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Comparing cvsroot/libgender/material.C (file contents):
Revision 1.14 by root, Sat Oct 23 21:43:27 2004 UTC vs.
Revision 1.44 by root, Sat Nov 6 14:49:03 2004 UTC

3 3
4#include <algorithm> 4#include <algorithm>
5 5
6#include "opengl.h" 6#include "opengl.h"
7#include "material.h" 7#include "material.h"
8#include "view.h"
8#include "util.h" 9#include "util.h"
9
10material::~material ()
11{
12}
13
14void
15simple_material::begin ()
16{
17 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
18 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
19 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
20 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
21}
22
23void
24simple_material::end ()
25{
26}
27
28void
29osama_material::begin ()
30{
31 cgGLEnableProfile (vsh_profile);
32 cgGLEnableProfile (fsh_profile);
33 cgGLEnableTextureParameter (g_Texture);
34}
35
36void
37osama_material::end ()
38{
39 cgGLDisableTextureParameter (g_Texture);
40 // cgGLUnbindProgram (vsh_profile);
41 // cgGLUnbindProgram (fsh_profile);
42 cgGLDisableProfile (vsh_profile);
43 cgGLDisableProfile (fsh_profile);
44}
45 10
46GLuint 11GLuint
47texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) 12texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
48{ 13{
49 GLuint textur; 14 GLuint name;
50 int w, h;
51 SDL_Surface *image; 15 SDL_Surface *image;
52 SDL_Rect area; 16 SDL_Rect area;
53 Uint32 saved_flags; 17 Uint32 saved_flags;
54 Uint8 saved_alpha; 18 Uint8 saved_alpha;
55 19
56 /* Use the surface width and height expanded to powers of 2 */ 20 /* Use the surface width and height expanded to powers of 2 */
57 //w = power_of_two (surface->w);
58 //h = power_of_two (surface->h);
59 w = power_of_two (surface->w);
60 h = power_of_two (surface->h);
61 tex2oord[0] = 0.0f; /* Min X */ 21 tex2oord[0] = 0.F; /* Min X */
62 tex2oord[1] = 0.0f; /* Min Y */ 22 tex2oord[1] = 0.F; /* Min Y */
63 tex2oord[2] = (GLfloat) surface->w / w; /* Max X */ 23 tex2oord[2] = 1.F; /* Max X */
64 tex2oord[3] = (GLfloat) surface->h / h; /* Max Y */ 24 tex2oord[3] = 1.F; /* Max Y */
65 25
66 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, 26 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
67#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ 27#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
68 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 28 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
69#else 29#else
70 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF 30 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
71#endif 31#endif
90 /* Restore the alpha blending attributes */ 50 /* Restore the alpha blending attributes */
91 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) 51 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
92 SDL_SetAlpha (surface, saved_flags, saved_alpha); 52 SDL_SetAlpha (surface, saved_flags, saved_alpha);
93 53
94 /* Create an OpenGL texture for the image */ 54 /* Create an OpenGL texture for the image */
95 glGenTextures (1, &textur); 55 glGenTextures (1, &name);
96 glBindTexture (GL_TEXTURE_2D, textur); 56 glBindTexture (GL_TEXTURE_2D, name);
97 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 57 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
98 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 58 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
99 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); // GENERATE_MIPMAP_SGIS 59 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
100 glTexImage2D (GL_TEXTURE_2D, 60 glTexImage2D (GL_TEXTURE_2D,
101 0, 61 0,
102 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); 62 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
103 SDL_FreeSurface (image); /* No longer needed */ 63 SDL_FreeSurface (image); /* No longer needed */
104 64
105 return textur; 65 return name;
106} 66}
107 67
108CGcontext cgc; 68material::~material ()
109
110void
111init_shaders ()
112{ 69{
113 cgc = cgCreateContext ();
114} 70}
115 71
72void material::enable (view &ctx)
73{
74 static shader::compile::varying_1f Z;//D
75
76 pass::matmap_t &matmap = ctx.pass_data->matmap;
77
78 pass::matmap_t::iterator i = matmap.find (this);
79
80 if (i == matmap.end ())
81 {
82 string vsh_src, fsh_src;
83
84 shader::shader_builder::start ();
85
86 if (ctx.pass_data->l)
87 ctx.pass_data->l->vsh ();
88
89 vsh (ctx);
90
91 {
92 using namespace shader::compile;
93
94 Z = pow (z (vout.position) / 2.F, 0.2);
95 z (vout.position) = (Z * 2 - 1) * w (vout.position);
96 //z (vout.position) = z (vout.position) - 1;
97 }
98
99 vsh_src = shader::shader_builder::stop ();
100
101 shader::shader_builder::start ();
102
103 if (ctx.pass_data->l)
104 {
105 ctx.pass_data->l->fsh ();
106
107 fsh (ctx);
108 }
109 else
110 shader::compile::fout.frag_color = shader::compile::float4 (1., 0., 1., 1.);
111
112 {
113 using namespace shader::compile;
114 //x (fout.frag_color) = Z;//D
115 //y (fout.frag_color) = Z;//D
116 //z (fout.frag_color) = Z;//D
117 }
118
119 fsh_src = shader::shader_builder::stop ();
120
121 shader::program_object po = shader::get_program (vsh_src, fsh_src);
122 matmap.insert (pass::matmap_t::value_type (this, po));
123
124 po->enable ();
125 }
126 else
127 i->second->enable ();
128}
129
130void material::disable (view &ctx)
131{
132}
133
134test_material::test_material ()
135//: tex ("textures/osama.jpg"), texvar (tex.name)
136: tex ("textures/rockwall.jpg"), texvar (tex.name)
137, norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
138{
139}
140
141static shader::varying_3f normal;
142static shader::varying_2f texcoord;
143
144void test_material::vsh (view &ctx)
145{
146 using namespace shader::compile;
147
148 std_vsh ();
149
150 if (ctx.pass_data->l)
151 {
152 texcoord = xy (vin.tex_coord[0]);
153 normal = normal_matrix * vin.normal;
154 }
155}
156
157void test_material::fsh (view &ctx)
158{
159 using namespace shader::compile;
160
161 if (ctx.pass_data->l)
162 {
163 temp_3f lc;
164 temp_1f fac;
165
166 temp_3f rot1, rot2, rot3;
167
168 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F);
169
170 //rot1 = normal_matrix * rot1;
171
172 rot2 = float3 (x(rot1), z(rot1), -y(rot1));
173 rot3 = float3 (y(rot1), -x(rot1), z(rot1));
174
175 normal = mat3 (rot1, rot2, rot3) * normal;
176
177 fac = dot (normalize (normal), normalize (ctx.pass_data->l->sh_lightvec));
178 fac = max (pow (max (fac, 0.0), 6), 0.3);
179 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * fac
180 * ctx.pass_data->l->sh_colour;
181 //xyz (fout.frag_color) = lc * fac;
182 }
183}
184
185void test_material::enable (view &ctx)
186{
187 material::enable (ctx);
188 texvar->enable ();
189 normvar->enable ();
190}
191
192void test_material::disable (view &ctx)
193{
194 normvar->disable ();
195 texvar->disable ();
196 material::disable (ctx);
197}
198
199test_material *testmat;
200

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