is (const var &r) |
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129 | { |
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130 | return r == vin::position_3f |
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131 | || r == vin::position_4f |
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132 | || r == vin::normal_3f |
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133 | || r == vin::normal_4f |
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134 | || r == vin::color0_3f |
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135 | || r == vin::color0_4f |
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136 | || r == vin::color1_3f |
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137 | || r == vin::color1_4f |
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138 | || r == vin::texcoord0_2f |
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139 | || r == vin::texcoord0_4f |
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140 | || r == vin::texcoord1_2f |
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141 | || r == vin::texcoord1_4f |
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142 | || r == vin::texcoord2_2f |
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143 | || r == vin::texcoord2_4f |
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144 | || r == vin::texcoord3_2f |
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145 | || r == vin::texcoord3_4f |
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146 | || r == vin::texcoord4_2f |
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147 | || r == vin::texcoord4_4f |
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148 | || r == vin::texcoord5_2f |
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149 | || r == vin::texcoord5_4f |
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150 | || r == vin::texcoord6_2f |
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151 | || r == vin::texcoord6_4f |
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152 | || r == vin::texcoord7_2f |
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153 | || r == vin::texcoord7_4f |
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154 | || r == vin::psize_1f |
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155 | || r == vin::attr6_1f |
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156 | || r == vin::attr7_1f |
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157 | || r == vin::attr6_2f |
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158 | || r == vin::attr7_2f |
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159 | || r == vin::attr6_3f |
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160 | || r == vin::attr7_3f |
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161 | || r == vin::attr6_4f |
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162 | || r == vin::attr7_4f; |
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163 | } |
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164 | |
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165 | struct fin fin; |
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166 | struct fin &vout = fin; |
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167 | |
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168 | // MUST update is-function below |
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169 | varying_4f fin::position_4f ("HPOS"); |
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170 | varying_4f fin::color0_4f ("COLOR0"); |
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171 | varying_4f fin::color1_4f ("COLOR1"); |
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172 | varying_4f fin::texcoord0_4f ("TEXCOORD0"); |
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173 | varying_4f fin::texcoord1_4f ("TEXCOORD1"); |
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174 | varying_4f fin::texcoord2_4f ("TEXCOORD2"); |
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175 | varying_4f fin::texcoord3_4f ("TEXCOORD3"); |
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176 | varying_4f fin::texcoord4_4f ("TEXCOORD4"); |
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177 | varying_4f fin::texcoord5_4f ("TEXCOORD5"); |
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178 | varying_4f fin::texcoord6_4f ("TEXCOORD6"); |
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179 | varying_4f fin::texcoord7_4f ("TEXCOORD7"); |
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180 | |
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181 | bool fin::is (const var &r) |
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182 | { |
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183 | return r == fin::position_4f |
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184 | || r == fin::color0_4f |
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185 | || r == fin::color1_4f |
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186 | || r == fin::texcoord0_4f |
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187 | || r == fin::texcoord1_4f |
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188 | || r == fin::texcoord2_4f |
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189 | || r == fin::texcoord3_4f |
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190 | || r == fin::texcoord4_4f |
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191 | || r == fin::texcoord5_4f |
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192 | || r == fin::texcoord6_4f |
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193 | || r == fin::texcoord7_4f; |
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194 | } |
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195 | |
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196 | struct fout fout; |
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197 | |
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198 | // MUST update is-function below |
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199 | varying_4f fout::color0_4f ("COLOR0"); |
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200 | varying_3f fout::color0_3f ("COLOR0"); |
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201 | varying_4f fout::color1_4f ("COLOR1"); |
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202 | varying_3f fout::color1_3f ("COLOR1"); |
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203 | varying_1f fout::depth_1f ("DEPTH"); |
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204 | |
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205 | bool fout::is (const var &r) |
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206 | { |
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207 | return r == fout::color0_4f |
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208 | || r == fout::color0_3f |
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209 | || r == fout::color1_4f |
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210 | || r == fout::color1_3f |
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211 | || r == fout::depth_1f; |
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212 | } |
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213 | |
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214 | uniform_matrix_f_i mvp, mv, proj; |
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215 | |
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216 | void fragment_vector_i::build (shader_builder &b) |
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217 | { |
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218 | for (vector<fragment>::iterator i = begin (); i != end (); i++) |
