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/cvs/cvsroot/libgender/material.C
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Comparing cvsroot/libgender/material.C (file contents):
Revision 1.37 by root, Thu Nov 4 15:43:53 2004 UTC vs.
Revision 1.43 by root, Sat Nov 6 04:31:01 2004 UTC

5 5
6#include "opengl.h" 6#include "opengl.h"
7#include "material.h" 7#include "material.h"
8#include "view.h" 8#include "view.h"
9#include "util.h" 9#include "util.h"
10
11material::~material ()
12{
13}
14 10
15GLuint 11GLuint
16texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) 12texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
17{ 13{
18 GLuint name; 14 GLuint name;
67 SDL_FreeSurface (image); /* No longer needed */ 63 SDL_FreeSurface (image); /* No longer needed */
68 64
69 return name; 65 return name;
70} 66}
71 67
68material::~material ()
69{
70}
71
72void material::enable (view &ctx) 72void material::enable (view &ctx)
73{ 73{
74 pass::matmap_t &matmap = ctx.pass_data->matmap; 74 pass::matmap_t &matmap = ctx.pass_data->matmap;
75 75
76 pass::matmap_t::iterator i = matmap.find (this); 76 pass::matmap_t::iterator i = matmap.find (this);
77 shader::program_object *p;
78 77
79 if (i == matmap.end ()) 78 if (i == matmap.end ())
80 { 79 {
81 shader::program_object po; 80 string vsh_src, fsh_src;
82 81
83 shader::shader_builder::start (); 82 shader::shader_builder::start ();
84 vsh (ctx);
85 83
86 if (ctx.pass_data->l) 84 if (ctx.pass_data->l)
87 ctx.pass_data->l->vsh (); 85 ctx.pass_data->l->vsh ();
88 86
87 vsh (ctx);
88
89 {
90 using namespace shader::compile;
91
92 z (vout.position) = (log2 (z (vout.position) + 1.F) * 1.82F - 1);
93 //z (vout.position) = z (vout.position) - 1;
94 }
95
89 po->vsh->compile (shader::shader_builder::stop ()); 96 vsh_src = shader::shader_builder::stop ();
90 97
91 shader::shader_builder::start (); 98 shader::shader_builder::start ();
92 shader::compile::fout.frag_color = shader::compile::float4 (1., 1., 0., 1.);
93 fsh (ctx);
94 po->fsh->compile (shader::shader_builder::stop ());
95 99
96 po->link (); 100 if (ctx.pass_data->l)
101 {
102 ctx.pass_data->l->fsh ();
97 103
104 fsh (ctx);
105 }
106 else
107 shader::compile::fout.frag_color = shader::compile::float4 (1., 0., 1., 1.);
108
109 fsh_src = shader::shader_builder::stop ();
110
111 shader::program_object po = shader::get_program (vsh_src, fsh_src);
98 matmap.insert (pass::matmap_t::value_type (this, po)); 112 matmap.insert (pass::matmap_t::value_type (this, po));
99 113
100 p = &po; 114 po->enable ();
101 } 115 }
102 else 116 else
103 p = &i->second; 117 i->second->enable ();
104
105 (*p)->enable ();
106} 118}
107 119
108void material::disable (view &ctx) 120void material::disable (view &ctx)
109{ 121{
110} 122}
114: tex ("textures/rockwall.jpg"), texvar (tex.name) 126: tex ("textures/rockwall.jpg"), texvar (tex.name)
115, norm ("textures/rockwall_normal.jpg"), normvar (norm.name) 127, norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
116{ 128{
117} 129}
118 130
119static shader::varying_3f normal, lightvec; 131static shader::varying_3f normal;
120static shader::varying_2f texcoord; 132static shader::varying_2f texcoord;
121 133
122void test_material::vsh (view &ctx) 134void test_material::vsh (view &ctx)
123{ 135{
124 using namespace shader::compile; 136 using namespace shader::compile;
127 139
128 if (ctx.pass_data->l) 140 if (ctx.pass_data->l)
129 { 141 {
130 texcoord = xy (vin.tex_coord[0]); 142 texcoord = xy (vin.tex_coord[0]);
131 normal = normal_matrix * vin.normal; 143 normal = normal_matrix * vin.normal;
132 lightvec = xyz (ctx.pass_data->l->lightpos - model_view_matrix * vin.vertex);
133 } 144 }
134} 145}
135 146
136void test_material::fsh (view &ctx) 147void test_material::fsh (view &ctx)
137{ 148{
140 if (ctx.pass_data->l) 151 if (ctx.pass_data->l)
141 { 152 {
142 temp_3f lc; 153 temp_3f lc;
143 temp_1f fac; 154 temp_1f fac;
144 155
145 lc = (*ctx.pass_data->l)();
146
147 temp_3f rot1, rot2, rot3; 156 temp_3f rot1, rot2, rot3;
148 157
149 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F); 158 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F);
150 159
151 //rot1 = normal_matrix * rot1; 160 //rot1 = normal_matrix * rot1;
153 rot2 = float3 (x(rot1), z(rot1), -y(rot1)); 162 rot2 = float3 (x(rot1), z(rot1), -y(rot1));
154 rot3 = float3 (y(rot1), -x(rot1), z(rot1)); 163 rot3 = float3 (y(rot1), -x(rot1), z(rot1));
155 164
156 normal = mat3 (rot1, rot2, rot3) * normal; 165 normal = mat3 (rot1, rot2, rot3) * normal;
157 166
158 fac = dot (normalize (normal), normalize (lightvec)); 167 fac = dot (normalize (normal), normalize (ctx.pass_data->l->sh_lightvec));
159 fac = max (pow (max (fac, 0.0), 6), 0.3); 168 fac = max (pow (max (fac, 0.0), 6), 0.3);
160 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * lc * fac; 169 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * fac
170 * ctx.pass_data->l->sh_colour;
161 //xyz (fout.frag_color) = lc * fac; 171 //xyz (fout.frag_color) = lc * fac;
162 } 172 }
163} 173}
164 174
165void test_material::enable (view &ctx) 175void test_material::enable (view &ctx)

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