1 |
#include "opengl.h" |
2 |
#include "material.h" |
3 |
|
4 |
#include <cstdlib> |
5 |
#include <cstring> |
6 |
|
7 |
#include <algorithm> |
8 |
|
9 |
namespace shader { |
10 |
|
11 |
refcounted::~refcounted () |
12 |
{ |
13 |
#if 0 |
14 |
if (refcnt) |
15 |
abort (); |
16 |
#endif |
17 |
} |
18 |
|
19 |
const char str_float [] = "float"; |
20 |
const char str_float2 [] = "float2"; |
21 |
const char str_float3 [] = "float3"; |
22 |
const char str_float4 [] = "float4"; |
23 |
const char str_float4x4 [] = "float4x4"; |
24 |
|
25 |
const char str_sampler1d [] = "sampler1d"; |
26 |
const char str_sampler2d [] = "sampler2d"; |
27 |
const char str_sampler3d [] = "sampler3d"; |
28 |
const char str_samplerCUBE [] = "samplerCUBE"; |
29 |
const char str_samplerRECT [] = "samplerRECT"; |
30 |
|
31 |
static CGcontext cg_context = cgCreateContext (); |
32 |
|
33 |
int var_i::next_name = 0; |
34 |
|
35 |
var_i::var_i (CGtype cgtype, const char *typestr) |
36 |
: typestr (typestr) |
37 |
{ |
38 |
name = ++next_name; |
39 |
param = cgCreateParameter (cg_context, cgtype); |
40 |
} |
41 |
|
42 |
var_i::~var_i () |
43 |
{ |
44 |
cgDestroyParameter (param); |
45 |
} |
46 |
|
47 |
void var_i::build_decl (ostringstream &b) |
48 |
{ |
49 |
b << typestr << ' ' << "V" << name; |
50 |
} |
51 |
|
52 |
void uniform_i::build_decl (ostringstream &b) |
53 |
{ |
54 |
b << "uniform " << typestr << ' ' << "V" << name; |
55 |
} |
56 |
|
57 |
void stream_i::build_decl (ostringstream &b) |
58 |
{ |
59 |
b << typestr << ' ' << "V" << name; |
60 |
b << " : " << binding; |
61 |
} |
62 |
|
63 |
void var_i::build (shader_builder &b) |
64 |
{ |
65 |
b << "V" << name; |
66 |
} |
67 |
|
68 |
void uniform_i::build (shader_builder &b) |
69 |
{ |
70 |
var_i::build (b); |
71 |
|
72 |
if (find (b.refs.begin (), b.refs.end (), uniform (*this)) == b.refs.end ()) |
73 |
b.refs.push_back (*this); |
74 |
} |
75 |
|
76 |
void stream_i::build (shader_builder &b) |
77 |
{ |
78 |
var_i::build (b); |
79 |
|
80 |
if (find (b.streams.begin (), b.streams.end (), var (*this)) == b.streams.end ()) |
81 |
b.streams.push_back (*this); |
82 |
} |
83 |
|
84 |
void temporary_i::build (shader_builder &b) |
85 |
{ |
86 |
var_i::build (b); |
87 |
|
88 |
if (find (b.temps.begin (), b.temps.end (), var (*this)) == b.temps.end ()) |
89 |
b.temps.push_back (*this); |
90 |
} |
91 |
|
92 |
void fragment_const_string_i::build (shader_builder &b) |
93 |
{ |
94 |
b << str; |
95 |
} |
96 |
|
97 |
struct vin vin; |
98 |
|
99 |
// MUST update is-function below |
100 |
varying_3f vin::position_3f ("POSITION"); |
101 |
varying_4f vin::position_4f ("POSITION"); |
102 |
varying_3f vin::normal_3f ("NORMAL"); |
103 |
varying_4f vin::normal_4f ("NORMAL"); |
104 |
varying_3f vin::color0_3f ("COLOR0"); |
105 |
varying_4f vin::color0_4f ("COLOR0"); |
106 |
varying_3f vin::color1_3f ("COLOR1"); |
107 |
varying_4f vin::color1_4f ("COLOR1"); |
108 |
varying_1f vin::texcoord_1f[8] = |
109 |
{ |
110 |
varying_1f ("TEXCOORD0"), varying_1f ("TEXCOORD1"), varying_1f ("TEXCOORD2"), varying_1f ("TEXCOORD3"), |
111 |
varying_1f ("TEXCOORD4"), varying_1f ("TEXCOORD5"), varying_1f ("TEXCOORD6"), varying_1f ("TEXCOORD7"), |
112 |