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219 | (*i)->build (b); |
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220 | } |
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221 | |
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222 | void shader_program::print () |
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223 | { |
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224 | shader_builder b; |
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225 | build (b); |
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226 | ostringstream os; |
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227 | |
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228 | os << "void main (\n"; |
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229 | for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++) |
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230 | { |
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231 | os << " "; |
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232 | |
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233 | if (is_vertex) |
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234 | { |
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235 | if (vin.is (*i)) os << "in "; |
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236 | if (vout.is (*i)) os << "out "; |
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237 | } |
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238 | else |
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239 | { |
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240 | if (fin.is (*i)) os << "in "; |
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241 | if (fout.is (*i)) os << "out "; |
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242 | } |
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243 | |
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244 | (*i)->build_decl (os); |
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245 | os << ",\n"; |
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246 | } |
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247 | |
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248 | for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++) |
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249 | { |
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250 | os << " "; |
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251 | (*i)->build_decl (os); |
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252 | os << ",\n"; |
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253 | } |
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254 | |
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255 | os << " uniform float unused_cg_broken_syntax\n"; |
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256 | os << ")\n{\n"; |
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257 | |
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258 | for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++) |
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259 | { |
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260 | (*i)->build_decl (os); |
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261 | os << ";\n"; |
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262 | } |
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263 | |
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264 | os << "\n"; |
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265 | os << b.source.str (); |
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266 | os << "\n}\n"; |
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267 | |
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268 | printf ("%s\n", os.str ().c_str ()); |
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269 | |
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270 | } |
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271 | |
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272 | void debdebdebdebug ()//D |
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273 | { |
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274 | vertex_program p; |
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275 | |
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276 | p << vout.position_4f << " = mul(" << vin.position_4f << "," << mvp << ");"; |
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277 | |
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278 | p.print (); |
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279 | exit (0); |
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280 | } |
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281 | |
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282 | } |
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283 | |
10 | |
284 | material::~material () |
11 | material::~material () |
285 | { |
12 | { |
286 | } |
13 | } |
287 | |
14 | |
288 | void |
15 | void |
289 | simple_material::begin () |
16 | simple_material::enable (view &ctx) |
290 | { |
17 | { |
291 | glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse); |
18 | glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse); |
292 | glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular); |
19 | glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular); |
293 | glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission); |
20 | glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission); |
294 | glMaterialf (GL_FRONT, GL_SHININESS, shininess); |
21 | glMaterialf (GL_FRONT, GL_SHININESS, shininess); |
295 | } |
22 | } |
296 | |
23 | |
297 | void |
24 | void |
298 | simple_material::end () |
25 | simple_material::disable (view &ctx) |
299 | { |
26 | { |
300 | } |
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301 | |
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302 | void |
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303 | osama_material::begin () |
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304 | { |
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305 | cgGLEnableProfile (vsh_profile); |
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306 | cgGLEnableProfile (fsh_profile); |
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307 | cgGLEnableTextureParameter (g_Texture); |
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308 | } |
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309 | |
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310 | void |
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311 | osama_material::end () |
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312 | { |
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313 | cgGLDisableTextureParameter (g_Texture); |
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314 | // cgGLUnbindProgram (vsh_profile); |
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315 | // cgGLUnbindProgram (fsh_profile); |
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316 | cgGLDisableProfile (vsh_profile); |
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317 | cgGLDisableProfile (fsh_profile); |
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318 | } |
27 | } |
319 | |
28 | |
320 | GLuint |
29 | GLuint |
321 | texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) |
30 | texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) |
322 | { |
31 | { |
323 | GLuint textur; |
32 | GLuint name; |
324 | int w, h; |
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325 | SDL_Surface *image; |
33 | SDL_Surface *image; |
326 | SDL_Rect area; |
34 | SDL_Rect area; |
327 | Uint32 saved_flags; |
35 | Uint32 saved_flags; |
