… | |
… | |
88 | : tex ("textures/rockwall.jpg"), texvar (tex.name) |
88 | : tex ("textures/rockwall.jpg"), texvar (tex.name) |
89 | , norm ("textures/rockwall_height.jpg"), normvar (norm.name) |
89 | , norm ("textures/rockwall_height.jpg"), normvar (norm.name) |
90 | { |
90 | { |
91 | using namespace shader::compile; |
91 | using namespace shader::compile; |
92 | |
92 | |
93 | p.vsh->start (); |
93 | shader_builder::start (); |
94 | |
94 | |
95 | temp_4f wpos; |
95 | temp_4f wpos; |
96 | varying_1f camdist, zpos; |
96 | varying_1f camdist, zpos; |
97 | varying_2f texcoord; |
97 | varying_2f texcoord; |
98 | varying_3f lightvec, normal; |
98 | varying_3f lightvec, normal; |
… | |
… | |
106 | texcoord = xy (vin.tex_coord[0]); |
106 | texcoord = xy (vin.tex_coord[0]); |
107 | normal = normal_matrix * vin.normal; |
107 | normal = normal_matrix * vin.normal; |
108 | lightvec = xyz (lightpos - model_view_matrix * vin.vertex); |
108 | lightvec = xyz (lightpos - model_view_matrix * vin.vertex); |
109 | camdist = 1 - max (length (lightvec) / 10000., 0); |
109 | camdist = 1 - max (length (lightvec) / 10000., 0); |
110 | |
110 | |
111 | p.vsh->stop (); |
111 | p->vsh->compile (shader_builder::stop ()); |
112 | |
112 | |
113 | p.fsh->start (); |
113 | shader_builder::start (); |
114 | |
114 | |
115 | temp_1f fac; |
115 | temp_1f fac; |
116 | temp_2f disp; |
116 | temp_2f disp; |
117 | temp_1f dx, dy; |
117 | temp_1f dx, dy; |
118 | temp_1f bumpnormal; |
118 | temp_1f bumpnormal; |
… | |
… | |
122 | //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal); |
122 | //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal); |
123 | //fac = dot (bumpnormal, normalize (fin.tex_coord[2])); |
123 | //fac = dot (bumpnormal, normalize (fin.tex_coord[2])); |
124 | fac = pow (max (fac, 0.0), 2); |
124 | fac = pow (max (fac, 0.0), 2); |
125 | xyz (fout.frag_color) = texture_2d (texvar, texcoord) * (fac + 0.4) * camdist; |
125 | xyz (fout.frag_color) = texture_2d (texvar, texcoord) * (fac + 0.4) * camdist; |
126 | |
126 | |
127 | p.fsh->stop (); |
127 | p->fsh->compile (shader_builder::stop ()); |
128 | p.link (); |
128 | p->link (); |
129 | } |
129 | } |
130 | |
130 | |
131 | void test_material::enable (view &ctx) |
131 | void test_material::enable (view &ctx) |
132 | { |
132 | { |
133 | p.enable (); |
133 | p->enable (); |
134 | lightpos->set (vec3 (0, 0, 0)); |
134 | lightpos->set (vec3 (0, 0, 0)); |
135 | texvar->enable (); |
135 | texvar->enable (); |
136 | normvar->enable (); |
136 | normvar->enable (); |
137 | } |
137 | } |
138 | |
138 | |
139 | void test_material::disable (view &ctx) |
139 | void test_material::disable (view &ctx) |
140 | { |
140 | { |
141 | normvar->disable (); |
141 | normvar->disable (); |
142 | texvar->disable (); |
142 | texvar->disable (); |
143 | p.disable (); |
143 | p->disable (); |
144 | } |
144 | } |
145 | |
145 | |