}; |
113 |
varying_2f vin::texcoord_2f[8] = |
114 |
{ |
115 |
varying_2f ("TEXCOORD0"), varying_2f ("TEXCOORD1"), varying_2f ("TEXCOORD2"), varying_2f ("TEXCOORD3"), |
116 |
varying_2f ("TEXCOORD4"), varying_2f ("TEXCOORD5"), varying_2f ("TEXCOORD6"), varying_2f ("TEXCOORD7"), |
117 |
}; |
118 |
varying_3f vin::texcoord_3f[8] = |
119 |
{ |
120 |
varying_3f ("TEXCOORD0"), varying_3f ("TEXCOORD1"), varying_3f ("TEXCOORD2"), varying_3f ("TEXCOORD3"), |
121 |
varying_3f ("TEXCOORD4"), varying_3f ("TEXCOORD5"), varying_3f ("TEXCOORD6"), varying_3f ("TEXCOORD7"), |
122 |
}; |
123 |
varying_4f vin::texcoord_4f[8] = |
124 |
{ |
125 |
varying_4f ("TEXCOORD0"), varying_4f ("TEXCOORD1"), varying_4f ("TEXCOORD2"), varying_4f ("TEXCOORD3"), |
126 |
varying_4f ("TEXCOORD4"), varying_4f ("TEXCOORD5"), varying_4f ("TEXCOORD6"), varying_4f ("TEXCOORD7"), |
127 |
}; |
128 |
varying_1f vin::psize_1f ("PSIZE"); |
129 |
varying_1f vin::attr6_1f ("ATTR6"); |
130 |
varying_1f vin::attr7_1f ("ATTR7"); |
131 |
varying_2f vin::attr6_2f ("ATTR6"); |
132 |
varying_2f vin::attr7_2f ("ATTR7"); |
133 |
varying_3f vin::attr6_3f ("ATTR6"); |
134 |
varying_3f vin::attr7_3f ("ATTR7"); |
135 |
varying_4f vin::attr6_4f ("ATTR6"); |
136 |
varying_4f vin::attr7_4f ("ATTR7"); |
137 |
|
138 |
bool vin::is (const var &r) |
139 |
{ |
140 |
return r == vin::position_3f |
141 |
|| r == vin::position_4f |
142 |
|| r == vin::normal_3f |
143 |
|| r == vin::normal_4f |
144 |
|| r == vin::color0_3f |
145 |
|| r == vin::color0_4f |
146 |
|| r == vin::color1_3f |
147 |
|| r == vin::color1_4f |
148 |
|| r == vin::texcoord_1f[0] || r == vin::texcoord_1f[1] || r == vin::texcoord_1f[2] || r == vin::texcoord_1f[3] |
149 |
|| r == vin::texcoord_1f[4] || r == vin::texcoord_1f[5] || r == vin::texcoord_1f[6] || r == vin::texcoord_1f[7] |
150 |
|| r == vin::texcoord_2f[0] || r == vin::texcoord_2f[1] || r == vin::texcoord_2f[2] || r == vin::texcoord_2f[3] |
151 |
|| r == vin::texcoord_2f[4] || r == vin::texcoord_2f[5] || r == vin::texcoord_2f[6] || r == vin::texcoord_2f[7] |
152 |
|| r == vin::texcoord_3f[0] || r == vin::texcoord_3f[1] || r == vin::texcoord_3f[2] || r == vin::texcoord_3f[3] |
153 |
|| r == vin::texcoord_3f[4] || r == vin::texcoord_3f[5] || r == vin::texcoord_3f[6] || r == vin::texcoord_3f[7] |
154 |
|| r == vin::texcoord_4f[0] || r == vin::texcoord_4f[1] || r == vin::texcoord_4f[2] || r == vin::texcoord_4f[3] |
155 |
|| r == vin::texcoord_4f[4] || r == vin::texcoord_4f[5] || r == vin::texcoord_4f[6] || r == vin::texcoord_4f[7] |
156 |
|| r == vin::psize_1f |
157 |
|| r == vin::attr6_1f |
158 |
|| r == vin::attr7_1f |
159 |
|| r == vin::attr6_2f |
160 |
|| r == vin::attr7_2f |
161 |
|| r == vin::attr6_3f |
162 |
|| r == vin::attr7_3f |
163 |
|| r == vin::attr6_4f |
164 |
|| r == vin::attr7_4f; |
165 |
} |
166 |
|
167 |
struct fin fin; |
168 |
struct fin &vout = fin; |
169 |
|
170 |
// MUST update is-function below |
171 |
varying_4f fin::position_4f ("HPOS"); |
172 |
varying_4f fin::color0_4f ("COLOR0"); |
173 |
varying_4f fin::color1_4f ("COLOR1"); |
174 |
varying_4f fin::texcoord_4f[8] = |
175 |
{ |
176 |
varying_4f ("TEXCOORD0"), varying_4f ("TEXCOORD1"), varying_4f ("TEXCOORD2"), varying_4f ("TEXCOORD3"), |
