… | … | ||
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87 | vsh (ctx); | 87 | vsh (ctx); |
88 | 88 | ||
89 | { | 89 | { |
90 | using namespace shader::compile; | 90 | using namespace shader::compile; |
91 | 91 | ||
92 | z (vout.position) = log2 (z (vout.position) / w (vout.position)) * w (vout.position); | 92 | //z (vout.position) = log2 (z (vout.position) / w (vout.position)) * w (vout.position); |
93 | } | 93 | } |
94 | 94 | ||
95 | vsh_src = shader::shader_builder::stop (); | 95 | vsh_src = shader::shader_builder::stop (); |
96 | 96 | ||
97 | shader::shader_builder::start (); | 97 | shader::shader_builder::start (); |
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