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/cvs/cvsroot/libgender/material.C
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Comparing cvsroot/libgender/material.C (file contents):
Revision 1.27 by root, Mon Nov 1 20:20:22 2004 UTC vs.
Revision 1.30 by root, Wed Nov 3 01:12:34 2004 UTC

88: tex ("textures/rockwall.jpg"), texvar (tex.name) 88: tex ("textures/rockwall.jpg"), texvar (tex.name)
89, norm ("textures/rockwall_height.jpg"), normvar (norm.name) 89, norm ("textures/rockwall_height.jpg"), normvar (norm.name)
90{ 90{
91 using namespace shader::compile; 91 using namespace shader::compile;
92 92
93 p.vsh->start (); 93 p->vsh->start ();
94 94
95 temp_4f wpos; 95 temp_4f wpos;
96 varying_1f camdist; 96 varying_1f camdist, zpos;
97 varying_2f texcoord;
97 varying_3f lightvec; 98 varying_3f lightvec, normal;
98 99
99 wpos = model_view_projection_matrix * vin.vertex; 100 wpos = model_view_matrix * vin.vertex;
100 101
101 //wpos = wpos / abs (w (wpos)); 102 temp_1f wz;
103 //wz = log2 (abs (wz)) * sign (wz);
102 104
103 vout.position = wpos; 105 vout.position = projection_matrix * wpos;
104 vout.tex_coord[0] = vin.tex_coord[0]; 106 texcoord = xy (vin.tex_coord[0]);
105 xyz (vout.tex_coord[1]) = normal_matrix * vin.normal; 107 normal = normal_matrix * vin.normal;
106 lightvec = xyz (lightpos - model_view_matrix * vin.vertex); 108 lightvec = xyz (lightpos - model_view_matrix * vin.vertex);
107 camdist = 1 - max (length (xyz (vout.tex_coord[2])) / 10000., 0); 109 camdist = 1 - max (length (lightvec) / 10000., 0);
108 110
109 p.vsh->end (); 111 p->vsh->stop ();
110 p.vsh->compile ();
111 112
112 p.fsh->start (); 113 p->fsh->start ();
113 114
114 temp_1f fac; 115 temp_1f fac;
115 temp_2f disp; 116 temp_2f disp;
116 temp_1f dx, dy; 117 temp_1f dx, dy;
117 temp_1f bumpnormal; 118 temp_1f bumpnormal;
118 temp_1f dist; 119 temp_1f dist;
119 120
120 fac = dot (normalize (xyz (fin.tex_coord[1])), normalize (lightvec)); 121 fac = dot (normalize (normal), normalize (lightvec));
121 //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal); 122 //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal);
122 //fac = dot (bumpnormal, normalize (fin.tex_coord[2])); 123 //fac = dot (bumpnormal, normalize (fin.tex_coord[2]));
123 //fac = pow (max (fac, 0.0), 8); 124 fac = pow (max (fac, 0.0), 2);
124 xyz (fout.frag_color) = (texture_2d (texvar, fin.tex_coord[0] - disp)) * max (fac * (0.4 + 1.F * camdist), 0); 125 xyz (fout.frag_color) = texture_2d (texvar, texcoord) * (fac + 0.4) * camdist;
125 126
126 p.fsh->end (); 127 p->fsh->stop ();
127 p.fsh->compile ();
128 p.link (); 128 p->link ();
129} 129}
130 130
131void test_material::enable (view &ctx) 131void test_material::enable (view &ctx)
132{ 132{
133 p.enable (); 133 p->enable ();
134 lightpos->set (vec3 (0, 0, 0)); 134 lightpos->set (vec3 (0, 0, 0));
135 texvar->enable (); 135 texvar->enable ();
136 normvar->enable (); 136 normvar->enable ();
137} 137}
138 138
139void test_material::disable (view &ctx) 139void test_material::disable (view &ctx)
140{ 140{
141 normvar->disable (); 141 normvar->disable ();
142 texvar->disable (); 142 texvar->disable ();
143 p.disable (); 143 p->disable ();
144} 144}
145 145

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