177 |
varying_4f ("TEXCOORD4"), varying_4f ("TEXCOORD5"), varying_4f ("TEXCOORD6"), varying_4f ("TEXCOORD7"), |
178 |
}; |
179 |
|
180 |
bool fin::is (const var &r) |
181 |
{ |
182 |
return r == fin::position_4f |
183 |
|| r == fin::color0_4f |
184 |
|| r == fin::color1_4f |
185 |
|| r == fin::texcoord_4f[0] |
186 |
|| r == fin::texcoord_4f[1] |
187 |
|| r == fin::texcoord_4f[2] |
188 |
|| r == fin::texcoord_4f[3] |
189 |
|| r == fin::texcoord_4f[4] |
190 |
|| r == fin::texcoord_4f[5] |
191 |
|| r == fin::texcoord_4f[6] |
192 |
|| r == fin::texcoord_4f[7]; |
193 |
} |
194 |
|
195 |
struct fout fout; |
196 |
|
197 |
// MUST update is-function below |
198 |
varying_4f fout::color0_4f ("COLOR0"); |
199 |
varying_3f fout::color0_3f ("COLOR0"); |
200 |
varying_4f fout::color1_4f ("COLOR1"); |
201 |
varying_3f fout::color1_3f ("COLOR1"); |
202 |
varying_1f fout::depth_1f ("DEPTH"); |
203 |
|
204 |
bool fout::is (const var &r) |
205 |
{ |
206 |
return r == fout::color0_4f |
207 |
|| r == fout::color0_3f |
208 |
|| r == fout::color1_4f |
209 |
|| r == fout::color1_3f |
210 |
|| r == fout::depth_1f; |
211 |
} |
212 |
|
213 |
uniform_matrix_f mvp, mv, proj; |
214 |
|
215 |
void fragment_vector_i::build (shader_builder &b) |
216 |
{ |
217 |
for (vector<fragment>::iterator i = begin (); i != end (); i++) |
218 |
(*i)->build (b); |
219 |
} |
220 |
|
221 |
void shader_program::print () |
222 |
{ |
223 |
shader_builder b; |
224 |
build (b); |
225 |
ostringstream os; |
226 |
|
227 |
os << "void main (\n"; |
228 |
for (vector<var>::iterator i = b.streams.begin (); i != b.streams.end (); i++) |
229 |
{ |
230 |
os << " "; |
231 |
|
232 |
if (is_vertex) |
233 |
{ |
234 |
if (vin.is (*i)) os << "in "; |
235 |
if (vout.is (*i)) os << "out "; |
236 |
} |
237 |
else |
238 |
{ |
239 |
if (fin.is (*i)) os << "in "; |
240 |
if (fout.is (*i)) os << "out "; |
241 |
} |
242 |
|
243 |
(*i)->build_decl (os); |
244 |
os << ",\n"; |
245 |
} |
246 |
|
247 |
for (vector<uniform>::iterator i = b.refs.begin (); i != b.refs.end (); i++) |
248 |
{ |
249 |
os << " "; |
250 |
(*i)->build_decl (os); |
251 |
os << ",\n"; |
252 |
} |
253 |
|
254 |
os << " uniform float unused_cg_broken_syntax\n"; |
255 |
os << ")\n{\n"; |
256 |
|
257 |
for (vector<var>::iterator i = b.temps.begin (); i != b.temps.end (); i++) |
258 |
{ |
259 |
(*i)->build_decl (os); |
260 |
os << ";\n"; |
261 |
} |
262 |
|
263 |
os << "\n"; |
264 |
os << b.source.str (); |
265 |
os << "\n}\n"; |
266 |
|
267 |
printf ("%s\n", os.str ().c_str ()); |
268 |
|
269 |
} |
270 |
|
271 |
void debdebdebdebug ()//D |
272 |
{ |
273 |
vertex_program p; |
274 |
temp_4f t1, t2; |
275 |
sampler2d s2d (1); |
276 |
|
277 |
p << t2 << " = tex2D (" << s2d << ", " << vin.position_4f << ".xy);\n"; |
278 |
p << t1 << " = mul (" << vin.position_4f << "," << mvp << ");\n"; |
279 |
p << vout.position_4f << " = " << t1 << ";\n"; |
280 |
|
281 |
p.print (); |
282 |
//exit (0); |
283 |
} |
284 |
|
285 |
} |
286 |
|
287 |
material::~material () |
288 |
{ |
289 |
} |
290 |
|
291 |
void |
292 |
simple_material::begin () |
293 |
{ |
294 |
glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse); |
