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145 | |
145 | |
146 | void mat_timed::enable (view &ctx) |
146 | void mat_timed::enable (view &ctx) |
147 | { |
147 | { |
148 | material::enable (ctx); |
148 | material::enable (ctx); |
149 | |
149 | |
150 | time->set (timer::now - (int)timer::now); |
150 | time->set (timer::now); |
151 | sh_colour->set (vec3 (255, 0, 0) * (1.F / 255.F)); |
151 | sh_colour->set (vec3 (255, 0, 0) * (1.F / 255.F)); |
152 | } |
152 | } |
153 | |
153 | |
154 | void mat_timed::disable (view &ctx) |
154 | void mat_timed::disable (view &ctx) |
155 | { |
155 | { |
156 | material::disable (ctx); |
156 | material::disable (ctx); |
157 | } |
157 | } |
158 | |
158 | |
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159 | shader::varying_3f fish; |
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160 | |
159 | void mat_timed::vsh (view &ctx) |
161 | void mat_timed::vsh (view &ctx) |
160 | { |
162 | { |
161 | using namespace shader::compile; |
163 | using namespace shader::compile; |
162 | std_vsh (); |
164 | std_vsh (); |
163 | |
165 | |
164 | if (ctx.pass->l) |
166 | if (ctx.pass->l) |
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167 | { |
165 | f_normal = normal_matrix * vin.normal; |
168 | f_normal = normal_matrix * vin.normal; |
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169 | fish = xyz(vin.vertex) + zxy (vin.vertex) * 0.2; |
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170 | } |
166 | } |
171 | } |
167 | |
172 | |
168 | void mat_timed::fsh (view &ctx) |
173 | void mat_timed::fsh (view &ctx) |
169 | { |
174 | { |
170 | using namespace shader::compile; |
175 | using namespace shader::compile; |
171 | |
176 | |
172 | if (ctx.pass->l) |
177 | if (ctx.pass->l) |
173 | { |
178 | { |
174 | temp_1f fac; |
179 | temp_1f fac; |
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180 | temp_3f normal; |
175 | |
181 | |
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182 | normal = f_normal + 0.3 * pow (sin (fish * 0.1 + float3 (time * 2, time * 3.14, time * 1.55)), 3); |
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183 | |
176 | fac = dot (normalize (f_normal), normalize (ctx.pass->l->sh_lightvec)); |
184 | fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec)); |
177 | |
185 | |
178 | //fac = (fac / 100) * (mod (time, 100)) ; |
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179 | fac = time; |
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180 | |
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181 | xyz (fout.frag_color) = sin (time * 3.14159265*2);//ctx.pass->l->sh_colour * sh_colour * fac; |
186 | xyz (fout.frag_color) = fac * float3 (0.1,0.5,1);//ctx.pass->l->sh_colour * sh_colour * fac; |
182 | } |
187 | } |
183 | } |
188 | } |
184 | |
189 | |
185 | void mat_gouraud_shaded::enable (view &ctx) |
190 | void mat_gouraud_shaded::enable (view &ctx) |
186 | { |
191 | { |