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… | |
55 | glGenTextures (1, &name); |
55 | glGenTextures (1, &name); |
56 | glBindTexture (GL_TEXTURE_2D, name); |
56 | glBindTexture (GL_TEXTURE_2D, name); |
57 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
57 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
58 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
58 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
59 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); |
59 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); |
60 | glTexImage2D (GL_TEXTURE_2D, |
60 | glTexImage2D (GL_TEXTURE_2D, 0, |
61 | 0, |
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62 | GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
61 | GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
63 | SDL_FreeSurface (image); /* No longer needed */ |
62 | SDL_FreeSurface (image); /* No longer needed */ |
64 | |
63 | |
65 | return name; |
64 | return name; |
66 | } |
65 | } |
… | |
… | |
127 | } |
126 | } |
128 | else |
127 | else |
129 | i->second->enable (); |
128 | i->second->enable (); |
130 | |
129 | |
131 | if (ctx.pass->l) |
130 | if (ctx.pass->l) |
132 | ctx.pass->l->enable (); |
131 | ctx.pass->l->enable (ctx); |
133 | } |
132 | } |
134 | |
133 | |
135 | void material::disable (view &ctx) |
134 | void material::disable (view &ctx) |
136 | { |
135 | { |
137 | } |
136 | } |
… | |
… | |
141 | : tex ("textures/rockwall.jpg"), texvar (tex.name) |
140 | : tex ("textures/rockwall.jpg"), texvar (tex.name) |
142 | , norm ("textures/rockwall_normal.jpg"), normvar (norm.name) |
141 | , norm ("textures/rockwall_normal.jpg"), normvar (norm.name) |
143 | { |
142 | { |
144 | } |
143 | } |
145 | |
144 | |
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145 | void mat_gouraud_shaded::enable (view &ctx) |
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146 | { |
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147 | material::enable (ctx); |
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148 | |
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149 | sh_colour->set (vec3 (c.r, c.g, c.b) * (1.F / 255.F)); |
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150 | } |
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151 | |
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152 | void mat_gouraud_shaded::disable (view &ctx) |
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153 | { |
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154 | material::disable (ctx); |
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155 | } |
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156 | |
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157 | void mat_gouraud_shaded::vsh (view &ctx) |
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158 | { |
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159 | using namespace shader::compile; |
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160 | std_vsh (); |
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161 | |
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162 | if (ctx.pass->l) |
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163 | f_normal = normal_matrix * vin.normal; |
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164 | } |
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165 | |
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166 | void mat_gouraud_shaded::fsh (view &ctx) |
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167 | { |
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168 | using namespace shader::compile; |
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169 | |
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170 | if (ctx.pass->l) |
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171 | { |
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172 | temp_1f fac; |
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173 | |
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174 | fac = dot (normalize (f_normal), normalize (ctx.pass->l->sh_lightvec)); |
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175 | |
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176 | xyz (fout.frag_color) = ctx.pass->l->sh_colour * sh_colour * fac; |
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177 | } |
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178 | } |
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179 | |
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180 | static shader::varying_2f texcoord; |
146 | static shader::varying_3f normal; |
181 | static shader::varying_3f normal; |
147 | static shader::varying_2f texcoord; |
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148 | |
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149 | void test_material2::vsh (view &ctx) |
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150 | { |
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151 | using namespace shader::compile; |
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152 | std_vsh (); |
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153 | |
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154 | if (ctx.pass->l) |
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155 | { |
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156 | normal = normal_matrix * vin.normal; |
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157 | } |
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158 | } |
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159 | |
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160 | void test_material2::fsh (view &ctx) |
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161 | { |
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162 | using namespace shader::compile; |
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163 | |
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164 | if (ctx.pass->l) |
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165 | { |
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166 | temp_1f fac; |
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167 | fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec)); |
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168 | xyz (fout.frag_color) = ctx.pass->l->sh_colour * fac;//normalize (ctx.pass->l->sh_lightvec); |
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169 | } |
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170 | } |
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171 | |
182 | |
172 | void test_material::vsh (view &ctx) |
183 | void test_material::vsh (view &ctx) |
173 | { |
184 | { |
174 | using namespace shader::compile; |
185 | using namespace shader::compile; |
175 | |
186 | |
… | |
… | |
223 | texvar->disable (); |
234 | texvar->disable (); |
224 | material::disable (ctx); |
235 | material::disable (ctx); |
225 | } |
236 | } |
226 | |
237 | |
227 | test_material *testmat; |
238 | test_material *testmat; |
228 | test_material2 *testmat2; |
239 | mat_gouraud_shaded *testmat2; |
229 | |
240 | |