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448 | it gets worse, as rxvt-unicode then uses 8 bytes per screen cell. |
448 | it gets worse, as rxvt-unicode then uses 8 bytes per screen cell. |
449 | |
449 | |
450 | Can I speed up Xft rendering somehow? |
450 | Can I speed up Xft rendering somehow? |
451 | Yes, the most obvious way to speed it up is to avoid Xft entirely, |
451 | Yes, the most obvious way to speed it up is to avoid Xft entirely, |
452 | as it is simply slow. If you still want Xft fonts you might try to |
452 | as it is simply slow. If you still want Xft fonts you might try to |
453 | disable antialiasing (by appending ":antialiasing=false"), which |
453 | disable antialiasing (by appending ":antialias=false"), which saves |
454 | saves lots of memory and also speeds up rendering considerably. |
454 | lots of memory and also speeds up rendering considerably. |
455 | |
455 | |
456 | Rxvt-unicode doesn't seem to anti-alias its fonts, what is wrong? |
456 | Rxvt-unicode doesn't seem to anti-alias its fonts, what is wrong? |
457 | Rxvt-unicode will use whatever you specify as a font. If it needs to |
457 | Rxvt-unicode will use whatever you specify as a font. If it needs to |
458 | fall back to it's default font search list it will prefer X11 core |
458 | fall back to it's default font search list it will prefer X11 core |
459 | fonts, because they are small and fast, and then use Xft fonts. It |
459 | fonts, because they are small and fast, and then use Xft fonts. It |