1 | #include "opengl.h" |
1 | #include "opengl.h" |
2 | #include "material.h" |
2 | #include "material.h" |
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3 | |
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4 | #include <cstdlib> |
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5 | #include <cstring> |
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6 | |
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7 | namespace shader { |
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8 | |
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9 | static CGcontext cg_context = cgCreateContext (); |
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10 | |
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11 | int var_i::next_name = 0; |
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12 | |
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13 | var_i::var_i (CGtype cgtype) |
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14 | { |
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15 | name = ++next_name; |
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16 | param = cgCreateParameter (cg_context, cgtype); |
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17 | } |
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18 | |
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19 | var_i::~var_i () |
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20 | { |
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21 | cgDestroyParameter (param); |
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22 | } |
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23 | |
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24 | void var_i::build (shader_builder &b) |
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25 | { |
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26 | abort (); |
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27 | } |
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28 | |
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29 | void var_i::build_decl (shader_builder &b) |
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30 | { |
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31 | abort (); |
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32 | } |
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33 | |
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34 | template<int dimension, GLenum gltype, CGtype cgtype> |
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35 | varying_i<dimension, gltype, cgtype>::varying_i (const char *binding) |
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36 | : var_i (cgtype) |
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37 | { |
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38 | strcpy (this->binding, binding); |
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39 | } |
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40 | |
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41 | varying_3f_i position_3f_i ("POSITION"); |
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42 | varying_3f_i normal_3f_i ("NORMAL"); |
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43 | varying_3f_i color0_3f_i ("COLOR0"); |
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44 | varying_3f_i color1_3f_i ("COLOR1"); |
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45 | varying_2f_i texcoord0_2f_i ("TEXCOORD0"); |
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46 | varying_2f_i texcoord1_2f_i ("TEXCOORD1"); |
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47 | varying_2f_i texcoord2_2f_i ("TEXCOORD2"); |
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48 | varying_2f_i texcoord3_2f_i ("TEXCOORD3"); |
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49 | varying_2f_i texcoord4_2f_i ("TEXCOORD4"); |
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50 | varying_2f_i texcoord5_2f_i ("TEXCOORD5"); |
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51 | varying_2f_i texcoord6_2f_i ("TEXCOORD6"); |
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52 | varying_2f_i texcoord7_2f_i ("TEXCOORD7"); |
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53 | varying_1f_i psize_1f_i ("PSIZE"); |
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54 | varying_1f_i attr6_1f_i ("ATTR6"), attr7_1f_i ("ATTR7"); |
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55 | varying_2f_i attr6_2f_i ("ATTR6"), attr7_2f_i ("ATTR7"); |
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56 | varying_3f_i attr6_3f_i ("ATTR6"), attr7_3f_i ("ATTR7"); |
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57 | } |
3 | |
58 | |
4 | material::~material () |
59 | material::~material () |
5 | { |
60 | { |
6 | } |
61 | } |
7 | |
62 | |
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88 | /* Create an OpenGL texture for the image */ |
143 | /* Create an OpenGL texture for the image */ |
89 | glGenTextures (1, &textur); |
144 | glGenTextures (1, &textur); |
90 | glBindTexture (GL_TEXTURE_2D, textur); |
145 | glBindTexture (GL_TEXTURE_2D, textur); |
91 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
146 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
92 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
147 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
93 | glTexParameteri (GL_TEXTURE_2D, 0x8191, GL_TRUE); // GENERATE_MIPMAP_SGIS |
148 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); // GENERATE_MIPMAP_SGIS |
94 | glTexImage2D (GL_TEXTURE_2D, |
149 | glTexImage2D (GL_TEXTURE_2D, |
95 | 0, |
150 | 0, |
96 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
151 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
97 | SDL_FreeSurface (image); /* No longer needed */ |
152 | SDL_FreeSurface (image); /* No longer needed */ |
98 | |
153 | |
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104 | void |
159 | void |
105 | init_shaders () |
160 | init_shaders () |
106 | { |
161 | { |
107 | cgc = cgCreateContext (); |
162 | cgc = cgCreateContext (); |
108 | } |
163 | } |
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164 | |