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/cvs/cvsroot/libgender/material.C
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Comparing cvsroot/libgender/material.C (file contents):
Revision 1.37 by root, Thu Nov 4 15:43:53 2004 UTC vs.
Revision 1.39 by root, Fri Nov 5 19:55:15 2004 UTC

5 5
6#include "opengl.h" 6#include "opengl.h"
7#include "material.h" 7#include "material.h"
8#include "view.h" 8#include "view.h"
9#include "util.h" 9#include "util.h"
10
11material::~material ()
12{
13}
14 10
15GLuint 11GLuint
16texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) 12texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
17{ 13{
18 GLuint name; 14 GLuint name;
67 SDL_FreeSurface (image); /* No longer needed */ 63 SDL_FreeSurface (image); /* No longer needed */
68 64
69 return name; 65 return name;
70} 66}
71 67
68material::~material ()
69{
70}
71
72void material::enable (view &ctx) 72void material::enable (view &ctx)
73{ 73{
74 pass::matmap_t &matmap = ctx.pass_data->matmap; 74 pass::matmap_t &matmap = ctx.pass_data->matmap;
75 75
76 pass::matmap_t::iterator i = matmap.find (this); 76 pass::matmap_t::iterator i = matmap.find (this);
77 shader::program_object *p;
78 77
79 if (i == matmap.end ()) 78 if (i == matmap.end ())
80 { 79 {
81 shader::program_object po; 80 string vsh_src, fsh_src;
82 81
83 shader::shader_builder::start (); 82 shader::shader_builder::start ();
84 vsh (ctx); 83 vsh (ctx);
85 84
86 if (ctx.pass_data->l) 85 if (ctx.pass_data->l)
87 ctx.pass_data->l->vsh (); 86 ctx.pass_data->l->vsh ();
88 87
89 po->vsh->compile (shader::shader_builder::stop ()); 88 {
89 using namespace shader::compile;
90 90
91 shader::shader_builder::start (); 91 z (vout.position) = log2 (z (vout.position) / w (vout.position)) * w (vout.position);
92 shader::compile::fout.frag_color = shader::compile::float4 (1., 1., 0., 1.); 92 }
93 fsh (ctx);
94 po->fsh->compile (shader::shader_builder::stop ());
95 93
96 po->link (); 94 vsh_src = shader::shader_builder::stop ();
97 95
96 if (ctx.pass_data->l || 1)
97 {
98 shader::shader_builder::start ();
99 shader::compile::fout.frag_color = shader::compile::float4 (1., 1., 0., 1.);
100 fsh (ctx);
101
102 fsh_src = shader::shader_builder::stop ();
103 }
104
105 shader::program_object po = shader::get_program (vsh_src, fsh_src);
98 matmap.insert (pass::matmap_t::value_type (this, po)); 106 matmap.insert (pass::matmap_t::value_type (this, po));
99 107
100 p = &po; 108 po->enable ();
101 } 109 }
102 else 110 else
103 p = &i->second; 111 i->second->enable ();
104
105 (*p)->enable ();
106} 112}
107 113
108void material::disable (view &ctx) 114void material::disable (view &ctx)
109{ 115{
110} 116}

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