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90 | { |
90 | { |
91 | using namespace shader::compile; |
91 | using namespace shader::compile; |
92 | |
92 | |
93 | temp_1f lz; |
93 | temp_1f lz; |
94 | |
94 | |
95 | // TODO: negative z is not calculated in an acceptable way |
95 | // TODO: negative z is not calculated in an acceptable way, clipping does horrible things(?) |
96 | lz = z (vout.position); |
96 | lz = z (vout.position); |
97 | z (vout.position) = (ifelse (lz < 0, lz, log (lz) * (2 / log (1e10))) - 1) * w (vout.position); |
97 | z (vout.position) = (ifelse ( |
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98 | lz < 0, |
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99 | lz, |
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100 | log (lz) * (2 / log (1e10)) |
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101 | ) - 1) * w (vout.position); |
98 | } |
102 | } |
99 | |
103 | |
100 | vsh_src = shader::shader_builder::stop (); |
104 | vsh_src = shader::shader_builder::stop (); |
101 | |
105 | |
102 | shader::shader_builder::start (); |
106 | shader::shader_builder::start (); |