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/cvs/cvsroot/libgender/material.C
Revision: 1.38
Committed: Fri Nov 5 04:08:23 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.37: +6 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <cstdlib>
2 #include <cstring>
3
4 #include <algorithm>
5
6 #include "opengl.h"
7 #include "material.h"
8 #include "view.h"
9 #include "util.h"
10
11 material::~material ()
12 {
13 }
14
15 GLuint
16 texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
17 {
18 GLuint name;
19 SDL_Surface *image;
20 SDL_Rect area;
21 Uint32 saved_flags;
22 Uint8 saved_alpha;
23
24 /* Use the surface width and height expanded to powers of 2 */
25 tex2oord[0] = 0.F; /* Min X */
26 tex2oord[1] = 0.F; /* Min Y */
27 tex2oord[2] = 1.F; /* Max X */
28 tex2oord[3] = 1.F; /* Max Y */
29
30 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
31 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
32 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
33 #else
34 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
35 #endif
36 );
37
38 if (image == NULL)
39 return 0;
40
41 /* Save the alpha blending attributes */
42 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
43 saved_alpha = surface->format->alpha;
44 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
45 SDL_SetAlpha (surface, 0, 0);
46
47 /* Copy the surface into the GL texture image */
48 area.x = 0;
49 area.y = 0;
50 area.w = surface->w;
51 area.h = surface->h;
52 SDL_BlitSurface (surface, &area, image, &area);
53
54 /* Restore the alpha blending attributes */
55 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
56 SDL_SetAlpha (surface, saved_flags, saved_alpha);
57
58 /* Create an OpenGL texture for the image */
59 glGenTextures (1, &name);
60 glBindTexture (GL_TEXTURE_2D, name);
61 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
62 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
63 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
64 glTexImage2D (GL_TEXTURE_2D,
65 0,
66 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
67 SDL_FreeSurface (image); /* No longer needed */
68
69 return name;
70 }
71
72 void material::enable (view &ctx)
73 {
74 pass::matmap_t &matmap = ctx.pass_data->matmap;
75
76 pass::matmap_t::iterator i = matmap.find (this);
77 shader::program_object *p;
78
79 if (i == matmap.end ())
80 {
81 shader::program_object po;
82
83 shader::shader_builder::start ();
84 vsh (ctx);
85
86 if (ctx.pass_data->l)
87 ctx.pass_data->l->vsh ();
88
89 {
90 using namespace shader::compile;
91
92 z (vout.position) = log2 (z (vout.position) / w (vout.position)) * w (vout.position);
93 }
94
95 po->vsh->compile (shader::shader_builder::stop ());
96
97 shader::shader_builder::start ();
98 shader::compile::fout.frag_color = shader::compile::float4 (1., 1., 0., 1.);
99 fsh (ctx);
100 po->fsh->compile (shader::shader_builder::stop ());
101
102 po->link ();
103
104 matmap.insert (pass::matmap_t::value_type (this, po));
105
106 p = &po;
107 }
108 else
109 p = &i->second;
110
111 (*p)->enable ();
112 }
113
114 void material::disable (view &ctx)
115 {
116 }
117
118 test_material::test_material ()
119 //: tex ("textures/osama.jpg"), texvar (tex.name)
120 : tex ("textures/rockwall.jpg"), texvar (tex.name)
121 , norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
122 {
123 }
124
125 static shader::varying_3f normal, lightvec;
126 static shader::varying_2f texcoord;
127
128 void test_material::vsh (view &ctx)
129 {
130 using namespace shader::compile;
131
132 std_vsh ();
133
134 if (ctx.pass_data->l)
135 {
136 texcoord = xy (vin.tex_coord[0]);
137 normal = normal_matrix * vin.normal;
138 lightvec = xyz (ctx.pass_data->l->lightpos - model_view_matrix * vin.vertex);
139 }
140 }
141
142 void test_material::fsh (view &ctx)
143 {
144 using namespace shader::compile;
145
146 if (ctx.pass_data->l)
147 {
148 temp_3f lc;
149 temp_1f fac;
150
151 lc = (*ctx.pass_data->l)();
152
153 temp_3f rot1, rot2, rot3;
154
155 yxz (rot1) = (texture_2d (normvar, texcoord) * 2.F - 1.F);
156
157 //rot1 = normal_matrix * rot1;
158
159 rot2 = float3 (x(rot1), z(rot1), -y(rot1));
160 rot3 = float3 (y(rot1), -x(rot1), z(rot1));
161
162 normal = mat3 (rot1, rot2, rot3) * normal;
163
164 fac = dot (normalize (normal), normalize (lightvec));
165 fac = max (pow (max (fac, 0.0), 6), 0.3);
166 xyz (fout.frag_color) = (texture_2d (texvar, texcoord) + 0.2F) * lc * fac;
167 //xyz (fout.frag_color) = lc * fac;
168 }
169 }
170
171 void test_material::enable (view &ctx)
172 {
173 material::enable (ctx);
174 texvar->enable ();
175 normvar->enable ();
176 }
177
178 void test_material::disable (view &ctx)
179 {
180 normvar->disable ();
181 texvar->disable ();
182 material::disable (ctx);
183 }
184
185 test_material *testmat;
186