328 | Uint8 saved_alpha; |
36 | Uint8 saved_alpha; |
329 | |
37 | |
330 | /* Use the surface width and height expanded to powers of 2 */ |
38 | /* Use the surface width and height expanded to powers of 2 */ |
331 | //w = power_of_two (surface->w); |
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332 | //h = power_of_two (surface->h); |
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333 | w = power_of_two (surface->w); |
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334 | h = power_of_two (surface->h); |
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335 | tex2oord[0] = 0.0f; /* Min X */ |
39 | tex2oord[0] = 0.F; /* Min X */ |
336 | tex2oord[1] = 0.0f; /* Min Y */ |
40 | tex2oord[1] = 0.F; /* Min Y */ |
337 | tex2oord[2] = (GLfloat) surface->w / w; /* Max X */ |
41 | tex2oord[2] = 1.F; /* Max X */ |
338 | tex2oord[3] = (GLfloat) surface->h / h; /* Max Y */ |
42 | tex2oord[3] = 1.F; /* Max Y */ |
339 | |
43 | |
340 | image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
44 | image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32, |
341 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
45 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
342 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
46 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
343 | #else |
47 | #else |
344 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
48 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
345 | #endif |
49 | #endif |
… | |
… | |
364 | /* Restore the alpha blending attributes */ |
68 | /* Restore the alpha blending attributes */ |
365 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
69 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
366 | SDL_SetAlpha (surface, saved_flags, saved_alpha); |
70 | SDL_SetAlpha (surface, saved_flags, saved_alpha); |
367 | |
71 | |
368 | /* Create an OpenGL texture for the image */ |
72 | /* Create an OpenGL texture for the image */ |
369 | glGenTextures (1, &textur); |
73 | glGenTextures (1, &name); |
370 | glBindTexture (GL_TEXTURE_2D, textur); |
74 | glBindTexture (GL_TEXTURE_2D, name); |
371 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
75 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
372 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
76 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
373 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); // GENERATE_MIPMAP_SGIS |
77 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); |
374 | glTexImage2D (GL_TEXTURE_2D, |
78 | glTexImage2D (GL_TEXTURE_2D, |
375 | 0, |
79 | 0, |
376 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
80 | GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
377 | SDL_FreeSurface (image); /* No longer needed */ |
81 | SDL_FreeSurface (image); /* No longer needed */ |
378 | |
82 | |
379 | return textur; |
83 | return name; |
380 | } |
84 | } |
381 | |
85 | |
382 | CGcontext cgc; |
86 | test_material::test_material () |
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87 | //: tex ("textures/osama.jpg"), texvar (tex.name) |
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88 | : tex ("textures/rockwall.jpg"), texvar (tex.name) |
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89 | , norm ("textures/rockwall_height.jpg"), normvar (norm.name) |
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90 | { |
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91 | using namespace shader::compile; |
383 | |
92 | |
384 | void |
93 | p.vsh->start (); |
385 | init_shaders () |
94 | |
386 | { |
95 | temp_4f wpos; |
387 | cgc = cgCreateContext (); |
96 | |
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97 | wpos = model_view_projection_matrix * vin.vertex; |
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98 | |
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99 | //wpos = wpos / abs (w (wpos)); |
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100 | |
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101 | vout.position = wpos; |
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102 | vout.tex_coord[0] = vin.tex_coord[0]; |
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103 | xyz (vout.tex_coord[1]) = normal_matrix * vin.normal; |
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104 | xyz (vout.tex_coord[2]) = xyz (lightpos - model_view_matrix * vin.vertex); |
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105 | w (vout.tex_coord[2]) = 1.; |
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106 | xw (vout.tex_coord[3]) = shader::compile::vec2 (length (xyz (vout.tex_coord[2])), 1.); |
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107 | |
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108 | p.vsh->end (); |
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109 | p.vsh->compile (); |
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110 | |
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111 | p.fsh->start (); |
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112 | |
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113 | temp_1f fac; |
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114 | temp_2f disp; |
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115 | temp_1f dx, dy; |
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116 | temp_1f bumpnormal; |
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117 | temp_1f dist; |
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118 | |
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119 | dist = min (x(fin.tex_coord[3]), 100.); |
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120 | |
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121 | fac = dot (normalize (xyz (fin.tex_coord[1])), xyz (normalize (fin.tex_coord[2]))); |
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122 | //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal); |
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123 | //fac = dot (bumpnormal, normalize (fin.tex_coord[2])); |
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124 | //fac = pow (max (fac, 0.0), 8); |
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125 | xyz (fout.frag_color) = (texture_2d (texvar, fin.tex_coord[0] - disp)) * max (fac, 1.2 * (1 - dist / 100.)); |
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126 | |
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127 | p.fsh->end (); |
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128 | p.fsh->compile (); |
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129 | p.link (); |
388 | } |
130 | } |
389 | |
131 | |
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132 | void test_material::enable (view &ctx) |
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133 | { |
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134 | p.enable (); |
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135 | lightpos->set (vec3 (0, 0, 0)); |
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136 | texvar->enable (); |
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137 | normvar->enable (); |
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138 | } |
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139 | |
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140 | void test_material::disable (view &ctx) |
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141 | { |
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142 | normvar->disable (); |
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143 | texvar->disable (); |
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144 | p.disable (); |
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145 | } |
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146 | |