295 |
glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular); |
296 |
glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission); |
297 |
glMaterialf (GL_FRONT, GL_SHININESS, shininess); |
298 |
} |
299 |
|
300 |
void |
301 |
simple_material::end () |
302 |
{ |
303 |
} |
304 |
|
305 |
void |
306 |
osama_material::begin () |
307 |
{ |
308 |
cgGLEnableProfile (vsh_profile); |
309 |
cgGLEnableProfile (fsh_profile); |
310 |
cgGLEnableTextureParameter (g_Texture); |
311 |
} |
312 |
|
313 |
void |
314 |
osama_material::end () |
315 |
{ |
316 |
cgGLDisableTextureParameter (g_Texture); |
317 |
// cgGLUnbindProgram (vsh_profile); |
318 |
// cgGLUnbindProgram (fsh_profile); |
319 |
cgGLDisableProfile (vsh_profile); |
320 |
cgGLDisableProfile (fsh_profile); |
321 |
} |
322 |
|
323 |
GLuint |
324 |
texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) |
325 |
{ |
326 |
GLuint textur; |
327 |
int w, h; |
328 |
SDL_Surface *image; |
329 |
SDL_Rect area; |
330 |
Uint32 saved_flags; |
331 |
Uint8 saved_alpha; |
332 |
|
333 |
/* Use the surface width and height expanded to powers of 2 */ |
334 |
//w = power_of_two (surface->w); |
335 |
//h = power_of_two (surface->h); |
336 |
w = power_of_two (surface->w); |
337 |
h = power_of_two (surface->h); |
338 |
tex2oord[0] = 0.0f; /* Min X */ |
339 |
tex2oord[1] = 0.0f; /* Min Y */ |
340 |
tex2oord[2] = (GLfloat) surface->w / w; /* Max X */ |
341 |
tex2oord[3] = (GLfloat) surface->h / h; /* Max Y */ |
342 |
|
343 |
image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
344 |
#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
345 |
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
346 |
#else |
347 |
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
348 |
#endif |
349 |
); |
350 |
|
351 |
if (image == NULL) |
352 |
return 0; |
353 |
|
354 |
/* Save the alpha blending attributes */ |
355 |
saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
356 |
saved_alpha = surface->format->alpha; |
357 |
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
358 |
SDL_SetAlpha (surface, 0, 0); |
359 |
|
360 |
/* Copy the surface into the GL texture image */ |
361 |
area.x = 0; |
362 |
area.y = 0; |
363 |
area.w = surface->w; |
364 |
area.h = surface->h; |
365 |
SDL_BlitSurface (surface, &area, image, &area); |
366 |
|
367 |
/* Restore the alpha blending attributes */ |
368 |
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
369 |
SDL_SetAlpha (surface, saved_flags, saved_alpha); |
370 |
|
371 |
/* Create an OpenGL texture for the image */ |
372 |
glGenTextures (1, &textur); |
373 |
glBindTexture (GL_TEXTURE_2D, textur); |
374 |
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
375 |
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
376 |
glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); // GENERATE_MIPMAP_SGIS |
377 |
glTexImage2D (GL_TEXTURE_2D, |
378 |
0, |
379 |
GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
380 |
SDL_FreeSurface (image); /* No longer needed */ |
381 |
|
382 |
return textur; |
383 |
} |
384 |
|
385 |
CGcontext cgc; |
386 |
|
387 |
void |
388 |
init_shaders () |
389 |
{ |
390 |
cgc = cgCreateContext (); |
391 |
} |
392 |
|