ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/cvsroot/libgender/material.C
(Generate patch)

Comparing cvsroot/libgender/material.C (file contents):
Revision 1.33 by root, Wed Nov 3 03:36:16 2004 UTC vs.
Revision 1.38 by root, Fri Nov 5 04:08:23 2004 UTC

84 vsh (ctx); 84 vsh (ctx);
85 85
86 if (ctx.pass_data->l) 86 if (ctx.pass_data->l)
87 ctx.pass_data->l->vsh (); 87 ctx.pass_data->l->vsh ();
88 88
89 {
90 using namespace shader::compile;
91
92 z (vout.position) = log2 (z (vout.position) / w (vout.position)) * w (vout.position);
93 }
94
89 po->vsh->compile (shader::shader_builder::stop ()); 95 po->vsh->compile (shader::shader_builder::stop ());
90 96
91 shader::shader_builder::start (); 97 shader::shader_builder::start ();
92 shader::compile::fout.frag_color = shader::compile::float4 (1., 1., 0., 1.); 98 shader::compile::fout.frag_color = shader::compile::float4 (1., 1., 0., 1.);
93 fsh (ctx); 99 fsh (ctx);
110} 116}
111 117
112test_material::test_material () 118test_material::test_material ()
113//: tex ("textures/osama.jpg"), texvar (tex.name) 119//: tex ("textures/osama.jpg"), texvar (tex.name)
114: tex ("textures/rockwall.jpg"), texvar (tex.name) 120: tex ("textures/rockwall.jpg"), texvar (tex.name)
115, norm ("textures/rockwall_height.jpg"), normvar (norm.name) 121, norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
116{ 122{
117} 123}
118 124
119static shader::varying_3f normal, lightvec; 125static shader::varying_3f normal, lightvec;
120static shader::varying_2f texcoord; 126static shader::varying_2f texcoord;
142 temp_3f lc; 148 temp_3f lc;
143 temp_1f fac; 149 temp_1f fac;
144 150
145 lc = (*ctx.pass_data->l)(); 151 lc = (*ctx.pass_data->l)();
146 152
153 temp_3f rot1, rot2, rot3;
154
155 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F);
156
157 //rot1 = normal_matrix * rot1;
158
159 rot2 = float3 (x(rot1), z(rot1), -y(rot1));
160 rot3 = float3 (y(rot1), -x(rot1), z(rot1));
161
162 normal = mat3 (rot1, rot2, rot3) * normal;
163
147 fac = dot (normalize (normal), normalize (lightvec)); 164 fac = dot (normalize (normal), normalize (lightvec));
148 fac = pow (max (fac, 0.0), 2); 165 fac = max (pow (max (fac, 0.0), 6), 0.3);
149 xyz (fout.frag_color) = texture_2d (texvar, texcoord) * lc * fac; 166 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * lc * fac;
167 //xyz (fout.frag_color) = lc * fac;
150 } 168 }
151} 169}
152 170
153void test_material::enable (view &ctx) 171void test_material::enable (view &ctx)
154{ 172{
162 normvar->disable (); 180 normvar->disable ();
163 texvar->disable (); 181 texvar->disable ();
164 material::disable (ctx); 182 material::disable (ctx);
165} 183}
166 184
167test_material testmat; 185test_material *testmat;
186

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines